Search found 114 matches

by tomchen1989
Apr 11 2021, 22:01
Forum: Might and Magic
Topic: [MM6] Script to remove UI
Replies: 15
Views: 426

Re: [MM6] Script to remove UI

Ok it actually doesn't increase the viewport size... I mean it does but it doesn't really allow you to have a wider view, instead it just resizes the original view area to fit the whole screen. Anyway, nice job!
by tomchen1989
Apr 11 2021, 16:41
Forum: Might and Magic
Topic: [MM6] Script to remove UI
Replies: 15
Views: 426

Re: [MM6] Script to remove UI

Oh it may not be very convenient but definitely nice to have, as it increases the viewport area in the original game
by tomchen1989
Apr 6 2021, 20:19
Forum: Might and Magic
Topic: ArcoMage HD: open-source clone of the card game, 10 earth languages + Erathian, Desktop / Mobile browses / Desktop app
Replies: 3
Views: 432

Re: ArcoMage HD: web-based open-source clone of the card game, 7 languages...

Some update of ArcoMage HD : since the initial alpha release, I've added surrender feature for some rare situation , fixed several bugs including negative resources and new game that crashes the program . With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I comple...
by tomchen1989
Mar 31 2021, 21:35
Forum: Might and Magic
Topic: ArcoMage HD: open-source clone of the card game, 10 earth languages + Erathian, Desktop / Mobile browses / Desktop app
Replies: 3
Views: 432

ArcoMage HD: open-source clone of the card game, 10 earth languages + Erathian, Desktop / Mobile browses / Desktop app

English (en), French (fr), German (de), Simplified Chinese (zh-Hans), Traditional Chinese (zh-Hant), Spanish (es), Italian (it) and Russian (ru) fully available, with Czech (cs) and Polish (pl) in progress. I wrote a simple AI, please tell me whether it's hard or easy :) TypeScript React stack and r...
by tomchen1989
Mar 6 2021, 21:30
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 447

Re: party.bin in Might And Magic 6 saves

The opensource MM8LevelEditor in Java can do that
by tomchen1989
Feb 22 2021, 17:45
Forum: Might and Magic
Topic: Does anyone have the Hour of Power audio?
Replies: 2
Views: 273

Re: Does anyone have the Hour of Power audio?

Open <MM6/7_folder>/Sounds/Audio.snd with MMArchive, find the audio file and extract it.
by tomchen1989
Nov 22 2020, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

GitLab has some problem, I can't log in onto it. -- Edit: now I can, and the issue has been post here Bug report for Rodril's vanilla version: In "Data/Tables/NPC professions.txt" file, line 21 (Merchant)'s "Prof name (Global.txt)" colume value should be 293, not 369. Game.Global...
by tomchen1989
Nov 7 2020, 11:43
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134167

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hi, in traditional (non mouselook) mode, can the team fly forward and backward at the same altitude if the team is looking down, like in the original unpatched game? Is there any option?
by tomchen1989
Oct 27 2020, 11:16
Forum: Might and Magic
Topic: Question about copyright
Replies: 6
Views: 718

Re: Question about copyright

First, you'll make your game strictly non commercial: you do not ever make money from it Then you can choose one of the following paths: 1. you use MM's engine and/or assets of the original MM games 2. you don't use MM's engine, or any assets of the original MM games (however if you choose this path...
by tomchen1989
Oct 25 2020, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

MMMerge bug report: In a magic system, the 10th spell can never appear in the level-3 magic guilds in Antagarich and Jadame. Fire: Inferno Air: Fly Water: Ice Blast Earth: Death Blossom Spirit: Shared Life Mind: Psychic Shock Body: Flying Fist They can appear and be purchased in their level-4 magic ...
by tomchen1989
Sep 25 2020, 14:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Ah got it. It seems these free quest completion bugs and dialogue mess are due to Version 2020-08-16's changes in the file Scripts/Structs/After/RemoveNPCTablesLimits.lua. Although I don't fully understand what these changes were made for and how they result in the bugs, rolling back to RemoveNPCTab...
by tomchen1989
Sep 25 2020, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I want to report some bugs that were reported by other players from a Chinese MM community. And I saw you have already spotted the bugs and been discussing them. Lord Markham gave me the Feather for a quest by Norbert Thrush from Erathia while I was on the Emerald Island. He shouldn't have that dial...
by tomchen1989
Jul 20 2020, 18:48
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 64
Views: 56375

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok[/url] Sure. You don't need dgVoodoo at all, I quote the "UPDATE" block from the original post: UPDATE: Note that GrayFace's MM7 and MM8 Patch version 2.1 (July 2018) and l...
by tomchen1989
Apr 22 2020, 15:27
Forum: Might and Magic
Topic: MM6 skill emphasis mod
Replies: 58
Views: 4240

Re: MM6 skill emphasis mod

Looks good. Great job!
by tomchen1989
Apr 21 2020, 18:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

With mmarch , I compared the files in MM678 Merged 2020-03-30.zip + MM678 Update 2020-04-19.zip with those in MM678 Merged 2020-04-19.zip They're not the same. The difference: [m]: modified [-]: deleted [+]: added [m] Data\icons.lod: [-] Data\icons.lod:cd1.evt not sure if this one matters [-] Data\i...
by tomchen1989
Apr 2 2020, 11:10
Forum: Might and Magic
Topic: mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]
Replies: 0
Views: 665

mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]

Command line tool to handle Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) GitHub homepage and detailed manual/readme: https://github.com/might-and-magic/mmarch Download mmarch v3.2 (2020-04-21): https://github.com/might-and-magic/mmarch/releases/down...
by tomchen1989
Apr 1 2020, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

I've updated my command line tool "mmarch" ( GitHub Homepage , CH topic ), making it able to compare two or more game folders and make an NSIS-compiled .exe installation file. This detailed tutorial/demostration shows how to make a .exe MMMerge Update Patch with mmarch. With the new featur...
by tomchen1989
Mar 21 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6377
Views: 885981

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

For the newest version, the /Data/BlockMaps/ folder, which is being used for Monster Path Finding feature, is empty. I think I once saw some files in this folder. But after reinstall the game (delete my game folder and unzip MM678 Merged 17.03.2020.zip again), I can never retrieve the files and no f...
by tomchen1989
Mar 20 2020, 16:22
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 546
Views: 262107

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

No, I knew you were talking about the teleporter by the memory crystal. It was my error -- when I recalled the conversation with my Dad, I thought he was talking about the podium by the memory crystal. Now that you've cleared things up, he must have been talking about the Teleporter Room that takes...

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