Masters of Magic → Lambent Plains

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Masters of Magic → Lambent Plains

Unread postby Angelspit » 02 Jan 2005, 13:08

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This scenario begins with you in
sole possession of the snow-bound island in the northeast corner of the
map. Just like the previous scenario, you'll want to have Bohb and Violet
travel separately and alone. (at least for a while) Head Bohb south
immediately for your second Academy town. While Violet is swiping
dwellings and mines away from the undermanned wandering monster stacks. By
the end of week one you should have all mines, dwellings and creature banks (ie:
keep) In regards to building up your
two towns, you should obviously focus first on getting your city hall's in both
towns. Next priority is to get a boat. I, unfortunately, hadn't
gotten Seamanship yet, so I was fairly hampered with my sea-movement. But
thankfully, there's a lighthouse due south of my second Academy. I set out
with both Bohb and Violet in my newly built ship and first took the lighthouse,
then sailed north along the eastern coast of my island. You'll eventually
find your way to the School of Life Magic. In order to land on this
magical island I had to fight my way past a difficult stack of Angels. My
first attempt to defeat these angels was fairly pitiful. They got a moral boost and I
had forgotten to change my formation to boxed, so the angels crossed the battlefield in
one move and killed Violet. NOT exactly the way I was wanting to
begin this battle. After seeing that Bohb had NO CHANCE of beating
these angels alone, I was forced to re-load. The second go-round I
had my heroes a little bit farther away, so I was able to summon
some troops (griffins) to harass the angels and allow Violet to get in
secondary attacks instead of being forced to make the initial attacks
and thereby taking the full brunt of the retaliation. So
anyway, after about 6 rounds of combat I was able to pluck the wings
of these angels and gain access to the much needed Life altars and tree
of knowledge. While I'm clearing out this island and
then subsequently clearing out the eastern sea, I focused my town building on
getting my dwellings up to genies. (I decided to go for
Golems and Genies...and I'm leaning towards Dragon Golems. I haven't played
them in a while *grin*) After I've cleared out the eastern sea, I have
a choice to make. I can either
land on the southern mainland and start doing battle with the local Strongholds
OR I can head back home to gather troops and learn more spells (I've
built the mage guilds / libraries / University). Well, seeing as how I've gotten
this far fairly quickly, I decide that I can spare a
bit of time to re-stock. So I head home.

After replenishing my spell points and getting some
new spells (I also managed to get Seamanship for Violet at a
University...yippee!) I re-board my ship and sail south. After building
all my dwellings and such, I'm fairly strapped for gold at the moment. So
I decide to forgo purchasing troops for now. I'm going to try to gain a
foot-hold on the mainland without assistance and then caravan them over. I
hope.
During my sea-exploration I've spotted 2 Strongholds
on the mainland. One is just slightly southwest of my island and the other
is all the way at the southern edge of the map. I decide to head for the
southern one first and work my way northward. After landing a wandering
hero with several T-birds is roaming around to welcome me. Unfortunately
for him, I'm a rather rude house-guest. After spanking this hero rather
pathetically I snatch his nearly undefended Stronghold. After taking this
3rd town and my scouting radius increases I spot another hero heading northwest
along a small peninsula. As it turns out, this peninsula heads to a
teleporter to, what I soon find out to be, a lava-coated island to the
west. So I give chase. Once you go through the teleporter you spy a
Black Dragon dwelling. Uh-oh. Maybe I should've brought some
troops. This could get ugly. But I figure...heck, if I HAVE to, I
could always re-load. So I go for it. Heading northwest, I quickly
come to yet another Stronghold town. After seeing the mediocre forces
guarding this town, I've come to the conclusion that first Stronghold I saw on
the mainland was probably the Red heroes main castle. (as a side note,
once I spotted the Black Dragon dwelling I immediately built the caravan in my
first Stronghold town and began shuttling genies and 2 Dragon Golems to the
mainland) After capturing my second Stronghold town I grab a few of the
local mines and head back through the teleporter. But I got there 1 day
late. The main Red hero has come strolling south and he's packing cyclops
and T-birds. My reinforcements are still 2 days away and the red hero is
closer to my castle than I am. I'm going to lose this castle durnit! On a sudden inspiration I decide to try out the spell Mire for the first
time. This spell has a SHOCKING result. That red hero was only about
10 steps away from my castle but after the mire spell, he's only able to travel
about 3 steps and he's done. Wow. I knew what that spell did, I just
didn't know how EFFECTIVE it could be. Amazingly, I beat this hero to my
castle AND I get my reinforcements in time to turn the tide most effectively
because now he runs back north. Hehehe. Considering the forces the
Red hero had with him, I decide it's probably best to stay put for a few days
and gather some more troops before heading north. In the meantime, I clear
out the local mines and some harpy dwellings.
It is now the middle of week 5 and I have full spell
points, several immortality potions, 4 Dragon Golems and about 20 genies. That aught to do it. Along the way northward I capture a few more mines
and dwellings before I assault the next Stronghold. Using my Dragon Golems
as shields in a loose formation we handily defeat the castle defenders. The nastiest surprise that I used in that battle was summoning waspworts twice
(giving me about 20 or so) and then teleporting them onto one of the archer
towers inside the castle. Those waspworts made quick work of the cyclops
(who had stepped down off of a tower), and my water elementals and genies did in
the T-birds rather quickly as they were trying to kill my Dragon Golems (they
did manage to kill 2 of them). After taking this town, I
headed west just south of an east/west mountain range. I soon came to a
lightly defended Haven town. After taking this town, a purple hero came
south and, even with me casting mire on him, managed to take my recently
acquired Stronghold. The bad news was that this also released the level 20
general from prison. This guy was tough. GM Combat, archery and
magic resistance along with a ton of tactics. My two recently recruited
lords didn't stand a chance (I had been recruiting new lords for each new town
I'd acquired) and were forced to retreat to my southern stronghold. Refusing to let the purple hero and the level 20 general get away, I repeatedly
cast Mire on them (it took 3 castings to finally get it to work on the general
due to his resistance) and I quickly overtook them and sent them packing.
Let's recap. I'm currently in possession of 2
fully built Academies, 1 fully built stronghold, and 2 more nearly fully built
strongholds and one Haven that's up to City hall and a caravan. Bohb and
Violet are both level 20 and fully pumped up. My army consists of 5 Dragon
Golems and 32 genies.
After re-taking my northern stronghold I head north
through the pass just west of this stronghold. Heading west from here I
find another poorly defended Haven that I quickly capture and build a
caravan. (I sense that I'm nearing the end of the map so I start shuttling
Gold Golems and Dragon Golems to this Haven and just for fun some Cyclops and
T-birds) Heading northeast from this Haven I finally reach the northern
edge of the mainland and find a heavily defended Haven. Shuttling some
extra troops northward from my new Haven I attack. I lost all of my Dragon
Golems and about half of my genies, all of my T-birds and all of my
cyclops. I also lost Violet but a immortality potion revived her. It
was an expensive victory but I won. I've now got Bohb, Violet and a
handful of Genies. But I decide to push my luck. I head west from
this town towards the final Haven town. Along the way I encounter a hero
with a smattering of troops blocking my path. I attack and pummel
him. As a reward, I get the Angelfeather Cloak. That's all she wrote
folks. Game over.


