Search found 194 matches

by Anubis
May 21 2019, 0:02
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 519
Views: 256262

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

You just have to click the blue torch (left-click it or use spacebar to interact -- Pretty sure you don't need to jump at all) and it should teleport you to the second floor. Just out of curiousity, when you first started on Emerald Isle, did BDJ introduce himself to you regarding the mod or was it ...
by Anubis
Apr 28 2019, 5:19
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186503

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

I know Ctrl+F1 is the console command as I've used it for MM7 but it isn't working for MM6. Do I have to download MMExtension in order to bring up the console? Also, the "Picture" texture I found? I thought it was the only one until I came across more "Picture" textures near the ...
by Anubis
Apr 24 2019, 14:25
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186503

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Tomb of VARN: I came across a "Picture" that's interactable with but nothing happens. It's located...in a long hallway. Was this supposed to give an item?
by Anubis
Apr 22 2019, 12:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 219908

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

@qtish "of the Gods" gives +10 bonus to all 7 statistics. "of Power" is what gives +5 level bonus
by Anubis
Apr 22 2019, 12:51
Forum: Might and Magic
Topic: MM6-MM8 Turn-Based Fights Only
Replies: 6
Views: 454

Re: MM6-MM8 Turn-Based Fights Only

@Tress The reason I cleared the Control Center (and other dungeons) was so I could use Telekinesis at my leisure and see if there were any secrets in that dungeon -- sadly, no go for any secrets in Control Center. I won't be playing 100% turn-based mode for MM6 in any future playthroughs. that's for...
by Anubis
Apr 21 2019, 23:42
Forum: Might and Magic
Topic: MM6-MM8 Turn-Based Fights Only
Replies: 6
Views: 454

Re: MM6-MM8 Turn-Based Fights Only

No, no. I think you guys misunderstand me. I've used turn-based mode in all my games, but I've also moved during combat. This current playthrough -- I don't move at all whatsoever during combat. I won't retreat at all and I'll continue to stay in turn-based mode until all my party members are dead o...
by Anubis
Apr 21 2019, 10:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 219908

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Where do you find the images for those loading screens? The loading screens only show up for a millisecond so I can't really enjoy the detail.
by Anubis
Apr 21 2019, 6:40
Forum: Might and Magic
Topic: i am new to modding and need help!
Replies: 4
Views: 309

Re: i am new to modding and need help!

If anything, I would check out MMExtension and learn how to script in LUA. I would recommend heading over to that thread and seeing if that can even be done at all -- Try to attempt to code it yourself first and then ask someone in there for advice to see if you're going in the right direction or not.
by Anubis
Apr 19 2019, 5:29
Forum: Might and Magic
Topic: i am new to modding and need help!
Replies: 4
Views: 309

Re: i am new to modding and need help!

That's a pretty interesting idea. Be hilarious if Wilbur Humphrey was located in Paradise Valley instead of Ironfist or the Master Guild of Water was now located in Eel-Infested Waters instead of Free Haven, lol.
by Anubis
Apr 18 2019, 22:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 219908

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I agree with equs. You did a really good job with the Tracker @Templayer
by Anubis
Apr 15 2019, 9:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 219908

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Bug: In the room with Agar @ Agar's Laboratory, only the character in the first slot is able to interact with Agar's Cauldron/Agar's Pile of Skulls even if your other characters are selected. If not cursed, the cauldron/pile of skulls kills you. If cursed, the cauldron/pile of skulls grants you +50 ...
by Anubis
Apr 15 2019, 9:09
Forum: Might and Magic
Topic: MM6 Secrets
Replies: 2
Views: 1462

Re: MM6 Secrets

Bump. These are the secrets that myself and others have found so far in MM6. I updated this list during my current MM6 playthrough. I was using Telekinesis in pretty much every dungeon as I fought through the dungeon. I bet there are some secrets listed here that some of you never knew about! If you...
by Anubis
Apr 15 2019, 1:16
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186503

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Possible bug? In the Temple of Tsanta, after you unlock the doors that lead to the main chamber with the altar -- If you go down the stairs past the altar and to your right, you'll come across a bed. Clicking on the pillow of the bed (I even tried Telekinesis on it) is supposedly interactable but I'...
by Anubis
Apr 13 2019, 19:27
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 817

Re: Does anybody use compass?

Do you have plans to remove the compass entirely from the MM games? That'd be interesting. @GrayFace
by Anubis
Apr 2 2019, 20:00
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 8
Views: 2957

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

Bump. I came up with something. Materials that decay. Looking at your character's stat sheet, we have the seer's shrines: January as Might, Feburary as Intellect...all the way to the elements of Fire (August), Electricity (September), Cold (October), and Poison (November). Wood burns (August > Fire ...
by Anubis
Apr 2 2019, 18:14
Forum: Might and Magic
Topic: MM6 - Sy Roth - Teeth
Replies: 1
Views: 196

MM6 - Sy Roth - Teeth

She mentions she'll buy teeth (in Free Haven) but where the heck do you find that?
by Anubis
Apr 1 2019, 7:10
Forum: Might and Magic
Topic: The feeling when you...
Replies: 1
Views: 234

The feeling when you...

...clear out the entirety of Dragonsand and you Town Portal to an inn to sleep (for daylight/shops opening) and save over all your saves and head back to Dragonsand to begin looting and you see everything's respawned.
by Anubis
Mar 29 2019, 13:58
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186503

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

@Erisian -- I just realized something. You might have to delete 00 patch.games.lod and 00 patch.icons.lod (found in your Data folder) before re-installing GrayFace's patch...not sure. GrayFace will have to confirm, lol.
by Anubis
Mar 27 2019, 16:35
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186503

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

As far as I know, you would need to install the mod files and then re-install GrayFace's patch aftewards (and leave the box unchecked). This is why I usually keep a backup of the mods/patches/vanilla MM6 files so I can alternate between playing the original game w/ GrayFace's patch and mods w/ GrayF...
by Anubis
Mar 24 2019, 23:55
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 817

Re: Does anybody use compass?

Never used it until I discovered diagonal map-crossings in MM6. The only reason I use the compass is to get an exact direction of NW, NE, SW, and SE for those diagonal map-crossings but I can easily do without it. It's like you said - compass isn't that important imo.

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