Is it obvious, or will I get some sort of message again?
Search found 1269 matches
- 18 Mar 2024, 18:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
- 18 Mar 2024, 13:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Where is the portal in MM7? I thought it was Evenmorn? I can't find anything there.
- 17 Mar 2024, 13:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Okay so the Murmurwoods location is at the Circle of Stones that houses a dungeon that you probably poked your head into once before realizing that it was a colossal waste of time (the quest that it was associated with got dummied out, but the dungeon is still there). That's the High Magic Spot, an...
- 16 Mar 2024, 23:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks,
I'm flying all over Murmurwoods, trying to find some teleporter. I can't find a thing. Instead of all the stupid text from Verdant, she should actually tell us something useful.
I'm flying all over Murmurwoods, trying to find some teleporter. I can't find a thing. Instead of all the stupid text from Verdant, she should actually tell us something useful.
- 16 Mar 2024, 16:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Now that I have the Metal Rod, Verdant is no longer at the circle. Is he/she inside?
- 16 Mar 2024, 12:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Yeah, I know about the OF ITEMS thing, I've played a thousand times. They are not easy to find though.
- 16 Mar 2024, 00:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Funny, I just got the letter under the stone in Ironsand Desert.
- 16 Mar 2024, 00:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. ...
- 15 Mar 2024, 23:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. I...
- 15 Mar 2024, 17:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
..and sorry to be a pain, but where are the save files now? can I still edit the characters with the mm8che tool?
- 15 Mar 2024, 16:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I still wonder if the game is doing what it's supposed to. I'm in Ravenshore now and everything looks like the original game. The only difference< is that the items have different values.
- 15 Mar 2024, 16:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
@Rodril Yes, the ALWAYS RUN was turned off, Thanks
- 15 Mar 2024, 01:22
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 23
- Views: 3385
Re: MM7RedoneUltimate
I tried it briefly. It just crashes too much and I think there is far too much added in. There is no need for barriers around the entrances, making it harder to access them. All the extra foliage, just makes it hard to see items. I do applause the efforts, but it runs low, like the original, not fa...
- 14 Mar 2024, 20:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I also noticed that, when you get to the bottom of the stairs of the Temple of the snake, you always take damage. Has anyone tried to fix this?
- 14 Mar 2024, 19:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks for the responses. The Caps lock button worked. The game starts in Dagger Wounds as usual for MM8. I assume this is correct? My 2 starting characters did get more rings etc. than they normally would have. I do find that "normal speed" is very slow again, compared to when I was playi...
- 14 Mar 2024, 01:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
So, it think I installed it correctly. It looks like it has the M&M9 control, where the cursor makes the whole screen move. Can I disable this?
- 13 Mar 2024, 22:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
What's "GOG" version? I have the original game with the discs.
- 13 Mar 2024, 22:00
- Forum: Might and Magic
- Topic: MMX: Legacy Info
- Replies: 16
- Views: 31813
Re: MMX: Legacy Info
They just need to take the M&M VII, VIII engine and make a game. I does not need better graphics, they were already great. It's blazing fast and load time is about 1 second.
- 13 Mar 2024, 21:57
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 23
- Views: 3385
Re: MM7RedoneUltimate
I tried it briefly. It just crashes too much and I think there is far too much added in. There is no need for barriers around the entrances, making it harder to access them. All the extra foliage, just makes it hard to see items. I do applause the efforts, but it runs low, like the original, not fas...
- 17 Feb 2024, 00:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8536
- Views: 9271566
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
So, is this actually working? I'm a huge fan of the series. If I need to do what is posted on PG1, I don't think I could do it. I think it needs to be explained better.