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H7: Would you prefer 2D or 3D townscreens?
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Features → Walkthroughs  → Tribes of the East A Murder of Crows

by maltz

Welcome to the second expansion of Heroes of Might and Magic V - Tribes of the East. The new expansion pack introduces another new faction - the Stronghold (Orcs). There will be again a total of 3 new campaigns, plus a little bonus -- a prologue mission where Nival lets you test drive the Orcs.

The intro cutscene made me think we are going to play Kujin the Shaman (WOW, they got a ESRB Teen rating for this?), but you actually control Quroq, the clan general(?) who has decided to rebel against slavery. Apparantly, the Orc's fate hasn't been too bright up to this point.

Too bad it isn't windy.

So what do we know about the Orcs? Like previous Strongholds, this is a prototype Might race. In fact, Orc heroes can't cast any magic at all. No more Resurrection, Mass Slow or Fireball. Instead, the Orcs consume mana to perform War Cries to boost and to damage. In this mission, Quroq won't be able to learn any more war cries (He knows two from the start. None of them very helpful.), so the focus is primarily on unit tactics. You will be able to see 5 out of 7 Stronghold creatures here.

The stats distribution for Orcs is quite biased towards Attack. This is very nice for an army that consists of predominately melee units. The creatures' iniative is actually average, but their speed (moving range) is quite miserable. In order to reach the enemy before getting shot to beehives, you need some feats and artifacts to increase your speed. Another way to do it is through the high morale effect (the Eagle, ATB reset to 50% instead of 0%) to keep your units moving. High morale also has the benefit of increasing your Rage Points (through a feat, and simply more action).

The new Blood Rage system is unique to the Orcs. Rage Points are like experience points for each individual stack during the battle. When a stack reaches a certain amount of rage points, its Rage Level goes up - and the units' ability also elevates. Different creatures gain different bonus. For more details please see this excellent website hosted on Age of Heroes:

There are many ways to increase your Rage Points, such as melee attacking, defeating a stack, losing a friendly stack. (Losing 1-unit stacks also helps.) On the contrary, you can lose rage points by being damaged (but your damage is reduced) or simply waiting. Waiting is really bad for the Orcs. Your hero waits without penalty, though.

In a short, neutral stack battle, it is sometimes OK to wait since you can still kill the stack in the next blow before getting retaliated. Rage levels make a good difference in a long, difficult battle, where you probably never wait anyways.

So which skills are good for Quroq? This is a one-mission campaign, and it is fairly easy. If you'd still like to optimize him a little, I would highly recommend Expert Leadership and Luck. For a might hero you can never go wrong with eagle and rainbow. Each skill point gives you roughly 10% more damage. And did I tell you that you can now reach more than +5 of morale and luck? Quroq already starts with Attack, Logistic and Leadership. So you can just wait for Luck.

Another thought is War Machines. You have very weak ranged power, no magic and no flier in this mission. However, the last battle (a siege) is quite easy so you can probably still do well without it.

For feats, under Leadership pick Recruitment to fulfill the requiremtn of Aura of Swiftness (all units speed + 1. This is THE FEAT!). Also pick Battle Elation for faster rage point charging. This feat then leads to Retribution under Attack (5% damage bonus for each point of morale.) For more details of the skill paths you can refer to the brilliant skill wheel hosted on this site:

A Murder of Crows

Map Size: Normal
Level Cap: None
Difficulty Index: 2/5
Last Updated: October 18, 2007, Patch v3.0

You start at the bottom right corner (1) of the map. You have two main objectives (no sidequest). First, take Town A. Second, rescue 4 groups of Orcs. By visiting various Hut of Magi on the map their locations will be revealed. The Red AI (Renegade Haven) is not aggressive. Your strength mainly comes from the 4 groups of Orcs that you will rescue along the way.

Resources (wood, ore, etc.) are totally useless in this mission, so don't bother picking them up. You will need some cash to recruit troops but there will be a gold mine to flag, and a gold bag artifact to pick up. That's more than enough income. Therefore, all the treasure chests can be converted to EXP points. There is no level cap on this mission. In my run, I leveled Quroq all the way to Lv24.

Quroq starts with a fair number of Warriors (tier 3), which is a slow melee unit. First, go back a little to recruit some more. Head north to (O1) and you will be able to rescue a large group Centaurs (tier 2) - after dispatching a swarm of peasants. Like always, split out 1-unit stacks to block the enemy / absorb the retaliation, and you should win the fight with a minimal loss.

