In order to gain access to the massive necromancer player a hero must travel through all the lands of the other 6 players and gather information from each and every key tent, until at the eastern coast, guarded and behind each and everyone of those guards, rests the only dock to get over to the necro.
That was the idea anyways. However I don't have the time anymore to complete this map with my new job but I'd hate to see it go to waste. So I'm going to put it here by chance that someone will somehow get some use or idea out of it.
I have nearly finished up 3 player areas(inferno incomplete), and admit that I spent the most time on the dwarf moria-like underground capital.
Was the plot. Do whatever you want with this, or don't. It's all good. Here are some small prints of the map as it is called Might Or Magic. Sorry I know now they should've been bigger."The world as they knew it shaken violently. Faced with relentless plague the world's population lie scattered, divided, leaderless.
With stubbornness and pride gripping the fingers of command, only the mightiest and most arcane have a chance to unite each their own race and overcome their sworn ancestral enemies! The undying threat ever looming upon the night hazed ocean will have to wait, for now....."
http://i204.photobucket.com/albums/bb21 ... rfpics.jpg
http://i204.photobucket.com/albums/bb21 ... nopics.jpg
http://i204.photobucket.com/albums/bb21 ... anpics.jpg
The map itself:
http://www.filefront.com/14544893/Might ... lease.h5m/
I'll bookmark this but u can get me more easily at my email:
chipmanman@gmail.com