Search found 122 matches

by Anubis
Jul 12 2018, 6:08
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.1 [July 7, 2018]
Replies: 435
Views: 164170

Re: GrayFace MM6 Patch v2.1 [Aug 7, 2018]

*Orgasms*
by Anubis
Jun 16 2018, 7:13
Forum: Might and Magic
Topic: Might and Magic 6 .INI issue
Replies: 3
Views: 306

Re: Might and Magic 6 .INI issue

Hmm. I think you had to do something like editing the ini file and making this change: PlayMP3=1
I think you also need a Music folder with the respective MM6 tracks in it.
by Anubis
Jun 16 2018, 7:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 276
Views: 162075

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Sorry for the late reply. Just fyi, I don't have any Might & Magic games installed at the moment, as I'm currently in the process of getting a new PC, but I'll still try to recall what I remember. In my case, It didn't matter where I extracted the patch to, if you mean taking the executable out ...
by Anubis
Jun 7 2018, 5:12
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 516
Views: 239332

Re: MM7Rev4modR1 a mod for might and magic 7 has been released!

It's been a while since I played that mod but I'm 100% sure you're able to go back. I just don't recall when/how. I do know it's part of the main quest storyline.
by Anubis
Jun 7 2018, 3:51
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 276
Views: 162075

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Have you tried installing Grayface's patch as an administrator? (Right-click the patch executable > run as admin)
by Anubis
Jun 3 2018, 20:25
Forum: Might and Magic
Topic: New site and tools update (Jun 2018)
Replies: 7
Views: 675

Re: New site and tools update (Jun 2018)

Looks good!
by Anubis
May 27 2018, 7:58
Forum: Might and Magic
Topic: Modding monster spell damage a no go?
Replies: 1
Views: 147

Modding monster spell damage a no go?

In another thread, chiyolate mentioned trying to strengthen spell damage that monsters dish out. I've tried using Fireball at Master level 60 instead, but it doesn't hurt much.. hahaha.. I tried doing this as well but no matter what change[s] I made, the spell-damage amplification that I tried to do...
by Anubis
May 1 2018, 10:21
Forum: Might and Magic
Topic: Fun and Balanced MM6 Mod :-D
Replies: 6
Views: 630

Re: Fun and Balanced MM6 Mod :-D

Cool! I also modded my MM6 files to adjust some game mechanics similar to yours. This really looks like a good mod, so good job on that. Next time I play MM6, I'll be using this. But, yeah, your changes are good. Removing those **** mechanics is a great idea, like enemies being able to steal your it...
by Anubis
Mar 16 2018, 5:31
Forum: News
Topic: Interview with Tim Lang
Replies: 60
Views: 5846

Re: Interview with Tim Lang

Here are some questions that I would like you to ask Tim if you still have a chance! - What were some of Tim's highlights of working on the M&M games and the team he was with at the time? - Does he still collaborate with anyone from those days? - Was he a 'super-goober' when he played the M&...
by Anubis
Mar 2 2018, 1:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 760
Views: 69863

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

[Edit]

I see Unarmed & Dodging can be learned at "Blade's End". The temples no longer teach it.
by Anubis
Feb 28 2018, 2:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 760
Views: 69863

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

No credit for completing Bartholomew Hume's final monk quest.
The obelisk chest opens closer to 12:15 am instead of 12:00. No big deal but the impatient may miss it.
Cannot learn unarmed or dodge from temples.
by Anubis
Feb 22 2018, 12:16
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 276
Views: 162075

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

'Just wondering if GrayFace is okay. I haven't heard from him in months.
by Anubis
Feb 20 2018, 21:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 760
Views: 69863

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wearing both Hades and Ethereal Ring of Life (+10 HP and Regenerate HP over time) -- Hades still continues to sap your life points over time. Intended? This never used to be the case in MM6 vanilla - Wearing any item of HP Regeneration along with Hades would effectively cancel both the positive/nega...
by Anubis
Feb 16 2018, 0:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 760
Views: 69863

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The artifact, Hades, has negative HP regeneration on it. To counter this effect, one would usually wear a HP regeneration item on it, cancelling the negative HP regeneration. Your character, with both items equipped, would then have no regeneration at all. In this mod, this no longer applies. Even w...
by Anubis
Jan 28 2018, 21:30
Forum: News
Topic: Interview with Tim Lang
Replies: 60
Views: 5846

Re: Interview with Tim Lang

What were some of Tim's highlights of working on the games and the team he was with? Does he still collaborate with anyone from back then?
by Anubis
Jan 26 2018, 6:36
Forum: Might and Magic
Topic: MM7 Maestro Mod Installation Issue
Replies: 2
Views: 432

Re: MM7 Maestro Mod Installation Issue

It's been a while since I've played the mod, but I think your issue may have to do with GrayFace's MM7 patch. If I remember correctly, there's an option during GrayFace's MM7 patch installation which says that you need to leave a box unchecked if you're installing the patch over a mod like BDJ's mod...
by Anubis
Dec 22 2017, 12:14
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 885

Re: MM7 Learning Master

Thanks for the spreadsheet. I appreciate you taking the time to do that. So, according to that spreadsheet, let's say I had 30 points in Learning and I was GM. If I had a scholar + teacher + cap, killing an Initiate of the Sword would give me 1445 exp?
by Anubis
Dec 22 2017, 11:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 760
Views: 69863

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Koval - I'm not sure if Equs had a problem getting his CD Install to work, but the CD install works perfect for me. Tomchen has also said the CD Install works for him.
by Anubis
Dec 10 2017, 3:13
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 885

Re: MM7 Learning Master

Iirc, the learning master in Silver Cove (MM6) had an intellect fountain nearby which counted towards the requirement for learning skill. I dunno, I could be mistaken and I already had the requirement check. Speaking of which, I've often wondered if the bonus exp from learning is even worth it to wa...
by Anubis
Oct 21 2017, 22:33
Forum: Might and Magic
Topic: MM7 -- Revised Opinion On GM Body Magic
Replies: 10
Views: 1489

Re: MM7 -- Revised Opinion On GM Body Magic

That's pretty interesting to know that. Also, I'm not sure if a lot of people know this, but if you cast Protection from Magic w/ GM Body, you can spam that well @ Land of the Giants. Hold down spacebar for a good 10 seconds [something like that] or so without dying.

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