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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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Might and Magic: Heroes VII  → Heroes VII Q&A 2

by Kalah

After the proposed system requirements for Heroes VII were published, fans reacted somewhat with disbelief, as they were setting the bar very high for players. Essentially, it seemed like you'd need a very powerful computer to be able to play this game. This upset some people and prompted Celestial Heavens to do a short Q&A with Limbic about it.

1. Are the current system requirements for MMH7 finals? Will the fans have to buy new PCs to have any of hope of playing H7?

"Until the very end of the development we will improve the optimization of the title and provide fixes enabling to cover a wider range of setup.

For instance, we did determined the system requirements based on the intermediate version that we are still optimizing a lot. For example: Since then we fixed issues, that were impacting the framerates by more than 50%.

Moreover, since the test were handled on an alpha version, we wanted to be 100% sure not to overpromised on product pages. To do so, the test we ran to fix those recommended requirements were based on the use of the equivalent of an "Ultra" settings mode and not "Medium" one.

We are making a 2015 game and arenít aiming for high end hardware but if you have a too old setup you might have to upgrade to enjoy the full MMH7 experience."

2. Why post a list of system requirements if the list is not final?

"It is important to know that we have the obligation to share system requirements when we decide to propose a title on a shop. Indeed, those are parts of the minimum required information we need to provide even if the game is not final and unfortunately, we are not supposed to mention them as "provisional".

Current system requirements are the one we fixed for the Beta only (before solving previously mentioned issue) and improvements are to be expected for the final game.

It is too early to know how much we will be able to reduce those requirements but there are still several optimization that werenít implemented in this beta version to be expected in the future.

3. Will the requirements be the same for using the map editor as for playing the actual game?

Since the map editor is directly based on Unreal 3 Engine software, it will offer thousands and thousands opportunities which also mean that we wonít be able to "optimize" it for all setup as much as the game itself.

At the current time, the editor is greedier in terms of resources and this should also be the case with final release. We will continue to work to improve both of them and allow different settings for both entities to help you better experiment the editor.

Follow-up: Limbic saw some of the fans' comments and gave this response:

Editor CPU usage:
"The editor is taking more memory and rendering time by itself due to some overhead that the game don't have to process (light emulation, multiple viewports, grid scanning, tools rendering, GUI...). One big exemple is that we support the "play in editor" option that allow the modder to quickly launch a version of the game with the currently edited map to increase efficiency. And at least for this the editor will require more as it emulates the game aside of the opened editor: Editor + Game > Game alone. This explains why we already stated that it's expected to release the editor with higher requirements than the game. It's also good to mention that like the game, the editor have a continuous effort about optimization."
Laptop GPU Topic:
"In terms of GPU you only need a DirectX 9 compatible card (like Heroes VI). Including Laptop GPUs. There is no system that will block the game from running on them, but you should consider that those cards are less powerful than their Desktop versions and they might be weaker at delivering a smooth framerate or good graphics."

We thank Limbic for their time. What do you think?


markkur at 2015-06-19 12:42 wrote:
As far as the history of Map-Editors and what the latest and greatest should be...I'd go for the H5 Editor but seriously refined and made every bit as detailed and user-friendly as H3's. I didn't mind the learning curve for the H5 editor but what I did detest was that it was introduced to the public is an in-house, as-is shape and very bare of the basic "must-haves" to help people create a map.

<imo> If instead of the H6 fiasco they'd just went it and gave the 3d editor all the one-click features and replaced all "forced" scripting to do the simpliest actions of the H3 Editor (like objectives)than I think results would have been far better.

However, as Sal said, as well as others, if the game does not run well? or is of ill-design? etc. then an awesome-Editor, whether for map or campaign...will serve no purpose in the end. We have to have the Horse first or the cart will sit unused. <L>

Kalah at 2015-05-26 22:23 wrote:
H7 will be a traditional game that you can play without a web connection (one-time activation needed, though), or you can play multiplayer online with friends.
greymantle at 2015-05-26 21:07 wrote:
Is this going to be an online play type or a standalone play at home type?

Panda Tar at 2015-05-12 14:47 wrote:
Don't even get me started on needing to draw where battles were allowed to take place. Yeah, that was necessary. ;|

Damn. :disagree:

Pitsu at 2015-05-12 06:36 wrote:
But please still consider, that everything pre-H5 was 2D - it brings a fair bit of extra work to make it "human-friendly" :p

Whose decision it was to not have it 2D, and therefore not "human-friendly", anymore?
King Imp at 2015-05-09 16:00 wrote:
That's good to hear Oak and I can appreciate that it takes a bit more work, but I cannot accept that what we got for H6 was the best they could do. There was little difference between H5 and H6, yet I had no problem using the H5 editor. The H6 editor on the other hand required a Masters degree in architecture and mathematics to understand.

