H4 - triggered combats - no savíng possible
H4 - triggered combats - no savíng possible
Hey. I stumbled upon something quite interesting. If you make a placed event that'll execute a combat once walked upon, you can't save during that battle. After winning the battle, you can then trigger a combat on a distant hero, now that combat can't be saved either. This means that you can acutally make a serie of 1-chance-only combats. Losing one battle would mean player will have to fight all combats all over (ofcourse depending on win/lose outcome). Interesting idea I think, though some might find it a bit too evil Would you consider playing battles like this?
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
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