Search found 1246 matches

by GrayFace
Apr 27 2019, 8:05
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186535

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Anubis wrote:Tomb of VARN: I came across a "Picture" that's interactable with but nothing happens. It's located...in a long hallway. Was this supposed to give an item?

What picture? Type
XYZ(Party)
in the console for coordinates.
by GrayFace
Apr 26 2019, 5:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

MS Office Word did the same thing with a message "contacting server for information", but recently I came across a program called Internet Lock, that can extremely easily just deny program Internet access. And MS Office programs are on the list now. No more "contacting server to chec...
by GrayFace
Apr 23 2019, 0:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

*sigh* I JUST CLOSED GIMP! Fine, I'm opening it again! :D :D :D Added to the bug tracker, pictures included, I have "wash" it through GIMP because adding pictures to the tracker directly doesn't work (probably fails at some retarded copyright check, knowing google...) Try IrfanView, it's ...
by GrayFace
Apr 16 2019, 11:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

8. These days, everybody's so big on sprite upscaling with neural networks. How come nobody tried Gigapixel AI or at least ESRGAN with the amazing Manga109Attempt dataset on Might & Magic sprites? The author of the latest MM in Unreal project was doing some work with one of the tools. He had to...
by GrayFace
Apr 15 2019, 13:30
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149775

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

DaveHer wrote:I did not know you had a forum for MMExtension.

Just place the cursor above the bottom line of the console, press Ctrl+A and Copy-Paste everything.
by GrayFace
Apr 15 2019, 10:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it) Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok...
by GrayFace
Apr 15 2019, 9:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

@GrayFace, The chance that I'd spot a message in this topic normally aren't big, because I only read messages posted here in the periods when I'm active on the forum. These days I'm active, but https://www.celestialheavens.com/forum/10/10423 is the dedicated topic for MMExtension questions. Some of...
by GrayFace
Apr 15 2019, 9:13
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 820

Re: Does anybody use compass?

True that modern games like Pillars of Eternity or even TotEE have bar on the bottom, which perhaps is slightly more convenient but i dont think its ever a deal breaker "Modern" is a big part of it. At first I had a thought "there's so much horizontal space on wide screens, so portra...
by GrayFace
Apr 15 2019, 5:27
Forum: Might and Magic
Topic: [tutorial-ish thing] Basics of M&M visual assets modification
Replies: 7
Views: 726

Re: [tutorial-ish thing] Basics of M&M visual assets modification

Most of the assets in Might & Magic (with the exception of, if I remember correctly, UI bits, hireling portraits, and some other junk) operate on indexed color. Only some chunks of UI, like bottom and right panels, are saved as PCX without the limitation of palettes. 3. Item sizes in inventory....
by GrayFace
Apr 15 2019, 5:01
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 820

Re: Does anybody use compass?

Anubis wrote:Do you have plans to remove the compass entirely from the MM games? That'd be interesting. @GrayFace

No, it's for the default setting for MM8.
by GrayFace
Apr 15 2019, 3:37
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149775

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Rodril wrote:Whenever i'm trying to "Import rooms" from custom .obj file I'm getting this error

Must be a bug of old MMEditor version. Use this one:
https://www.dropbox.com/s/l1ch92ulz24bj ... l.rar?dl=1
https://www.dropbox.com/s/qu6v9q2nhvwb2 ... g.rar?dl=1
by GrayFace
Apr 15 2019, 3:24
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.2 [March 17, 2019]
Replies: 467
Views: 186535

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Nice find! It's supposed to give a +6 spear, but the variable got used for the doors into the main area. Since there's no way to get there without opening the doors, there's no way to get it.
by GrayFace
Apr 13 2019, 10:35
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149775

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

BTB wrote:Thanks! I'm not entire sure about the "limits" verbiage... what exactly do you mean by removing them?

Means you'll be able to edit existing houses, but not add new ones or only add a few.
by GrayFace
Apr 13 2019, 1:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

No, they weren't able to repair some special items, but I fixed it in version 2.1 of my patches (and didn't even make an option to disable the fix). CRUD! Let me take a guess.... Noblebone Bow was among them. -_- :D Yes it was. Fun fact: blasters were not among them, they were repairable at shops b...
by GrayFace
Apr 12 2019, 17:04
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 820

Re: Does anybody use compass?

compass is kinda redundant aside of aesthetic purposes, which nevertheless is important as seen pn MM9 where minimalist interface just kills any mood that's left in the game. Not the fact that it's minimalist, but that it's so ugly! I just went and looked at screenshots and bits of gameplay videos ...
by GrayFace
Apr 12 2019, 9:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I fully agree, the Blaster type (Ancient Weapons skill) should behave like Relics do. (relics are not repairable by shopkeepers). I disagree. Every item should be repairable by shopkeepers, relics and blasters included. If by "relics" you mean items priced 30000, then all shopkeepers are ...
by GrayFace
Apr 8 2019, 23:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 80285

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

Novi wrote:Shouldn't they work like Medusa stone in MM7? A chance of applying the status on hit?

There's a Paralyze 'Bonus' and it works perfectly fine. However, Plane Guardians have Paralyze set as a spell.
by GrayFace
Apr 8 2019, 22:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 80285

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

So I presume the same was programmed for the plane guardians, that's why it's not working. No, they're not working in MM6 either. How they wanted to implement them is unknown, but only projectiles similar to MM6 would make sense. As for Implosion and Mass Distortion, these may be implemented almost...
by GrayFace
Apr 8 2019, 1:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2335
Views: 220424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Templayer's note: Maybe a solution would be instead of the shopkeeper telling you that the item is fine for him to tell the player something like "I cannot repair an item this awesome, unfortunately." How it works now (telling you that a broken item isn't broken even though it is) is some...

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