How hard is it to just allow us to place objects and have it work? Not everything needs to be about scripts. No, instead everything was a convoluted mess that required 10 steps to just do the most basic of things. Don't even get me started on needing to draw where battles were allowed to take place. Yeah, that was necessary. ;|

Oakwarrior at 2015-05-07 14:35 wrote:
We are actually taking a fair bit of inspiration from the H4 editor, KingImp :)
Useability is a top priority. But please still consider, that everything pre-H5 was 2D - it brings a fair bit of extra work to make it "human-friendly" :p

Kalah at 2015-05-07 12:11 wrote:
The only advantage of new games being resource demanding is the stimulation they give towards purchasing new hardware, which will of course enable one to play other games as well as the one you really want. That, and to use other resource heavy software like video/image editors, of course.

Rife at 2015-05-07 03:10 wrote:
I could run H6 once in a blue moon on my laptop... and I don't have a desktop anymore. :( Things do not look good for me playing H7.
crislevin at 2015-05-06 12:43 wrote:
If I can't run it, I won't buy it. Simple as that.

I have 860M+i7-4710 Asus ROG and desktop with AMD AThlon iix4 640+7950. I spent quite a bit for these things and not about to spend another 2k for one game.

The absurd chasing of highest graphic is destroying sales of HoMM series. They need to seriously stop this.
Edited on Wed, May 06 2015, 08:43 by crislevin
prichindel at 2015-05-05 16:16 wrote:
@Kalah: Thank you!

Kalah at 2015-05-05 14:53 wrote:
@prichindel: Done. Q&A updated.
King Imp at 2015-05-03 11:54 wrote:
I never heard that rumor before about using someone else's editor. Might make sense as to why it was so drastically different than the H5 one.

Oh, and to be fair as CH isn't the only place that posts maps, here are numbers pulled from Maps4Heroes.com.

H3: 1242
H4: 631
H5: 715
H6: 70

While there is a slight uptick this time between H4 & H5, the numbers once again take a drastic tumble when it comes to H6.

Yup, keep making that editor more confusing guys! :disagree:

Yurian Stonebow at 2015-05-02 20:24 wrote:
@King Imp: The numbers here do indeed speak for themselves. Just take a look at Heroes VI's weak performance. It makes me wonder this: could it be that the rumours about Black Hole using another game's "recycled" map editor software for the basis of their HVI project be true after all?
King Imp at 2015-05-02 13:54 wrote:
If anything, Ubisoft should look at HoMM4 map editor. You can say whatever you want about game itself but its editor is the best in HoMM saga.

That one was good too. I only go back to the H3 editor because as someone who hated having to place mountains and trees individually all over the place, the paint and draw feature of the H3 editor was awesome. That, and it would place the proper objects based on the land it was drawn on.

All I know is whoever is in charge of the editor for H5 & H6 needs to stop making it so convoluted and go back to the simplicity of H3 & H4. The amount of maps made by the community, which has dwindled with each passing game, should be an indication of something wrong.

Out of curiosity, I just did a search of maps made here. Numbers don't lie.
H3: 464
H4: 258
H5: 153
H6: 4

Kalah at 2015-05-01 22:05 wrote:
Thanks. Short and sweet. :)

Khalbrae at 2015-05-01 14:51 wrote:
Hey Kalah, I just wanted to say. Keep up the great work.

Avonu at 2015-05-01 14:21 wrote:
If anything, Ubisoft should look at HoMM4 map editor. You can say whatever you want about game itself but its editor is the best in HoMM saga.
King Imp at 2015-05-01 14:07 wrote:
You know what I hear when I read #3's answer?

"Once again we have no clue how to simplify a map editor and it's still going to be nearly impossible to learn like it was with Heroes VI."

Heaven forbid someone actually looks at the H3 editor and gets a clue.

Kenshinzen at 2015-05-01 10:59 wrote:
Me thinks I need a better CPU :-P
prichindel at 2015-05-01 06:27 wrote:
Great, but I think you should ask also about mobile GPUs support.

Fuddelbaerentatze at 2015-05-01 00:28 wrote:
Don't care - if this game turns out to be good, i will still playing it after I have upgraded my hardware several times. Maybe I have to play on low settings in the beginning, but the next hardware upgrade should fix that. Concerning level editors, those always were heavy on resources. Even the H3 and H4 editors where heavy tasks if you don't disabled animations on large maps.
But if the game turns out to be a disappointment, then no hardware no matter how powerful will help.

cori14 at 2015-04-30 22:36 wrote:
Good to know. Hope they polish it and make a better release than H6.

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