Heroes Editor

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 09:06

I just had to ask because I always wonder where people get it from :)

Yes, I like the forum. People are very nice and that surprises me :applause:

WHAT does "granne" mean? I understand the rest of the poem...
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
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Gaidal Cain
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Unread postby Gaidal Cain » 21 Apr 2006, 09:32

Milla aka. the Slayer wrote: Yes, I like the forum. People are very nice and that surprises me :applause:
It is a unusually nice forum...
WHAT does "granne" mean? I understand the rest of the poem...
Neighbour...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 10:25

Oh, now the poem makes sense to me.
I like it.
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 28 Apr 2006, 09:18

Okay, now for another question about Heroes Editor: How do I put something into a Pandora's Box?
When I've come across one in some downloaded maps I get some experience and power-boosts etc. which is great but I don't know how to do it in my own maps. Any help?
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

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wimfrits
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Unread postby wimfrits » 28 Apr 2006, 09:36

Make a placed event under scenario properties with the actions you want to happen when a player opens the box. Make sure it is a 'sequence' ending with 'remove this object'. That's important because otherwise, the box will never disappear.

Now, go to the box itself and click it. You'll see a scroll down window in which you can select the placed event you just created. That's it.
Are you suggesting coconuts migrate?

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 28 Apr 2006, 09:43

Thanks. I'll try that. I hope I can make it work :)
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
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Black Ghost
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Unread postby Black Ghost » 29 Apr 2006, 09:13

yeah, but h4 cannot randomly put sth into box. My first maps where full of pandora boxes doing nothing :)

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 30 Apr 2006, 08:56

Black Ghost wrote:yeah, but h4 cannot randomly put sth into box. My first maps where full of pandora boxes doing nothing :)
Haha..my first map too ;)

It seems though that I can't make it work. When I test it it just disappears or does nothing. What to do??
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

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wimfrits
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Unread postby wimfrits » 30 Apr 2006, 09:05

You could find an example map somewhere to see how the script works.

But for example, you want a Pandora's box to give 10 gems upon opening.

1. placed event (scenario properties) gembox :
SEQUENCE
DISPLAY MESSAGE "You found 10 gems!!"
- SUBACTION give 10 gems to current player
REMOVE THIS OBJECT

2. Pandora's box (map) - pull down box - select gembox
Are you suggesting coconuts migrate?

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 30 Apr 2006, 09:15

Okay thanks. I really hope it works. I will let you know :)
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 01 May 2006, 08:36

:cry: :cry: :cry:

It just won't work...I don't know what I'm doing wrong...
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
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wimfrits
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Unread postby wimfrits » 01 May 2006, 09:00

There there.

What have you done exactly?
Are you suggesting coconuts migrate?

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 01 May 2006, 09:16

Well, I tryed to do exactly what you said but it was quite difficult because for each thing you said I should do there seemed to be more than one way to do it.
It's hard for me to explain because I'm at work at the moment and can't see the editor...
I think what I did was: I first told it to give materials (that was the placed event right?), and then I chose "sequence" in one of the tabs as you said, picked "new" and chose "remove this object"...

Oh and finished off with right-clicking Pandora's Box and choosing the event.

Hope it makes a bit sense? ;|
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

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wimfrits
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Unread postby wimfrits » 01 May 2006, 09:44

Milla aka. the Slayer wrote: I think what I did was: I first told it to give materials (that was the placed event right?), and then I chose "sequence" in one of the tabs as you said, picked "new" and chose "remove this object"...
Almost there. Instead,
1. choose SEQUENCE,
2a. NEW: GIVE MATERIALS. Or (like I wrote before):
2b. NEW: DISPLAY MESSAGE ".......", SUBACTION: GIVE MATERIALS.
3. NEW: REMOVE THIS OBJECT
Are you suggesting coconuts migrate?

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 01 May 2006, 09:48

Oh, now I really think I understand :)
Hope I won't be disappointed again but I don't think so.

So all of the three things I have to do, is made under the same sequence, right?
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

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wimfrits
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Unread postby wimfrits » 01 May 2006, 10:15

Milla aka. the Slayer wrote: So all of the three things I have to do, is made under the same sequence, right?
Yes. A sequence allows you to put multiple actions in a row.
The subaction I mentioned is a part of the 'display message' action. So another way of putting it would be:

SEQUENCE :
1. display message + subaction: give materials
2. remove this object.

Good luck.
Are you suggesting coconuts migrate?

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 01 May 2006, 10:47

Thank you ever so much :hug:

I couldn't remember what sequence meant which is stupid since it's the same as in Danish :-D

Thanks again..
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins


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