What is it?Single resource markets
Campaign Editor
No, 8000 Gold and 4 sulfer, and the growth is 1 in two weeks, 1 black dragon is 1 week, and mega dragon 0.5 in 1 week, i try and see 2 black dragon exactly like 1 mega dragon... test it...pacobac wrote:mega dragon and seemonster dweling are very interesting but be carreful about mega dragon, the most very powerful monster in the game, i think growth and cost need good equilibration, as 10000 gold and 2 each all ressources and one creature by week as blacky....
Black Dragon...
-
- Leprechaun
- Posts: 27
- Joined: 06 Jan 2006
any possibilities of getting a list of other features that are deffinately going to be in that you mentioned you were goig to try to add.Dalai wrote:Aproximate list of objects, planned for Equilibris 3.6jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)
I'll try to update the list with artifacts later.
things like:
script commands, to disabel hero types from being hired;
Get_Army_Info, type commands;
or large decorative objects, like mountians, that don't alter terrain level
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
-
- Scout
- Posts: 173
- Joined: 28 Apr 2006
In fact you can, there is a group of scripted quest huts that have been developed already, and one is a quest hut that has been scripted to be a Megadragon dwelling. While the cost has been set, it would be very easy to change it in the editor. This hut, a Sea Monster Hut and several other useful creations are available at CH in their download section, I believe under the useful H-IV tools.Le_Faucheur wrote:I don't see why you wouldn't be able to give them the cost you want.It's only a number,it shouldn't be hard to change it...
1800 x 3 = 8000??
Mala Ipsa Nova
Has the combat script been fixed? In H-IV without the mod, both the victory and defeat scripts currently run regardless of the outcome of the actual combat. Does 3.51 or 3.6 have this corrected, if not is there any plans on correcting this or is it too hard to do. I am aware of the scripting work arounds and have used them successfully, but life would be easier if they were fixed.
Mala Ipsa Nova
Who is online
Users browsing this forum: No registered users and 2 guests