Weekly Growth
Weekly Growth
Heres something interesting from The Genies Lamp about Heroes V weekly growth and each of the different weeks functions
EDIT heres the link to the lamp for anyone interested
http://www.the-genies-lamp.com/
Week of Abjuration
During battle all Light Magic spells skill level increased to maximum
Week of Air
During battles air spells damage increased by 50%. Amount of summoned Air Elementals increased by 50%
Week of Alchemy
Double income of Mercury and Sulfur from mines
Week of Alteration
During battle all Dark Magic spells skill level increased to maximum
Week of Angel
Double growth for Angels and Archangels
Week of Archer
Double growth for Archers and Marksmen
Week of Assassin
Double growth for Scouts and Assassins
Week of Balance
During battles morale and luck negated
Week of Pit Lord
Double growth for Pit Fiends and Pit Lords
Week of Bone Dragon
Double growth for Bone Dragons and Shadow Dragons
Week of Calm
During battles initiative for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%
Week of Cavalier
Double growth for Cavaliers and Paladins
Week of Chaos
During battles spell damage increased by 50%
Week of Conjuration
Triple growth for all creatures. Triple income of all resources from mines and towns. During battle all Summoning Magic spells skill level increased to maximum
Week of Demon
Double growth for Demons and Horned Demons
Week of Devil
Double growth for Devils and Archdevils
Week of Diplomacy
All neutral creatures that could join for money will join for free
Week of Disease
Two thirds of creatures in all dwellings die. Only one third of growth for all creatures (but at least one creature)
Week of Dragon
Double growth for Deep Dragons and Black Dragons
Week of Druid
Double growth for Druids and Druid Elders
Week of Earth
During battles earth spells damage increased by 50%. Amount of summoned Earth Elementals increased by 50%
Week of Ether
Spell cost doubled
Week of Evocation
During battle all Destructive Magic spells skill level increased to maximum
Week of Feebleness
During battles defense for all creatures of Haven, Sylvan and Academy factions reduced by 20%
Week of Festivals
No resource income from towns and mines
Week of Fever
Half of creatures in all dwellings die. Only half of growth for all creatures (but at least one creature)
Week of Fire
During battles fire spells damage increased by 50%. Amount of summoned Fire Elementals increased by 50%
Week of Flame
During battles fire and ice spells deal double damage. Movement of all heroes increased by 50%
Week of Folly
Experience gained from battles halved
Week of Footman
Double growth for Footmen and Swordsmen
Week of Forgery
Creature upgrade cost halved
Week of Gargoyle
Double growth for Gargoyles and Obsidian Gargoyles
Week of Djinn
Double growth for Djinns and Djinn Sultan
Week of Ghost
Double growth for Manes and Ghosts
Week of Colossus
Double growth for Colossuses and Titans
Week of Gold
Double income of Gold from mines and towns.
Week of Golem
Double growth for Iron Golems and Steel Golems
Week of Green Dragon
Double growth for Green Dragons
Week of Gremlin
Double growth for Gremlins and Master Gremlins
Week of Griffin
Double growth for Griffins and Royal Griffins
Week of Harvest
Double income of Wood and Ore from mines
Week of Hell Hound
Double growth for Hell Hounds and Cerberi
Week of Honor
Experience gained from battles doubled
Week of Hope
During battles morale and luck for all creatures increased by 1
Week of Hydra
Double growth for Hydras and Chaos Hydras
Week of Idleness
During battles initiative for all creatures of Haven, Sylvan and Academy factions reduced by 20%
Week of Imp
Double growth for Imps and Familiars
Week of Infirmity
During battles defense for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%
Week of Jewels
Double income of Gems and Crystals from mines
Week of Lich
Double growth for Liches and Archliches
Week of Life
Double growth for all creatures
Week of Light
During battles luck and morale for all creatures of Necropolis, Inferno and Dungeon factions reduced by 2
Week of Magi
Double growth for Mages and Archmages
Week of Magic
During battles spell cost halved
Week of Matron
Double growth for Matrons and Matriarchs
Week of Meditation
Mana regeneration rate doubled
Week of Might
During battles non-magic damage increased by 50%
Week of Might n' Magic
During battles non-magic damage increased by 50% and spell cost halved
Week of Minotaur
Double growth for Minotaurs and Minotaur Guards
Week of Nightmare
Double growth for Nightmares and Frightful Nightmares
Week of Peasant
Double growth for Peasants and Militiamen
Week of Pixie
Double growth for Pixies and Sprites
Week of Plague
Creatures in all dwellings die. No growth for all creatures
Week of Priest
Double growth for Priests and Inquisitors
Week of Rakshasa
Double growth for Rakshasa Rani and Rakshasa Raja
Week of Rider
Double growth for Rider and Ravager
Week of Skeleton
Double growth for Skeletons and Skeleton Archers
Week of Sorrow
During battles morale and luck for all creatures of Haven, Sylvan and Academy factions reduced by 2
Week of Succubus
Double growth for Succubi and Infernal Succubi
Week of Toughness
During battle hit points of all creatures increased by 20%
Week of Trade
Prices for artifacts halved. Prices for resource exchange halved
Week of Treant
Double growth for Treants and Treant Guardians
Week of Unicorn
Double growth for Unicorns and Battle Unicorns
Week of Vampire
Double growth for Vampires and Vampire Lords
Week of Walking Dead
Double growth for Zombies and Plague Zombies
Week of War Dancer
Double growth for Blade Jugglers and War Dancers
Week of Water
During battles ice spells damage increased by 50%. Amount of summoned Water Elementals increased by 50%
Week of Winds
Sea movement of all heroes increased by 50%
Week of Witch
Double growth for Witches and Blood Witches
Week of Wood Elf
