Walkthroughs


Take the Sandals of the Saint and the Armor of Wonder to Alendora to win the scenario. However, if Yog is defeated in combat or you lose either component of the Angelic Alliance, the scenario is lost. Yog is limited to level 18 but will carry his experience and skills on to the next scenario.

Starting Bonus: 10 wood or Ring of the Wayfarer or 3500 gold.

Maps


Click on a map to see a larger version.

Green - Friendly Town
Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
N# - Neutral Towns
M# - Mirror Entrances (a) and exits (b). two-way unless stated
E# - Exit (a) entrance and (b) exit
S# - Seer (a) and the location of the item (b)
G# - Guard Tents (a) and the location of the Guard Tower (b)
J - Jail
X - Ambush

Starting Out

While your goal is to simply deliver two parts of the Angelic Alliance to Alendora, it's a good idea to first defeat the Tan enemy since they start out with three towns and a fourth within easy reach. I recommend taking the 3500 gold as your bonus so you can hire another hero and bolster your starting forces.

The Angelic Alliance not only dramatically increases all four of your primary abilities, but also casts Expert Prayer when you first get initative. The only threat you have to face are spells from enemy heroes, and since quite a few of them have some powerful spells, it's worth it if you are aggressive and take out the Tan enemy before it gets too dangerous.

First Leg

Give all of the troops to Yog from the secondary hero and A1 and I suggest building a Hall of Vallaha and having Yog visit it as the +1 Attack never hurt and you're probably not going to come back to A1. Have the secondary hero flag the available mines while Yog travels along the pink path to N1. Be sure to stop by the War Machines Factory to buy a Ballista since it will be extremely powerful, especially if you have the Artillery skill. Once you've taken over N1, build creature generators and hire them all and continue on the pink path once you have hired the level 1-4 creatures. This is possible on day 7 so you can defeat O1a before they have a chance to hire the troops from that town. Then hire all troops from O1a that are left and return to N1.

You can either go north to take over O3a, return to N1 to get more troops, and then go south to take over O2a or reverse this and take over O2a and then take over O3a. Either way is acceptable although I recommend taking O2a before O3a. Just make sure to not leave any enemy heroes when you leave one town to take over another as there is an enemy hero with primary statistics in the low teens which you want to look out for. If you work fast, you can eliminate the Tan enemy in a little over two weeks.

Second Leg

S5 demands 15 Chaos Hydras before allowing you to pass and start on your quests so I recommend having Yog explore, flag mines, and visit Places of Learning. Be sure to follow the orange path to visit the Library of Enlightenment and the University. Also be sure to visit the two-way mirror M1a to appear at M1b. You can't get into N2 because the Guard Tower at S2a demands the Clover of Fortune which is to the east at S2b and very well-hidden. Once you get it, you can fight very light forces at N2 to take it over. The benefit is that N2 is fully built up which will help you in acquiring 15 Chaos Hydras. Once have all 15, head up to S5 which is southwest of O3a.

Finishing Up

There is a jail located at J which you can free if you'd like, not that it matters since the hero doesn't travel with you but it's a nice gesture regardless. Take Yog and have him travel to the island in the middle of the water and get all four artifacts. The Guard Towers only let Yog through and the fources guarding them will be a piece of cake if you bring a good-sized force along. Once you're through, sail south again and dock north of N2 and visit S1a to receive the Orb of Inhibition. Take it to S3a by going through M1b to arrive at M1a and going east and south. You will then recive the Sword of Hellfire which S4a wants which is northwest which is blocking E1a. Head underground for the last Seer which is protected by about 35 Chaos Hydras and a Guard Tower which only lets Yog through. Break apart the Angelic Alliance by option-clicking it and give the Sandals of the Saint and the Armor of Wonder to Alendora to win the scenario.


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Get Yog to Ulgak, the capital of Krewlod, to offer his services to Duke Winston Boragus and win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 15 but will carry his experience and skills on to the next scenario.

Starting Bonus: Citadel or 10 Crystal or Ogre Fort.

Maps

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Click on a map to see a larger version.

Green - Friendly Town
Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
N# - Neutral Towns
M# - Mirror Entrances (a) and exits (b). two-way unless stated
E# - Exit (a) entrance and (b) exit
S# - Seer (a) and the location of the item (b)
G# - Guard Tents (a) and the location of the Guard Tower (b)
J - Jail
X - Ambush

Starting Out

Take the Citadel as your starting bonus as it will help you get a Capitol earlier and it will hep you defend A1 in case any enemy hero decides to attack. This is another map with a fast start to pen the enemy in their starting town while Yog visits the Places of Learning and your towns hire troops for the final battles.

