Homestead town (Castle)

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Groovy
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Homestead town (Castle)

Postby Groovy » Mar 8 2015, 9:23

Here is the next iteration of the Homestead (Castle) town, laid out similarly to the latest version of the Alpine (Fortress) and Sylvan (Treetop) towns. Their main capability is extraction of various kinds of resources from the environment (usually via buildings, which I haven't finalised yet).

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Groovy
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Postby Groovy » Jul 13 2015, 17:34

Here is a preliminary design of the Homestead faction that corresponds to the 8th iteration of the overall game design.

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