Elemental Vision
- Gaidal Cain
- Round Table Hero
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it wouldn't be such a hard thing to test if we can actually chat in the middle of duels. it's not a big deal. if the opponent general is annoying, we can always do /ignore anyway.
Or maybe a replay on the duel feature would be nice to check the combat logs for irregular dmg. Because right now some things happened without any apparent explanation. I saw elemental chain words when I right click some units, but without any documentations telling me what is right and what is wrong, I can't really make sense of it the first time.
Or maybe a replay on the duel feature would be nice to check the combat logs for irregular dmg. Because right now some things happened without any apparent explanation. I saw elemental chain words when I right click some units, but without any documentations telling me what is right and what is wrong, I can't really make sense of it the first time.
- Gaidal Cain
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- Joined: 26 Nov 2005
- Location: Solna
Yes, the lack of documentation can be rather frustrating at times. And checking it should be done with two heroes that can't see the chains. Allthough it would indeed call for the players to cooperate, it could be decided before combat what to do.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- DaemianLucifer
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- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- DaemianLucifer
- Round Table Hero
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- Joined: 06 Jan 2006
- Location: City 17
I think you can activate the elemental vision mode before battle. And I guess the elements will be shown in icons above the stacks...I guessDaemianLucifer wrote:So,it means that you have to inspect each and every creature when the battle starts so you could maximize your damage?But what do you do if youre playing dynamic battle?
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
The bar shows the number of units in a stack (Well, almost. It truncates the numbers so only the last two digits are visible...). It's also not very useful when it comes to showing the effect of certain things before you do them (Haste/slow), but apart from that, it would be good enough if it wasn't malfunctioning half the time.Orfinn wrote:Is it difficult to understand? When there are similar stacks for example?Bad Wolf wrote:OK, that's way too complicated for me, I'm still getting used to the initiative bar
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
Yeah, I guess it is at least better that you can tell which unit goes when, but yeah there are still some serious issues with it, the haste/slow thing is really on top of Major Issues.
Also some units just don't dissapear from the initiative bar even when they die (I think it is one specific unit type, can't remember which) and the bar also lags behind sometimes ages behind the actual combat.
Also some units just don't dissapear from the initiative bar even when they die (I think it is one specific unit type, can't remember which) and the bar also lags behind sometimes ages behind the actual combat.
The world is full of insanity, that has no cure. Labour to keep yourself stable, and your mind pure.
- Mid-Night Paladin
- Mid-Night Paladin
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