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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
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Celestial Heavens  → Map-Making Contest - 'A Little Challenge'

by Psychobabble

Status: Closed

Rules
This is a Heroes of Might and Magic 5 map contest open to anyone who submits a completed Heroes 5 map matching the contest requirements before the closing date. The general rules are as follows:

  • Map submission closes 1 January 2007. No modifications or new versions of the map will be accepted after this time for the purposes of the competition so please make sure it has been play tested and polished. Please have your map in on time, no submissions will be accepted after that date.
  • Maps should be submitted according to the normal procedures. If you do not receive an email confirming receipt of your map within approximately 24 hours of submitting it, then send an email directly to Psychobabble.
  • Submitted maps will also be posted on the site as normal maps.
  • The Heroes 5 standard game editor should be used. No expansion pack maps will be accepted.
  • There is no theme as such, but the contest is designed for small maps only. This includes tiny (72x72) as well as small (96x96) maps. A two-level (underground) map is acceptable.
  • No multiple-map campaigns.
  • The maps should have a central concept and will be judged based on how well they achieve this concept (see below) as well as general evidence of proficiency.
  • The decision of the judging panel (Psychobabble, Wimfrits and Robenhagen) is final.
  • There will be prizes awarded, depending on the number of submissions. There will be one prize if there are five or fewer submissions, two prizes if there are six to ten submissions and three prizes if there are greater than ten submissions.
  • The judging panel reserves the right to disqualify any submission on any grounds (among other things, this will prevent the prize pool being artifically inflated by bogus submissions).
  • Prizes will be copies of Heroes Complete, subject to availability. In the unlikely event that up to three copies of that package are unavailable, Amazon gift certificiates will be awarded.
  • Multiple submissions from the same map-maker will be accepted, although no more than one prize will be awarded to each entrant.

Small Map 'Concept' Details

The purpose of this map contest is to encourage a large number of map makers to try out the new map editor. To make it easy for as many map-makers as possible to enter, contest entries are limited to small size maps only. Small maps can be very fun to play, but are not particularly well suited to a simple, standard, mirror-image, ‘build up your town and then go conquer the enemy's town’ type of map. A good small map has a well defined 'concept' and implements this concept well.

There are a lot of small size maps for Heroes 4 which meet this description. Looking over them, Charragaust (artifact hunt), Duel Arena (set piece battles with pre-selected armies), Fanelia’s Plague (extremely tough final hero with a short buildup phase), Final Exam (beginning bonuses selection and scripted story), Freeing the Lady (rescue the princess race), Hero Wanted (RPG-esque hero map), Lunch (megadragon map), Malcolm in the Middle (siege setup), Plan B (Puzzle map), Poker (you play poker!), The End of the World (Noah’s Ark quest), The Life of Hobbit and Trapped Inside the beast (single creature) and Treasure Mountain (resource race) all had good concepts – and that's just out of the small maps I played.

The point I'm trying to get across is that your map should try and bring out an idea. It can be something simple like an obliesk hunt or a good story or something more complicated like heavy use of scripting in an otherwise normal map. You don't need to come up with anything particularly creative, but your map will be judged much better if you can come up with some sort of concept – provided the map design implements that concept well.

Judging Criterion

The judging criterion are as follows (in approximate order of importance):
  • The map's concept and how well it is implemented.
  • Overall playability and enjoyment of map.
  • Map-making skill (good placement of objects, lack of bugs and glitches, appropriate player rewards, advanced scripting).
  • Graphical quality and detail.
  • Player difficulty level. If the map is too hard or drastically too easy it will weigh against the map.
  • Innovation in overall design, graphics, quests and scripting.

Good luck and have fun!

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Comments
myythryyn at 2006-09-29 17:13 wrote:
im going to check out just how small a "small" map size is :) see what ideas i can come up with. as for scripting, if it wasnt for the language and using correct syntax of that language, plus properly using variables and triggers, then it wouldnt be hard to script. i think anyone who says it easy to use, has had programming experience. ill be giving scripting a try myself.
Edited on Fri, Sep 29 2006, 11:14 by myythryyn

addicted at 2006-09-27 12:04 wrote:
I personally feel the H-V editor is too complicated for the average-joe per-se! I made several maps in the previous Heroes games and I personally think the Heroes 4 map editor was easy to use, but the Heroes 5 map editor don't even come close to being easy, even without the scripts but this is my personal opinion.
MER at 2006-09-27 10:18 wrote:
"Ok, but that way I won't be able to make a simple message box or fly sign

All can be done by writing scripts. If you want an example, I wrote how to make a message box here:
http://www.celestialheavens.com/forums/viewtopic.php?p=85167&highlight=#85167"


My problem is that the game seems to search for the text file (that containing the message) in the .pak and not in the .h5m file. I'm obviously doing smth wrong if it's only me. I'll continue posting in the mods section cuz it's offtopic here.

alavris at 2006-09-27 09:58 wrote:
In all honesty, if this map editor is too difficult for the average joe (ie non-programmer) to use, I'll change the contest requirements. Can people who've use it let me know, though?
Even average Joe can make a great map, because map can be great also without tons of complicated scripts. But if someone who don't know anything about programming wants to make a script, he will surely get help in Mapmaking Guild (where many H5 scripts are already explained).
.

Psychobabble at 2006-09-27 08:58 wrote:
Holy cow, that's insane.... and people thought the H4 editor was complex! I haven't actually opened the editor yet, so I didn't realise how difficult this might be. I hope I'm not asking too much for people to make an "interesting" map.

