Search found 1621 matches

by GrayFace
30 Dec 2022, 10:08
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 893
Views: 352597

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

In MMEditor, there doesn't appear to be any way to select portal surfaces (you just select through them) - this makes it impossible to make them part of a door without selecting the whole object. It would be nice if maybe having the green outlines displayed around portals also let you select them. ...
by GrayFace
26 Dec 2022, 03:55
Forum: Might and Magic
Topic: MM7 new modding
Replies: 27
Views: 2798

Re: MM7 new modding

Kaltenberg wrote: 24 Dec 2022, 08:47
Send me the mapstats.txt, I'll check
by GrayFace
22 Dec 2022, 00:54
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 342827

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

Alpacapotato wrote: 20 Dec 2022, 06:42 lots of video & audio lag
What do you mean by that? Low FPS? + (?) with audio?
Have you tried Wine?
You've only tried the latest version of my patch?
Try adding SupportTrueColor=0 to mm7.ini. This would make you lose the widescreen interface, but might fix the lags.
by GrayFace
14 Dec 2022, 01:28
Forum: Might and Magic
Topic: Modelling problems
Replies: 13
Views: 1646

Re: Modelling problems

Would it be easier or harder to make them with Union modifier? https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/booleans.html I guess that alone wouldn't be enough, because the affected floor and ceiling can't just be left concave, the doorway part of them has to be a separate f...
by GrayFace
30 Nov 2022, 07:02
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 893
Views: 352597

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

cthscr wrote: 20 Oct 2022, 13:25 Forget it. To add a skill you'll have to rewrite thousands of [asm] lines in mm8.exe.
Only the Skills tab actually. That can be done if it's ever needed.
by GrayFace
16 Nov 2022, 08:37
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

Got it. The ground glitches seem to have gone away (yay!), but I got a different error and the Town Portal map is scrambled :D As in, town icons teleport to different places (the mouse hover text is accurate). For instance, Sutter's Bay icon leads to Cheroburg, Free Haven goes to Ellesia etc. Shoul...
by GrayFace
13 Nov 2022, 16:46
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

When people install the GOG version of MM6 it should be there. People are suppose to install the enhance version first and the patch that is available at the download site and then the ultimate. :) No, the download site only has 1 file: "TCCR Enhanced Ultimate Final", the "enhance ve...
by GrayFace
12 Nov 2022, 20:00
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

DaveHer wrote: 13 Aug 2022, 15:04 Download Link: https://www.moddb.com/mods/tccr-enhanced-ultimate-final
David :)
You forgot to include icons.lod.
by GrayFace
12 Nov 2022, 19:55
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

Ah, then you'd either need to replace "local BatchAdd = mem.BatchAdd" with definition from the older file or upgrade to new MMExt, which I'm hoping to release very soon. If you'd like, you can put the new MMExt somewhere and drop me a line in private, I'll happilly toss it in and report i...
by GrayFace
12 Nov 2022, 11:34
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

Ah, then you'd either need to replace "local BatchAdd = mem.BatchAdd" with definition from the older file or upgrade to new MMExt, which I'm hoping to release very soon.
by GrayFace
11 Nov 2022, 20:33
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

If you have something to take the place of the installer, I would like to make it available to everyone concerned. :tsup: Yes, when all's done I'll also make available for standard TCC. I have a new email address. click on Daveher under the icon (avatar) to send email. Got the save file, so I have ...
by GrayFace
10 Nov 2022, 10:12
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 3474

Re: Chaos Conspiracy Redone Enhanced Ultimate

No, because of the way Part 2 is installed with an installer created by Big Daddy Jim and for that reason I can not modify part 2. :( Sorry. Don't bother with BDJ's installer. I can help you do without it. The disappearing ground is quite troubling though, Ellesia is really flickery. The entire gat...
by GrayFace
18 Oct 2022, 00:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 342827

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

I'm just so used to the map being on the top right from playing MM6 for so long. I love the new interface with GrayFace's patch, but is there a way to change the location of things, so I can move the automap from the bottom to the top (or at least the center)? Maybe I'll include it into the patch a...
by GrayFace
15 Oct 2022, 00:47
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 192493

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

I'd like to ask how to disable strafing in mouse look mode in MM8, according to readme "NormalStrafe=1" in mm8.ini should do the trick, but that doesn't seem to have any effect for me. Using the most recent v2.5.7 [Mar 4, 2022] patch. Oops, I called it StandardStrafe in code and NormalStr...
by GrayFace
13 Oct 2022, 11:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 893
Views: 352597

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Eksekk wrote: 22 Sep 2022, 21:13 So here's the patch (for MM6):
raekuul wrote: 21 Sep 2022, 17:34
I think I need to add such a patch for MMExt too, but for the task it would be better to change stats in MonstersTxt in addition to local monsters instead. This will make attributes of monsters that are summoned consistent.
by GrayFace
04 Jul 2022, 06:09
Forum: Might and Magic
Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
Replies: 5
Views: 1573

Re: >> Adding a new Mobs to MM games (full easiest tutotial)

Looks like IrfanView is even doing it slightly better than PhotoShop. Now recommended process is (very briefly):
Use DefTool2 to combine images, then IrfanView to convert to 8 bit, then Alt+Tab back to DefTool2 and Split it.
by GrayFace
12 Jun 2022, 14:08
Forum: Might and Magic
Topic: Widescreen vs 4:3 Grayface patch 2.5.7
Replies: 4
Views: 1018

Re: Widescreen vs 4:3 Grayface patch 2.5.7

The easiest way to avoid all this is to disable UAC. https://helpx.adobe.com/x-productkb/glo ... l-uac.html

On my patch side of things, I think I need to redirect registry operations to ini, but that would only solve this issue if the game isn't in a protected folder.
by GrayFace
27 May 2022, 04:55
Forum: Might and Magic
Topic: Tool to extract list of billboards on an outdoor map in MM6?
Replies: 4
Views: 815

Re: Tool to extract list of billboards on an outdoor map in MM6?

Here's the easiest way: print(dump(Map.Sprites)) (write this in Ctrl+F1 console of MMExtension) For spawns of monsters and items: print(dump(Map.Spawns)) If you open the map with the editor first, print(dump(table.invert(Editor.State.Sprites))) would provide a cleaner output. There's also batch sav...
by GrayFace
29 Apr 2022, 17:26
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 604
Views: 339300

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

It seems like I can find duplicates of some artifacts like Mordred, but not others like Percival. Mordred in that chest isn't randomly generated, so it's not counted towards found artifacts. Monsters also have ranged attacks that aren't spells, like arrows, dragons' breath attacks, or various 'magi...

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