It is intresting, because I'd really like to see the bright person who would develop a game bringing all fast vs all slow units in the field then balancing the it around those conditions. Each faction will probably have, it's share of slow and fast units. It's up to you to use them as best as they can be used, and turn based retilation will, like it or not, be there and, admit it or not, help.DaemianLucifer wrote: So if Im given a chance to actually use my units even if your units are way faster,its called turtleing?Interesting.
God, not the realism spinoff again, I honestly hope that you were sarcastic and realized when I said "catch off guard" I meant catch if when he made a mistake.Right,its way better to always catch your opponent off guard.Tell me,how is it logical that a troop expecting to be attacked,in broad daylight,defending a castle,can be caught off guard?