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Features → Walkthroughs  → Hammers of Fate → Ylaya's Quest → The Meeting

by maltz

Mission 3 - The Meeting


Map Size: Normal
Carry Over: Ylaya
Level Cap: 22
Difficulty Index: 3/5

Primary Objectives:
  • Reach the portal leading to Raelag's secret asylum
  • The Daughter of Malassa must survive
  • Ylaya must survive
Secondary Objectives:
  • Collect the eight Dragon artifacts
  • Return dragon's artifacts to Seer Hut
Last Updated: March 3, 2007, Patch v2.1

Finally, there are towns for Ylaya to learn magics. Actually, there are five towns in total, and you control a Dungeon town from the start. You are up against the other four!

Does this kind of unfair disadvantage remind you of Raelag's C4M3, where you were 0 against 7, and formidable Warlock hero rush you non-stop? Indeed, that was certainly the most difficult HomM5 mission on heroic. However, here your situation is not as bad, because:

  • There are only four towns against you. Each of town is controlled by a different AI player, and they are divided into two teams. Sometimes, they will go against each other.

  • The neutral stacks are still quite small in this mission, even smaller than mission one (duh).

  • There are lots of artifacts to boost your stats, and the AI never picks them up (for your sidequest's sake). Back in Raelag C4M3 they usually comes with loads of artifacts already, especially Lethos.

  • The AI heroes are much lower in level and stats than Ylaya. Their starting army is far from impressive. You can win even with quick combat all the way through!
So in essence this mission is "Raelag's C4M3 Lite"!

You start in the SW corner (1), with Town A under your command. Your ultimate objective is to reach the NE corner (2) to meet Raelag, the Warlock hero you mastered in the original game.

Theoretically, you can rush to point (2) non-stop, since your starting army can be split into numerous 1-unit stacks to buy you the time to blast through the enemy. For the walkthrough purpose let's do it the normal way.

Hopefully, you start this mission with some nice skill and feat choices. If you took my recommendation and went with Destructive, Sorcery and Luck, with useful feats such as Warlock's Luck, Mana Regeneration, Erratic Mana / Arcane Training, nothing is going to stand in your way. You army are merely a "HP pool", which buys you time to finish off the opponent with powerful spells.

Troop conservation in this mission is quite easy, since you have a Black Dragon to start. This black dragon is the Daughter of Malassa, and you cannot afford to lose it. The Black Dragon has a lot of Defense and HP, and it is magic-proof, so it does not die easily. Therefore, often you can only deploy the Black Dragon and blast your way through the quite-small neutral stacks. Don't deploy it when there is an eney hero. The enemy hero usually directly attack the Black Dragon, and it can't last many rounds.

Your first priority is to take the Red Haven town (B) just north of your territory. Start by flagging the Sawmill and Ore Pit close to your town, and go to spot (3) where you can flag three resource mines. Your job in your own quarter is basically done, and you can now start rushing towards Town B.

In the meantime, build up your Town A with the emphasis on Deep Hydra and Minotaurs. They have a lot of HP, and are ideal spell damage sponges. The Assassins are also nice cannon fodders.

Between every town there is a Garrison (yellow G1-8), guarded by a small set of tier 1-6 Necro units. You should have no problem passing them.

Town B is guarded by Renegade heroes. By now you can probably spell their names by heart - Valeria, Lorenzo and Andreas. Valeria is the main hero (much weaker than HofC2M3), while the two guys have been miserably demoted to very low levels.

Depending on your game, Valeria may actively seek you out (and lose horribly to your spells), or get stuck too far away to protect her Haven town. Sometimes, you can also see the Brown or Green main hero here. They will also attack you if the AI think it stands a chance (yeah right). They are not challenging at all.

When you take Town B, it will be around the start of Week 2. Ship new units to Ylaya, from your own Town A with a new hero. This way, Ylaya can immediately set out to combat more heroes and occupy more towns.

Very soon, you will face the main heroes from the other AI players. However, somehow the Orange player's AI hero always remain dormant in his Inferno castle. This also makes them the hardest to beat, though, since you cannot kill their main hero before hand.

Your closest next target is the Dwarf town (C) north from here. You can reach it by going through garrison G2, spot 4, and then garrison G3. On the right mission map above you can see blue letters a to h. They are the locations of Dragon artifacts that are involved in a sidequest to be revealed later. If you come close to these artifacts, pick them up. They are all quite powerful.

Besides each Dragon artifact there will be some neutral Dungeon and Fortress creatures fighting each other, and make lots of noises. You can choose which stack to fight. When the fight is over, both stacks disappear (so you can't really "rescue" the Dungeon stack).

On your way to Fortress town C you can already pick up the first two Dragon artifacts. I have numbered them in the sequence you can pick them up.

Still, depending on your game the main Dwarf hero may be already defeated by you, or are still hiding in the town. It is also possible that the green player have sneaked onto the town when the Dwarf's main hero was away! Since you now have a lot more troops to soak up the damage, the castle assault shouldn't be any problem for you.

Now you own three towns, and there is no way you can lose. When you collect Dragon artifact c, d and e, ship the new batch of fresh troops to Ylaya. The new hero can meet Ylaya at some point west of (5), where you can visit a Stable right on the beginning of the next week.

