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Heroes of Might and Magic V  → Hammers of Fate

by Staff


Hammers of Fate, the first expansion pack to Heroes of Might and Magic V, was released Nov. 7th 2006. Just like the base game, it was developed by Nival Interactive. The expansion features a new race, the Dwarves, with its own runic magic - which is special in the way that it costs resources to cast rather than mana. HoF also included a random map generator, simultaneous turns for multiplayer, caravans and new maps, artefacts and neutral units. You are able to play a new campaign of 15 missions with new heroes, cutscenes and a continuation of the Heroes of Might and Magic V storyline. Note: The following information comes from posts by Jolly Joker at the Round Table and Fabrice Cambounet on the official forum.

Fortress Units

The new town town is called the Fortress, and its hero is the Runemage, who rides a mammoth.

LevelBase UnitUpgrade
1Defender (Enraged Armored, Large Shield) Stout Defender (Shield Wall)
2Axe Fighter (Wound)Axe Thrower (Shooter, No Melee Penalty)
3Bear Rider (Large, Enraged)Blackbear Rider (Armored, Paw Strike)
4Brawler (Immunity to Mind Control)Berserker (Berserker Rage)
5Fire Mage (Shooter, Caster, Magic-proof, Mark of Fire)Flame Mage (Crossfire)
6Thane (Large, Teleport, Stormstrike, Immunity to Lightning)Stormlord (Stormbolt)
7Lava Dragon (Fire Breath, Fire Shield, Elemental, Immunity to Fire) Magma Dragon (Magma Shield instead of Fire Shield)

Renegade Units

According to Jolly Joker, Red Haven units are alternative Haven upgrades. They are rebellious units who chose to fight the demon army by themselves.

  • 1: Brute (Tax Payer; Shield Bash)
  • 2: Crossbowman (Shoots; Rapid Fire)
  • 3: Vindicator (Cleave)
  • 4: Battle Griffin (Large, Flyer, Unlimited Retal, Battle Frenzy)
  • 5: Zealot (Shoots, No Melee Penalty, Caster)
  • 6: Champion (Large, Champion Charge)
  • 7: Fallen Angel (Large; Flyer, Life Drain)

    Neutral Units

    The four new neutral units come with old and new abilities.

  • Wolf (Pack Hunter, Howl)
  • Snow Ape (Unlim. Retal; Agility)
  • Mummy (Undead, Hexing Attack, Caster)
  • Manticore (Large, Flyer, Poisonous Attack)

    Creature Abilities

    Here is an explanation of the new creature abilities, in alphabetical order.

  • Agility: This creature gains a +30% Defense bonus for the next turn per every tile it walks. Armored: This creature is resistant to all spells and effects that decrease Defense.
  • Battle Frenzy: Every next retaliation strike performed by this creature inflicts damage 1.5 times as great as the previous one.
  • Berserker Rage: When this ability is used, this creature drops its Defense to zero for the time being, and has the same amount of Offense increase, then attacks the nearest target automatically without suffering the retaliation strike (activated ability).
  • Champion Charge: If this creature has walked more than 2 tiles when attacking, it also inflicts half damage on the stack standing in the line of attack immediately behind the primary target.
  • Cleave: If this creature’s attack kills at least one creature in the target stack, it performs an additional strike.
  • Crossfire: The creature has the attack area shaped as a cross.
  • Hexing Attack: After a successful attack, the target creature also suffers the effect of one of the following damnations: Curse, Slow, Weakness, or Disrupting Ray. All the effects are equal to those of Expert-level spells. (Note that we have still the old spell names here: it must be: Weakness, Slow, Suffering and Vulnerability)
  • Howl: Once per battle, this creature can summon a friendly stack of equal power.
  • Mark of Fire: When attacking, this creature has a chance to damn the target, which will result in all the Fire damage suffered by it within a certain period of time being doubled.
  • Pack Hunter: When this creature attacks a target, all the other stacks of the creatures of the same type able to do so attack it, too.
  • Paw Strike: This creature has a chance to push the target one tile aside and zero all the Initiative the target has accumulated.
  • Shield Wall: Damage suffered by this creature from enemy attack is 10% less per every tile the attacker walked to hit.
  • Stormbolts: Once per battle, this creature can attack any chosen target with Storm Strike (activated ability). Magma Shield: When this creature undergoes a melee attack, the attacker suffers Fire damage in the amount depending on its attack’s force.
  • Stormstrike: Besides usual damage, this creature strikes the target with lightning (non-magical damage), which then hits another enemy creature if there is one standing next to the target, and further on, until the chain interrupts. The lighting’s force is equal to that of the attack.
  • Wound: In a successful attack, this creature has additional chance to decrease the target’s Speed (-50%) and Initiative (-30%).


    Ubisoft has released five screenshots of the expansion until now.

    More screenshots from a third party can be seen at The Genie's Lamp.

  • Comments
    1randomguy at 2008-01-12 15:48 wrote:
    I dont really like fortress. No wonder they only got 7.88% of the vote.

    ThunderTitan at 2007-05-24 12:23 wrote:
    Well in the beginning it was On by default and you had to turn it Off, and in later patches they made it be Off by default coz it causes so much lag. Look in the options, it's a click box somewhere at the bottom as i recall.
    arantill at 2007-05-24 00:02 wrote:
    It appears that the autosave feature is no longer in Hammers. Is this correct,and is there some way to get it back? Thanks!
    daveo26 at 2007-04-29 12:33 wrote:
    the 2.1 patch for HoF is, put simply, a godsend. The RMG has been improved to where you can (finally) choose what faction to wage war as, gameplay has been tweaked and balanced more, amongst other upgrades. Very highly recommended to d/l.

    jackeboy at 2007-04-05 08:25 wrote:
    xD xD xD xD xD xD xD xD xD xD xD xD xD

    gallubg at 2007-01-12 00:21 wrote:
    I must findout to rush for me, but NO ONE?

