Search found 1358 matches

by GrayFace
Jul 14 2019, 20:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

* When the judge or oracle returns or refuses to return lost items, he says that he agrees or disagrees to join our group; Sounds like a bug. There's some bugs in russian localization: * Characters don't receive awards in the character award list (with a few exceptions); * The chronicle tells us ab...
by GrayFace
Jul 13 2019, 6:54
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Replies: 151
Views: 85111

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

Send me the ErrorLog.txt from game folder
by GrayFace
Jul 12 2019, 19:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I can gladly report back to you all now with the added information. I did a DirectX "archive" (all backdated) install because I noticed some DirectDraw errors in the Error.log, and then I disabled the PaperDollInChest option: That solved the chest crashes. No idea if it were the first thi...
by GrayFace
Jul 10 2019, 2:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Could also be a "freeze" sort of a crash from my knowledge, which is even worse than a CTD, since it forces you to restart your entire system. :S That's not a crash, it's a freeze/hang. Sounds absolutely fruity-loops delicious. Will that be in all patches you do (MM6 + MM7 + MM8 + Merge) ...
by GrayFace
Jul 9 2019, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

SIMD doesn't benefit workloads that are bound by memory throughput (the same reason say, multithreading doesn't benefit I/O-bound workloads) That being said, I'm assuming you're basically just blitting the UI in software and not doing anything processor intensive (like complex blending/filtering) w...
by GrayFace
Jul 8 2019, 9:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

https://i.ytimg.com/vi/IzIOPETo1Zk/mqdefault.jpg New video on paper doll transformation, a bit closer to a tutorial. Can't remember the numbers, but it can easily become the bottle neck on 4K+. There's no reason for that to be the case. If that's what's being observed it's certainly a different cau...
by GrayFace
Jul 5 2019, 5:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Rendering the UI in software is of negligible performance concern and is a primitive matter of being memory-bandwidth bound (or, should be), however it's the sort of workload that video hardware is designed for and would benefit it. Can't remember the numbers, but it can easily become the bottle ne...
by GrayFace
Jul 5 2019, 4:50
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.3.1 [June 10, 2019]
Replies: 477
Views: 192852

Re: GrayFace MM6 Patch v2.3.1 [June 10, 2019]

Is there a way to see your main Dropbox folder for the most recent on everything, so I can stay up-to-date without having to disturb you? You can subscribe to https://grayface.github.io/atom.xml for all new releases. These aren't officially released yet, though. I'll make an MMExt+Editor release in...
by GrayFace
Jul 3 2019, 11:32
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.3.1 [June 10, 2019]
Replies: 477
Views: 192852

Re: GrayFace MM6 Patch v2.3.1 [June 10, 2019]

#1) Full list of hotkeys/keybinds for your patch + the game? For my patch it's all ini entries with "Key" in them. #2) A list of the variable names for MM#.ini and MM#LANG.ini? It's scattered across Readme. Most of these options are hidden, because a need to change them is unlikely. The m...
by GrayFace
Jul 3 2019, 11:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So-long as it's run elevated it will run natively without issue on Windows 10, albeit at a signicant performance hit irrespective of GrayFace's patch being installed. Do you mean it runs slower on Win 10 than on Win 7? My patch introduces extra performance hit on high resolutions, because it scales...
by GrayFace
Jul 2 2019, 22:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

eilacomeva wrote:1. Because that's the way it's supposed to work, and because I like the idea of the virtualstore to keep old games working;
also, I'm using wine myself, my brother is the windows guy.

This is your brother's computer, meaning there's only one user, your brother.
by GrayFace
Jul 2 2019, 22:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

What basically happens if you turn the UAC off (in a non-hackish way) is that some of its "protection mechanisms" will still apply on any file that has the string of "Program Files" in its path. And if you have UAC turned ON, then those mechanisms work EVERYWHERE. If I remember ...
by GrayFace
Jul 2 2019, 19:40
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Replies: 151
Views: 85111

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

They've probably done it deliberately, because sprites were targeted disregarding their shape, so fighting among trees must have been really annoying with them always getting in the way. It's also good for flexible UI, because the hint doesn't show and hide as often.
by GrayFace
Jul 2 2019, 19:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Moving the game out of Program Files might help. Antivirus could also be the cause of this. To my understanding, this is a bug of something in the system, because the game itself closes the file handle properly before trying to delete it and replace with tmp.lod. You mean that Win10 is an extremely...
by GrayFace
Jul 2 2019, 13:41
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Replies: 369
Views: 202159

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

When I looked at your UI version, I had just been playing around with your patch without the UI & I was stretching everything. So when I saw your UI version as a comparison, it threw me off a bit. I see what you did now. The black/grey mesh sidebars on screens where you can see the game world b...
by GrayFace
Jul 2 2019, 12:34
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Replies: 151
Views: 85111

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

L@Zar0 wrote:Playing with the game normally, without UI layout, I can see the cutter names (tree, plant, etc...)

Only in Software mode, no matter with or without patch.
by GrayFace
Jul 2 2019, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

here are the results (took a couple of attempts because your program was trying to catch the alt+tab window instead of mm8 :) Moving the game out of Program Files might help. Antivirus could also be the cause of this. Also, your patch version isn't up to date. The new version of the patch will land...
by GrayFace
Jul 1 2019, 9:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3300
Views: 269841

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The game writes data to lod.tmp and then overwrites a save file with it. Let's investigate. Run this: https://www.dropbox.com/s/zhf5sdq2e0e7m9t/WindowMan.rar?dl=1 Then switch to the game, let it get stuck, then switch back to this program (it should display MM8 title at this point) and press "C...
by GrayFace
Jun 30 2019, 5:17
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Replies: 369
Views: 202159

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

I like the main game interface. But I personally do not prefer the missing sidebars, or the new mesh texture on the other screens like the shops, etc. Is it possible to have only the main game UI new & the rest of the windows, etc back to the original UI? Do you mean you want to see old UI with...

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