Search found 1529 matches

by GrayFace
Jul 27 2021, 0:13
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 448
Views: 273413

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tomsod wrote:Can a something.UI.txt file be created that achieves this without altering the original UI.txt?

https://pastebin.com/P8dzyd2H
by GrayFace
Jul 15 2021, 18:12
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140217

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I do recall GrayFace releasing a text file based fix for this years ago already, it was called MerchAlvFix or something like this - I think this was in the early years of MMExtension actually. It's a very easy MapStats.txt fix. I don't even remember doing it, but I still have it: https://www.dropbo...
by GrayFace
Jul 15 2021, 18:01
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140217

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. Yes, that definitely needs fixing. MM6 never really needed long-term storage, though, since the seer was actually smart there and wouldn't give back quest items for quests you'd already completed a...
by GrayFace
Jul 15 2021, 11:00
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 140
Views: 33478

Re: The Chaos Conspiracy Redone

Thinking of it, names from MM1-5 would work great. I've never played them myself though, so if you remember/can extract some names, that would do.
by GrayFace
Jul 14 2021, 21:52
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 140
Views: 33478

Re: The Chaos Conspiracy Redone

Name ideas by CognitiveDesign:
Warriors Lounge, Warriors Den(both work for weapon and armor shops)
Ubiquity (item shop)
Peculiar Things
by GrayFace
Jul 14 2021, 11:28
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 140
Views: 33478

Re: The Chaos Conspiracy Redone

@everyone Since I'm gonna turn shops in 2 maps that didn't have them into actual new shops, new shop names and inventories would be needed. Would someone be willing to do them? The job is to open 2DEvents.txt from TCC with TxtEdit, look at high level Weapon Shop, Armor Shop, Magic Shop lines and cr...
by GrayFace
Mar 15 2021, 8:47
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 551
Views: 270832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

"You were unable to pick the lock." The problem I have with this specific wording for the chests in the Warlord's Fortress is because that wording makes it sound like you can open these chests by finding a key for them. This is the only phrase that seemed fitting. I can change the phrase ...
by GrayFace
Mar 9 2021, 21:56
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 596

Re: party.bin in Might And Magic 6 saves

Greyface's Lua scripts work with the GameParty structure in memory (not in the save game file). The structure is the same as in save game, you just need to subtract 0x908C70 (also accessed as Game.Party.ptr) from addresses. You can do something like this: for o, name in sortpairs(table.invert(struc...
by GrayFace
Mar 8 2021, 12:24
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 551
Views: 270832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Hello, GrayFace! Thanks for the patches for all Might & Magic games. I would like to ask if an full-screen image rendering can be implemented using pixel-perfect integer scaling (with black bars if needed, of course)? Without any filtering and smoothing. Yes, by increasing ScalingParam1 and Sca...
by GrayFace
Feb 10 2021, 13:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256895

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Small question. There is possibility to get in script information about which video mode is active (hardware or software)? I wan't to make some special colored lights invisible in software mode, because in this mode they looks bad. Ofcourse I can reccomend to play my mod only in hardware but heh......
by GrayFace
Feb 10 2021, 10:09
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 551
Views: 270832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Oh right, I should have realized; when you change it to a spell the enemies can't use, the error message also only shows the first word. The fact the 2nd word exists may still be important, but not the word itself. There's also Ice Bolt/Blast distinction that will be made in upcoming patches. Somet...
by GrayFace
Feb 5 2021, 5:41
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 551
Views: 270832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Some of the chests in the Warlord's Fortress now display this message instead of opening: "You were unable to pick the lock." I don't remember ever seeing that message before. Were they duplicate chests that were made to just not open with one of the more recent patches? (it seems there w...
by GrayFace
Jan 20 2021, 9:08
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256895

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As for my max_save_count patches - they are far far away from being complete. BTW, for finding references I have this script: https://github.com/GrayFace/MMExtension/blob/master/Scripts/General/FindHelper.lua For historic reasons it produces 2 lists, but treat them as one, 2nd is just more trustwor...
by GrayFace
Jan 18 2021, 14:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016562

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Improved or remade MM6 paper dolls. https://i.imgur.com/om9vFeE.png https://i.imgur.com/jY2sdyF.png https://i.imgur.com/Wqw49ZC.png https://www.dropbox.com/s/n4lh9g5k3dq35fw/z%20mm6body.icons.lod?dl=1 [edit] This won't be the last version, I'll further tweak them. [edit2] I've uploaded tweaked versi...
by GrayFace
Jan 17 2021, 3:25
Forum: Might and Magic
Topic: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose
Replies: 35
Views: 19157

Re: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose

https://i.imgur.com/0FTxrOk.png Yes! Now pretty much perfect. Although, there is a little bit too little whirlwind on her left butt cheek, where there was too much in original version. Now right butt cheek has even more. Ideally left butt cheek should have a bit more whirlwind than the right one. G...
by GrayFace
Jan 17 2021, 3:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256895

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

cthscr wrote:Yes please.

How did it go BTW?
by GrayFace
Jan 17 2021, 2:35
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 551
Views: 270832

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I'm running GrayFace's latest patch and the mouse look is just my curser stuck in the middle of the screen and the screen moves as I move my mouse (again, with the curser just stuck on the screen, which means I can't use it to select character via their portrait, etc.) 1) Just press Caps Lock to to...
by GrayFace
Jan 10 2021, 10:30
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2530

Re: Might and Magic 8: Modify monsters.txt

BTW, not all attack chances are born equal. First, monster has SpellChance% of using Spell. If he doesn't, he has Spell2Chance% of using Spell2. If he doesn't, he has Attack2Chance% of using attack 2, else uses attack 1. So, for a monster with 4 attacks to use all of them as often, set this: SpellCh...
by GrayFace
Jan 10 2021, 9:11
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2530

Re: Might and Magic 8: Modify monsters.txt

cthscr wrote:
GrayFace wrote:Why 12 and not 11?

Dark missile was 11, Ener missile was 13 - so I dec 13.

But you have "push 0xC", with is 12.

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