PhoenixReborn wrote:
Fist of wrath-ok?
A bit more power.Like I said in destruction magic thread,maybe SP^2 times some number would do the trick.Or it could have a stunning effect on expert.
PhoenixReborn wrote:
Fire trap - made more useful (mine placement?)
Mine placement would be fine.Maybe make just half the mines random and half placable.
PhoenixReborn wrote:
Wasp swarm-ok? maybe sprites reduce initiative
How about it reducing initiative treshold by 0.1 for none,0.2 for basic,0.4 for advanced and 0.7 for expet?
PhoenixReborn wrote:
Raise dead-needs to be made less powerful (HP restriction?)
They way they are going to nerf it(reducing the HP of entire stack)sounds like a good solution to me.
PhoenixReborn wrote:
Phantom Forces-needs to be made less powerful (clones lack magic/abilities, or get rid of incorporeal)
Make it clone just,for example,100SP hit points of the stack and preserve the amount of arrows and mana.Leaving it with incorporeal would be fine then.
PhoenixReborn wrote:
Earthquake-more powerful to knock out towers/maybe damage moat
Yes,that might do the trick.It could also have some effect on the enemy(maybe reducing the initiative to walkers)
PhoenixReborn wrote:
Fire wall-? not damage your own troops?
Just make it bigger and meaner.
PhoenixReborn wrote:
Summon elementals-back to 1.0 version
Arcane armor-fine
I agree here.
PhoenixReborn wrote:
Summon Phoenix-Reduce stats of summoned phoenix
How about it has 0 initial att and def,and add 1 for every SP?Starting HP of 200 plus 20 for every SP,and starting damage of 30-30 with +1 to minimum and +2 to maximum for every SP?