Search found 130 matches

by Anubis
Oct 9 2018, 5:56
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

It could go something like the current value (white for permanent/green for buffed) at first, and then the "natural" value in a parenthesis. Say, Might: 273 (123) I was thinking more like...you know how when you right-click your "Attack" or "Shoot" categories in the ch...
by Anubis
Oct 8 2018, 5:32
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

All right, thanks. Also, @Grayface, I thought of a really cool idea that could be implemented in the games somehow. When I come across stat-boosting barrels or resistance-boosting cauldrons, I always tend to want to balance it out across my entire party so they have a better chance of completing tho...
by Anubis
Oct 2 2018, 4:24
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Couple more bugs: Glory Shield (Relic): Says it buffs your Spirit Magic skill, but doesn't. Kelebrim (Relic): Says it takes away 50 earth resistance, but doesn't. Also, when fighting Xenofex in Colony Zod, if your character damages him, text says you're damaging a "Devil Captain". In the S...
by Anubis
Sep 26 2018, 7:26
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Another thing I've noticed - the reputation system in MM7 seems off. It seems to be based on the area you're in, but you can never reach a status like Saintly if that's even possible, and I'm pretty sure your donations to a temple grants you a buff based on the reputation you have. If "Liked&qu...
by Anubis
Sep 25 2018, 3:54
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

I've noticed that if you're in an outdoor area and you're either zoomed in or out on the mini-map and save/reload, the mini-map does not go back to default. However, if I'm in a dungeon and do the same thing, the mini-map will always go back to default after I reload. Also, the sparks spell -- the g...
by Anubis
Sep 23 2018, 23:46
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Grammar/Spelling Error: When assaulting Castle Navan, Castle Lambent, Castle Gloaming, School of Sorcery, and Castle Gryphonheart, I've noticed that some of the NPC's are named 'guard' with a small 'g', which annoys me. It should be 'Guard' with a capital 'G'. Grammar/Spelling Error: When talking to...
by Anubis
Sep 13 2018, 20:17
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Regarding the Tatalia ship bug, there were two other areas similar to that. I know one of the areas was somewhere in Deyja, near the entrance to Watchtower 6. I'm not talking about the building entrance, but the cave entrance. I haven't bothered to check yet as I'm nowhere near ready to assault Watc...
by Anubis
Sep 11 2018, 0:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Great work on the MM7 patch! Love it! I'll post bugs as I come across them. I was going to post about the Tatalia docks bug where you constantly crash over and over but it's already been pointed out. Minor Bug: In Tularean Forest, when you talk to the tree for the "Heart of the Wood" quest...
by Anubis
Jul 12 2018, 6:08
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.1 [July 7, 2018]
Replies: 435
Views: 168993

Re: GrayFace MM6 Patch v2.1 [Aug 7, 2018]

*Orgasms*
by Anubis
Jun 16 2018, 7:13
Forum: Might and Magic
Topic: Might and Magic 6 .INI issue
Replies: 3
Views: 462

Re: Might and Magic 6 .INI issue

Hmm. I think you had to do something like editing the ini file and making this change: PlayMP3=1
I think you also need a Music folder with the respective MM6 tracks in it.
by Anubis
Jun 16 2018, 7:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Sorry for the late reply. Just fyi, I don't have any Might & Magic games installed at the moment, as I'm currently in the process of getting a new PC, but I'll still try to recall what I remember. In my case, It didn't matter where I extracted the patch to, if you mean taking the executable out ...
by Anubis
Jun 7 2018, 5:12
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 516
Views: 243206

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

It's been a while since I played that mod but I'm 100% sure you're able to go back. I just don't recall when/how. I do know it's part of the main quest storyline.
by Anubis
Jun 7 2018, 3:51
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Have you tried installing Grayface's patch as an administrator? (Right-click the patch executable > run as admin)
by Anubis
Jun 3 2018, 20:25
Forum: Might and Magic
Topic: New site and tools update (Jun 2018)
Replies: 7
Views: 917

Re: New site and tools update (Jun 2018)

Looks good!
by Anubis
May 27 2018, 7:58
Forum: Might and Magic
Topic: Modding monster spell damage a no go?
Replies: 1
Views: 195

Modding monster spell damage a no go?

In another thread, chiyolate mentioned trying to strengthen spell damage that monsters dish out. I've tried using Fireball at Master level 60 instead, but it doesn't hurt much.. hahaha.. I tried doing this as well but no matter what change[s] I made, the spell-damage amplification that I tried to do...
by Anubis
May 1 2018, 10:21
Forum: Might and Magic
Topic: Fun and Balanced MM6 Mod :-D
Replies: 6
Views: 788

Re: Fun and Balanced MM6 Mod :-D

Cool! I also modded my MM6 files to adjust some game mechanics similar to yours. This really looks like a good mod, so good job on that. Next time I play MM6, I'll be using this. But, yeah, your changes are good. Removing those **** mechanics is a great idea, like enemies being able to steal your it...
by Anubis
Mar 16 2018, 5:31
Forum: News
Topic: Interview with Tim Lang
Replies: 61
Views: 7167

Re: Interview with Tim Lang

Here are some questions that I would like you to ask Tim if you still have a chance! - What were some of Tim's highlights of working on the M&M games and the team he was with at the time? - Does he still collaborate with anyone from those days? - Was he a 'super-goober' when he played the M&...
by Anubis
Mar 2 2018, 1:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

[Edit]

I see Unarmed & Dodging can be learned at "Blade's End". The temples no longer teach it.
by Anubis
Feb 28 2018, 2:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

No credit for completing Bartholomew Hume's final monk quest.
The obelisk chest opens closer to 12:15 am instead of 12:00. No big deal but the impatient may miss it.
Cannot learn unarmed or dodge from temples.
by Anubis
Feb 22 2018, 12:16
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

'Just wondering if GrayFace is okay. I haven't heard from him in months.

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