Sligneris wrote:Dalai, I admit I do have a few specific people in mind when I mentioned poisoning the fanbase, but don't worry, you're not one of them - I mean people who start making "crusades" - you on the other hand, state a negative opinion and while I might disagree with it, at least it's not as toxic as statements from some other people get.
Thank you, it is fair assessment.
Call me clueless, but I never know how to interpret what people mean by 'getting things right', or about the way you might define some teams more shallow and less passionate than others. This kind of advice is hard to interpret in the first place, let alone to go along with it.
It's not easy to describe in one sentence.
When you learn geometry, for example, you start with 5 basic statements and then build up the whole beautiful building of science from them. If you change just one of them - the resulting building will be totally different. Classic, or Euclidean geometry, can be used for city development, but can not be used for space orbit stuff, and Elliptic, or Riemannian geometry - vice versa. But these guys take basic assumptions from different geometries and, having no faintest clue about consequences, try to achieve some goals, which are not even worth achieving.
Not sure if it makes my idea any clearer. But as I said, some of previous decisions, like removing resources and converting towns, are clear signs of very wrong people in important places. And there are hundreds of more subtle ones.
Here is another approach. In almost all old interview there were questions: "Gold or Experience?" and "Titan or Black Dragon?" If modern team had at least a little clue about the game, they would know exactly why those questions a VERY important. But they don't. And these questions stopped being asked.
Sligneris wrote:I mean, we've even got Marzhin, who was originally a fan himself, involved in Heroes 7 development - when you take that into consideration, I'm not sure what other teams you'd see gathered... You can't just bring in random fans with no experience in game development.
Marzhin is just a map designer, no offense. I am talking about game design. And even being a map designer, knowing how important map editor is, we still don't see anything to work with in that regard. For me it is a clear sign of very limited influence Marzhin has there.
As for another team - I said, that most probably, Ubi has no spare team, and that is why no real changes will be made, and H7 will be less buggy (thanks to Limbic) but still very mediocre game (thanks to Ubi).
As for some potential external team - again, I said earlier, they would be better off to work on their own game.
Sligneris wrote:That's the problem, at least from my maybe a bit ignorant perspective - most fans don't give answers, they just say that your answer was wrong. Most things they say then, is mostly something about simply going back... which they actually did with the HD remake and it still didn't prove worthwhile.
May be you started paying attention too late. Fans were willing to give all their (our) knowledge, passion and experience, even long after Ubi told them to **** off. But eventually they (we) realized, that dialog does not work with Ubi. That's when I stopped caring and formed my very negative forecast for the games to come. So far my forecast was 100% reliable - 2 failures of 2 attempts. H7 will be just marginally better, because of less bugs.
Groovy wrote:That's what I fear as well - that the conclusion will be that there's just no market left for this kind of game, rather than that the games on offer are sub par.
My hope that eventually it will convince someone bold that the market is there, and there is no one to defend it, as obviously, Ubi is not even trying.
BB Shockwave wrote:
So yeah, let this Asha-travesty die. Then we can ask JVC to kickstart a proper HOMM game.
He must still be out there somewhere, no?
CEO at Startup in Stealth. Whatever that means