I guess everybody knows that the skill development are fixed at the beginning of a scenario. Hence one can do a (@ChangeHeroStat) trial level up to see whether any junk skills will be forced to picked up later and restart right away -- except for the following situations (just for your information):
1) Witch Hut. A free skill redefines the path.
2) Pendant of mastery. Equipping one may gives you the chance to learn a racial feat that is otherwise unavailable. Also redefines the path.
p.s. Enlightenment -- Doesn't really change the skill selection, but changes the stat point distribution (and the bonus from it). If you get some useless stat bonus when picking enlightenment, then try to pick it later.
Change the skill path mid-way
- Lady Farquad
- Scout
- Posts: 179
- Joined: 28 Jun 2006
- Location: Hispanic heaven
Age of Heroes has a pretty good cheating guide.
Pendant of mastery shifts the skill path to another (still similar), but that will become your only alternative for a particularl level. So theoretically you will have 2 options (which each comes with 2 options, too) per level. It is not an infinite number of choices, but much better than just 1 option with 2 choices throughout.
But the pendant is so rare that it is rarely available until much later. There is always a pendant in C1M5 underground. If you can get it early for Godric then it is not a bad thing. But you can do the test level up thing at the beginning anyways.
Pendant of mastery shifts the skill path to another (still similar), but that will become your only alternative for a particularl level. So theoretically you will have 2 options (which each comes with 2 options, too) per level. It is not an infinite number of choices, but much better than just 1 option with 2 choices throughout.
But the pendant is so rare that it is rarely available until much later. There is always a pendant in C1M5 underground. If you can get it early for Godric then it is not a bad thing. But you can do the test level up thing at the beginning anyways.
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