Search found 8 matches
- 22 Sep 2014, 17:02
- Forum: Mapmaking Guild
- Topic: Heroes V problem with objectives
- Replies: 0
- Views: 2438
Heroes V problem with objectives
After a long time, I've resumed mapmaking.. I'm concluding a multiplayer map and I need to set some primary objectives. I'm interested in setting up those parameters: STAY_UNDEFEATED HEROE_MUST_SURVIVE It seems that game doesn't recognize Heroe's names in heroe must survive, and stay undefeated alwa...
- 01 Jun 2008, 15:24
- Forum: Mapmaking Guild
- Topic: H5 HUTS! HEEELPPP!!!! please !
- Replies: 0
- Views: 1666
H5 HUTS! HEEELPPP!!!! please !
1) There is a way to change the ugly white icon, which appears in the quest info screen, when the objective of the quest is unknown??? (it happens when the hut has OBJECTIVE_KIND_CAPTURE_OBJECT for instance). 2) How can I give a certain secondary objective to a specific player only. If I do a hut wi...
- 16 Apr 2008, 00:59
- Forum: Mapmaking Guild
- Topic: H5 - Editing Hero Portraits/Biographies
- Replies: 9
- Views: 12224
Hi all! I'm interested in heroes portraits from heroes III or heroes IV, I would like to transform them into playable heroes in a multiplayer map I am currently developing for heroes V...basically I need a picture for Temkhan although any kind of picture would be greatly welcomed... Anyone knows any...
- 16 Apr 2008, 00:24
- Forum: Mapmaking Guild
- Topic: Quest Hut problems HeroesV
- Replies: 4
- Views: 6359
1) It seems the instruction skillwithmastery doesn't work properly. The heroe doesn't receive the skill although it appears like an icon at the quest hut screen....It seems the instruction giveskill only works with primary skills not perks... 2) There is a way to change the ugly white icon, which ap...
- 28 Feb 2008, 23:25
- Forum: Mapmaking Guild
- Topic: H5 active/possession marker tiles and a script question
- Replies: 3
- Views: 2379
- 23 Feb 2008, 18:02
- Forum: Mapmaking Guild
- Topic: H5 active/possession marker tiles and a script question
- Replies: 3
- Views: 2379
H5 active/possession marker tiles and a script question
I'm developing a new MULTIPLAYER map, and I would like to mod it... What I want to do is a quest hut with the graphics of the tieru's building and a altar of evil using some hidden graphics...the problem I have comes with the cursor, when you are moving around the building, the activation horse does...
- 17 Feb 2008, 15:19
- Forum: Mapmaking Guild
- Topic: Quest Hut problems HeroesV
- Replies: 4
- Views: 6359
thanks for the info !! I will try it soon....and I will download your map in order to get those things... there is one thing you said that left me shocked, it sounds like in a quest huts you can put more input parameters than 1 without scripting?(ie, open 3 different open guards, get 4 differents ar...
- 04 Feb 2008, 02:49
- Forum: Mapmaking Guild
- Topic: Quest Hut problems HeroesV
- Replies: 4
- Views: 6359
Quest Hut problems HeroesV
Hello, I would like to ask a few questions that keep me a bit upset...the first one is about seer huts, how to make a working quest hut for OPEN BORDER GUARDS????? I've read all the posts regarding those huts, and the manual, I know that I've to write the border guard's name in the field "param...