Even better, a Centaur creature building is now added to your starting area (1). Don't hurry to go back yet as the weekly growth is rather insignificant compared to your current stack size. You will have more creature buildings here as you rescue more creatures down the way.

The Centaurs are your only shooters. They are big (2x2) and quite vulnerable, so you have to protect them with some 1-unit stacks. Most of the neutral stacks in this mission can be effectively thinned down by the Centaurs before your melee units swarm up for the kill.

Keep heading north. Instead of travelling on the paved road (tougher enemies), take the grassland route (3). Pay some special attention to the Renegade Battle Griffins. They can now battle dive as well. The Imperial Griffins dive to a specific spot like a vertical punch from above, while the Battle Griffins dive as a horizontal lawn mower. Everything in the 2-tile line gets damaged a little. It is still very easy to dodge their dives, though. AIs always pick your largest stacks (preferably shooters) to dive, so just move everything away from the two tiles of your likely targets (see the picture on the right for details).

On your east lies a two-way portal (II) guarded by some Zealots (shooters). This portal leads to a top-notch artifact, on a little island in the middle of a lake. Your army is not powerful enough yet, so leave it for now and keep heading north. You will see a Peasant's Hut (P). Approach it to blow it up (seriously you can hear the explosion) for great cash and EXP rewards! There are a total of 3 peasant's Huts on the map.

From the hut, go west and return to the paved road, and keep heading north. At the end of the road (O2) you will be able to rescue the second (and very large) group of Stronghold units - Goblins (tier 1).

The swarm of goblins will become your primary damage dealer for quite a while. They are fairly fast and powerful, but they never retaliate (because they run away when getting hit). Don't forget to flag the gold mine here and stay worry free for the rest of the mission.

There are quite a few stat boosters and artifacts in the area SW to (4). The guarding Champions are quite powerful, but with good 1-stack Goblin tactics you shouldn't take a serious blow. Note that champions' charge can penetrate one unit, so don't place any suicidal Goblin directly infront of your main stack. Once the Champions get close, your main Goblin stack + Centaurs should be able to take care of them. Sweep this area clean for a lot of goodies (a great artifact, too). You probably want to avoid a shooter stack around (5) to maintain your Centaur numbers. You can access the other half from the other side.

Once in a while, you can also return to your home base (1) to recruit more units. There is a short cut, an one-way portal at (I), marked in orange. The portal brings you directly back to your base (I'). Too bad there is no quick way back.

Wait -- Now you took the workers away, so who is going to mine your gold?

On your way to the one-way portal you can see a new type of building at (6). This is a sacrifice altar where you can trade unwanted units for EXP points. The large peasant stack in front of it will offer to join. Forget about their tax value (you did flag the gold mine, right?) and sacrifice them all for a nice EXP boost. Bye fatty!

There is another large stack of skeletons that offers to join just SE from here (7). It is tempting to keep them because their numbers are so great, but Stronghold units live on their morales. Bye skelly!

There is an isolated area SW of where you rescue the Centaurs. There is a Peasant's hut to be blown up, a Sylanna Acient (level up tree, (S)), and some good artifacts.

When you are ready, go back to your base to recruit whatever you can find, and follow the paved road west. There is a Witch Hut (W) on the south, which might teach you something. Crush the resistance along the way, and go south at the T junction. At the end of the road you can break the prison (O3) holding your third Stronghold units - Slayers (tier 5). These guys are very powerful and fast. From now on you no longer have to rely on Goblins.

The last group of Stronghold units, Cyclops (tier 7), is contained north from here, at (O4). You have to battle some high-tier Haven units, but your Slayers should take them out easily. Too bad you don't get the Cyclop building in your base.

By now you should have seen Red heroes roaming around, picking up resources. They are not really a threat to you. The weaker ones will actually flee.

There is another two-way portal (III) that brings you to a small isolated area with some reasonable rewards. It is now the time to pick up the good artifact on the little island (II) as well.

When everything is done, recruit your last batch of units from home base and go straight for Town A. The AI usually splits up its army to two heroes. Half of them wait outside to be slaughtered on the grass. The other half hides behind the wall, which gives you headaches because your army does not have good ranged power. In my game, the enemy hero casted Divine Vengeance on my Centaurs right after they devastated the defending Crossbowmen. I immediately lost half of my 200+ Centaurs!

If you picked the War Machine skill and go for the Catapault feat things should be easier. In my game the AI was still foolish enough to open its own gate by placing a blocking stack at the center. When the blocking stack got killed the gate remained open. My cyclops rushed in and wiped everything out.