In all honesty, if this map editor is too difficult for the average joe (ie non-programmer) to use, I'll change the contest requirements. Can people who've use it let me know, though?

alavris at 2006-09-27 08:20 wrote:
Ok, but that way I won't be able to make a simple message box or fly sign

All can be done by writing scripts. If you want an example, I wrote how to make a message box here:
http://www.celestialheavens.com/forums/viewtopic.php?p=85167&highlight=#85167
.
MER at 2006-09-27 07:54 wrote:
"Base game only, no mods, if that's what you mean."

Ok, but that way I won't be able to make a simple message box or fly sign as the path for the message is searched in the .pak files and not in the .h5m file :( . Or is there a way to make it search in your map file instead?

Psychobabble at 2006-09-27 06:54 wrote:
Base game only, no mods, if that's what you mean.
MER at 2006-09-27 06:31 wrote:
are we allowed to make maps only, or can we make a .pak file too with our map (for changing the look of the units or the text messages for instance)?

Psychobabble at 2006-09-27 01:42 wrote:
Robenhagen has kindly put together a banner for the contest. Here's a small version, but check out the contest page for the full pic :).

http://www.celestialheavens.com/admin/robenhagen/mini_logo1.jpg

stefan.urlus at 2006-09-27 00:13 wrote:
well this sounds good, but time is my enemy, quite possibly ability as well, so a no from me, though i would love to see what some of the people could produce

Sir_Toejam at 2006-09-27 00:00 wrote:
there's some discussion of scripting over in the Elrath forums as well which might prove useful to those getting started trying to script maps.

Psychobabble at 2006-09-26 23:00 wrote:
Underground Level map is fine. Thanks for pointing that out, I'll clarify.

Qurqirish Dragon at 2006-09-26 21:16 wrote:
Any restriction on number of layers? (i.e. is underground level permitted?) Normally I wouldn't ask, but with the requirement for a small map, I want to be certain (a small 2-level map is about the same size as a medium, 1-level map)

alavris at 2006-09-26 20:00 wrote:
Scripting can cause headaches, but scripting always causes headaches.

Yeah, but solving difficult problems give you much more fun and satisfaction than creating something easily :)
.

CloudRiderX at 2006-09-26 18:42 wrote:
I already figured out how to do a lot of things in the editor, and after my experience with the Age of Mythology, Warcraft III, and NWN world builders, the H5 one is a piece of cake. Expect a map from me for sure.

Bandobras Took at 2006-09-26 18:42 wrote:
What's so complicated about the editor? It's no more or less difficult than most other editors I've used.

Scripting can cause headaches, but scripting always causes headaches.

addicted at 2006-09-26 17:54 wrote:
Well if this editor wasn't so complicated to use and more menu driven like in homm4, I would certainly enter this contest but this editor seems to be too complex for me. If they come out with a better user-friendly editor in the future, I hope you have another contest and maybe I will enter at that time.

Psychobabble at 2006-09-26 12:36 wrote:
Yes, sorry. I'll clarify that.

alavris at 2006-09-26 12:00 wrote:
Do I understand it right way, that it's possible to submit tiny (72x72) as well as small (96x96) maps? I think I will enter this competition. I have already won one map contest (H3 map, organized by polish distributor of Heroes series) so maybe I have some chances to score position in top three here ;) Although, competitiveness here will be much higher, so It will be great fun... :) Competiting with so many stunning mapmakers must be wonderful experience.
.

arturchix at 2006-09-26 08:49 wrote:
I guess I can't properly do any of the judging criterions so I'll pass. ;) However I already have the Heroes Complete edition - I bought it in E-bay, was a tough fight. :)

Mytical at 2006-09-26 08:28 wrote:
Will try my hand at this soon, since I am horrible at using scripting and such will probably fall flat, but maybe if I get the basic stuff down I can get assistance from some people who actually know what they are doing :).

wimfrits at 2006-09-26 08:26 wrote:
Or if the first map of the campaign is a small one and has a good concept... ;)

Psychobabble at 2006-09-26 08:23 wrote:
As if I wasn't already busy working on my campaign... -_-'
You can do both... it's only a small map :D. Consider it practice for bigger and better thing to come!

Marzhin at 2006-09-26 08:16 wrote:
As if I wasn't already busy working on my campaign... -_-'

Psychobabble at 2006-09-26 05:17 wrote:
I do want to keep it as small maps at this stage. I'm interested in seeing what people can do with a really polished, small map in the time frame and the size limitation should encourage some people who otherwise might not try and make a map before the end of the year to do so. Also, it's much easier for the panel to be somewhat objective in our judging if we're not comparing some epic XL map with a multiplayer designed medium sized mirror map with an interesting little small map. It will make things more consistent if all entries are of the same size.

And, yes, if we got 20 XL maps there would be judging problems :).

I would love to enter, but I need to know how to use the editor first... :D
Now since the deadline is quite far away I guess I would find little times here and there to figure it out. :) I will probably do some single player campaigns about some story I wrote before; maybe modify it a little to suit the HoMM theme.

I would love to see what you can come up with. Just to clarify, do you mean "campaign" or single-map scenarios? For this contest, we're looking for single maps, not multiple-map campaigns.

Wurtzel at 2006-09-26 04:42 wrote:
Do they have to be small?? A fair number of people have already started making maps of various sizes, who knows, some of which may be masterpeices but cannot be enterered because of size restraints... Surely the sizes don't matter unless there is concern about playing/judging them....

maltz at 2006-09-26 04:31 wrote:
I would love to enter, but I need to know how to use the editor first... :D
Now since the deadline is quite far away I guess I would find little times here and there to figure it out. :) I will probably do some single player campaigns about some story I wrote before; maybe modify it a little to suit the HoMM theme.

socketboy at 2006-09-26 03:50 wrote:
I will if no one else does :D

Psychobabble at 2006-09-26 03:29 wrote:
So, is there anyone out there who is thinking of entering?

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