Weekly Growth

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Orfinn
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Weekly Growth

Unread postby Orfinn » 21 Apr 2006, 07:17

Heres something interesting from The Genies Lamp about Heroes V weekly growth and each of the different weeks functions :)

EDIT heres the link to the lamp for anyone interested
http://www.the-genies-lamp.com/

Week of Abjuration
During battle all Light Magic spells skill level increased to maximum

Week of Air
During battles air spells damage increased by 50%. Amount of summoned Air Elementals increased by 50%

Week of Alchemy
Double income of Mercury and Sulfur from mines

Week of Alteration
During battle all Dark Magic spells skill level increased to maximum

Week of Angel
Double growth for Angels and Archangels

Week of Archer
Double growth for Archers and Marksmen

Week of Assassin
Double growth for Scouts and Assassins

Week of Balance
During battles morale and luck negated

Week of Pit Lord
Double growth for Pit Fiends and Pit Lords

Week of Bone Dragon
Double growth for Bone Dragons and Shadow Dragons

Week of Calm
During battles initiative for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%

Week of Cavalier
Double growth for Cavaliers and Paladins

Week of Chaos
During battles spell damage increased by 50%

Week of Conjuration
Triple growth for all creatures. Triple income of all resources from mines and towns. During battle all Summoning Magic spells skill level increased to maximum

Week of Demon
Double growth for Demons and Horned Demons

Week of Devil
Double growth for Devils and Archdevils

Week of Diplomacy
All neutral creatures that could join for money will join for free

Week of Disease
Two thirds of creatures in all dwellings die. Only one third of growth for all creatures (but at least one creature)

Week of Dragon
Double growth for Deep Dragons and Black Dragons

Week of Druid
Double growth for Druids and Druid Elders

Week of Earth
During battles earth spells damage increased by 50%. Amount of summoned Earth Elementals increased by 50%

Week of Ether
Spell cost doubled

Week of Evocation
During battle all Destructive Magic spells skill level increased to maximum

Week of Feebleness
During battles defense for all creatures of Haven, Sylvan and Academy factions reduced by 20%

Week of Festivals
No resource income from towns and mines

Week of Fever
Half of creatures in all dwellings die. Only half of growth for all creatures (but at least one creature)

Week of Fire
During battles fire spells damage increased by 50%. Amount of summoned Fire Elementals increased by 50%

Week of Flame
During battles fire and ice spells deal double damage. Movement of all heroes increased by 50%

Week of Folly
Experience gained from battles halved

Week of Footman
Double growth for Footmen and Swordsmen

Week of Forgery
Creature upgrade cost halved

Week of Gargoyle
Double growth for Gargoyles and Obsidian Gargoyles

Week of Djinn
Double growth for Djinns and Djinn Sultan

Week of Ghost
Double growth for Manes and Ghosts

Week of Colossus
Double growth for Colossuses and Titans

Week of Gold
Double income of Gold from mines and towns.

Week of Golem
Double growth for Iron Golems and Steel Golems

Week of Green Dragon
Double growth for Green Dragons

Week of Gremlin
Double growth for Gremlins and Master Gremlins

Week of Griffin
Double growth for Griffins and Royal Griffins

Week of Harvest
Double income of Wood and Ore from mines

Week of Hell Hound
Double growth for Hell Hounds and Cerberi

Week of Honor
Experience gained from battles doubled

Week of Hope
During battles morale and luck for all creatures increased by 1

Week of Hydra
Double growth for Hydras and Chaos Hydras

Week of Idleness
During battles initiative for all creatures of Haven, Sylvan and Academy factions reduced by 20%

Week of Imp
Double growth for Imps and Familiars

Week of Infirmity
During battles defense for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%

Week of Jewels
Double income of Gems and Crystals from mines

Week of Lich
Double growth for Liches and Archliches

Week of Life
Double growth for all creatures

Week of Light
During battles luck and morale for all creatures of Necropolis, Inferno and Dungeon factions reduced by 2

Week of Magi
Double growth for Mages and Archmages

Week of Magic
During battles spell cost halved

Week of Matron
Double growth for Matrons and Matriarchs

Week of Meditation
Mana regeneration rate doubled

Week of Might
During battles non-magic damage increased by 50%

Week of Might n' Magic
During battles non-magic damage increased by 50% and spell cost halved

Week of Minotaur
Double growth for Minotaurs and Minotaur Guards

Week of Nightmare
Double growth for Nightmares and Frightful Nightmares

Week of Peasant
Double growth for Peasants and Militiamen

Week of Pixie
Double growth for Pixies and Sprites

Week of Plague
Creatures in all dwellings die. No growth for all creatures

Week of Priest
Double growth for Priests and Inquisitors

Week of Rakshasa
Double growth for Rakshasa Rani and Rakshasa Raja

Week of Rider
Double growth for Rider and Ravager

Week of Skeleton
Double growth for Skeletons and Skeleton Archers

Week of Sorrow
During battles morale and luck for all creatures of Haven, Sylvan and Academy factions reduced by 2

Week of Succubus
Double growth for Succubi and Infernal Succubi

Week of Toughness
During battle hit points of all creatures increased by 20%

Week of Trade
Prices for artifacts halved. Prices for resource exchange halved

Week of Treant
Double growth for Treants and Treant Guardians

Week of Unicorn
Double growth for Unicorns and Battle Unicorns

Week of Vampire
Double growth for Vampires and Vampire Lords

Week of Walking Dead
Double growth for Zombies and Plague Zombies

Week of War Dancer
Double growth for Blade Jugglers and War Dancers

Week of Water
During battles ice spells damage increased by 50%. Amount of summoned Water Elementals increased by 50%

Week of Winds
Sea movement of all heroes increased by 50%

Week of Witch
Double growth for Witches and Blood Witches

Week of Wood Elf
Double growth for Hunters and Master Hunters
Last edited by Orfinn on 21 Apr 2006, 19:40, edited 1 time in total.