Congratulations for winning the Prologue! By the way, there seems to be a bug that you have to reach the Cyclops (O4) before Month 2 Week 4 Day 1, or the game will freeze. There is no solution when it happens - so better get there fast!

The cutscenes are very well done!

blackwlf12 at 2014-08-10 16:51 wrote:
I wish I was an orc... Only if it was windy, and if I was in the front line of course.

Shimdra at 2010-06-04 21:45 wrote:
Indeed it seems the cutscenes and in game voiceovers are a big upgrade from the previous scenarios. I still miss the detailed storytime quest texts and rendered cutscenes from the 3DO era, though :(

I chose war machines for my final skill (luck being the obligatory fourth.) In my first turn of the siege I annihilated the front gate allowing my cyclops in to plow down their troops within just a few short turns it was all over.
Dstr at 2010-03-23 21:09 wrote:
I agree with mmontgomery, I kept skel and peasants too, they were of a great help ;) I remember I killed hitting once 90 vindicators with 900 skels :D
I didn't know how to fight against diving!! now i know tx to maltz. thanks man, great idea!

Maciek at 2009-08-26 13:03 wrote:
just checked: I finnished this map at lvl 26 (before the siege; 3.0 heroic), which is enough to get the ultimate (but I picked some wrong skills). so u may as well try for it
aynako15 at 2009-08-25 22:30 wrote:
this is a fun map. and as usual great guide, maltz :)
as a sidenote, u can get to lvl 24 even on normal (though u will probably hit it after siege battle). all the skills mentioned worked like a charm. tried to get Preparation too, but at lvl 24 best i could get was Snatch >.
csarmi at 2009-02-04 07:48 wrote:
I would also add that leadership is ultra-important on this map because you'll be using stacks of 3 alignments (pezzie, skele and orcs) all the time
mmontgomery at 2008-06-13 14:48 wrote:
Dumping the peasants and skeletons into the sacrificial alter is a REALLY BAD IDEA. In fact, they can greatly enhance your army, expecially when playing on Heroic. Instead, right after you get the Centaurs, before anything else, pick up the peasants, then the skeletons, then take out the nearby graveyard. Then go due west and pick up a wonderful blood necklace that gives +1 damage. Now in conjuction with your battle frenzy, your lowly skeletons and peasants do 3 damage each! I suggest making a beeline up the road to rescue the goblins before the end of the first week, picking up the stables on the way up. Then back down to the stables, which should be day 1 of the second week, and go whereever you want from there. There is no stack on the board that you cannot easily defeat. I suggest heading east, and pick up the good artifacts in that direction. The zealots are no problem, just take them, and head through the portal for good stuff.

When attacking armies with casters and range strikers, if you can't defeat them on autoplay without losing centaurs, then I just leave my centaurs out of the battle. So what if they take out a hundred goblins, skeletons, or peasants? There are plenty of them. I finished this level in under a month, and could have finished it quite a bit sooner if had not stopped to pick up all of the goodies to the east and north. At the end, I still had about 400 skeletons and 300 peasants left. This is an extremely easy map even on heroic if played in this manner.

Wulfstan8182 at 2007-12-08 01:38 wrote:
and yeah.. i agree with maltz that ESRB put a Teen rating for it. more like an Ao(adult only) lol. i also agree with maltz that "too bad it isn't windy" in the first cutscene ;)

Wulfstan8182 at 2007-12-08 01:28 wrote:
wow, someone actually spent a lifetime making a walkthrough for a PROLOGUE. this was easier than "The Queen" in H5 normal
Edited on Fri, Dec 07 2007, 20:35 by Wulfstan8182

CloudRiderX at 2007-10-26 18:54 wrote:
Well, that explains it. :P
Sherpa at 2007-10-25 12:50 wrote:
Thumb up for this letter.

Moragauth at 2007-10-24 22:11 wrote:
It is stand-alone, yes.

CloudRiderX at 2007-10-24 22:09 wrote:
"and as it was an expansion"

Wait, what? I know I definitely did not buy more than one game. I installed the so-called 'expansion' right onto my computer and started playing. I was under the impression it was a sequel because it didn't require a base game to be played. Was it a stand-alone expansion?

