Heroes without cities
- DaemianLucifer
- Round Table Hero
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Heroes without cities
A thing just crossed my mind!The HIV bad rule has been broken!Heroes can survive without cities!
- Wolfshanze
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- theLuckyDragon
- Round Table Knight
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- DaemianLucifer
- Round Table Hero
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- Wolfshanze
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- ThunderTitan
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And some creatures have mana and spells. And there's a button to hire all the creatures in a town.
In H2 you lose in 7 days without a town too. In H4 you didn't need a town at all.
In H2 you lose in 7 days without a town too. In H4 you didn't need a town at all.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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- Wolfshanze
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- ThunderTitan
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No, he meant that H5 actualy has a feature that isn't in H3, but is in H4.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Wolfshanze
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Yeah, I understand that now... but it's really getting old that every single post of DL's has to just rag on "pitty me, I love HIV and everyone else hates it"... okay, we got it...
The whole mention that everything from HIV is "bad" in every one of his posts, it's like he's gloating everytime something looks remotely like a HIV feature in HV.
We got it 600 posts ago from DL.
The whole mention that everything from HIV is "bad" in every one of his posts, it's like he's gloating everytime something looks remotely like a HIV feature in HV.
We got it 600 posts ago from DL.
- DaemianLucifer
- Round Table Hero
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The most untrue statement ever!If they cloned HIV to the fullest,Id complain again how they didnt fix the AI,how they didnt balance the factions,etc.Wolfshanze wrote:Oh... I forgot... DL is always being sarcastic and smarmy when refering to anything not HIV. I misread the initial post to say that HV was the first to not require cities. But then again, DL is never happy unless he can talk about the glory of HIV and how everything else sucks.
This game is flawed.Even you have to admit this.It has no post game statistics(feature present in all previous sequels),no kingdom overview(same),no sleep function(same),descriptions missing,no flagable windmills(honestly,how can this be a good thing?).Even if I put aside all those inovations HIV brought,this game still lacks a lot!
- Continuity
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"Sleep function" meaning that you can set some heroes to "tent" and some to "trumpet" so that the game tells you if they have movement points left?
Yeah, I miss that too, but there's a similar thing (although not as good) in the options, called "Movement Reminder" which removes/add the prompt about heroes having movement points left.
Personally, I like the 7-day limit. I really really hated chasing after the millions of heroes and creatures swarming the map after I'd taken all his castles and he had basically nothing left, but he's still running around with three heroes, 2 individual sprites, nine wolves, etc, etc.
I think it should be a option in the map editor, so in single-player RPG maps or stuff like that you don't need a city, but in multiplayer maps you could set it so you do need it if you want to.
Yeah, I miss that too, but there's a similar thing (although not as good) in the options, called "Movement Reminder" which removes/add the prompt about heroes having movement points left.
Personally, I like the 7-day limit. I really really hated chasing after the millions of heroes and creatures swarming the map after I'd taken all his castles and he had basically nothing left, but he's still running around with three heroes, 2 individual sprites, nine wolves, etc, etc.
I think it should be a option in the map editor, so in single-player RPG maps or stuff like that you don't need a city, but in multiplayer maps you could set it so you do need it if you want to.
- ThunderTitan
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Nah, it's just you. There's nothing H4 did better the H3, and anyone that says differently is just a H4 fanboi.DaemianLucifer wrote: This game is flawed. Even you have to admit this.
You know, it would be better if you could specify how long you can go on without a town or hero.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- DaemianLucifer
- Round Table Hero
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- Location: City 17
Its simpply not the same.It was flawed in HIV as well(every time you loaded you had to put your heroes to sleep again),but it was still better then not having the sleep function at all.Continuity wrote:"Sleep function" meaning that you can set some heroes to "tent" and some to "trumpet" so that the game tells you if they have movement points left?
Yeah, I miss that too, but there's a similar thing (although not as good) in the options, called "Movement Reminder" which removes/add the prompt about heroes having movement points left.
Continuity wrote: Personally, I like the 7-day limit. I really really hated chasing after the millions of heroes and creatures swarming the map after I'd taken all his castles and he had basically nothing left, but he's still running around with three heroes, 2 individual sprites, nine wolves, etc, etc.
I think it should be a option in the map editor, so in single-player RPG maps or stuff like that you don't need a city, but in multiplayer maps you could set it so you do need it if you want to.
This sounds like the best solution.ThunderTitan wrote: You know, it would be better if you could specify how long you can go on without a town or hero.
Dont be so mean,you know sarcasm isnt his strongest pointThunderTitan wrote: Nah, it's just you. There's nothing H4 did better the H3, and anyone that says differently is just a H4 fanboi.
- Gaidal Cain
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Well, there is, but it's not enough. I want to choose myself which heroes has reminders, dammit. If I buy some high-level hero the AI lost just to keep it out of his pool, I want to park it somewhere I don't have to worry about it and then have rminders for my other heroes.Continuity wrote:Yeah, I miss that too, but there's a similar thing (although not as good) in the options, called "Movement Reminder" which removes/add the prompt about heroes having movement points left.
Well, the limit is nice on standard maps. On non-standard maps, it tends to lead to sillyness.Personally, I like the 7-day limit. I really really hated chasing after the millions of heroes and creatures swarming the map after I'd taken all his castles and he had basically nothing left, but he's still running around with three heroes, 2 individual sprites, nine wolves, etc, etc.
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