First Leg

First build a Hall of Valhalla in A1 and have Yog visit it for +1 to Attack. Hire another Stronghold hero to give Yog more troops and have him follow the purple path. The Orcs by the first Orc building have a good chance at either running or joining you so hire more Orcs and continue to E1a. Diplomacy will be helpful as there are many opportunities for joins. Have the secondary hero visit the available mines and defend A1 if need be.

Yog will appear underground by E1b and have him visit the gold mine near by. There's another wandering stack by the Refugee Camp that could join you and you might get good creatures at the camp. The wandering teacher always taught +1 to Attack so it's worth visiting him. Don't let yourself get distracted and continue to E2a. You will appear on the surface again by E2b. Head south and take over N1 which should have very few troops defending it. Remember to hire every creatures available, build another Hall of Valhalla and head north to N2. Be sure to stop by the blacksmith and hire a Ballista if Yog has any skill in it before taking over N2. Remember to hire every creatures available, build another Hall of Valhalla and continue on to E3a. You'll be underground again at E3b and you'll have to face some Wolf Riders before heading to E4a. You arrive on the surface again at E4b, head southwest and take over N3. Remember to hire every creatures available, build another Hall of Valhalla and continue south to N4. You might see some enemy heroes so defeat them before taking over N4. Remember to hire every creatures available, and build another Hall of Valhalla.

I recommend using A1, N1, N2, and N3 as gold/resource producing towns with the following build order: Town Hall, Marketplace, Resource Silo, Blacksmith, Mage Guild Level One, City Hall. For N4, I'd recommend the following build order: Citadel, Orc Tower, Ogre Fort, Wolf Pen, Cliff Nest, Cyclops Cave, Castle, Mage Tower Level 1, Upgraded Ogre Fort, Upgraded Cliff Nest, Upgraded Cyclops Cave, Marketplace, Resource Silo, Blacksmith, City Hall. This list assumes nothing is already built and if you have resource problems I recommend not building the Wolf Pen, Cliff Nest, and Upgraded Cliff Nest until you do.

Second Leg

I recommend having Yog stand by the Garrison leading to O1a since there is a Magic Pond just a few steps away that the enemy will use. There seems to be one enemy hero with high stats and many troops that you want Yog to defeat. Once you've done that, all of the heroes that the enemy sends out will just be scouts. Once you have enough troops, give Yog the Ogre Magi and Behemoths/Ancient Behemoths and hire a secondary hero to give all of the other troops to. Have this secondary hero stand where Yog was and have Yog travel back on the purple path visit all of the Places of Learning, fight battles to gain ranks, and flag mines so you can continue building up N4 and hire more troops. Only Yog will move on to the next map so don't bother grooming any other heros. S1 will trade 50 Orcs (not Orc Chieftans) for 15 Cyclops which is a good deal so have Yog bring them along if you want to make the trade. Make sure to hire other heroes to visit Witches Huts so you don't give Yog a bad secondary skill on accident. Once you're finished with building up Yog, have him return to N4.

Finishing Up

Give Yog any new troops, have him visit the Marletto Tower northeast of E5a for +1 Defense and then have him enter into E5a to get access to O1 without having to go through the Garrisons. You're now underground again by E5b, explore the area and follow the path north and west to find about 24 Behemoths protecting E6a. With your troops, you should have little trouble defeating them and in making your way up to E6b. You'll be right outside E6b and attack O1a, which should be as heavily defended as the other neutral towns were.


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Escape from Bracada and capture the Krewlodian town of Groa to win the Scenario. However, if Yog is defeated in combat or fails to capture Groa in 5 months, the scenario is lost. Yog is limited to level 9 but will carry his experience and skills on to the next scenario.

Starting Bonus: Spirit of Oppression or Pendant of Negativity or 3 Nagas.

Maps

Click on a map to see a larger version.

