the new video.

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Jolly Joker
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Unread postby Jolly Joker » 05 Nov 2006, 16:01

It's even scarier when you consider that this is not the resource the silo gives. Generally spoken, resource demands are staggering for dwarves. There is a reason that Fort/Citadel/Castle/City Hall/Capitol will come at reduced prices (for them and only for them). The silo will give the resource you need to buy your level 7 units - which won't help you at all for buying dwellings because that resource is not even needed for building your level 7 dwelling. Yes, exactly. You buy your level 7s with a resource that is not needed for building the level 7 dwelling.
I mean, don't get me wrong, it's pretty interesting. It's different again.

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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 16:47

Yes,it does sound very inovative.So,my guess is that you need mercury to buy the dwelling and sulphur for the creatures,or something like that.So that leaves crystals as the one very much spent on other dwellings.How close am I with my guesses JJ? :D

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Kilop
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Unread postby Kilop » 05 Nov 2006, 17:55

lol you really can t wait 10 days can you ??
This dwarven faction looks like extrmely complicates to play ... I don timagine the nightmare in heroic. .... !!!
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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 17:57

Hush!We dont want another (over)simplification like with elemental chains! :disagree:

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Eternor
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Unread postby Eternor » 05 Nov 2006, 17:58

By the way, JJ, is it true that with the addon, Nival is bringing back the "Paperdoll" styled Hero inventory interface?

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Kilop
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Unread postby Kilop » 05 Nov 2006, 18:00

yeah, your are right, but... just imagine how necros are going to ea that faction ... that is not funny :(
hello dracogeddon as the only way to win ( take some warlock hero, and let the fun begin ... )
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Shauku
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Unread postby Shauku » 05 Nov 2006, 18:02

Kilop wrote:yeah, your are right, but... just imagine how necros are going to ea that faction ... that is not funny :(
hello dracogeddon as the only way to win ( take some warlock hero, and let the fun begin ... )
Lol, you do that with a Warlock hero. I will laugh while your Magmas fall under the might of Armageddon :devil:

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Kilop
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Unread postby Kilop » 05 Nov 2006, 18:03

magma is immune.. that means... immune
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Shauku
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Unread postby Shauku » 05 Nov 2006, 18:05

So you don't know how Irresistable magic works?

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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 18:06

Blacks are immune too,but not with warlocks IM.IM still pierces magmas immunity.

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Jolly Joker
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Unread postby Jolly Joker » 05 Nov 2006, 18:21

Eternor wrote:By the way, JJ, is it true that with the addon, Nival is bringing back the "Paperdoll" styled Hero inventory interface?
No... that comes with patch 1.4 already. :) It comes complete with a 10th spot (bag or pocket, or something like that) for things like the clover, or purse of gold or something like that.

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Unread postby ThunderTitan » 05 Nov 2006, 18:31

Jolly Joker wrote: No... that comes with patch 1.4 already. :) It comes complete with a 10th spot (bag or pocket, or something like that) for things like the clover, or purse of gold or something like that.
Took 'em long enough.
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Kilop
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Unread postby Kilop » 05 Nov 2006, 18:40

Took 'em long enough.
never happy , are you ??
Blacks are immune too,but not with warlocks IM.IM still pierces magmas immunity.
.... I am disapointed DL. Black are magic resistant. So IM works with them.
MD, are not magic resistant, they are immune to fire. So IM has no effects on them, neither do fire spells.
I support(ed?) Nival... flame on !!!
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Mytical
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Unread postby Mytical » 05 Nov 2006, 18:43

Simple fix for all this, make armeggedon non-fire related :). Don't change anything else about it. Make it non-element related all-together. That way dracogeddon won't be an issue :).
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Kilop
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Unread postby Kilop » 05 Nov 2006, 18:46

yeah, but defense would .. ?
And I don t see that happening, even if I wished, becaus JJ sais something about a new ability, which would use armageddon as a fire based spell .
I support(ed?) Nival... flame on !!!
The truth pure and simple is seldom pure and never simple...

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Shauku
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Unread postby Shauku » 05 Nov 2006, 18:55

Kilop, Obsidian Gargoyles also have Immunity to Fire. Have you ever tried casting Fire Ball on them with a Warlock?

In case you haven't, they can damage the Gargoyles. Don't take my word for it, try it out yourself.

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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 18:59

Kilop wrote: .... I am disapointed DL. Black are magic resistant. So IM works with them.
MD, are not magic resistant, they are immune to fire. So IM has no effects on them, neither do fire spells.
No,blacks are magic immune.And as for fire resistant,IM works on gargoyles too,and they are fire immune.So fire spells do work on MDs as well.

And really,it did take them too long to bring the papperdoll back :disagree:
Mytical wrote:Simple fix for all this, make armeggedon non-fire related :). Don't change anything else about it. Make it non-element related all-together. That way dracogeddon won't be an issue :).
You mean do the thing I suggested a month or so back? :devious:

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Shauku
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Unread postby Shauku » 05 Nov 2006, 19:08

I still think it isn't completely fire related in the first place. The fire immune Obsidians under Nathirs Armageddon got fried...

Or does anyone know better? Is/was it a bug?

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Kilop
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Unread postby Kilop » 05 Nov 2006, 19:33

erf, my mistake, that is totally stupid, what is the point of fire immune ???
resist dragon attack ?? yeepee
I support(ed?) Nival... flame on !!!
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DaemianLucifer
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Unread postby DaemianLucifer » 05 Nov 2006, 19:43

Actually dragons breath is not a fire based thing,thats how it worked in HIV,but not in HV :devious: And fire immunity/resistance works just as magical immunity/resistance,only it is focused just on a few fire spells.


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