Welcome Visitor [sign up] news downloads walkthroughs forums about  
Welcome to Celestial Heavens! - all things Might and Magic
my account
  Forgot password?
  Submit Map
  Contact Us
my account
  Academy Guide 3.1
  Creature Abilities
  First Month Utopia
  Hero Screen
  Inferno TotE Guide
  New Sylvan Strategy
  Skill Wheel
  Unofficial Guide
my account
  Hammers of Fate
  Tribes of the East
my account
my account
my account
  Equilibris Mod
  Thunder Maps
  Wake of Gods Mod
  More Links
my account
  Map Reviews
  Special Features
my account
H7: Would you prefer 2D or 3D townscreens?
I don't care.
game selector

Might and Magic: Heroes VI  → SoD - Q&A #1

by Kalah

Ubisoft Q&A on Shades of Darkness

December, 2012.

Since the announcement of the Heroes VI expansion, Shades of Darkness, we have eagerly awaited more information about it. Without further ado: here it is.

Might & Magic Developers

CH: 1. Who is the developer; will Limbic handle it?

Answer: "Limbic has moved on to other projects, but we're still in touch with them and you might hear from them in the near future...
The stand-alone is therefore being developed by Virtuos. They already worked on the Adventure Packs for which they produced all the art assets. But they are also game developers, not just art outsourcers. You can find more information on their official website: http://www.virtuosgames.com."

CH: 2. Who will write the campaign?

Answer: "The campaigns will be written by Kurt McClung and Julien Pirou, with story elements developed by fantasy novelist Mathieu Gaborit. As you already know, one of the campaigns will be focused on the birth of the Dark Elves nation and centered on Raelag character. But this stand-alone add-on also ties to the original Heroes VI and to the general arc of the Void.
Kurt McClung has been part of the Might & Magic writing team since 2006. He worked on numerous video games projects, published two graphic novel series (including the fantasy series Dragonseed), and was the project director for several pen-and-paper role-playing games, notably The Metabarons, based on Jodorowsky's and Moebius' Incal series.
Mathieu Gaborit is best known as the award-winning author of several fantasy novels (Les Chroniques des Crépusculaires, Les Chroniques des Féals, Bohème...), but he also worked on the pen-and-paper role-playing games based on his worlds. He also contributed to many video games, notably Outcast. He's been a part of the Might & Magic team since 2007.
A long-time fan of the Might & Magic series (starting with Might & Magic II: Gates to Another World), Julien Pirou comes from the mapmaking/modding scene, having created the Legends of the Ancients campaign for Heroes V. Outside of his work for Ubisoft, he is also known for his work as a video game/role-playing game journalist. Julien joined the Might & Magic team in 2009."

CH: 3. What other new material is added? Spells, artefacts, adventure map buildings etc.?
Aside from the Dungeon faction and all its heroes making their debut in Heroes VI, we'll also expand the game experience by adding new content, like some new artifacts, new Dynasty Weapons, but also new characters non related to the Dungeon faction. And there will be also new adventure map buildings, such as the Dragon Utopia or the Memory Mentor, along with a couple of new neutral creatures and bosses. We will share with you more information in the coming weeks, make sure to check out our official channels for more fresh news."

CH: 4. What can you tell us about the creature lineup of the Dungeon?

Answer: "For the new Dungeon we wanted to find a good balance between the "Ashan" Dungeon (i.e. the Dark Elves) and classic creatures from the pre-Ubisoft Dungeon lineups. The balance is 2 Dark Elves for 5 "monsters". The exact line-up, however, will be revealed at a later time... Stalker's and Minotaur's arts have already been released, more revelations are to come!"

CH: 5. Will the expansion include the campaigns and maps of the first release?

Answer: "No it won't. The Heroes VI content you already own (original game, the adventure packs, the Dynasty Weapons, etc.) will be accessible and available directly in the add-on. Indeed, in order to improve the user experience, we're making sure the expansion remains compatible with the original game and the owners of both versions can play together in multiplayer modes. We'll also release a Complete Edition including all the Heroes VI content, meaning: Heroes VI and all its exclusive contents (Collector and Gold maps), all Dynasty bonuses (heroes and weapons), the two adventure packs and the expansion. Both the expansion and the Complete Edition will be available on February 28th, 2013."

