[MM6] Is There Any Data On Stuns From Weapon Skills?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Bandobras Took
Genie
Genie
Posts: 1004
Joined: 06 Jan 2006

[MM6] Is There Any Data On Stuns From Weapon Skills?

Postby Bandobras Took » Feb 6 2020, 22:26

I'm assuming the chance to stun is equal to the skill rank, and that stunning an opponent keeps them from acting for a short time.

Those are both vast assumptions, though. Even if they're accurate, how long does the stun last? Is it affected by anything? Are there enemies that are immune to it?

Mainly, I'm curious if four party members devoted to increasing stun chance can actually stunlock a given enemy.
Far too many people speak their minds without first verifying the quality of their source material.

raekuul
Peasant
Peasant
Posts: 87
Joined: 05 Jul 2019

Re: [MM6] Is There Any Data On Stuns From Weapon Skills?

Postby raekuul » Feb 6 2020, 23:14

I suppose the first thing to test is the concept that "stunning an opponent keeps them from acting for a short time," via the Earth Magic stun spell. (My understanding is that all it does is knockback, which gives you enough time in realtime mode to disengage - provided immunity doesn't screw you over)
You need to install the base mod first, and then install the latest GrayFace patch on top of that.

User avatar
Bandobras Took
Genie
Genie
Posts: 1004
Joined: 06 Jan 2006

Re: [MM6] Is There Any Data On Stuns From Weapon Skills?

Postby Bandobras Took » Feb 6 2020, 23:40

That's a question, too . . . is the stun effect of weapons just a copy of the Earth Spell, or is it its own effect?
Far too many people speak their minds without first verifying the quality of their source material.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 13 guests