Maestro's Augmentation mod for MM7 - continues! v0.2a is here

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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vladimir-maestro
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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 29 Dec 2023, 17:52

happy new year.
later will translate article into english or just use a google =)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby Tomsod » 29 Dec 2023, 19:38

That's a LOT of new art. What do horses do? Can you ride them?

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vladimir-maestro
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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 29 Dec 2023, 23:12

Tomsod wrote: 29 Dec 2023, 19:38 That's a LOT of new art. What do horses do? Can you ride them?
just a decoration for now. planning to add quest with them that could increase stables speed
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 30 Dec 2023, 00:11

What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :(
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 30 Dec 2023, 10:50

DaveHer wrote: 30 Dec 2023, 00:11 What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :(
David
oh. it was simple winRAR. didn't knew that 7zip do not support it. will look for it or fix into 7zip format
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 30 Dec 2023, 16:35

vladimir-maestro wrote: 30 Dec 2023, 10:50
DaveHer wrote: 30 Dec 2023, 00:11 What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :(
David
oh. it was simple winRAR. didn't knew that 7zip do not support it. will look for it or fix into 7zip format
Thank you :oex: I will look for winRAR. 7zip is a free program. You may want to use it to compress the files.
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 30 Dec 2023, 16:57

DaveHer wrote: 30 Dec 2023, 16:35
vladimir-maestro wrote: 30 Dec 2023, 10:50
DaveHer wrote: 30 Dec 2023, 00:11 What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :(
David
oh. it was simple winRAR. didn't knew that 7zip do not support it. will look for it or fix into 7zip format
Thank you :oex: I will look for winRAR. 7zip is a free program. You may want to use it to compress the files.
David
yes. uploading self-extracting one. no need to have any archivator :D
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.


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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 01 Jan 2024, 15:58

Part 2 and 3 had the following broken files: 10 MAESTRO.SPRITES.LOD AND 10 MAESTRO.BITMAPS.LOD. I installed the game with out them. The game came up but the window was small. The same size as the original MM6. Can it be adjusted for full screen?
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 01 Jan 2024, 17:32

DaveHer wrote: 01 Jan 2024, 15:58 Part 2 and 3 had the following broken files: 10 MAESTRO.SPRITES.LOD AND 10 MAESTRO.BITMAPS.LOD. I installed the game with out them. The game came up but the window was small. The same size as the original MM6. Can it be adjusted for full screen?
David
something strange with archivator cause i've tested them and they were fine.
yes you can adjudge the resolution. look for mm7.ini file that was created with the 1st game start.
there you must find this:
UILayout
and make it like: UILayout=UI
this should help.

still working with 7z self-extracted files...
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 01 Jan 2024, 18:07

At first I thought that something went wrong with the first download. So I downloaded it again and the same thing happened. I updated 7zip to the latest version and that did not work. Maybe there is something wrong with windows 10.
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 01 Jan 2024, 18:24

Yes that did work. Thank you. I now have full screen. It looks fantastic with my 3840 X 1080 monitor.
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 01 Jan 2024, 18:32

DaveHer wrote: 01 Jan 2024, 18:24 Yes that did work. Thank you. I now have full screen. It looks fantastic with my 3840 X 1080 monitor.
David
can you post some screens from that resolutuion??

BTW: uploaded 7z version + self-extract version. translating the language article into english now...
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 01 Jan 2024, 19:15

vladimir-maestro wrote: 01 Jan 2024, 18:32
DaveHer wrote: 01 Jan 2024, 18:24 Yes that did work. Thank you. I now have full screen. It looks fantastic with my 3840 X 1080 monitor.
David
can you post some screens from that resolutuion??

BTW: uploaded 7z version + self-extract version. translating the language article into english now...
Check your email. The screen shots are there. This way you can post them wherever you wish. One of the pics show how a palm tree needs to be moved. There are other trees and palm trees that need to be moved. When I was making my mods, I was very careful where I put the trees. Thank you the self-extract version.
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby GamerRu » 01 Jan 2024, 19:44

Greetings to the Maestro. I am reporting an error that has been found. When passing through the burial ground of the dwarves, an error occurs after finding the initiation room -
Exception Exception in module MM7.exe at 00049AB1.
Unable to find Door ID: 7!.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 01 Jan 2024, 19:47

DaveHer wrote: 01 Jan 2024, 19:15 Check your email. The screen shots are there. This way you can post them wherever you wish. One of the pics show how a palm tree needs to be moved. There are other trees and palm trees that need to be moved. When I was making my mods, I was very careful where I put the trees. Thank you the self-extract version.
David
thanks
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 01 Jan 2024, 21:14

vladimir-maestro wrote: 01 Jan 2024, 19:47
DaveHer wrote: 01 Jan 2024, 19:15 Check your email. The screen shots are there. This way you can post them wherever you wish. One of the pics show how a palm tree needs to be moved. There are other trees and palm trees that need to be moved. When I was making my mods, I was very careful where I put the trees. Thank you the self-extract version.
David
thanks
You are welcome.

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vladimir-maestro
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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 08 Jan 2024, 15:14

Next update will bring The Children of Enroth! New type of NPCs.
Image
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby DaveHer » 09 Jan 2024, 16:12

vladimir-maestro wrote: 08 Jan 2024, 15:14 Next update will bring The Children of Enroth! New type of NPCs.
Image
Is that you in the back ground? :)
David

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Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here

Unread postby vladimir-maestro » 09 Jan 2024, 17:30

DaveHer wrote: 09 Jan 2024, 16:12 Is that you in the back ground? :)
David
ahaha. no. it's just a maniac from Sweet Bones movie who was killing the children (1 at least)...like many players will do on the dark side...armageddon spell... :D
black humor, i know.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.


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