Artifacts
- theLuckyDragon
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- Qurqirish Dragon
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Re: Artifacts
I, too, like fewer artifacts. However, this also encourages the super-hero strategy, as you can expect that only 1 (maybe 2) heroes will have enough artifacts to boost his/her powers. Depending on your point of view, this may be good or bad. For me, it depends on how I feel at the time.Pitsu wrote:In Homm3 and Homm4 minor artifacts mattered very little, so I like the idea of less but more powerful artiestheLuckyDragon wrote: * According to a post on the official forum the artifacts will be more powerful, but also more scarce
I also wonder how they can make artifacts "less common" One thing is to not have treasure artifacts in chests, but otherwise, most artifacts in the previous games had to be placed by the map designer. Maybe an option in the random map generator (if there is one) to choose a relative abundance of artifacts.
Actually, now that I think about it, most of the artifact overflow in heroes 1-3 was from treasure chests. Maybe that will be enough.
Rather than being able to equip more artifacts, maybe you could have two paper dolls- one for combat and one for adventure- that automatically switch. This also leads to the possibility of an "ambush" event on the map, where you enter battle with your adventuring gear- your hero was surprised, and so couldn't switch equipment.I would like that many weapons etc can be used simultaneously. Or boots of speed and these dragon bones that gave + to spell power and knowledge but occupied boots slot. Problem is that one artifact is good in adventure map, other in battles, to get max use, you should switch them repeatedly. Micromanagment which could be avoided, and which was avoided in Homm1 and 2.* Hopes for more artifact slots (such as earrings, bracelets etc.) have been expressed
Maybe a beta-tester (if one reads this) could suggest that last idea. Now that I thought of it, I think it would be a really neat addition!
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Artifacts, equipment... whatever . I didn't like them. Elven Chainmails and Dwarven Shields might as well be called equipment and not artifacts, being made by other races with other techinques; they're not necessarily enchanted.
And a thing just struck me. If in Heroes 3 those 4 artifacts were so strong, that their negative effects could only be attributed to a curse of some sort, in Heroes 4 this equipment is normal enough to explain its side effects: it's too heavy, too cumbersome etc.
And a thing just struck me. If in Heroes 3 those 4 artifacts were so strong, that their negative effects could only be attributed to a curse of some sort, in Heroes 4 this equipment is normal enough to explain its side effects: it's too heavy, too cumbersome etc.
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If there will be werewolves in the game, there should be a silver arrow artifact etc.
I think its good as it is/will be with few, moderate amounts of artifacts total, but they should be powerful, worth getting not that several artifacts are upg and downgrades of eachother, all artifacts should have dis-advantages.
I think its good as it is/will be with few, moderate amounts of artifacts total, but they should be powerful, worth getting not that several artifacts are upg and downgrades of eachother, all artifacts should have dis-advantages.
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First of all, I would like werewolves in HoMM. Period.
Second, Then there should be a wooden pike for vampires, a special lamp to catch genies etc. So no, I don't want that kind of artifacts. Against groups of creatures - such as undead, demon, mechanical (if there are machanical creatures) and elemental - I haven't got a problem.
Second, Then there should be a wooden pike for vampires, a special lamp to catch genies etc. So no, I don't want that kind of artifacts. Against groups of creatures - such as undead, demon, mechanical (if there are machanical creatures) and elemental - I haven't got a problem.
Grah!
- Qurqirish Dragon
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I think that SOME mixed-blessing artifacts (like the heart of ice from Heroes 2:POL) would be nice, but not all artifacts should have drawbacks.Orfinn wrote: I think its good as it is/will be with few, moderate amounts of artifacts total, but they should be powerful, worth getting not that several artifacts are upg and downgrades of eachother, all artifacts should have dis-advantages.
Perhaps (assuming 4 levels of quality), something like:
treasure artifacts are weak, and have drawbacks.
minor artifacts are weak, with no drawbacks
major artifacts are strong, with drawbacks (but not severe enough to make a similar minor artifact better
relics are strong, without drawbacks.
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That could be, but I don't think they should limit draw backs to 2 levels. Ofcourse - relics shouldn't have drawbacks, but minor could have 'em to.
But they shouldn't make to many - as you say- with drawbacks, that'd be stupid, you couldn't use an artifact without drawbacks - what good will come from an artifact then?
But they shouldn't make to many - as you say- with drawbacks, that'd be stupid, you couldn't use an artifact without drawbacks - what good will come from an artifact then?
Grah!
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- theLuckyDragon
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I don't think that relics should have drawbacks. Ther're supposed to be supreme artifacts forged by powerful magicians, maybe even by the Dragons themselves, so there's no problem as to how complicated the process is; relics should be extremely rare (well, maybe not that rare) and hard to find (this depends of course on the mapmaker).
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Note that the main difference between major artifacts and relics, in my post was that relics didn't have flaws.
Looking at the heroes 3 relics, the parts of the titan's thunder would be major, in my listing, while the stronger pieces of the angelic alliance would be relics. I think you would all agree that the Helm of Heavenly Enlightenment (+6 to all stats) was *MUCH* better than the Thunder Helmet (+10 knowledge, -2 spell power), let alone the completed combos (AA=+21 to all stats+mass prayer+no morale penalty for mixing good/neutral troops; TT=+9/9/8/8 +spell book +600 HP lightning bolt at 0 sp)
If you need more gradations of artifacts, then have 6 levels:
Minor (relatively weak)
Major (relatively strong)
Relic (Very powerful)
each of these three would have flawed/flawless versions, the former having drawbacks, the latter not.
Looking at the heroes 3 relics, the parts of the titan's thunder would be major, in my listing, while the stronger pieces of the angelic alliance would be relics. I think you would all agree that the Helm of Heavenly Enlightenment (+6 to all stats) was *MUCH* better than the Thunder Helmet (+10 knowledge, -2 spell power), let alone the completed combos (AA=+21 to all stats+mass prayer+no morale penalty for mixing good/neutral troops; TT=+9/9/8/8 +spell book +600 HP lightning bolt at 0 sp)
If you need more gradations of artifacts, then have 6 levels:
Minor (relatively weak)
Major (relatively strong)
Relic (Very powerful)
each of these three would have flawed/flawless versions, the former having drawbacks, the latter not.
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