Double growth for Hunters and Master Hunters
EDIT heres the link to the lamp for anyone interested
http://www.the-genies-lamp.com/
Week of Abjuration
During battle all Light Magic spells skill level increased to maximum
Week of Air
During battles air spells damage increased by 50%. Amount of summoned Air Elementals increased by 50%
Week of Alchemy
Double income of Mercury and Sulfur from mines
Week of Alteration
During battle all Dark Magic spells skill level increased to maximum
Week of Angel
Double growth for Angels and Archangels
Week of Archer
Double growth for Archers and Marksmen
Week of Assassin
Double growth for Scouts and Assassins
Week of Balance
During battles morale and luck negated
Week of Pit Lord
Double growth for Pit Fiends and Pit Lords
Week of Bone Dragon
Double growth for Bone Dragons and Shadow Dragons
Week of Calm
During battles initiative for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%
Week of Cavalier
Double growth for Cavaliers and Paladins
Week of Chaos
During battles spell damage increased by 50%
Week of Conjuration
Triple growth for all creatures. Triple income of all resources from mines and towns. During battle all Summoning Magic spells skill level increased to maximum
Week of Demon
Double growth for Demons and Horned Demons
Week of Devil
Double growth for Devils and Archdevils
Week of Diplomacy
All neutral creatures that could join for money will join for free
Week of Disease
Two thirds of creatures in all dwellings die. Only one third of growth for all creatures (but at least one creature)
Week of Dragon
Double growth for Deep Dragons and Black Dragons
Week of Druid
Double growth for Druids and Druid Elders
Week of Earth
During battles earth spells damage increased by 50%. Amount of summoned Earth Elementals increased by 50%
Week of Ether
Spell cost doubled
Week of Evocation
During battle all Destructive Magic spells skill level increased to maximum
Week of Feebleness
During battles defense for all creatures of Haven, Sylvan and Academy factions reduced by 20%
Week of Festivals
No resource income from towns and mines
Week of Fever
Half of creatures in all dwellings die. Only half of growth for all creatures (but at least one creature)
Week of Fire
During battles fire spells damage increased by 50%. Amount of summoned Fire Elementals increased by 50%
Week of Flame
During battles fire and ice spells deal double damage. Movement of all heroes increased by 50%
Week of Folly
Experience gained from battles halved
Week of Footman
Double growth for Footmen and Swordsmen
Week of Forgery
Creature upgrade cost halved
Week of Gargoyle
Double growth for Gargoyles and Obsidian Gargoyles
Week of Djinn
Double growth for Djinns and Djinn Sultan
Week of Ghost
Double growth for Manes and Ghosts
Week of Colossus
Double growth for Colossuses and Titans
Week of Gold
Double income of Gold from mines and towns.
Week of Golem
Double growth for Iron Golems and Steel Golems
Week of Green Dragon
Double growth for Green Dragons
Week of Gremlin
Double growth for Gremlins and Master Gremlins
Week of Griffin
Double growth for Griffins and Royal Griffins
Week of Harvest
Double income of Wood and Ore from mines
Week of Hell Hound
Double growth for Hell Hounds and Cerberi
Week of Honor
Experience gained from battles doubled
Week of Hope
During battles morale and luck for all creatures increased by 1
Week of Hydra
Double growth for Hydras and Chaos Hydras
Week of Idleness
During battles initiative for all creatures of Haven, Sylvan and Academy factions reduced by 20%
Week of Imp
Double growth for Imps and Familiars
Week of Infirmity
During battles defense for all creatures of Necropolis, Inferno and Dungeon factions reduced by 20%
Week of Jewels
Double income of Gems and Crystals from mines
Week of Lich
Double growth for Liches and Archliches
Week of Life
Double growth for all creatures
Week of Light
During battles luck and morale for all creatures of Necropolis, Inferno and Dungeon factions reduced by 2
Week of Magi
Double growth for Mages and Archmages
Week of Magic
During battles spell cost halved
Week of Matron
Double growth for Matrons and Matriarchs
Week of Meditation
Mana regeneration rate doubled
Week of Might
During battles non-magic damage increased by 50%
Week of Might n' Magic
During battles non-magic damage increased by 50% and spell cost halved
Week of Minotaur
Double growth for Minotaurs and Minotaur Guards
Week of Nightmare
Double growth for Nightmares and Frightful Nightmares
Week of Peasant
Double growth for Peasants and Militiamen
Week of Pixie
Double growth for Pixies and Sprites
Week of Plague
Creatures in all dwellings die. No growth for all creatures
Week of Priest
Double growth for Priests and Inquisitors
Week of Rakshasa
Double growth for Rakshasa Rani and Rakshasa Raja
Week of Rider
Double growth for Rider and Ravager
Week of Skeleton
Double growth for Skeletons and Skeleton Archers
Week of Sorrow
During battles morale and luck for all creatures of Haven, Sylvan and Academy factions reduced by 2
Week of Succubus
Double growth for Succubi and Infernal Succubi
Week of Toughness
During battle hit points of all creatures increased by 20%
Week of Trade
Prices for artifacts halved. Prices for resource exchange halved
Week of Treant
Double growth for Treants and Treant Guardians
Week of Unicorn
Double growth for Unicorns and Battle Unicorns
Week of Vampire
Double growth for Vampires and Vampire Lords
Week of Walking Dead
Double growth for Zombies and Plague Zombies
Week of War Dancer
Double growth for Blade Jugglers and War Dancers
Week of Water
During battles ice spells damage increased by 50%. Amount of summoned Water Elementals increased by 50%
Week of Winds
Sea movement of all heroes increased by 50%
Week of Witch
Double growth for Witches and Blood Witches
Week of Wood Elf
Double growth for Hunters and Master Hunters
Last edited by Orfinn on 21 Apr 2006, 19:40, edited 1 time in total.
