H3 HD Launched

Discussions about the latest news in the Might and Magic community.

Moderators: Moderators, Celestial Heavens Staff

User avatar
Romanov77
Assassin
Assassin
Posts: 268
Joined: 06 Jan 2006

H3 HD Launched

Postby Romanov77 » Jan 31 2015, 18:07

My fps issues might be related to the fact that my eyes haven't seen Homm3 in ages and they might be spoiled by modern 60 fps gaming.
Were the animation always so "skippy"?
It's most noticeable on windmills and other map animations.

Other than that, I admit that the game looks great, and it's amazing to discover new details on old models.
And with the passing of strange eons, even death may die.

H.P. Lovecraft - gentleman, writer and dreamer.

User avatar
Romanov77
Assassin
Assassin
Posts: 268
Joined: 06 Jan 2006

H3 HD Launched

Postby Romanov77 » Jan 31 2015, 18:20

Also, is just my impression, or Christian the Knight has really lost his smartass smug lip twist in the HD version?
And with the passing of strange eons, even death may die.



H.P. Lovecraft - gentleman, writer and dreamer.

User avatar
theGryphon
Spectre
Spectre
Posts: 716
Joined: 06 Jan 2006

H3 HD Launched

Postby theGryphon » Jan 31 2015, 18:54

I'll buy it when they do AB and SOD as well.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...

User avatar
Bandobras Took
Archmage
Archmage
Posts: 991
Joined: 06 Jan 2006

Re: H3 HD Launched

Postby Bandobras Took » Jan 31 2015, 20:08

Romanov77 wrote:My fps issues might be related to the fact that my eyes haven't seen Homm3 in ages and they might be spoiled by modern 60 fps gaming.

Were the animation always so "skippy"?

It's most noticeable on windmills and other map animations.



Other than that, I admit that the game looks great, and it's amazing to discover new details on old models.


They seem about what they were to me, but HD does make the choppiness more noticeable.
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
Romanov77
Assassin
Assassin
Posts: 268
Joined: 06 Jan 2006

H3 HD Launched

Postby Romanov77 » Feb 1 2015, 10:22

Yeah, after a while that "choppy" feel seems to go away.
And with the passing of strange eons, even death may die.



H.P. Lovecraft - gentleman, writer and dreamer.

User avatar
ttague2005
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

H3 HD Launched

Postby ttague2005 » Feb 2 2015, 0:17

Units in the moat do not take damage!

mr.hackcrag
Archangel
Archangel
Posts: 1435
Joined: 05 Jul 2006

Postby mr.hackcrag » Feb 2 2015, 0:32

Being in a moat isn't that painful.

perarmin
Leprechaun
Leprechaun
Posts: 2
Joined: 07 Mar 2006

H3 HD Launched

Postby perarmin » Feb 2 2015, 8:40

Anyone know if there will be bug fixes and patching for this game?

I think they can do some small improvements to the game without damaging the old game as it was :p A build all button for example.. And i noticed that you can't reenter buildings without moving your hero in and out:/

I like the game so far! I just wish they can do some improvements with the AI.. And do SoD! Then ill be satisfied :)

User avatar
cjlee
Spectre
Spectre
Posts: 736
Joined: 01 Apr 2009

H3 HD Launched

Postby cjlee » Feb 2 2015, 10:41

They should take advantage of the moment to improve the whole game, not just the graphics.

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6392
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: H3 HD Launched

Postby Panda Tar » Feb 2 2015, 12:34

ttague2005 wrote:Units in the moat do not take damage!


Hm, isn't this moat-damage-thing from the expansions?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

perarmin
Leprechaun
Leprechaun
Posts: 2
Joined: 07 Mar 2006

H3 HD Launched

Postby perarmin » Feb 2 2015, 14:05

Anyone know if there will be bug fixes and patching for this game?

