Heroes Editor
- Milla aka. the Slayer
- Round Table Hero
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I just had to ask because I always wonder where people get it from
Yes, I like the forum. People are very nice and that surprises me
WHAT does "granne" mean? I understand the rest of the poem...
Yes, I like the forum. People are very nice and that surprises me
WHAT does "granne" mean? I understand the rest of the poem...
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
- Gaidal Cain
- Round Table Hero
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- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
Okay, now for another question about Heroes Editor: How do I put something into a Pandora's Box?
When I've come across one in some downloaded maps I get some experience and power-boosts etc. which is great but I don't know how to do it in my own maps. Any help?
When I've come across one in some downloaded maps I get some experience and power-boosts etc. which is great but I don't know how to do it in my own maps. Any help?
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
Make a placed event under scenario properties with the actions you want to happen when a player opens the box. Make sure it is a 'sequence' ending with 'remove this object'. That's important because otherwise, the box will never disappear.
Now, go to the box itself and click it. You'll see a scroll down window in which you can select the placed event you just created. That's it.
Now, go to the box itself and click it. You'll see a scroll down window in which you can select the placed event you just created. That's it.
Are you suggesting coconuts migrate?
- Milla aka. the Slayer
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- Black Ghost
- Conscript
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- Milla aka. the Slayer
- Round Table Hero
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- Location: Where Luna is: in the jacket
Haha..my first map tooBlack Ghost wrote:yeah, but h4 cannot randomly put sth into box. My first maps where full of pandora boxes doing nothing
It seems though that I can't make it work. When I test it it just disappears or does nothing. What to do??
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
You could find an example map somewhere to see how the script works.
But for example, you want a Pandora's box to give 10 gems upon opening.
1. placed event (scenario properties) gembox :
SEQUENCE
DISPLAY MESSAGE "You found 10 gems!!"
- SUBACTION give 10 gems to current player
REMOVE THIS OBJECT
2. Pandora's box (map) - pull down box - select gembox
But for example, you want a Pandora's box to give 10 gems upon opening.
1. placed event (scenario properties) gembox :
SEQUENCE
DISPLAY MESSAGE "You found 10 gems!!"
- SUBACTION give 10 gems to current player
REMOVE THIS OBJECT
2. Pandora's box (map) - pull down box - select gembox
Are you suggesting coconuts migrate?
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
Well, I tryed to do exactly what you said but it was quite difficult because for each thing you said I should do there seemed to be more than one way to do it.
It's hard for me to explain because I'm at work at the moment and can't see the editor...
I think what I did was: I first told it to give materials (that was the placed event right?), and then I chose "sequence" in one of the tabs as you said, picked "new" and chose "remove this object"...
Oh and finished off with right-clicking Pandora's Box and choosing the event.
Hope it makes a bit sense?
It's hard for me to explain because I'm at work at the moment and can't see the editor...
I think what I did was: I first told it to give materials (that was the placed event right?), and then I chose "sequence" in one of the tabs as you said, picked "new" and chose "remove this object"...
Oh and finished off with right-clicking Pandora's Box and choosing the event.
Hope it makes a bit sense?
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins
- Dragon Age Origins
Almost there. Instead,Milla aka. the Slayer wrote: I think what I did was: I first told it to give materials (that was the placed event right?), and then I chose "sequence" in one of the tabs as you said, picked "new" and chose "remove this object"...
1. choose SEQUENCE,
2a. NEW: GIVE MATERIALS. Or (like I wrote before):
2b. NEW: DISPLAY MESSAGE ".......", SUBACTION: GIVE MATERIALS.
3. NEW: REMOVE THIS OBJECT
Are you suggesting coconuts migrate?
- Milla aka. the Slayer
- Round Table Hero
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Yes. A sequence allows you to put multiple actions in a row.Milla aka. the Slayer wrote: So all of the three things I have to do, is made under the same sequence, right?
The subaction I mentioned is a part of the 'display message' action. So another way of putting it would be:
SEQUENCE :
1. display message + subaction: give materials
2. remove this object.
Good luck.
Are you suggesting coconuts migrate?
- Milla aka. the Slayer
- Round Table Hero
- Posts: 6274
- Joined: 05 Apr 2006
- Location: Where Luna is: in the jacket
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