Search found 1520 matches

by GrayFace
Feb 10 2021, 13:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Small question. There is possibility to get in script information about which video mode is active (hardware or software)? I wan't to make some special colored lights invisible in software mode, because in this mode they looks bad. Ofcourse I can reccomend to play my mod only in hardware but heh......
by GrayFace
Feb 10 2021, 10:09
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 542
Views: 257096

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Oh right, I should have realized; when you change it to a spell the enemies can't use, the error message also only shows the first word. The fact the 2nd word exists may still be important, but not the word itself. There's also Ice Bolt/Blast distinction that will be made in upcoming patches. Somet...
by GrayFace
Feb 5 2021, 5:41
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 542
Views: 257096

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Some of the chests in the Warlord's Fortress now display this message instead of opening: "You were unable to pick the lock." I don't remember ever seeing that message before. Were they duplicate chests that were made to just not open with one of the more recent patches? (it seems there w...
by GrayFace
Jan 20 2021, 9:08
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As for my max_save_count patches - they are far far away from being complete. BTW, for finding references I have this script: https://github.com/GrayFace/MMExtension/blob/master/Scripts/General/FindHelper.lua For historic reasons it produces 2 lists, but treat them as one, 2nd is just more trustwor...
by GrayFace
Jan 18 2021, 14:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6266
Views: 817061

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Improved or remade MM6 paper dolls. https://i.imgur.com/om9vFeE.png https://i.imgur.com/jY2sdyF.png https://i.imgur.com/Wqw49ZC.png https://www.dropbox.com/s/n4lh9g5k3dq35fw/z%20mm6body.icons.lod?dl=1 [edit] This won't be the last version, I'll further tweak them. [edit2] I've uploaded tweaked versi...
by GrayFace
Jan 17 2021, 3:25
Forum: Might and Magic
Topic: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose
Replies: 35
Views: 17378

Re: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose

https://i.imgur.com/0FTxrOk.png Yes! Now pretty much perfect. Although, there is a little bit too little whirlwind on her left butt cheek, where there was too much in original version. Now right butt cheek has even more. Ideally left butt cheek should have a bit more whirlwind than the right one. G...
by GrayFace
Jan 17 2021, 3:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

cthscr wrote:Yes please.

How did it go BTW?
by GrayFace
Jan 17 2021, 2:35
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 542
Views: 257096

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I'm running GrayFace's latest patch and the mouse look is just my curser stuck in the middle of the screen and the screen moves as I move my mouse (again, with the curser just stuck on the screen, which means I can't use it to select character via their portrait, etc.) 1) Just press Caps Lock to to...
by GrayFace
Jan 10 2021, 10:30
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2022

Re: Might and Magic 8: Modify monsters.txt

BTW, not all attack chances are born equal. First, monster has SpellChance% of using Spell. If he doesn't, he has Spell2Chance% of using Spell2. If he doesn't, he has Attack2Chance% of using attack 2, else uses attack 1. So, for a monster with 4 attacks to use all of them as often, set this: SpellCh...
by GrayFace
Jan 10 2021, 9:11
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2022

Re: Might and Magic 8: Modify monsters.txt

cthscr wrote:
GrayFace wrote:Why 12 and not 11?

Dark missile was 11, Ener missile was 13 - so I dec 13.

But you have "push 0xC", with is 12.
by GrayFace
Jan 9 2021, 18:04
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2022

Re: Might and Magic 8: Modify monsters.txt

I'd like to fix them. I remember reading about "GM" somewhere on the tracker. Never heard about the other bugs. Wrong monster spells damage type - fix BTW, first asm patch can be rewritten as: mem.asmhook(0x404D97, [[ mov eax, dword ptr [ebp+0xC] mov byte ptr [ebp-0x1F], al ]]) Broken Ene...
by GrayFace
Jan 7 2021, 17:43
Forum: Might and Magic
Topic: MM6 HD (Smoother Graphics) Mod
Replies: 34
Views: 30485

Re: MM6 HD (Smoother Graphics) Mod

I've updated the archive. Now it's an actual neural upscale done with help of Gigapixel A.I. and custom software for post-processing:
https://www.dropbox.com/s/313uxife6akzr ... d.rar?dl=1
I'm soon hoping to finally release something much bigger when it comes to MM6.
by GrayFace
Jan 7 2021, 16:42
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 10
Views: 2022

Re: Might and Magic 8: Modify monsters.txt

FYI, MM8 Monsters.txt from EnglishT.lod wasn't made properly by NWC and contains bugs. Like "GM" for spells that isn't recognized (you should use "G" unless you're using Comm Merge) or illogical (and non-working) "Day of the Gods". My favorite is Energy attack type bec...
by GrayFace
Jan 6 2021, 17:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Could there be an option added not to add final jump on outline mem.asmpatch? 5 bytes are 5 bytes. What do you mean? Why? Quite often one (not only me) conditionally jumps back near the start of asmpatch. At the end one needs to jump unconditionally to another address. So the asmpatch code have two...
by GrayFace
Jan 5 2021, 18:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Could there be an option added not to add final jump on outline mem.asmpatch? 5 bytes are 5 bytes. What do you mean? Why? What is the proper way to create local static (null-terminated?) string in lua (and use it in asmpatch/asmproc)? local s = "Hello" local p = mem.StaticAlloc(#s+1) mem....
by GrayFace
Jan 5 2021, 17:53
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 239306

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

1. How can I make a "map" (the map image that you see when press M or on the minimap) for a new outdoor level? Right now full map looks like a black square without player's arrow. Automap is red with an arrow. Here's a guide I made back in the day: https://www.dropbox.com/s/kzp8ykif63noln...
by GrayFace
Dec 30 2020, 0:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6266
Views: 817061

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I've finally fixed the bugs with sprites, doorways and some doors on MM6 maps in the editor. I've also figured out how Untouchable facet property (indoor staircases need it) should be treated when importing MM6 maps. This effects both the Editor and "Convert Blv.lua". Here they are: https:...
by GrayFace
Dec 26 2020, 15:53
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 265
Views: 130687

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

SpectralDragon wrote:As is written above and another question, how are the color-coordinated enemies going on (ones that you don't see to be color-coordinated in the vanilla version, like Boulders, Elementals and Crystal Dragons)? :)

I have so many things I should release...
by GrayFace
Nov 11 2020, 8:36
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 1052

Re: How do Special items work?

cthscr wrote:When is new MMExtension release expected? You have fixed a ton of bugs since last version.

As with everything else - not even a slightest idea.

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