Search found 100 matches

by tomchen1989
Apr 22 2020, 15:27
Forum: Might and Magic
Topic: MM6 skill emphasis mod
Replies: 7
Views: 718

Re: MM6 skill emphasis mod

Looks good. Great job!
by tomchen1989
Apr 21 2020, 18:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

With mmarch , I compared the files in MM678 Merged 2020-03-30.zip + MM678 Update 2020-04-19.zip with those in MM678 Merged 2020-04-19.zip They're not the same. The difference: [m]: modified [-]: deleted [+]: added [m] Data\icons.lod: [-] Data\icons.lod:cd1.evt not sure if this one matters [-] Data\i...
by tomchen1989
Apr 2 2020, 11:10
Forum: Might and Magic
Topic: mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]
Replies: 0
Views: 274

mmarch: command line tool to handle (extract add compare res..) H3/MM678 archive [upd 21 Apr 2020]

Command line tool to handle Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) GitHub homepage and detailed manual/readme: https://github.com/might-and-magic/mmarch Download mmarch v3.2 (2020-04-21): https://github.com/might-and-magic/mmarch/releases/down...
by tomchen1989
Apr 1 2020, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

I've updated my command line tool "mmarch" ( GitHub Homepage , CH topic ), making it able to compare two or more game folders and make an NSIS-compiled .exe installation file. This detailed tutorial/demostration shows how to make a .exe MMMerge Update Patch with mmarch. With the new featur...
by tomchen1989
Mar 21 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

For the newest version, the /Data/BlockMaps/ folder, which is being used for Monster Path Finding feature, is empty. I think I once saw some files in this folder. But after reinstall the game (delete my game folder and unzip MM678 Merged 17.03.2020.zip again), I can never retrieve the files and no f...
by tomchen1989
Mar 20 2020, 16:22
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 520
Views: 231352

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

No, I knew you were talking about the teleporter by the memory crystal. It was my error -- when I recalled the conversation with my Dad, I thought he was talking about the podium by the memory crystal. Now that you've cleared things up, he must have been talking about the Teleporter Room that takes...
by tomchen1989
Mar 20 2020, 15:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

btw, my debug script is here: https://github.com/might-and-magic/mm678-i18n/blob/master/note/cheat_test.lua Mostly written by 1qwop0, it allows you to finish all the main quests by just type in some scripts in the console. it also has some usefull spells, and can kill all monster in the current map,...
by tomchen1989
Mar 20 2020, 15:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I saw in Rodril's Pathfinding demo video that the party can go through walls: https://www.dropbox.com/s/fco50wdhcwaqn7p/MM%20Pathfinding.mp4?dl=0 Do you have the script, or if the go-through-wall debug feature is already coded in the scripts of the released latest version, how do I enable this featu...
by tomchen1989
Mar 18 2020, 23:31
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 520
Views: 231352

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Well, I don't think so. If we are talking about the same teleporter in Alamos Castle, that should teleport you to Eel Infested Waters in front of Castle Alamos' gate. It's like the teleporter's destination coordinate is well present there but NWC developers got another thing wrong and the teleporte...
by tomchen1989
Mar 18 2020, 22:19
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 520
Views: 231352

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Alamos Castle's final riddle / memory crystal room have two podiums, one holds the memory crystal, and another one, when you click on it, should have teleport player's team out of the Alamos Castle and to a point right in front of the gate. But it doesn't work. Clearly NWC developers planned to hav...
by tomchen1989
Mar 18 2020, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I finished the command line tool mmarch and I'm downloading MMMerge (main branch)'s new version. I will inspect the difference between this version (2020-03-17) and the last patched version (2019-10-08) and then try to: 1. make a (far smaller) patch using NSIS and mmarch, this patch can update 2019-...
by tomchen1989
Mar 18 2020, 21:25
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 520
Views: 231352

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Have I or anybody reported this issue? (or has it been fixed?) : Alamos Castle's final riddle / memory crystal room have two podiums, one holds the memory crystal, and another one, when you click on it, should have teleport player's team out of the Alamos Castle and to a point right in front of the ...
by tomchen1989
Mar 10 2020, 13:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I listed all data tables and scripts changes made by me in my https://github.com/might-and-magic/mm678-i18n/ project. Most of them are related to i18n readiness issues. But some are about other issues. I create a "rodril-diff-demo" branch in my mm678-i18n project and create a compare view ...
by tomchen1989
Mar 9 2020, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

*The Font Guy* I require assistance, as I need a Might and Magic truetype font (ttf), even with stuff like Czech diacritics, or possibly Russian azbuka. :D :D GitLab Issue: https://gitlab.com/templayer/mmmerge/-/issues/421 For those bitmap, FNT format fonts used by MM6-8, even if I managed to extra...
by tomchen1989
Mar 3 2020, 21:23
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 37
Views: 5829

Re: MM7 ESRGAN attempt

DaveHer wrote:
tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

Place the file in the DATA folder. The editor will do the rest.
David

Thank you.

Kraust wrote:50% of sprites are ready.

Very impressive.
by tomchen1989
Mar 3 2020, 21:17
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 246
Views: 113750

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I wrote these files to make MM8 w/ GrayFace Patch support double-byte character set. My DBCS script works well for MM8 (and MMMerge), but not very well for MM7 and 6. That's super interesting. I'll take a look later. I wonder why you chose to use 2-byte encoding and not UFT8? It always seemed bette...
by tomchen1989
Feb 20 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5639
Views: 581456

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New bug report: MM6 - Game crash in the hive after destroying reactor Is it possible for GitLab to automatically post here notifications about new bug reports? I guess, GitLab webhooks might help, but I have no idea how to configure it on this end. (see https://docs.gitlab.com/ee/user/project/integ...
by tomchen1989
Feb 20 2020, 19:30
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 37
Views: 5829

Re: MM7 ESRGAN attempt

I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
by tomchen1989
Feb 20 2020, 19:27
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 9
Views: 1238

Re: MMArchive and Txt Edit update (Feb 8, 2020)

Thank you for the update. Simplified Chinese and Traditional Chinese translation files are here: https://github.com/might-and-magic/mm678-i18n/tree/master/tools/TxtEdit/Language Minor bug https://i.ibb.co/x2BGkMg/2020-02-20-195914.png Program's name should actually use Windows SystemLocale (in my ca...
by tomchen1989
Feb 19 2020, 20:50
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 37
Views: 5829

Re: MM7 ESRGAN attempt

Excellent!
I'm not sure if the UI/items/character portraits are able to be remastered?

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