Search found 1498 matches

by GrayFace
Sep 12 2020, 2:29
Forum: Might and Magic
Topic: How do Special items work?
Replies: 6
Views: 357

Re: How do Special items work?

cthscr wrote:Well, you can check MM8 yourself

I already did.
by GrayFace
Sep 8 2020, 0:17
Forum: Might and Magic
Topic: How do Special items work?
Replies: 6
Views: 357

Re: How do Special items work?

In MM7 and MM8 we have items of Special material. Several of them have VarA set (which should be something like Bonus2 aka Special Bonus). Game.ItemsTxt contains no such bonus set, item itself has no such bonus set. Does it ever work? Yes it does, but varA values must exactly match the "of ......
by GrayFace
Aug 20 2020, 20:35
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 14
Views: 1206

Re: A new (upcoming) interview with Tim Lang!

2) After MM8 was finished , was there any other story concepts for MM9 , like continue in old universe rather than Axeoth. How was decision to switch setting made. Also, if you know, why was it made in such an unnatural way - in an intro? If The Reckoning could be played through in a HOMM4 campaign...
by GrayFace
Aug 12 2020, 21:05
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 439
Views: 248832

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I originally used a save Editor called MM7VIEW, and I'm wondering if that messed with something. discord suggests sticking to MM7CHE instead, so I'm going to fiddle around with a few things and see if I can't replicate the problem. MMExtension adds a new file to save game and some editors may behav...
by GrayFace
Aug 7 2020, 6:21
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 439
Views: 248832

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

this is when getting hit by shrapmetal, it's happened in other places (the wine celler with undead comes to mind) but in this particular instance it was in Watchtower 6, cast by a Power Lich. That's weird! What I see in code is that the bug happens if the resistance value is negative and adds up to...
by GrayFace
Aug 5 2020, 10:27
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 530
Views: 241947

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I did an uninstall, reinstalled to C:\games\ - the full location is C:\Games\Might and Magic VI Limited Edition\. Amazon sells it as part of a package that has all the first 6 games. The exe for MM6 is in that folder, and there are folders (mm1, mm2, mm6, etc) for the other games. There is also an ...
by GrayFace
Aug 5 2020, 10:24
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 439
Views: 248832

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I keep having issues with the sparks trap in Markham's Manor, and whenever I get hit by the Shrapmetal spell. Upload the ErrorLog.txt file from the game folder. if it so much as touches me, the game just straight up crashes! I've tried everything but it's a common dark magic spell. anyone have a fi...
by GrayFace
Jul 16 2020, 17:54
Forum: Might and Magic
Topic: Might and Magic Beyond
Replies: 6
Views: 1087

Re: Might and Magic Beyond

Looks very promising!

vladtheimpaler wrote:
    * DOF (depth of field) effect

.. And would look so much better without this effect!
by GrayFace
Jul 16 2020, 17:44
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 253
Views: 120961

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

It allows the game to be rendered at higher resolutions, and this can make even today's hardware take a hit as the engine doesn't run very well at those settings. Rendering to bigger resolution isn't a problem I'm sure. Custom scaling code for UI is a drag, as well as the fact whole UI is redrawn o...
by GrayFace
Jun 28 2020, 22:18
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 530
Views: 241947

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I got a copy of the 2.4 patch, and ran it. I get an error message that says "Exception EAssertionFailed in module PatchTxt.exe at 0002A459. File missing" and then it list the full registry of where the game files are loaded ... "\data\icons.lod." Install the game somewhere outsi...
by GrayFace
Jun 23 2020, 9:51
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

About the missing texture see the two links: https://drive.google.com/file/d/1IqMNfaoxakvFCA3TctzH0EdcJmtPgBDg/view?usp=sharing and https://drive.google.com/file/d/11luUaubJTW7riZE_g6f0SJqrVJlqCwn6/view?usp=sharing It is the front and back of the sign after you apply the patch. Access Denied. About...
by GrayFace
Jun 22 2020, 23:28
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 217956

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at the same time. Quake does use portals and rooms, so I wonder if output from its BSP generation step could be used. Will it be sufficient to just mark all room entrances with box shapes t...
by GrayFace
Jun 22 2020, 12:14
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

Turns out it was my fault the game was crashing. I made the editor respect Foggy attribute of maps, but not fog ranges. Here's another problem in TCCR - Morgana and her companion are missing in outc3. It may be due to old version. Did you only change models and decorative sprites, or spawn points(or...
by GrayFace
Jun 22 2020, 11:01
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

You need to apply patch 4 from the nexus or patch 3 from ModJob. This does fix the missing textures in signs and the new shops. At list it do for me. It's already applied. Only the one in outb1 is missing. The missing texture is "2 NorseS". About the pyramid, that's something that Big Dad...
by GrayFace
Jun 21 2020, 6:03
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

Looks like it would take a lot of work to convert all images in BITMAPS.lod, Icons.lod, and Sprites.lod. No, only icons.lod. Bitmaps and Sprites need common palettes and MMArchive can't help with that. Also, if you have semi-transparent images, I can help remove the teal border around them. outb1 -...
by GrayFace
Jun 19 2020, 21:18
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

DaveHer wrote:By "true color" , do you mean 24bit color and a higher resolution? I did not know that was possible with MM6. :embarrased:
David

24bit. MMArchive auto-converts to a palette on import.
by GrayFace
Jun 19 2020, 8:35
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

Edit: I do not get old helmets in inventory. See Link: https://drive.google.com/file/d/1fNEuUyeIkMR-Ek6pdHM3C5Xb16ahi2Ny/view?usp=sharing Access Denied. Oh, you're using for inventory the same graphics that are used for weared helmets. I haven't tested TCCR in action yet. I also see that your graph...
by GrayFace
Jun 18 2020, 16:08
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 17117

Re: The Chaos Conspiracy Redone

DaveHer wrote:

After installing things from Nexus, I see new helmets as they appear on characters in icons.lod, but icons of old helmets for the inventory. Looking at new book icons, I'd the 5th level book is looks like it is the weakest one to me.
by GrayFace
Jun 18 2020, 11:02
Forum: Might and Magic
Topic: Porting a MM6 map over to MM7
Replies: 3
Views: 460

Re: Porting a MM6 map over to MM7

Do you want just one or potentially all of them? Assuming you'll need more then one: Get the latest MMExtension: https://github.com/GrayFace/MMExtension Use it in both MM6 and MM7. Run BatchSave() in MM6 console, copy "Batch" folder from MM6 home folder to MM7. Run BatchLoad() in MM7. Now...
by GrayFace
Jun 18 2020, 8:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 217956

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

What does it mean for MMEditor? Trenchbroom exports objects as a set of segments / brushes. That means that room import will not work since every wall will be considered a separate room. As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at...

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