Search found 1198 matches

by GrayFace
Jan 18 2019, 3:01
Forum: Might and Magic
Topic: Might and Magic VI's 20th anniversary (30 Apr 98-18) (MM7: 8 Jun 99-19)
Replies: 13
Views: 1090

Re: Might and Magic VI and VII's 20th anniversary (30 Apr 98-18 / 2 Jan 99-19)

IGN and Gamespy and Amazon say VII was released on June 8th. Metacritic says May 31, 1999 (funny: Might & Magic Elemental Guardians was released on May 31, 2018). Russian Wiki page says June 9th, it's probably Russian time, so it's consistent with June 8th US time. IMDB says 1 May 1999.
by GrayFace
Jan 18 2019, 2:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 330
Views: 181940

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

got an issue. Just installed GoG MM7, the patch and mouselook and controls change is not applying. Sure, I tried to change arrowkeys to WASD controls in ingame menu, that works fine. Did you change the MouseLook setting in MM7.ini? My mouse look setup is a good place to start. But what remains unch...
by GrayFace
Jan 4 2019, 16:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I wonder what is GrayFace's stance on that matter. I've always wanted a good-looking interface in MM8. If MM7's one is fitted to MM8, I'd always use it in my regular play-throughs. Recoloring MM8 interface wouldn't do it though. Also, I had plans for wide screen support, which would solve some issu...
by GrayFace
Jan 4 2019, 10:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The goal is just to show gloves on paper doll, right? I think that would be way too much work for such a small gimmick. I love the possibility itself to add graphic representation for any item this way. I would modify script to show only items which have special graphics (no "pending" ico...
by GrayFace
Dec 31 2018, 5:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

alexseevdenis wrote:Yandex translator:

Is it possible not to add files in patches that have not been changed? And then it complicates localization, because some files of tables and scripts also have a translation. Thanks. All of the holidays !

Keep original wording in Russian next to autotranslation. What patches?
by GrayFace
Dec 30 2018, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

J. M. Sower wrote:Hmm... about gloves, maybe only we need is a big piece of time and patient work. ;)

The goal is just to show gloves on paper doll, right? I think that would be way too much work for such a small gimmick.
by GrayFace
Dec 30 2018, 10:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer wrote:
panjaster wrote:Also suggestion - there are archers placed in tower near stables in Blackshire as guards probably, but it could be nice if they stopped shooting at me all the time :tired:

That suggestion is actually a bug. Added both to the Bug Tracker.

Same thing in White Cap AFAIR.
by GrayFace
Dec 30 2018, 8:49
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 32
Views: 4245

Re: New Sorpigal Unreal Engine 4

Great news! Turns out the MM in Unreal project that impressed me a lot a few years ago is open source! It has all core mechanics in place. https://hapro.itch.io/newnewsorpigal by https://www.reddit.com/user/lapislosh/ Now I should definitely wrap my patches and MMExt and focus on turning his work in...
by GrayFace
Dec 29 2018, 10:53
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 554
Views: 133971

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Does it still happen if you disable MMExt (by renaming ExeMods folder)?
by GrayFace
Dec 20 2018, 4:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 330
Views: 181940

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Novi wrote:Also, don't take this as a request or anything, just throwing out an idea, but would it be possible to widen the fov to widescreen? Seeing how you've managed to up the resolution and all.

Found out how to do it. Fun fact: MM8 only increases FOV outdoors.
by GrayFace
Dec 20 2018, 1:16
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 554
Views: 133971

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Download https://www.dropbox.com/s/qmdk7zraqbmyp ... r.lua?dl=1, place it into Scripts\Global and use FindEvent(64) function in the console while editing the map.
by GrayFace
Dec 17 2018, 21:01
Forum: Might and Magic
Topic: MM6 All Team Lvl 1 Ends - Beyond The Border
Replies: 7
Views: 498

Re: MM6 All Team Lvl 1 Ends - Beyond The Border

Cheat strategies ahead.
INCOGNITO wrote:2. Kill all Titans. ( Dragons to kill you must be Veteran)

If you stand beneath dragons, they don't hurt you.
You can kill or bypass any monsters with a combination of going turn-based and save-loading to waste monsters' turns.
by GrayFace
Dec 17 2018, 0:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer wrote:Another "bug" - there are wayward transparency pixels on GrayFace's armours

Where?
by GrayFace
Dec 17 2018, 0:13
Forum: Might and Magic
Topic: MM6 New Sorpigal Rooftop Jump Challenge
Replies: 13
Views: 3120

Re: MM6 New Sorpigal Rooftop Jump Challenge

I made a video of doing this challenge without using magic: https://youtu.be/seBsN_rG87A
I used the Jump key 3 times where it was unnecessary, because I forgot that it shouldn't be used.
by GrayFace
Dec 8 2018, 8:49
Forum: Might and Magic
Topic: I think I broke something....
Replies: 5
Views: 427

Re: I think I broke something....

Sure they are. Indeed I should mention it in the readme.
by GrayFace
Dec 6 2018, 21:04
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 330
Views: 181940

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

vocab wrote:https://www.dropbox.com/s/oephpbs6ejnw7qf/ErrorLog.txt?dl=0

Good news: both crashes are already fixed in the next version, not yet released.
by GrayFace
Dec 6 2018, 18:17
Forum: Might and Magic
Topic: I think I broke something....
Replies: 5
Views: 427

Re: I think I broke something....

Maybe the first time it just ran in Software mode. I've experienced the same error on Win 10 machine. I'll try on my father's one to see if it's reproduced. Hardware 3D runs fine in the regular game, right? I heard of 2 possible solutions for this: 1) Setting compatibility of mm8.exe to Win 7 or 8. ...
by GrayFace
Dec 5 2018, 22:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1546
Views: 143838

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer wrote:We should ask GrayFace about this. Being able to set a texture not to be affected by the darkness.

I think it can be done by not applying lightmaps. Is sky texture drawn at night by default? Is the texture itself pitch black or is it the day texture with no light?
by GrayFace
Dec 5 2018, 21:42
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 554
Views: 133971

Re:

What sort of buttons do you want to press?

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