Search found 136 matches
- 23 Dec 2021, 11:49
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 245790
Re: GrayFace MM8 Patch v2.5 [Dec 21, 2021]
Thanks. According to your changelog, this one applies to MM6 only << MM6 >> [-] End game movies were unskippable, as well as the intro on first launch. But according to my previous report , the non skippable intro movie problem exists also in mm8? Indeed, I've just tested it. The problem still exist...
- 18 Dec 2021, 10:57
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Loading user settings from MMMergeSettings.lua Cannot load user settings: MMMergeSettings.lua: No such file or directory Can't remove MMMergeLog.2.txt: No such file or directory Can't rename MMMergeLog.1.txt: No such file or directory Can't rename MMMergeLog.txt: No such file or directory (Enum)DEV...
- 16 Dec 2021, 18:05
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
OK I did what you said. The game still doesn't use my NVIDIA GPU according to Nvidia Optimus State Viewer. And the NVIDIA GPU still doesn't show up in MM8Setup.Exe. My integrated intel card seems good enough to render the game without slowing it down, so the fact I'm unable to use NVIDIA GPU does no...
- 16 Dec 2021, 09:41
- Forum: Campfire
- Topic: Report Site&Forum Bugs [since Aug'15]
- Replies: 174
- Views: 205625
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
@Pol
BBCode code and pre are a little broken.
code used to render multiline text, but now it can't:
Posts using code like this one are a mess now.
pre is not working at all:
[pre]I'm some code
Line 2 of the code
Line 3 of the code[/pre]
BBCode code and pre are a little broken.
code used to render multiline text, but now it can't:
Code: Select all
I'm some code
Line 2 of the code
Line 3 of the code
pre is not working at all:
[pre]I'm some code
Line 2 of the code
Line 3 of the code[/pre]
- 16 Dec 2021, 09:36
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I did that and it showed: Scripts/Core/RSMem.lua:2032: attempt to perform arithmetic on local 'n' (a nil value) stack traceback: Scripts/Core/RSMem.lua:2032: in function 'nop' C:\game\mmmerge-2021-07-05_zh_CN\Scripts\General\test.lua:1: in function 'dofile' Scripts\Core\main.lua:501: in function 'do...
- 15 Dec 2021, 09:59
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
- 14 Dec 2021, 21:24
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Set that to 0/1/2 in Registry and it's still not working. --- I expect dedicated GPU can boost CSS anim performance, although it's not guaranteed. With Nvidia Optimus State Viewer I can see dedicated GPU switches on and off during the game, but it's not sure if chrome uses GPU for CSS anim or for ot...
- 12 Dec 2021, 12:07
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I don't know if it could work after user find the item in Registry and change the value. mm8setup.exe has no option to switch to dedicated GPU, but sometimes a hidden option in GUI is still settable in Registry and can be effective. By the way it occurs to me that for ArcoMage HD , users including G...
- 12 Dec 2021, 10:12
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 25
- Views: 13714
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Although you can force a program to use a specified GPU in the "Graphics settings" in Windows, for which you can read the tutorial in the articles Anubis and Pol mentioned: https://pureinfotech.com/set-gpu-app-windows-10/ https://mashtips.com/windows-11-default-gpu-for-apps/ You can't forc...
- 10 Nov 2021, 17:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5884553
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Quoting from Revamp and Comm Readme: "# WILL ONLY WORK WITH MERGE VERSION 06/03/2021!" This means that Comm or Revamp should be placed exactly on 03.06.2021 without upd. 07/05/2021? Both were updated towards patch 2021_07_05 [Scripts part] back in August. Data part changes are overridden ...
- 29 Oct 2021, 21:14
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 8745
Re: [TOOL] .hwl unpack utility
I found the tool I had used in the past: http://mm6789.narod.ru/files/might_and_magic/hwl2bmp.rar Maybe I'll use HWL format after all. Though, I'll probably make a new LOD-based format instead (with HWL structures for individual files, but not for archive structure). Thinking about ways to support ...
- 28 Oct 2021, 10:30
- Forum: News
- Topic: MMMX: Murder of Might & Magic X
- Replies: 15
- Views: 7694
Re: MMMX: Murder of Might & Magic X
DRM problem was officially solved on 20 Oct 2021. From @UbisoftSupport : An update on Might and Magic X Legacy UBISOFT On June 1st. we made the decision to remove Might & Magic X - Legacy from sale following an unexpected issue that occurred after we shut down various services for cosecurity rea...
- 28 Oct 2021, 10:29
- Forum: Might and Magic
- Topic: MMX: Legacy Info
- Replies: 16
- Views: 26123
Re: MMX: Legacy Info
DRM problem was officially solved on 20 Oct 2021. From @UbisoftSupport : An update on Might and Magic X Legacy UBISOFT On June 1st. we made the decision to remove Might & Magic X - Legacy from sale following an unexpected issue that occurred after we shut down various services for cosecurity rea...
- 02 Oct 2021, 22:34
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 10754
Re: ArcoMage HD: opensource clone of the card game, 12 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Now it has 12 languages.
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
- 14 Sep 2021, 19:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5884553
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Many people who played the latest 2021-07-05 version reported to me that the hired NPC button could sometimes disappear, they had to switch to an old version of mmmerge where that button was shown so they could click it and do things to the hired NPCs before switching back to the 2021-07-05 version....
- 27 Aug 2021, 12:11
- Forum: Might and Magic
- Topic: MM8 Redone
- Replies: 10
- Views: 4802
Re: MM8 Redone
Nice work
Your mod is categorized under https://www.moddb.com/games/might-and-m ... royer/mods
While https://www.moddb.com/games/might-and-magic-8/mods already exists
Should they be merged together?
Your mod is categorized under https://www.moddb.com/games/might-and-m ... royer/mods
While https://www.moddb.com/games/might-and-magic-8/mods already exists
Should they be merged together?
- 26 Aug 2021, 10:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5884553
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Gold is mon.Items[3] with mon.Items[3].Bonus2 being an amount. See also events PickCorpse and CastTelepathy. Do you know how to use events.PickCorpse ? https://grayface.github.io/mm/ext/ref/#events.PickCorpse PickCorpse{ Allow CallDefault = function() Monster MonsterIndex } ( Allow should probably ...
- 08 Jul 2021, 21:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5884553
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Questions: Why 6intro.bik, citytrtr.bik, and mm6end1.bik, mm6end2.bik etc. which are originally .smk files, have been converted to .bik format? It's not a big issue, but mm6end1.bik and mm6end2.bik have black margin. Originally they do not have that. https://i.ibb.co/5Fw13Qk/2021-07-08-231549.png Al...
- 08 Jul 2021, 21:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5884553
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Localization-related problem report: https://i.ibb.co/LtPWRDk/2021-07-08-223731.png If you change Game.NPCText[???], NPC greeting messages (mainly in Enroth) will not change. This causes a pretty big localization issue: for these NPC greeting messages, "\Data\Text localization\LANG_NPCText.txt&...
- 07 Jul 2021, 21:41
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 245790
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Same as the one discussed here: https://www.celestialheavens.com/forum/10/9704?p=380696#p380696 In <GAME_FOLDER>\Scripts\General\, create a text file named "RanOnce.lua", put the following code in the file and save it: -- We have to watch the whole introductory movie after a fresh new inst...