CH: 6. Will the expansion include material from the DLCs "Pirates of the Savage Sea" and/or "Danse Macabre"?

Answer: "The new creatures, buildings and artifacts from the adventure packs will be included in the stand-alone. The campaign maps and playable heroes (Crag Hack and Sandro) won't. However, it will be possible to acquire the adventure packs in the expansion without owning the original Heroes VI game."

CH: 7. Will there be any more patches for the original version, or is 1.8 the last patch? Are you going to improve the map editor?

Answer: "The patch 1.8 was the last one planned so far. However, we will support the release of the stand-alone expansion if needed.
Producing new content such as a new faction takes a lot of time and resources on our end and we can't divide ourselves too much, otherwise you just do so little on each part. At the end of the day, you have to make a call. So nope, unfortunately, improving the map editor is not part of our focus for this expansion."

Thanks to the team for taking the time. See you around.


Kalah at 2013-05-21 21:00 wrote:
I have dispatched a new set of questions for Ubisoft, so expect a new Q&A to launch on all channels soonish.
Naki at 2013-01-04 18:58 wrote:
Any at least approximate date is better than no date.

EDIT: OK, I see it says December 2012 now - good enough! :)

krs at 2012-12-16 17:08 wrote:
Changing the developers once again... If it will be finished on time, besides the new faction there is no way improvements will be made on game-play :(. My wait until X-Mas in deciding what to do with H6 was not worth it. H6 was dead and now they put a stake through its heart.

My only regret is that I haven't started replaying Heroes 3 earlier...

Kalah at 2012-12-15 15:05 wrote:
I hear ya - although the thing is that it might be weeks between sending the questions and receiving answers. So ... which date do we use? The answer date? Or the publication date? Also, I don't have the dates for articles that are really old.
Naki at 2012-12-15 14:23 wrote:
Add exact date (and possibly time) to each article.
Other sites have that. Thanks!
Just saying "December, 2012." is not quite sufficient.

On topic:
I am worried that the horrible bugs in 1.8 won't get fixed any time soon (or at all). This sucks! :(

Kalah at 2012-12-14 16:29 wrote:
You don't have to be online to play the game, but the Dynasty stuff (weapons/heros) don't work unless you do. There are also some other bonuses but it's a bit of a nuisance, really. You will be able to play offline with the expansion too.

OneHour at 2012-12-14 13:01 wrote:
Please bear with me as I am quite new to all this. I have a couple questions.
1- Is it true that one MUST be on-line to play VI? (I tend to wait until all the bugs are worked out before buying.) And will it still be required for the expansion/Gold edition? (Why would they DO that anyway? I've played them all right from the begining when One came out - yes I am OLD - and can't see the use.)
2- What are the MAJOR changes in game play/controlls from V to VI?

Dave_Jame at 2012-12-14 06:03 wrote:
I Just wanted to thank the whole CH crew for the QaA.
It was nice to read, interesting and unexpected.
Much appreciated

jeff at 2012-12-14 02:22 wrote:
Agreed the complete might be a very good deal depending on the actual content and price.

Kalah at 2012-12-14 00:51 wrote:
Well, we don't know the price yet (I asked), but you do get the whole game with this. I agree that the complete sounds like the best buy, though, considering the contents an providing the price is not excessive.

jeff at 2012-12-13 23:34 wrote:
At the risk of being called negative; I want to make sure I have this right. They are going to charge a 'new game' price for a campaign and some company created maps with no plans to increase the longevity of the game by improving the editor. I knew a campaign editor was not in the cards, and we already new the RMG was off the table. It sounds to me if you want to get value for money; you wait for the complete edition to go on clearance sale. I do understand that they allowed Black Hole to screw up this edition to the level that it is hard to salvage anything, but I am looking for a good reason for someone to rush in and buy what must be limited content.

Note: You must be logged in to post comments.

Copyright 1999-2015 Celestial Heavens. All rights reserved.
site statistics