Muszka at 2007-10-24 01:05 wrote:
Ok. It maybe that wasn't the perfect word for it but I correct myself.
>Makeing fun of somebody is a bit the lack of seriousity<
but wasn't a serious thing he done either.
ywhtptgtfo at 2007-10-24 00:31 wrote:
>I agree, that ignorance is a good way to react, but makeing fun of >him still seems better. With this letter sent to him is in someway >just, even if it's childish.

Making fun of someone's ineptitude is not necessarily childish - It all depends on how you do it.

Muszka at 2007-10-23 23:42 wrote:
I agree, that ignorance is a good way to react, but makeing fun of him still seems better. With this letter sent to him is in someway just, even if it's childish.

Deadguy118 at 2007-10-23 22:29 wrote:
If anything this expansion makes me want to play heroes V again.
However remember that there are worse reveiwers thatn this guy. Nintendo Power is heavily biased and seems to rate games too high or too low,and IGN makes Gamespot look saintly.
ywhtptgtfo at 2007-10-23 22:18 wrote:
>As I said on the official forum, I'm not going to send this letter, >even if I knew where to send it.

Don't worry, I did that for you.
grimogre at 2007-10-23 19:51 wrote:
I am exciting:)In the Forum you can read"Brett TODD"can't read.It's anything but boring:)

Angelspit at 2007-10-23 19:31 wrote:
Let's not get too excited, shall we?
grimogre at 2007-10-23 19:21 wrote:
Mod edit: The author of this post has still something to learn about making good jokes/ Pitsu

Omega_Destroyer at 2007-10-23 18:57 wrote:
Actually ignoring him would be the best course of action. He did his job, he wrote a review. We disagree, move on. There's nothing any of us can do about it now, so no point in dwelling on it.

Muszka at 2007-10-23 18:55 wrote:
Don't get me wrong.
I heven't said, that the reaction should be agressive, or to do anything to Brett Todd or whatever that guy's name is. No way. He doesn't worth that much. He just wrote a review that's unjust. And if we make fun, of him that's the best way of reaction.

Omega_Destroyer at 2007-10-23 18:34 wrote:
All I ask is "who is Brett Todd to any of us?"

Ethric at 2007-10-23 18:32 wrote:
So he says anything he wants about our favourite game, and we shouldn't even react?

If one were to react to everyone who says stupid things... well, fulltime-job and more. What can you do? Say he's stupid and point out the flaws in the review, of course. Fine. Then what? Go to his house at night, wrap it in toiletpaper and rub styrofoam on his windows? :)

I prefer to write of pointless people as, well, pointless, and ignore what they have to say. Easier than the "go to his house at night..."-bit, though less fun, I admit :D

The above is not meant as supprting illegal activites, nocturnal or otherwise, and the author takes no responsibilty for anything, anywhere. Ever.

Angelspit at 2007-10-23 17:38 wrote:
The score is not the problem, it's the fact that he doesn't make any valid point in his article.

Muszka at 2007-10-23 17:33 wrote:
So he says anything he wants about our favourite game, and we shouldn't even react?

Ethric at 2007-10-23 16:15 wrote:
Not really. He has his opinion, which he is entitled to, but who cares what some reviewer thinks if you enjoy the game? :)

Elvin at 2007-10-23 14:59 wrote:
I know, I just quoted it as it was. Having difficulty as the main argument which he normally enjoys sounds a little funnier now. Anyway there's not much else to be told on the matter.
grimogre at 2007-10-23 14:57 wrote:
We're too legit to quit!BOOM,BOOM,TOO LEGIT TO QUIT!!!BRETT,DON'T lose your HEAD!!!OH,you already did!!!WATCH OUT FOR THE HEADLESS ASSMAN!!!STICK HIM!!!OOOWWW brett is such a little fairy:)

Angelspit at 2007-10-23 13:55 wrote:
As I said on the official forum, I'm not going to send this letter, even if I knew where to send it.

Ethric at 2007-10-23 12:22 wrote:
That quote is a bit messy, Elvin, mixing in segments from a review with claims of idiocy and sending-requests. Is it meant to say he liked this difficult game well enough but not another difficult game, so he's an idiot, please tell CH I support their open letter? Or is it he liked this difficult game, so it's not that he's an utter noob causing him to find TotE frustrating?

Meandor at 2007-10-23 11:40 wrote:
But I DO know that no serious rewiever would take sulking from a bunch of fanbois seriously.

What about serious idiot-rewiever?

Elvin at 2007-10-23 09:20 wrote:
From roy-algriffin at HC :)
Look what i found about an FPS-
The Good Realistic game mechanics Incredibly challenging Detailed mission design varies between commando exploits and playing spy.