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Re: Masters of Magic → Lambent Plains

Unread postby Wheeler Dealer » 19 Feb 2021, 23:49

Playing on Champion

I left Bohb and Violet together most of the scenario. I was able to clear my beginning island in the first week. The bad new was I couldn't quite get Bohb to Level 21. I still needed 5000 before the final battle. I should have split up my heroes up after the first week and given Bohb the heavier lifting.

Until I had Angels I only used creature between battles to help my heroes go faster. My army for the last battle was 20 Angels, 15 Thunderbirds and 27 Genies. The Angels took out the opposing Barbarian General on the first turn of the battle and everything was trivial from there.

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Re: Masters of Magic → Lambent Plains

Unread postby Wheeler Dealer » 20 Feb 2023, 23:40

Lambent Plains Max 22

I didn't take my own advice and split my heroes early, so Bohb only reached L21. I had 5 Order Lords but their only source of xp was chests. There are 4 Veteran's Guilds so you can make them more effective for gold. You need LOTS of gems, especially if you want to try for Titans in your army!

Here are some excerpts from my journal.

Week 1, kept Bohb and Violet together, captured the second academy on day 4. Finished everything on my island on day 7. Bought 4 wood so I could build a ship.

Week 2, tried to follow the walkthrough but 24 Angels against 2 heroes (w/o any PoI) was impossible! Rewind. Encountered Oreha. Not ready. Turned north and took a neutral stronghold and a Purple Haven, got the Angelfeather Cloak. Now I have to tiptoe around Oreha, so I don't finish prematurely.

Week 3, Took Purple's last town. Took the northern neutral haven.

Week 4, Completed the College of Life. I went in through the back way, summoning a ship to cross at the north edge of the map. After completing everything else (except the ToK) I really coveted the xp for beating the Angels (27 now). Piece of cake. Violet had picked up Spider Silk Arrows, so I was able to ground the Angels and use Quicksand to hold them off while I pounded them with ranged attacks.

Meanwhile I was able to frustrate Red by hiding an Order Lord in a mine near one of his towns. He kept coming back to reclaim the town but then would leave it unprotected again. Rinse, repeat.

Week 5, a one-way caravan! I can caravan away from my starting island but not to it! Took Red's Stronghold on the southern island.

Week 6, Bohb reached L20 (2,2,4). Started gathering troops via caravan while Bohb journeyed to the ToK to pick up L21.

Week 8, Cornered Oreha on the southern island. Looking back at my army from 2 years ago I was apprehensive, I had 10 Angels, 29 Genies, 67 magi but it wasn't a problem. Oreha didn't have very good magic resistance and went down on the second round. I lost 1 Genie and 4 magi.

Finished on 4,2,1.


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