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 07:21

Wow...this can really boost one up in battle if the week is right :-D
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 07:46

I am rather confused: Has HV been released yet? Or? In this forum it just sounds like alot of you have played the real game and I don't understand since it's not been released here in Denmark..
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Unread postby klaymen » 21 Apr 2006, 07:59

Milla aka. the Slayer wrote:I am rather confused: Has HV been released yet? Or? In this forum it just sounds like alot of you have played the real game and I don't understand since it's not been released here in Denmark..
if you want more info about releasement of H5 in your country, visit websites of your country's gameshops

and btw......beta and demo can be downloaded

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Milla aka. the Slayer
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 08:01

But they have no answers on any pages :(
Do you think it will be released the same time as in other countries? (if it is not out yet).
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Unread postby theLuckyDragon » 21 Apr 2006, 08:09

Very interesting, but why is this in the Heroes I-IV forum?
I like Week of Might'n'Magic! :loll: :tsup:
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Orfinn
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Unread postby Orfinn » 21 Apr 2006, 08:18

Oh spast!!!!!!!! I posted in the wrong forum lol :D, can anyone move it to the HV forum please?

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Unread postby theLuckyDragon » 21 Apr 2006, 08:27

I just read on the Genie's Lamp about the Ring of the Magi.
Ring of the Magi (Relic): Halves the casting cost of all spells
I wonder how will this interact with Week of Magic. Is there a minimum spell cost?
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Unread postby klaymen » 21 Apr 2006, 08:31

Milla aka. the Slayer wrote:But they have no answers on any pages :(
Do you think it will be released the same time as in other countries? (if it is not out yet).
I think no. I think that US market has higher priority for Ubisoft (even if Ubisoft is french company, but money is money), then western europe, middle europe and at last eastern europe

but it makes me no problem, because I won't buy H5 - I consider H5 as a uselessly graphically "overeffected" H3 with some upgrades (because it would be too stupid to copy H3 only with new graphics)
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 08:49

I have never played H3 for real but I doubt that neither of you H3-lovers are wrong when you say that it's a mere copy with a few upgrades.

I must say I'm not sure whether to buy it. I have seen pics of all the different creatures and they don't impress me. Also I'm not fond of the whole 3D thing. I've played other games of course with 3D but I don't think I will like it in Heroes.

Why exactly is H3 sooooo great?
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Unread postby Gaidal Cain » 21 Apr 2006, 08:52

klaymen wrote: I think no. I think that US market has higher priority for Ubisoft (even if Ubisoft is french company, but money is money), then western europe, middle europe and at last eastern europe
I see no reason why it wouldn't. Even if the US has higher priority, they're not likely to be significantly faster with packaging etc there.

Oh , and Thread Moved
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Unread postby Ethric » 21 Apr 2006, 09:44

But what does the Week of Nothing do? :D

Saw it in the demo at least, perhaps it's a placeholder for some they haven't filled in.
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Unread postby FantoMaxJM » 21 Apr 2006, 10:04

You thought it right what comes to my experiences of the demo. I saw also Week of Lynx (no effect) etc. :)
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Unread postby ThunderTitan » 21 Apr 2006, 10:09

Wow, those weeks sound too powerfull.
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Unread postby klaymen » 21 Apr 2006, 10:13

Milla aka. the Slayer wrote:I have never played H3 for real but I doubt that neither of you H3-lovers are wrong when you say that it's a mere copy with a few upgrades.

I must say I'm not sure whether to buy it. I have seen pics of all the different creatures and they don't impress me. Also I'm not fond of the whole 3D thing. I've played other games of course with 3D but I don't think I will like it in Heroes.

Why exactly is H3 sooooo great?
compare screenshots of Titan (for example) in H3,H4 and H5
in H3 he looks gr8
in H4 he looks......stupid
in H5......it's a desecration of a titan (I want to kill the titan's designer with very slow death)

and about genie. when I first saw H5 genie I said: "WTF? It's a bad joke?!?"

H3 is just H2 copied H2 (as well as is H2 copied H1 :-D ) with upgraded graphics and gameplay and it's related with M&M7 (my favourite M&M game)
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 10:14

ThunderTitan wrote:Wow, those weeks sound too powerfull.
Exactly....If you choose to attack a powerful enemy in a certain week it will definitely be an advantage. But an enemy can do the same and then it's a disadvantage. Well, at least it might give us the courage to attack a much stronger army some times ;)
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 10:45

I haven't actually seen the Titans in H3 but the ones in H4 were nice although I must agree he looks a bit fruity. I think the one in HV looks like that wrestler Hogan just covered in blue paint!

OMG.....the Genie in HV! He looks like one of my mother's pans. Or a toilet seat decoration....I can't decide. I liked the genie in IV. He was cool ;)
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Unread postby Ethric » 21 Apr 2006, 10:50

Milla aka. the Slayer wrote:I liked the genie in IV. He was cool ;)
She ;)
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Unread postby Milla aka. the Slayer » 21 Apr 2006, 10:52

She?

Oh, my mistake.
I did see it coming though... :devious:
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Unread postby ThunderTitan » 21 Apr 2006, 10:59

The Genie went from Male (H1&2) to Sexchanger™ (H3) to Female (H4) and back to Male (H5).

Titan in H3:
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