There is an ongoing discussion (the Question of the Day, <i>QOTD</i>) between fans and the developers of Dark Messiah on the <a href="/http://www.mightandmagic.com/uk/">official portal</a>. Five answers have been posted until now. I found the following two quotes particularly interesting:
<b>On the open-endness</b>: "The game will definitely be more Half Life-like. It is very action-oriented, and the world is not open-ended. We made this decision because we had to build each level very carefully in order to allow you to use the environment. This is not the type of thing you can do at a huge scale."
<b>On returning characters</b>: "Well, surely we do not want to spoil anything here. ? However we can tell you that some actors from Heroes of Might and Magic V will return in Dark Messiah, though you may not necessarily meet them “physically”..."
I'm not sure what that means, but I can't wait to find out. We also learn that the game will be easily moddable: tools will be provided to the community and a map editor might be available even before the game is released. Read the rest <a href="/http://www.mightandmagic.com/uk/">here</a>.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1154178363
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On returning characters: Lets hope that we don't meet them physicaly. Or if we do lets hope we can hurt them...
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Arkane Answers Questions
"The game will definitely be more Half Life-like. It is very action-oriented, and the world is not open-ended. We made this decision because we had to build each level very carefully in order to allow you to use the environment. This is not the type of thing you can do at a huge scale."
Sigh, well I just hope it wont be too LINEAR and short, when it comes to the campaign mode. Which is a flaw for many FPS games out there.
Edited on Sat, Jul 29 2006, 07:34 by Orfinn
Sigh, well I just hope it wont be too LINEAR and short, when it comes to the campaign mode. Which is a flaw for many FPS games out there.
Edited on Sat, Jul 29 2006, 07:34 by Orfinn
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Oh joy, the voiceacting in dark messiah will be from the same people that brought you the greatness of H5Angelspit wrote:
<b>On returning characters</b>: "Well, surely we do not want to spoil anything here. ? However we can tell you that some actors from Heroes of Might and Magic V will return in Dark Messiah, though you may not necessarily meet them “physically”..."
Who the hell locks these things?
- Duke
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- CloudRiderX
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Well, at least we already know that their mouths will move.
Sweet, map editor BEFORE game release!? It would be nice if Arkane could do HOMM 6 for us...
Edited on Sat, Jul 29 2006, 20:09 by CloudRiderX
Sweet, map editor BEFORE game release!? It would be nice if Arkane could do HOMM 6 for us...
Edited on Sat, Jul 29 2006, 20:09 by CloudRiderX
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I took it to be frenglish for "some characters..."Ethric wrote: Oh joy, the voiceacting in dark messiah will be from the same people that brought you the greatness of H5
aaeglr is probably one of them. Wonder what he'll call himself this ime?
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
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I think Agrael will return this time as Eragal the Wizard. I realy didn't mind the voice-acting. Just knowing we'll have some lip-movement courtesy of the Source Engine is enough.
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i think they meant that some characters from H5 will be mentioned, or maybe letters be sent by them or something, although you dont actually see them and interact with them.
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good stuff, and i add my vote to arkane for h6
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yeah arcane for h6 all the way
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If they concentrate on HLI,theres nothing to fear.That game is long,chalenging and interesting even now when I know it by hard.Orfinn wrote:"The game will definitely be more Half Life-like. It is very action-oriented, and the world is not open-ended. We made this decision because we had to build each level very carefully in order to allow you to use the environment. This is not the type of thing you can do at a huge scale."
Sigh, well I just hope it wont be too LINEAR and short, when it comes to the campaign mode. Which is a flaw for many FPS games out there.
Edited on Sat, Jul 29 2006, 07:34 by Orfinn
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