The Bad Overly difficult in spots Artificial aspects of the stealth interface get in the way at times.
Game Details | About Our Rating System

Although the name SMERSH sounds like something out of an old Get Smart! episode, nobody laughed at this counterespionage organization during the Second World War. Translated into English, this acronym means "Death to spies," which pretty much sums up the no-nonsense nature of this precursor to the Soviet Union's dreaded KGB. The game of the same name from Russian developer Haggard Games doesn't mess around either, presenting some of the grittiest stealth action to hit the sneaker genre since Agent 47 first shaved his head. Open-ended mission objectives, smart level design, and extreme difficulty also add to the realism, proving that developers haven't wrung all of the good game ideas out of WWII quite yet.

If there wasnt enough proof this guys an idiot

Even with some missteps, Haggard Games accomplishes a lot with Death to Spies. Deeply difficult and absolutely remorseless, this game isn't for the faint of heart. But it is definitely worth the struggle, as long as you've got the patience to appreciate such a rigorous design.
By Brett Todd , GameSpot

This is indeed a first person shooter by the way
Oh and please, Please, PLEASE send this on to celestial heavens!

Ethric at 2007-10-23 08:01 wrote:
Haven't played any of the expansions (not that keen on H5), so wouldn't know if there's anything to the criticism in the mentioned review or not. But I DO know that no serious rewiever would take sulking from a bunch of fanbois seriously. Just as no serious fanbois should care much what some heathen rewiever thinks ;)

Nice leaves though :D

desmod at 2007-10-23 06:16 wrote:
:) nice!
What is all about that new HOMM VI? Is there an actual project. This is the first time I hear about it.
Edited on Tue, Oct 23 2007, 02:26 by desmod

maltz at 2007-10-23 00:55 wrote:
:) If my boss doesn't fire me, I can work on it every night for 1-2 hours. Each mission takes about 3 hours to play, 1.5 hours to write, 1 hour to process the pics and 1 hour to format. So you can work out the math... :P

Trelew at 2007-10-23 00:26 wrote:
So when will the rest of the walkthroughs for Tribes be finished? :)

Sir Charles at 2007-10-23 00:11 wrote:
AS....you're a bad, bad ogre. :O)

Kalah at 2007-10-23 00:04 wrote:
Anybody knows if he's seen this yet? :)

Btw, is it "Tribe of the East" or "Tribes of the East"? :P
grimogre at 2007-10-22 23:32 wrote:
Kick Brett when he's up,kick him when he's down!!!Kick him all around:)
grimogre at 2007-10-22 23:29 wrote:
My only complaint is what if Brett can't read?For example,the cyclops plays much like the treant.Should Brett go back to school and learn to read?Yes!Should an intelligent human being review the game?Absolutely!Is Brett a crackhead?Brett stop smoking crack!It's bad for your brain, dude!!!!!!!!!!!!!!!!!!

Moragauth at 2007-10-22 22:18 wrote:
"I disagree. The intro scene made no sense, the graphics blew, and they didn't tell you how to pay the freaking game. "

True, not true, and as it was an expansion, why should they? It doesn't take a rocket scientist to know how to play it, plus it had a nice manual.

Elvin at 2007-10-22 21:27 wrote:
Nice Angelspit :D

Muszka at 2007-10-22 21:00 wrote:
Difficulty can't be reason for badness of a game anyway.

Nebs at 2007-10-22 20:39 wrote:
ToTe is way easier than either original or HoF. Campaigns, that is. And, to me, that is. :-)

CloudRiderX at 2007-10-22 19:22 wrote:
"Age of Wonders 2: Shadow Magic was a great game..."

I disagree. The intro scene made no sense, the graphics blew, and they didn't tell you how to pay the freaking game.

But that's a little off subject. I'll be playing TotE in about a week. I am hearing good things both from fans and from developers, so I'm hoping its got what its predecessors were missing. Oh, and I hope its actually fun. That's usually important.

Omega_Destroyer at 2007-10-22 18:56 wrote:
Has anyone tried an impossible-sized map yet? They barely run on my rig.

Infiltrator at 2007-10-22 18:44 wrote:
This should be amusing :)

Grumpy Old Wizard at 2007-10-22 18:37 wrote:
Oh come on ... don't you think you're exaggerating a little bit?
<br>I mean: Yes, you're right it's somewhat strange why HoF would have been much to easy while TotE is that hard ... but: The game is repetitive, there are few new elements, most secondary upgrades of the creatures are in lack of ideas, the game is long as hell, and if you did a mistake early on you waste hours of gameplay just to replay the whole mission.

