Search found 1222 matches

by GrayFace
Mar 24 2019, 21:00
Forum: Might and Magic
Topic: I hope one day MM will get something similar to OpenMW or Daggerfall Unity
Replies: 6
Views: 410

Re: I hope one day MM will get something similar to OpenMW or Daggerfall Unity

Neecko wrote:
GrayFace wrote:lol he posted here awhile ago. He thanks you a lot for the work you've done too.

edit: https://www.celestialheavens.com/forum/ ... 46#p372346

Oops, my bad. Didn't pay attention. YouTube videos look way cooler than the screenshots.
by GrayFace
Mar 24 2019, 20:52
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 6
Views: 114

Does anybody use compass?

If you do, what is your preferred position - on the top in MM8 or near the minimap in MM6 and 7? To me it feels like something NWC just added to fill space.
by GrayFace
Mar 24 2019, 18:59
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 112
Views: 76957

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

Xfing wrote:Ok, how do you enable a fully stretched view? StretchWidthFull and StretchHeightFull don't seem to be working for me.

They should. Set them to 2 for example.
by GrayFace
Mar 23 2019, 10:06
Forum: Might and Magic
Topic: I hope one day MM will get something similar to OpenMW or Daggerfall Unity
Replies: 6
Views: 410

Re: I hope one day MM will get something similar to OpenMW or Daggerfall Unity

Neecko wrote:Openmm8 isn't quite dead. Just REALLY slow. The code base is really great though. I'm working off of it myself.

ANOTHER MM project noone knows about! How did you find it? On Polish forums?
by GrayFace
Mar 23 2019, 4:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183156

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I like circles much more. Speaking of love, what I'm doing now will remove limitations for MM6 and MM7 interfaces. As a byproduct :) By the way, what are your plans for a Mac version? (the Merge is fully playable on Linux, there is a tutorial on the tracker for that) Wine is multi-platform. I guess ...
by GrayFace
Mar 22 2019, 19:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183156

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Oops. Had items.txt in DataFiles for some reason. As Rodril has tested, for some people when DropBox generates the zip file, it modifies the files that it can open as a text (a non-lossy compression), breaking scripts. We tried using various extractors (default Windows zip file implementation includ...
by GrayFace
Mar 22 2019, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183156

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Installed the new update and got this error:
c:\Games\mm678\Scripts\Structs\RemoveItemsLimits.lua:1643: Wrong item index (1406 in 'Armors' at 37) in 'Complex item pictures.txt'.
(Last time I updated the Merge was on September 22)
[edit] Solved: I had old items.txt in DataFiles.
by GrayFace
Mar 22 2019, 14:29
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 453
Views: 181002

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Also, technical issue. Every time I press F4, the game switches to windowed mode and crashes. Got any suggestions to fix that or is there a way to disable the F4 key completely? Send me the ErrorLog.txt. Bug: Touching the "Evil Altar" in the Monolith (Silver Cove) says it grants +5 Person...
by GrayFace
Mar 21 2019, 7:22
Forum: Might and Magic
Topic: Travelling diagonally across maps
Replies: 6
Views: 99

Re: Travelling diagonally across maps

Anubis wrote:Looking at that map though...I wonder if it'd be an easy run to touch the obelisk in Dragonsand and run back to Free Haven. About to check.

There's a teleporter from New Sorpigal and back :)
by GrayFace
Mar 21 2019, 7:08
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.2 [March 17, 2019]
Replies: 341
Views: 188864

Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

jester wrote:can someone show a screenshot, how in looks?

Just a regular stretching with aspect ratio loss, both in the interface and 3D view (3D view remains HD-crisp though). Personally I use just a little bit of stretching: https://www.dropbox.com/s/qoa2633lptnsm ... 1.png?dl=0
by GrayFace
Mar 21 2019, 6:54
Forum: Might and Magic
Topic: [TOOL] .hwl unpack utility
Replies: 8
Views: 540

Re: [TOOL] .hwl unpack utility

I found the tool I had used in the past: http://mm6789.narod.ru/files/might_and_magic/hwl2bmp.rar Maybe I'll use HWL format after all. Though, I'll probably make a new LOD-based format instead (with HWL structures for individual files, but not for archive structure). Thinking about ways to support H...
by GrayFace
Mar 18 2019, 0:32
Forum: Modcrafting Guild
Topic: Help a newbie MM7 Modder?
Replies: 2
Views: 219

Re: Help a newbie MM7 Modder?

BTW, it blows my mind a bit that there is (a little bit of) discussion about M&M in this sub-forum as well. Never thought it's anywhere besides the M&M sub-forum.
by GrayFace
Mar 18 2019, 0:29
Forum: Might and Magic
Topic: MM6-MM8 Turn-Based Fights Only
Replies: 1
Views: 92

Re: MM6-MM8 Turn-Based Fights Only

It's one of the standard ways to play.

Anubis wrote:(Unless there's a way to counter eradication or being K.O.'d in one hit)

MM7: Protection From Magic.
MM6: Killing them faster, reloading sometimes.
by GrayFace
Mar 18 2019, 0:07
Forum: Modcrafting Guild
Topic: Help a newbie MM7 Modder?
Replies: 2
Views: 219

Re: Help a newbie MM7 Modder?

1. Place the file into DataFiles folder and edit it right there. When it's time to distribute, you'll place it into a custom LOD file created with File->Extract Selection As Archive in MMArchive.
2. It requires MMExtension. Once you run the game with it, skills would be in Data\Tables in 2 files.
by GrayFace
Mar 17 2019, 16:49
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 453
Views: 181002

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Anubis wrote:Are you saying there's a chance it'll be buggy if player swapping is allowed?

Oh yes! Also, Lloyd pics wouldn't match actual beacons.
by GrayFace
Mar 17 2019, 9:45
Forum: Might and Magic
Topic: Need pictures for sides of the screen
Replies: 8
Views: 353

Re: Need pictures for sides of the screen

Erisian, I don't think there's any place for them besides the main menu anymore. Exception is MM6 and Software rendering modes in MM7 and MM8.
by GrayFace
Mar 17 2019, 9:39
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 112
Views: 76957

Re: GrayFace MM8 Patch v2.1 [July 7, 2018]

Version 2.2 << MM6 - MM8 >> [+] Quick load key now works during the death movie. [+] Game window is resizeable. [+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameter...
by GrayFace
Mar 17 2019, 9:38
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.2 [March 17, 2019]
Replies: 341
Views: 188864

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Version 2.2 << MM6 - MM8 >> [+] Quick load key now works during the death movie. [+] Game window is resizeable. [+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameter...
by GrayFace
Mar 17 2019, 9:36
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 453
Views: 181002

Re: GrayFace MM6 Patch v2.1 [July 7, 2018]

Version 2.2 << MM6 - MM8 >> [+] Quick load key now works during the death movie. [+] Game window is resizeable. [+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameter...
by GrayFace
Mar 4 2019, 17:05
Forum: Might and Magic
Topic: Need pictures for sides of the screen
Replies: 8
Views: 353

Re: Need pictures for sides of the screen

I was wrong, most screens would have whatever was in the view as their background. It would be partially faded. Now I'm not sure I actually need any pictures. Maybe for main menu. Anyway, here's roughly what I was going for: https://www.dropbox.com/s/psb3sn0jn933qxs/screenshot.563.png?dl=1

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