Needless to say, with that huge army you can now run over the Green player's domain (Town D) with ease. The Green town is also a dungeon town, and chances are you will instantly pick up some high-level magics when you step into it. Great!

When you march south to take over the last AI Player, orange Town E, it is also around time that you start building up Mage Guilds in all your towns. You might skip the Haven town mage guild since it will only have Light and Dark. In my game I started to develop Light Magic in mission 3, and I learned Resurrection in the Haven / Fortress mage guilds. Resurrection will be very handy in mission 5. More on that later.

You are almost done! Now gather all your army and approach Garrison G4. There are three more Dragon artifacts to collect here. Behind the garrison G4 you can visit a Seer's Hut (6). The Seer will ask for all your dragon artifacts and it will "teleport you" to Raelag. You will be immediately transferred to (2) the exit, where you only need to fight one small stack of tier-7 creatures. If you want to explore yourself, step in the One-way portal at 7.

The teleporting patterns are a little complicated. There are two kinds of portals you will see, the One-way portals and the Two-way portals. All of the Two-way portals are randomly connected to each other. The One-way portal will eventually lead you to spot (2). The enemies featured in this area are all tier 6 and 7 stacks (still, small stacks), but the artifacts on the ground are also top-quality. Too bad you can't keep them.

Whenever you touch the One-way portal at (2), the mission ends. You can see Raelag and his suprising mistress in his secret hideout. In the next mission they will both join you, and you will have three high-level heroes to play with. Congratulations!

Comments

ShadowLiberal at 2013-12-28 03:18 wrote:
I play the campaign with Tote and was very disappointed that I lose all those stat bonuses from mission 1 but in mission 3 there seems to be a bug if you keep the dragon set and go meet Raelag through the portals. This gives +4 to all stats (bonus from the set) maybe because the game doesn't recognize those stats since the bonus is only Tote. So finally not sure what bonus is the most imbalanced :). Less stats bonus but more important ones for a warlock. A bug compensates another bug :). The stat boost from set items bug is in TOTE campaigns to. It's much easier to exploit this bug in TOTE campaigns though where set items carry over to the next mission.
Pacifist at 2013-12-22 19:47 wrote:
I play the campaign with Tote and was very disappointed that I lose all those stat bonuses from mission 1 but in mission 3 there seems to be a bug if you keep the dragon set and go meet Raelag through the portals. This gives +4 to all stats (bonus from the set) maybe because the game doesn't recognize those stats since the bonus is only Tote. So finally not sure what bonus is the most imbalanced :). Less stats bonus but more important ones for a warlock. A bug compensates another bug :).
Pacifist at 2013-12-22 19:10 wrote:
I play the campaign with Tote and was very disappointed that I lose all those stat bonuses from mission 1 but in mission 3 there seems to be a bug if you keep the dragon set and go meet Raelag through the portals. This gives +4 to all stats (bonus from the set) maybe because the game doesn't recognize those stats since the bonus is only Tote. So finally not sure what bonus is the most imbalanced :). Less stats bonus but more important ones for a warlock. A bug compensates another bug :).

ShadowLiberal at 2011-11-22 01:25 wrote:
Brown, not Orange, stayed dormant the entire time for me on Heroic. Brown just sat in their castle only recruiting some of their troops.

Red was rushed and taken over by Green before I could even get to them. I'd suggest you conquer red's old town first so that Green doesn't become even stronger.

The toughest part here is the beginning. In the second or third week I had both Green and Orange invade me with their toughest army. After I took those armies out things were much easier. I was able to storm Orange and than Green with my reinforcements. Then I was finally able to bring down Brown, the rest was a snap without any opposition but neutral stacks to worry about.

Oh and one more thing, I found it worth using the Daughter of Malassa in my early battles against Green and Orange's powerful heroes. It'll be frustrating as hell when you lose the black dragon near the end of battle and have to reload, but when you get it right the black dragon will help you win with far fewer causalities.

cjlee at 2010-06-21 18:29 wrote:
ridiculously easy if you act fast. As far as I can see, the only reason to drag this mission is because you need to level up and build up the mage guilds of all captured towns. If you don't get implosion here, next mission is going to be harder.

Shimdra at 2010-06-03 18:48 wrote:
Dragon Shield was missing for me as well.
Dstr at 2010-03-19 09:15 wrote:
the mission is too easy even on heroic... it's first time I got the war machine skill in a hero built. it's imba, guys, take it!
danny420 at 2010-02-05 02:50 wrote:
is there a memory mentor anywhere in this capaign

Pave at 2009-11-28 23:55 wrote:
I found the shield on a hero I killed. It could be that some AI took the shield in your game, fled during a fight and wasn't hired again because the AI was defeated or something like that.
Donsta at 2008-08-12 13:05 wrote:
For what it's worth in my game the shield was at the location shown in the walkthrough.

aero_faith at 2007-08-31 10:34 wrote:
I couldn't find the shield either???

Orfinn at 2007-07-10 13:51 wrote:
btw the shield aint where it is supposed to be and I play just the same version :/

Orfinn at 2007-07-10 12:54 wrote:
The orange player didnt actually stay dormant in my play, he always used nasty hit and run tactics on me. Green took over red before I reached there. Seems i have to rush like hell early on and not wait much.

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