- Milla aka. the Slayer
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- Milla aka. the Slayer
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I am rather confused: Has HV been released yet? Or? In this forum it just sounds like alot of you have played the real game and I don't understand since it's not been released here in Denmark..
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if you want more info about releasement of H5 in your country, visit websites of your country's gameshopsMilla aka. the Slayer wrote:I am rather confused: Has HV been released yet? Or? In this forum it just sounds like alot of you have played the real game and I don't understand since it's not been released here in Denmark..
and btw......beta and demo can be downloaded
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- theLuckyDragon
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I think no. I think that US market has higher priority for Ubisoft (even if Ubisoft is french company, but money is money), then western europe, middle europe and at last eastern europeMilla aka. the Slayer wrote:But they have no answers on any pages
Do you think it will be released the same time as in other countries? (if it is not out yet).
but it makes me no problem, because I won't buy H5 - I consider H5 as a uselessly graphically "overeffected" H3 with some upgrades (because it would be too stupid to copy H3 only with new graphics)
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- Milla aka. the Slayer
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I have never played H3 for real but I doubt that neither of you H3-lovers are wrong when you say that it's a mere copy with a few upgrades.
I must say I'm not sure whether to buy it. I have seen pics of all the different creatures and they don't impress me. Also I'm not fond of the whole 3D thing. I've played other games of course with 3D but I don't think I will like it in Heroes.
Why exactly is H3 sooooo great?
I must say I'm not sure whether to buy it. I have seen pics of all the different creatures and they don't impress me. Also I'm not fond of the whole 3D thing. I've played other games of course with 3D but I don't think I will like it in Heroes.
Why exactly is H3 sooooo great?
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I see no reason why it wouldn't. Even if the US has higher priority, they're not likely to be significantly faster with packaging etc there.klaymen wrote: I think no. I think that US market has higher priority for Ubisoft (even if Ubisoft is french company, but money is money), then western europe, middle europe and at last eastern europe
Oh , and Thread Moved
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You thought it right what comes to my experiences of the demo. I saw also Week of Lynx (no effect) etc.
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compare screenshots of Titan (for example) in H3,H4 and H5Milla aka. the Slayer wrote:I have never played H3 for real but I doubt that neither of you H3-lovers are wrong when you say that it's a mere copy with a few upgrades.
I must say I'm not sure whether to buy it. I have seen pics of all the different creatures and they don't impress me. Also I'm not fond of the whole 3D thing. I've played other games of course with 3D but I don't think I will like it in Heroes.
Why exactly is H3 sooooo great?
in H3 he looks gr8
in H4 he looks......stupid
in H5......it's a desecration of a titan (I want to kill the titan's designer with very slow death)
and about genie. when I first saw H5 genie I said: "WTF? It's a bad joke?!?"
H3 is just H2 copied H2 (as well as is H2 copied H1 ) with upgraded graphics and gameplay and it's related with M&M7 (my favourite M&M game)
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- Milla aka. the Slayer
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Exactly....If you choose to attack a powerful enemy in a certain week it will definitely be an advantage. But an enemy can do the same and then it's a disadvantage. Well, at least it might give us the courage to attack a much stronger army some timesThunderTitan wrote:Wow, those weeks sound too powerfull.
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I haven't actually seen the Titans in H3 but the ones in H4 were nice although I must agree he looks a bit fruity. I think the one in HV looks like that wrestler Hogan just covered in blue paint!
OMG.....the Genie in HV! He looks like one of my mother's pans. Or a toilet seat decoration....I can't decide. I liked the genie in IV. He was cool
OMG.....the Genie in HV! He looks like one of my mother's pans. Or a toilet seat decoration....I can't decide. I liked the genie in IV. He was cool
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The Genie went from Male (H1&2) to Sexchanger™ (H3) to Female (H4) and back to Male (H5).
Titan in H3:
Titan in H3:
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