Unread postby Paviel » 19 Aug 2008, 21:04
In some ways, the Barbarian is harder than the spellcasters. At the risk of spoiling a bit of the next few scenarios, what lies between your territory and theirs prevents them from attacking you. So whereas the Barbarians charge across the desert in a matter of weeks, the Sorceress and Warlock pretty much stay where they are.
Now, about the Barbarian... I do not cheat, so instead I hire a Warlock to explore the desert. Yeah, he suffers a movement penalty, but the presence of a gargoyle or three somewhat makes up for it, as does his enhanced sight. If you cheat, then this is unnecessary.
Another thing you may have noticed about scenario 5, and know that it also applies to scenarios 6 and 7, is that you start with both a castle and a town, and your castle is pretty well built up. I suggest building up the town into a castle for income.
Come to think of it, you should grab the third town in your starting area as well and build it up into a castle for the income. Don't bother building it up farther, though, unless it happens to be the same alignment as yours: You don't need those extra troops, and you certainly don't want the Barbarian to get them. It'll be your decoy town, since the AI targets weak or undefended towns.
And, when fighting the Barbarian, GET THE NOMAD BOOTS. You will always find them northwest of your town, and you will always need them to mitigate the terrain penalties of the desert and snow.
Speaking of mitigating the terrain penalties, occasionally your opponent loses a hero, so check the heroes for hire at the start of each week. If a barbarian is available, hire him.
And once you're ready to take the fight to the Barbarian, put EVERYTHING into your attack. Even if the Barbarian somehow takes all of your towns, you still have seven days to capture Castle Slayer (or the castle just north of the pass, at the very least). Your goal is to capture Castle Slayer, not to wipe out the Barbarian completely.