Green - Friendly Town
Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
N# - Neutral Towns
M# - Mirror Entrances (a) and exits (b). two-way unless stated
E# - Exit (a) entrance and (b) exit
S# - Seer (a) and the location of the item (b)
G# - Guard Tents (a) and the location of the Guard Tower (b)
J - Jail
X - Ambush

Starting Out

Yog is your first truly might hero with no capacity to learn any magic skills at all. I recommend you learning Ballistics, Offense, Defense, Resistance, Archery, Logistics, Tactics, and Diplomacy as your secondary skills. You can avoid all Places of Learning that increase your Power or Knowledge but make sure to visit everything that increases your Attack and Defense. Ballistics is essential as you can do a great deal of damage with the Catapult and it will enable you to be much more aggressive.

First Leg

Take the three Nagas as your starting bonus and follow the purple path to capture N1 before you are eliminated from the game. Only stop by the Refugee Camp in the middle of the map to bolster your troops. Have your buddy visit G1a so you can travel through G1b and get to N1. Since N1 doesn't have a Fort, build a City Hall and Resource Silo there. You can get some Genies by visiting the Genie dwelling south of N1 but you'll have to fight some guards first. There are also some Wizards guarding your buddy by G1a that if you defeat, you can get his Boots of Speed which will enable you to travel farther in one day. This isn't essential and I'd rather wait than risk losing any troops.

Hire as many troops that N1 has and now make your way back to O1a via the purple path. Visit the Learning Stones along the way and visit the Refugee Camp again as it will probably be the next week and there will be new troops for you to hire. You will probably be level 2 or 3 by the time you reach O1a. Aine will always travel directly south of O1a although some scouts might be hired and they will follow the purple path as well. However, Yog can easily defeat them and take over O1a.

This email address is being protected from spambots. You need JavaScript enabled to view it. emailed me with an alternative to the above strategy and it can be effective with a bit of luck. Take the three Nagas as your bonus, head south to the Parapet and buy the Gargoyles, and then stop just ouside of O1a. If you're lucky Aine will attack you and you will be able to defeat her army of 30 Master Gremlins and 1 Titan. Aine will cast Lightning and is only able to do so 3 times before her spell points run out. If she casts them on units other than your Nagas you will have a much better chance of winning. Also important are the Nagas getting across the battlefield and attacking the Titan as soon as possible. If you can get a free turn through high morale victory is nearly assured. I tried this tactic on Easy and Normal with only a bit of problems. On higher difficulties Aine is much less likely to attack you so you will be better off with the strategy of running to N1 and defeating Aine later as attacking her when she's in the castle is doomed to failure.

Second Leg

Build a Castle in O1a and then as many creature generators as possible in the first week. In the second week, build a Capitol and more creature generators. In the third week, hire the creatures and follow the blue path so you can defeat Aine. She should only be level 2 or 3 and have relatively few troops. Once you have defeated her, continue along the blue path so you can reach G3a. Unfortunately, there are about 18 Naga Queens guarding it which is why you waited to hire as many troops as possible. Once you're victorious and have flagged G3a, head back on the blue path and to O1a to hire more troops.

Now your goal is to completely eradicate the Red enemy by heading through any of the three Garrisons that you opened by visiting G3a along the orange path. O2a will probably have a Castle so try to attack it on either day 7 or day 1 before they have a chance to hire troops. If you hadn't already defeated the Red heroes, go west of O2a and hire a boat and continue along the orange path. With luck, the Red enemy hasn't taken over N2 and it's a simple matter of defeating the remaining heroes. Just make sure that you don't let an enemy slip around you and make their way to O2a and O1a. Once the final Red hero is defeated, you can now focus on making your way to N3 and victory.

Finishing Up

I recommend treating N2 just like N1 and build a City Hall and a Resource Silo there. Have Yog flag mines and visit Places of Learning and produce as many creatures in O1a as you can since there is a Garrison with many Tower creatures, most notably 10 Titans. Be sure to have Yog visit G2a and the University that's north of it since you might learn a valuable secondary skill. Once you have enough troops, take a boat and cross the water and start heading on the green path. The Garrison battle will be tough but with proper tactics, you will emerge victorious.

There are few Places of Learning so if you follow the green path you will visit them all. Make sure to visit the Arena, School of War, and the two Marletto Towers along the way. Also visit some of the wandering stacks as many will choose to join you, especially if you have Diplomacy. This will help you replace the forces you lost in the Garrison battle.

There is a force of Ancient Behemoths before G2b that you have to defeat; one stack with 18 and the other with 17. Your ranged attackers will once again come in handy and send in lesser troops to take the retaliations. After they are defeated, go through G2b and now you must face another battle to take over N3. It has a Castle and quite a few Thunderbirds but if you work fast, you will not be defeated.


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