Search found 1633 matches
- 09 Aug 2023, 17:04
- Forum: Might and Magic
- Topic: MM7 add more sounds - problem
- Replies: 5
- Views: 2246
Re: MM7 add more sounds - problem
hey, i was a bit out from M&M for a moment but came back to play now, and was curious if its possible to make it? or maybe its already in MMextention? or abaddoned it? Both are possible. events.PlayMapTrack is straightforward for map track. With events.FaceAnimation you can achieve more that 2 ...
- 18 Jun 2023, 05:32
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 264794
- 09 Jun 2023, 08:25
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 264794
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
eg. 100% Res. only blocks max 60% (if you're lucky) and I'm now also using the plus 40 AC at Kriegspire along with Stoneskin. No, if you're super lucky you block 93.75%. 60% is average at 100. AC is immensely important. I like how you operate, which is ( imho ) in a just and fair manner. If this wa...
- 31 May 2023, 09:39
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 521368
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Is it known? Were any steps taken to fix it in latest mmext? Or is it just unavoidable behaivor that needs to be aware of? It's interesting that I have that function there, I guess I haven't though about sprite bits, I must've made it in the beginning of MMEditor's development. Gonna add a warning ...
- 28 May 2023, 12:21
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 264794
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Besides, imho, the "Magic" in M&M VI just, erm, vacuums for the player. No idea what you mean. Not so for the minions who always hit, the majority of which hit you with completely unblockable energy Magic. No, there's no such thing as energy magic. All energy attacks are blockable by ...
- 15 May 2023, 22:23
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 28
- Views: 16282
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
This is content of MMExtensionLog.txt: Loading user settings from MMMergeSettings.lua Cannot load user settings: MMMergeSettings.lua: No such file or directory GPU: Intel(R) HD Graphics 630 I have two GPUs: integrated one and GTX1060. When i launch MM8Setup.exe and set hardware acceleration, i have...
- 09 May 2023, 16:43
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 264794
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
They didn't want you buffing your Magic Resistance to upwards of 80-90 and then waltzing through the droids in the Control Center without worrying about their Erradicate ever landing. That's not how it works. 100 res gives 60% protection from effects. Personally, I think DrainSP is entirely OP myse...
- 09 May 2023, 16:30
- Forum: Might and Magic
- Topic: MM7 on Win11 with Greyface problems
- Replies: 15
- Views: 7497
Re: MM7 on Win11 with Greyface problems
The first time I tried booting it up, despite me having installed Greyface's patch, it was running as though it was not, it had the old UI style. That almost always means that it wasn't running in hardware more. What compatibility option is set for mm7.exe? It should be visible in Properties throug...
- 09 May 2023, 16:20
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 28
- Views: 16282
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Hey tomchen! Can you try it?
- 02 May 2023, 23:36
- Forum: Might and Magic
- Topic: [MM6-8] Do you clear monsters out of all the overland areas?
- Replies: 7
- Views: 2759
Re: [MM6-8] Do you clear monsters out of all the overland areas?
The only one I didn't clear was TCC Part 2, that was before I made FPS mode and clearing it became fun enough (but monster sizes required fixing to match their look for that).
- 02 May 2023, 23:24
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 28
- Views: 16282
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I don't mean to resurrect an old thread, but did you ever find the solution? i'm dealing with the same issue I was checking a wrong thing last time. Save this script into Scripts\General (e.g. as Hook Enum Devices.lua) and run the game, then tell me what it will write into MMExtensionLog.txt: mem.a...
- 02 May 2023, 18:56
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13072276
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
It seems like the Tile is recovered though, but only if the Quest is not achieved yet (I guess can't do this test in MM7 without hardcore cheating though); but just not after it has been delivered with the Quest Item. Should be this way for all quests - when a quest is completed, the item is remove...
- 30 Dec 2022, 10:08
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 521368
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
In MMEditor, there doesn't appear to be any way to select portal surfaces (you just select through them) - this makes it impossible to make them part of a door without selecting the whole object. It would be nice if maybe having the green outlines displayed around portals also let you select them. ...
- 26 Dec 2022, 03:55
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 69
- Views: 25549
Re: MM7 new modding
Send me the mapstats.txt, I'll check
- 22 Dec 2022, 00:54
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13072276
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
What do you mean by that? Low FPS? + (?) with audio?
Have you tried Wine?
You've only tried the latest version of my patch?
Try adding SupportTrueColor=0 to mm7.ini. This would make you lose the widescreen interface, but might fix the lags.
- 14 Dec 2022, 01:28
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 4930
Re: Modelling problems
Would it be easier or harder to make them with Union modifier? https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/booleans.html I guess that alone wouldn't be enough, because the affected floor and ceiling can't just be left concave, the doorway part of them has to be a separate f...
- 30 Nov 2022, 07:02
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 521368
- 16 Nov 2022, 08:37
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13423
Re: Chaos Conspiracy Redone Enhanced Ultimate
Got it. The ground glitches seem to have gone away (yay!), but I got a different error and the Town Portal map is scrambled :D As in, town icons teleport to different places (the mouse hover text is accurate). For instance, Sutter's Bay icon leads to Cheroburg, Free Haven goes to Ellesia etc. Shoul...
- 13 Nov 2022, 16:46
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13423
Re: Chaos Conspiracy Redone Enhanced Ultimate
When people install the GOG version of MM6 it should be there. People are suppose to install the enhance version first and the patch that is available at the download site and then the ultimate. :) No, the download site only has 1 file: "TCCR Enhanced Ultimate Final", the "enhance ve...
- 12 Nov 2022, 20:00
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13423
Re: Chaos Conspiracy Redone Enhanced Ultimate
You forgot to include icons.lod.DaveHer wrote: ↑13 Aug 2022, 15:04 Download Link: https://www.moddb.com/mods/tccr-enhanced-ultimate-final
David