Search found 1489 matches

by GrayFace
Jun 28 2020, 22:18
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 528
Views: 234453

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I got a copy of the 2.4 patch, and ran it. I get an error message that says "Exception EAssertionFailed in module PatchTxt.exe at 0002A459. File missing" and then it list the full registry of where the game files are loaded ... "\data\icons.lod." Install the game somewhere outsi...
by GrayFace
Jun 23 2020, 9:51
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

About the missing texture see the two links: https://drive.google.com/file/d/1IqMNfaoxakvFCA3TctzH0EdcJmtPgBDg/view?usp=sharing and https://drive.google.com/file/d/11luUaubJTW7riZE_g6f0SJqrVJlqCwn6/view?usp=sharing It is the front and back of the sign after you apply the patch. Access Denied. About...
by GrayFace
Jun 22 2020, 23:28
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at the same time. Quake does use portals and rooms, so I wonder if output from its BSP generation step could be used. Will it be sufficient to just mark all room entrances with box shapes t...
by GrayFace
Jun 22 2020, 12:14
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

Turns out it was my fault the game was crashing. I made the editor respect Foggy attribute of maps, but not fog ranges. Here's another problem in TCCR - Morgana and her companion are missing in outc3. It may be due to old version. Did you only change models and decorative sprites, or spawn points(or...
by GrayFace
Jun 22 2020, 11:01
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

You need to apply patch 4 from the nexus or patch 3 from ModJob. This does fix the missing textures in signs and the new shops. At list it do for me. It's already applied. Only the one in outb1 is missing. The missing texture is "2 NorseS". About the pyramid, that's something that Big Dad...
by GrayFace
Jun 21 2020, 6:03
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

Looks like it would take a lot of work to convert all images in BITMAPS.lod, Icons.lod, and Sprites.lod. No, only icons.lod. Bitmaps and Sprites need common palettes and MMArchive can't help with that. Also, if you have semi-transparent images, I can help remove the teal border around them. outb1 -...
by GrayFace
Jun 19 2020, 21:18
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

DaveHer wrote:By "true color" , do you mean 24bit color and a higher resolution? I did not know that was possible with MM6. :embarrased:
David

24bit. MMArchive auto-converts to a palette on import.
by GrayFace
Jun 19 2020, 8:35
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

Edit: I do not get old helmets in inventory. See Link: https://drive.google.com/file/d/1fNEuUyeIkMR-Ek6pdHM3C5Xb16ahi2Ny/view?usp=sharing Access Denied. Oh, you're using for inventory the same graphics that are used for weared helmets. I haven't tested TCCR in action yet. I also see that your graph...
by GrayFace
Jun 18 2020, 16:08
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 100
Views: 12280

Re: The Chaos Conspiracy Redone

DaveHer wrote:

After installing things from Nexus, I see new helmets as they appear on characters in icons.lod, but icons of old helmets for the inventory. Looking at new book icons, I'd the 5th level book is looks like it is the weakest one to me.
by GrayFace
Jun 18 2020, 11:02
Forum: Might and Magic
Topic: Porting a MM6 map over to MM7
Replies: 3
Views: 293

Re: Porting a MM6 map over to MM7

Do you want just one or potentially all of them? Assuming you'll need more then one: Get the latest MMExtension: https://github.com/GrayFace/MMExtension Use it in both MM6 and MM7. Run BatchSave() in MM6 console, copy "Batch" folder from MM6 home folder to MM7. Run BatchLoad() in MM7. Now...
by GrayFace
Jun 18 2020, 8:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

What does it mean for MMEditor? Trenchbroom exports objects as a set of segments / brushes. That means that room import will not work since every wall will be considered a separate room. As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at...
by GrayFace
Jun 18 2020, 7:59
Forum: Might and Magic
Topic: MM6 ddm data format
Replies: 2
Views: 210

Re: MM6 ddm data format

vladtheimpaler wrote:Does anyone have more information on this? Would MMExtension source code/scripts help me here?

Sure. Look at MapMonster in Scripts\Structs\01 common structs.lua. CompileOdm at the end of Editor Odm Data.lua would give you the overall structure of Odm and Ddm.
by GrayFace
Jun 15 2020, 11:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Vertical offsets I was exploring on how the game interprets vertical texture offsets and I am trying to figure out this behavior: https://i.imgur.com/g0eCs8Y.png Can it be limitation of the engine or it's just 2 engines interpreting offsets in a different way? Either a bug in Trenchbroom export to ...
by GrayFace
Jun 12 2020, 10:36
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I've done an editor update for this Trenchbroom process at https://github.com/GrayFace/MMExtension This will export all maps as .obj: BatchExport() This will make import use texture name without the need to alter .mtl (save it as a Lua script in Global or General folder): events.EditorImportMissingT...
by GrayFace
Jun 12 2020, 6:32
Forum: Might and Magic
Topic: Generating a bitmap based on models + terrain
Replies: 1
Views: 255

Re: Generating a bitmap based on models + terrain

Yes, they're rendered, then post-processed (except in MM6). Here's not-quite a guide that I've made back in the day: https://www.dropbox.com/s/kzp8ykif63nol ... p.rar?dl=1
It involves Blender and Corel Photo-Paint. I didn't use GIMP back then.
by GrayFace
Jun 10 2020, 16:51
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello! There is now a guide on how to use Trenchbroom to make geometry for Might and Magic maps. There are some possible enhancements on the side of MMEditor which will make the process more streamlined. It would be really nice if those tools could work together smoothly. https://mm6.wiki/w/Making_...
by GrayFace
Jun 10 2020, 16:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Oh, I'm already logging them. Problem is two actions 113 are used to quit from subscreen. And I'm unable to do two actions at once [at least yet]. Looks like action 113 supposes to clear actions queue if Param2 is 0. Setting it to something else won't help though. There's a function for exiting a s...
by GrayFace
Jun 6 2020, 9:02
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208661

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there info on mem.call arguments (specifically the second one - 0 is "all onto stack", 1 is "first into ecx, following - onto stack", what about others)? Yes, 0 - stdcall or cdecl (stack) 1 - thiscall (ecx, stack) 2 - fastcall (ecx, edx, stack) 3 - just for completeness (ecx,...
by GrayFace
May 31 2020, 21:33
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 250
Views: 116082

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

The game runs in software mode if I simply start mm8.exe. With both setup and mm8.exe being set to no compatibility and running the game through setup, it runs in hw mode (with your UI and other things). Now that's strange. When it's set to HW is has to run in HW and possibly fail to create a device.
by GrayFace
May 31 2020, 18:30
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 250
Views: 116082

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

May not be the right place to ask this and I'm sorry if it's not, but I have 2 questions. What tool would I have to use to get the party in my save file into the plane between planes? I guess the easiest is writing eve.MoveToMap{Name='pbp.odm'} in MMExtension console (Ctrl+F1). And is the lloyd's b...

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