There are quite a few new things. New artifacts (and now there are artifact sets), new buildings, new spells, new creatures, new skills, revamped skill trees, and a whole new faction. TOTE in fact adds quite a bit more than most game expansions.

You say the game is long as hell. There are tiny maps if you just like really quick game play.

No, you can make make mistakes and still recover. However, if you are making big mistakes on higher difficulty levels you will probably lose. But there are easier difficulty levels to match your game skills. I only play on heroic difficulty level, but I have been playing heroes ever since HOMM1.

If you are a beginning player you might want to play some solitary maps first so you'll know how to develop your heroes and make sure you use the skill wheel and read the user made manual.

<br>So looking at the great story of HoMM the game improved very much but didn't change at all. I think it is a good game with a few very annoying flaws ... others think that it isn't that great any more ... with a few very annoying flaws. So I can absolutely understand why one would give that game a 5.5.

I honestly can't understand a 5.5. I am on map 5 of the necro campaign (playing on heroic) and have played a few of the single maps. The maps look a lot better that previous developer maps and IMHO play better too. The AI is also taking less time for its turn.

<br>Come on, live with it. To be honest: Heroes VI doesn't need to be produced if the core game doesn't change radically. At least in my opinion<br>Edited on Mon, Oct 22 2007, 10:16 by ArchangelGabriel

Nah, the core game play is good. HOMM5 is a good game. I am looking forward to HOMM6. I do hope that there are some balance changes in HOMM5 before they stop working on it though.

I also hope that Ubi/Nival is committed to making a more user friendly map editor for HOMM6.

Edit: Oh yeah, the reviewer had it coming. :)


Muszka at 2007-10-22 18:07 wrote:
Nice. Congratulate guys. I think that was needed

arturchix at 2007-10-22 15:51 wrote:
Heh, I didn't see this coming - nice!

rdeford at 2007-10-22 15:44 wrote:
Open letter, eh? ROTFLOL Think he'll read it?
ArchangelGabriel at 2007-10-22 14:37 wrote:
How kind of you that you know which type of game I prefer. *rolleyes*

No, really: HoMM is one of my favourites and that's the point why I don't like certain situations during gameplay. But these are things I can ignore even if it hurts sometimes ... but I do understand people who cannot. And that's not ridiculous but criticism which should be taken seriously. Age of Wonders 2: Shadow Magic was a great game, too. It had its weaknesses (just like HoMM) but wasn't that damn slow especially not during multiplayer. And if you failed a mission you knew right away and not hours later. No, SM is not better than HoMM, but it had potential which HoMM after so many years doesn't use.

Angelspit at 2007-10-22 14:29 wrote:
I had a walkthrough ready to post and I took the opportunity to throw a few punches at Mr. Todd, just for fun.

ThunderTitan at 2007-10-22 14:27 wrote:
>>Too bad it isn't windy.<<

Those are so fake...
herorocks at 2007-10-22 14:20 wrote:

If you think S/L is annoying, you don't really like this type of game. If you just want the story, go for RPG.

PhoenixReborn at 2007-10-22 14:18 wrote:
For example, the new bloodeyed cyclops plays much like the Sylvan treant,

@archangel gabriel: This is what the reviewer wrote. That is why he is up for ridicule.

I like the pictures. Funny.
ArchangelGabriel at 2007-10-22 14:03 wrote:
Oh come on ... don't you think you're exaggerating a little bit?
I mean: Yes, you're right it's somewhat strange why HoF would have been much to easy while TotE is that hard ... but: The game is repetitive, there are few new elements, most secondary upgrades of the creatures are in lack of ideas, the game is long as hell, and if you did a mistake early on you waste hours of gameplay just to replay the whole mission.

Take me for instance. I really arrived the last day in the second Necro mission at the doors of the city to capture. One lousy game-day later I would have needed to play the whole mission again.

So looking at the great story of HoMM the game improved very much but didn't change at all. I think it is a good game with a few very annoying flaws ... others think that it isn't that great any more ... with a few very annoying flaws. So I can absolutely understand why one would give that game a 5.5.

Come on, live with it. To be honest: Heroes VI doesn't need to be produced if the core game doesn't change radically. At least in my opinion
Edited on Mon, Oct 22 2007, 10:16 by ArchangelGabriel

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