Search found 119 matches

by tomchen1989
Jul 8 2021, 21:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Questions: Why 6intro.bik, citytrtr.bik, and mm6end1.bik, mm6end2.bik etc. which are originally .smk files, have been converted to .bik format? It's not a big issue, but mm6end1.bik and mm6end2.bik have black margin. Originally they do not have that. https://i.ibb.co/5Fw13Qk/2021-07-08-231549.png Al...
by tomchen1989
Jul 8 2021, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Localization-related problem report: https://i.ibb.co/LtPWRDk/2021-07-08-223731.png If you change Game.NPCText[???], NPC greeting messages (mainly in Enroth) will not change. This causes a pretty big localization issue: for these NPC greeting messages, "\Data\Text localization\LANG_NPCText.txt&...
by tomchen1989
Jul 7 2021, 21:41
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 139610

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Same as the one discussed here: https://www.celestialheavens.com/forum/10/9704?p=380696#p380696 In <GAME_FOLDER>\Scripts\General\, create a text file named "RanOnce.lua", put the following code in the file and save it: -- We have to watch the whole introductory movie after a fresh new inst...
by tomchen1989
May 5 2021, 18:52
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 16
Views: 8427

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

@idanyo

No there're too many w s c l in that sentence:

"As the winds blow, the seasons change, and only at the end of all can the doors be opened."
by tomchen1989
Apr 25 2021, 18:43
Forum: Might and Magic
Topic: ArcoMage HD: opensource clone of the card game, 11 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
Replies: 5
Views: 1993

Re: ArcoMage HD: opensource clone of the card game, 10 Langs + Erathian, Desktop / Mobile Browsers, AI / Network

Following today's fix, I think the Multiplayer Mode seems OK now, I mean it looks solid and it's not easy to find any problem like before. I simulated a high latency (slow Internet) environment and it seems fine. But I'll do some more tests nevertheless... Singleplayer Mode should be always stable s...
by tomchen1989
Apr 11 2021, 22:01
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 963

Re: [MM6] Script to remove UI

Ok it actually doesn't increase the viewport size... I mean it does but it doesn't really allow you to have a wider view, instead it just resizes the original view area to fit the whole screen. Anyway, nice job!
by tomchen1989
Apr 11 2021, 16:41
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 963

Re: [MM6] Script to remove UI

Oh it may not be very convenient but definitely nice to have, as it increases the viewport area in the original game
by tomchen1989
Apr 6 2021, 20:19
Forum: Might and Magic
Topic: ArcoMage HD: opensource clone of the card game, 11 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
Replies: 5
Views: 1993

Re: ArcoMage HD: web-based open-source clone of the card game, 7 languages...

Some update of ArcoMage HD : since the initial alpha release, I've added surrender feature for some rare situation , fixed several bugs including negative resources and new game that crashes the program . With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I comple...
by tomchen1989
Mar 31 2021, 21:35
Forum: Might and Magic
Topic: ArcoMage HD: opensource clone of the card game, 11 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
Replies: 5
Views: 1993

ArcoMage HD: opensource clone of the card game, 11 Langs + Erathian, Desktop / Mobile Browsers, AI / Network

English (en), French (fr), German (de), Simplified Chinese (zh-Hans), Traditional Chinese (zh-Hant), Spanish (es), Italian (it) and Russian (ru) fully available, with Czech (cs) and Polish (pl) in progress. I wrote a simple AI, please tell me whether it's hard or easy :) It has Multiplayer Mode now!...
by tomchen1989
Mar 6 2021, 21:30
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 589

Re: party.bin in Might And Magic 6 saves

The opensource MM8LevelEditor in Java can do that
by tomchen1989
Feb 22 2021, 17:45
Forum: Might and Magic
Topic: Does anyone have the Hour of Power audio?
Replies: 2
Views: 382

Re: Does anyone have the Hour of Power audio?

Open <MM6/7_folder>/Sounds/Audio.snd with MMArchive, find the audio file and extract it.
by tomchen1989
Nov 22 2020, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

GitLab has some problem, I can't log in onto it. -- Edit: now I can, and the issue has been post here Bug report for Rodril's vanilla version: In "Data/Tables/NPC professions.txt" file, line 21 (Merchant)'s "Prof name (Global.txt)" colume value should be 293, not 369. Game.Global...
by tomchen1989
Nov 7 2020, 11:43
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 139610

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hi, in traditional (non mouselook) mode, can the team fly forward and backward at the same altitude if the team is looking down, like in the original unpatched game? Is there any option?
by tomchen1989
Oct 27 2020, 11:16
Forum: Might and Magic
Topic: Question about copyright
Replies: 6
Views: 857

Re: Question about copyright

First, you'll make your game strictly non commercial: you do not ever make money from it Then you can choose one of the following paths: 1. you use MM's engine and/or assets of the original MM games 2. you don't use MM's engine, or any assets of the original MM games (however if you choose this path...
by tomchen1989
Oct 25 2020, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

MMMerge bug report: In a magic system, the 10th spell can never appear in the level-3 magic guilds in Antagarich and Jadame. Fire: Inferno Air: Fly Water: Ice Blast Earth: Death Blossom Spirit: Shared Life Mind: Psychic Shock Body: Flying Fist They can appear and be purchased in their level-4 magic ...
by tomchen1989
Sep 25 2020, 14:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Ah got it. It seems these free quest completion bugs and dialogue mess are due to Version 2020-08-16's changes in the file Scripts/Structs/After/RemoveNPCTablesLimits.lua. Although I don't fully understand what these changes were made for and how they result in the bugs, rolling back to RemoveNPCTab...
by tomchen1989
Sep 25 2020, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002171

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I want to report some bugs that were reported by other players from a Chinese MM community. And I saw you have already spotted the bugs and been discussing them. Lord Markham gave me the Feather for a quest by Norbert Thrush from Erathia while I was on the Emerald Island. He shouldn't have that dial...
by tomchen1989
Jul 20 2020, 18:48
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 64
Views: 59878

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok[/url] Sure. You don't need dgVoodoo at all, I quote the "UPDATE" block from the original post: UPDATE: Note that GrayFace's MM7 and MM8 Patch version 2.1 (July 2018) and l...
by tomchen1989
Apr 22 2020, 15:27
Forum: Might and Magic
Topic: MM6 skill emphasis mod
Replies: 58
Views: 5340

Re: MM6 skill emphasis mod

Looks good. Great job!

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