Search found 77 matches
- 19 Feb 2020, 14:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
The input bug should already be fixed, I think, but I do not remember anybody reporting that second thing with a Path change. Added to the Bug Tracker and as an GitLab Issue. Character allignment change also removes the opposite allignment spells from other party members (while their class stays) E...
- 19 Feb 2020, 13:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I think I`ve broken my MM7. I've gotten the Fort Riverstride plans and confessed, with them in my inventory, to Queen Cathrine. My Troll survived the execution and so I went to the nearby temple and had his four beheaded companions revived instead of reloading a save state. What I did not realize wa...
- 18 Feb 2020, 16:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
When I did it it took me FOREVER for him to understand that yes means yes, don't be discouraged if the bug is still there. Oh, btw, when I did it I wanted sorcerer=>light and cleric=>dark, but my sorcerer knew a couple of dark spells, those were erased ALSO from my cleric - not sure if it's been fi...
- 18 Feb 2020, 11:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Can anyone tell me where I can buy the Dimension Door tomes in MM8 to go back to MM6 or MM7? In MM6 the magic shop in Paradise Valley, in MM7 the magic shop in Deya, sells them. Where can I buy them in MM8?
Edit: I've found one in Balthazar's Lair.
Edit: I've found one in Balthazar's Lair.
- 16 Feb 2020, 05:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Who can become GM Light Magic? I've started in MM6. My priest has both MM6 promotions (High Priest) and can only become Light Master. Do I need the promotion quests in MM7 or 8 too to gain eligibility for GM Light?
- 13 Feb 2020, 06:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
1. Has the shooting recovery speed been lowered to 30, same as melee attacks? It was once 0 with GrayFace's mod, then it was lowered to 5. In Merged the shooting recovery seems to be at 30. Can someone confirm that? 2. What does the Peasant class do? Is there some hidden skill set to that class? Is ...
- 10 Feb 2020, 15:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Thank you for your swift reply!
- 10 Feb 2020, 11:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8301
- Views: 7635999
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Hello. I cannot seem to download the mod. At the Mega.nz link the download stops at about 80% and I'm told "Transfer Quota exceeded". I have also installed the Mega download manager but I can still only download about 80%. At the One Drive link the download seems to be no longer available....
- 02 Nov 2014, 23:18
- Forum: Might and Magic
- Topic: solo archer in mm7
- Replies: 7
- Views: 5669
- 02 Nov 2014, 23:04
- Forum: Might and Magic
- Topic: solo archer in mm7
- Replies: 7
- Views: 5669
Re: solo archer in mm7
Any of u guys had any exp with solo archer? I only play ranged charcters for solo So only driud necro archer abd ranger Yes, it is arguably the easiest Solo-Character. Mine was at approx. level 500 at the end. This by maxing out master Learning and Bow and doing the arena. Bow has a recovery time o...
- 02 Nov 2014, 05:34
- Forum: Might and Magic
- Topic: MM7: Weaponmaster only partially (N+E) affects Unarmed?
- Replies: 10
- Views: 7693
Is there a point to the normal level perk for a monk? I thought that using fists already had minimal recovery time and you clear recovery time from the leather armor at expert. Recovery time starts for unarmed at 60, same as with daggers. Leather adds 10 (0 at expert). Armsmaster on normal rank red...
- 31 Oct 2014, 18:48
- Forum: Might and Magic
- Topic: MM7: Weaponmaster only partially (N+E) affects Unarmed?
- Replies: 10
- Views: 7693
- 30 Oct 2014, 16:58
- Forum: Might and Magic
- Topic: MM7: Weaponmaster only partially (N+E) affects Unarmed?
- Replies: 10
- Views: 7693
Does your Monk have GM Unarmed? Maybe it causes an interesting interaction with the Staff and the Armsmaster skill that you haven't thought of. But I wouldn't be surprised if the damage formula was wrong here as well. Most weapons seem to have some kind of problem, especially when it comes to dual ...
- 30 Oct 2014, 15:33
- Forum: Might and Magic
- Topic: MM7: Weaponmaster only partially (N+E) affects Unarmed?
- Replies: 10
- Views: 7693
MM7: Weaponmaster only partially (N+E) affects Unarmed?
My Monk got Master Weaponmaster. Without a weapon he gets the bonuses from the Normal (- Recovery Time/skill) and Expert (+ Attack Bonus/skill) but not the Master (+ damage/skill) rank. With a staff or any other weapon he gets the damage bonus as well. I could comprehend it, if WM had no effect at a...
- 29 Oct 2014, 12:15
- Forum: Might and Magic
- Topic: MM7: About using 2 melee weapons
- Replies: 1
- Views: 2610
MM7: About using 2 melee weapons
When holding 2 weapons, do you get all the the benefits from both weapons? E.g.: 1. Does a thief with a sword(M) and a dagger(GM) still get the triple damage chance, the added damage/skill and the attack speed of the dagger? 2. Does a Paladin with a Mace(GM) and a sword(M) still have the chance to s...
- 26 Oct 2014, 06:39
- Forum: Might and Magic
- Topic: mm7 get off dagger wound island rich and strong
- Replies: 29
- Views: 16711
- 25 Oct 2014, 12:10
- Forum: Might and Magic
- Topic: mm7 get off dagger wound island rich and strong
- Replies: 29
- Views: 16711
I don't know where you get that level cap from. It is true for MM8, there the cap is level 200. Try for yourself and see, you can't train past level 200 anywhere. Eofol? Do you mean the Land of the Giants? Yes, which is a part of Eeofol. I use scholars usually just for Wromthrax's cave. Beyond that...
- 25 Oct 2014, 05:18
- Forum: Might and Magic
- Topic: MM9: GM Cudgel bugged?
- Replies: 3
- Views: 2903
Re: MM9: GM Cudgel bugged?
From what I know of the game and what I have played... it wouldn't surprise me, that game is soooooo full of bugs its not even funny. I have fallen through the map twice personally, plus I have found a way to cheat the black chests, and I have had quite a few ctd's to top it off.... I quit the game...
- 24 Oct 2014, 17:41
- Forum: Might and Magic
- Topic: mm7 get off dagger wound island rich and strong
- Replies: 29
- Views: 16711
Too bad the level cap is 200 though... but I've been unable to reach it in unmodded, vanilla MM7 with any party so far. I finish the game around level 70, and then I gain like 1 level per each Arena Lord-level fight. This kinda sucks. Cleaning out Eeofol is even better for experience. But then agai...
- 24 Oct 2014, 05:06
- Forum: Might and Magic
- Topic: MM9: GM Cudgel bugged?
- Replies: 3
- Views: 2903
MM9: GM Cudgel bugged?
I just became GM cudgel. It says, "Double Attack And Damage". The attack and damage have not changed from Master to Grandmaster though. They were Melee +31 and Damage 22-32 at 10 points Master Cudgel and are the same at 10 points GM level. In combat I can't see a difference in damage eithe...