I think they can do some small improvements to the game without damaging the old game as it was :p A build all button for example.. And i noticed that you can't reenter buildings without moving your hero in and out:/

I like the game so far! I just wish they can do some improvements with the AI.. And do SoD! Then ill be satisfied :)

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6604
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Re: H3 HD Launched

Postby Angelspit » Feb 2 2015, 14:25

cjlee wrote:They should take advantage of the moment to improve the whole game, not just the graphics.

Yeah, I'm sure people would have been unanimously thrilled by any change they might have considered.
I'm on Steam and Xbox Live.

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3329
Joined: 24 Jul 2009
Location: Netherlands

Re: H3 HD Launched

Postby GreatEmerald » Feb 2 2015, 14:49

Panda Tar wrote:> Hm, isn't this moat-damage-thing from the expansions?


It is, at least for Castle town.

User avatar
ttague2005
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

H3 HD Launched

Postby ttague2005 » Feb 2 2015, 16:59

No. Creatures in the moat have always taken damage in all versions of the game. That is most true to life. If you are assaulting a castle, you certainly would suffer horrific damages sitting in a moat with all hell raining down on you (molten bronze, tar, arrows, etc.).2005
Edited on Mon, Feb 02 2015, 14:35 by ttague2005

User avatar
ttague2005
Leprechaun
Leprechaun
Posts: 40
Joined: 06 Jan 2006

H3 HD Launched

Postby ttague2005 » Feb 2 2015, 17:00

In early history, there have been few challenges as difficult to overcome as assaulting a castle.

User avatar
Bandobras Took
Archmage
Archmage
Posts: 991
Joined: 06 Jan 2006

Re: H3 HD Launched

Postby Bandobras Took » Feb 2 2015, 19:53

ttague2005 wrote:No. Creatures in the moat have always taken damage in all versions of the game.


That would be true, except for the fact that it is completely false.
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6392
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Postby Panda Tar » Feb 2 2015, 20:05

I remember clearly, although not in which version, that I got surprised by being damaged by the moat.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Pol
Admin
Admin
Posts: 8886
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: H3 HD Launched

Postby Pol » Feb 2 2015, 20:14

ttague2005 wrote:No. Creatures in the moat have always taken damage in all versions of the game. That is most true to life. If you are assaulting a castle, you certainly would suffer horrific damages sitting in a moat with all hell raining down on you (molten bronze, tar, arrows, etc.).2005
Edited on Mon, Feb 02 2015, 14:35 by ttague2005

No, I'm sure that they were not. System changed with patches (1.4 maybe also earlier) and with AB before it was little different.

With that I'm not saying that assaulting was easier for every castle, if I remember correctly the differences were with Fortress and Tower. Also Artillery skill and Citadel vs Castle.

I think this game is having a meaning for tablets, otherwise AB was coming with so many crucial (balance) features, that for desktop AB game with old graphics is giving more sense than RoE with any new coat.

From inside AB and RoE are different games. Vanilla RoE could strike learning spell skill bug, negative morale and some others. Whereas AB was famous for its pyramidal Fear. And. And Dragons & Dragon Flies.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Pol
Admin
Admin
Posts: 8886
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Postby Pol » Feb 2 2015, 20:30

Panda Tar wrote:I remember clearly, although not in which version, that I got surprised by being damaged by the moat.

Funny picture. AI advance vs Fortress, two hexes wide moat. AI cross one and stays on it, taking damage every turn and carefully not advancing to the most close hex. Another patch removed that. Yes I was praying for AB for a long time. SoD is nothing but AB was revolution.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
BlackDragonSlayer
Leprechaun
Leprechaun
Posts: 44
Joined: 29 Nov 2013

Postby BlackDragonSlayer » Feb 2 2015, 23:04

mr.hackcrag wrote:Being in a moat isn't that painful.

Unless the moat was lava or some other toxic substance, you'd probably be fine... but if it was lava, I think it would be more than just painful...


Return to “News”

Who is online

Users browsing this forum: No registered users and 6 guests