    Lynne at 2007-01-09 00:02 wrote:
    I realy miss a Celestial Heavens unoffical guide to Hammers of Fate, any chance there'll be one?
    Edited on Mon, Jan 08 2007, 17:02 by Lynne

    kingcranium14 at 2007-01-05 03:12 wrote:
    I don't know about the rest of you, but to me one of the most irritating features of the expansion is that the random map generator doesn't let you pick the factions in your map. That just drives me crazy.

    gallubg at 2006-12-23 21:17 wrote:
    what, no one is going to try me?
    c'mon heroes, les't fight!!!

    Orfinn at 2006-12-21 18:50 wrote:
    This is wicked, first we thought the red haven units were rebels, now its thath the red ones are queens Isabels units while the original white/blue ones are the true rebels :lol:

    Gaidal Cain at 2006-12-17 20:41 wrote:
    From here - if you have 30$, that is. Discussions about cracks and other stuff like that is banned here.
    SvEN at 2006-12-17 20:15 wrote:
    Where can i download this expansion

    DaemianLucifer at 2006-12-13 18:10 wrote:
    Because they were removed from the game.

    Jaso-Kristian at 2006-12-13 16:51 wrote:
    Why can't I find those stupid snowapes? There's none in my game, and the mapmaker doesn't have 'em either...

    Shad0WeN at 2006-12-03 15:26 wrote:
    you must have no life

    gallubg at 2006-12-03 12:56 wrote:
    finished!!! now I wait for another XP. meanwhile, if someone wish to try me online ....

    Skullmane at 2006-11-25 19:44 wrote:
    They are only avaliable on the campaign, maybe sometime it will be implemented, or modded. But now, you can only enjoy them on the campaign.
    I haven't tried, but I believe you can create a hero with renegade troops in the map editor, so you can play with them on your own maps, but there's no way to hire them anywhere, I think.
    Edited on Sat, Nov 25 2006, 13:50 by Skullmane

    kingcranium14 at 2006-11-24 19:09 wrote:
    Yeah, I want to play as the red Haven units, too, but I can't find out how.
    Fausto at 2006-11-23 18:41 wrote:
    The exp seems good so far, but... is there anyway to play with red haven on other modes than campaign? if not it will be a big dissapoinment, I tried to play with them on custom map and nothing.

    DaemianLucifer at 2006-11-23 13:22 wrote:
    Unless you order it online,probably a few weeks,if not a month.

    gallubg at 2006-11-23 13:04 wrote:
    does anybody knows when it will reach Serbia?
    Beseiged at 2006-11-20 00:20 wrote:
    Dunno if it's actually in UK high street stores yet, but I pre-ordered from Amazon UK and got mine on the 16th
    Willwoms at 2006-11-19 08:38 wrote:
    Is Hammers of Fate out in UK stores yet

    Angelspit at 2006-11-18 18:31 wrote:
    It's already out in several countries (United States, Canada and most of Europe I think).
    Willwoms at 2006-11-18 17:54 wrote:
    But when is it going to be out in stores

    gallubg at 2006-11-17 15:46 wrote:
    finally 17. of november!!!!
    I can wait to play this XP, and I have to wait untill it reaches Serbi***
    Edited on Fri, Nov 17 2006, 08:46 by gallubg
    Willwoms at 2006-11-15 15:57 wrote:
    When is it going to be released in the UK?

    Marzhin at 2006-11-14 11:24 wrote:
    what happend the date is 14.11.06 but there is no expansion

    Ordered mine from Ubi's store and it shipped yesterday.
    kijelmi_necro at 2006-11-14 11:18 wrote:
    what happend the date is 14.11.06 but there is no expansion
    JessieLC at 2006-10-27 20:23 wrote:
    Most sites say it will be Released 11/14/06......means the Stores will get it in 2-4days from that..if you reserve it online you might get it 11/14!

    Sir Alock at 2006-10-27 19:46 wrote:
    Hey Guys....When is Hammer of Fate hitting the streets in the USA? I thought we were looking @ the end of October. I went on ebworld & they say 11/17/06. Any idea on a firm date? Can't wait! Not happy about the $29.99 price tag!

    Orfinn at 2006-10-21 14:07 wrote:
    Yeah, hehe he better watch out for the inferno guys or meltdown will get a new meaning :devil:

    DaemianLucifer at 2006-10-13 21:29 wrote:
    He will look like an ape made out of snow :devious:

    Orfinn at 2006-10-13 19:23 wrote:
    Man...I just cant get that snow ape out of my mind, how will that fella look like? a very hairy, snow white gorilla, red eyes and a taste for human flesh?

    ThunderTitan at 2006-09-29 18:12 wrote:
    He look like a raptor on fire. And there are screens, just not here.

    vhilhu at 2006-09-29 14:25 wrote:
    any news on the 7. tier dragon subject? there are no screenshots of it, so we can still hope its not coming, right? (but red dragon as a neutral would be nice)
    dracon at 2006-09-25 16:06 wrote:
    *soz in homm3. my bad
    dracon at 2006-09-25 15:56 wrote:
    i think they're chosen skills n abilities will be even, just like those of the rest of the units in homm5. the developers have done well with balancing units and i hope they'll continue. good 2 c another faction added, will improve game immensely. i thought elemental town 4 hommIV was the most wicked idea.

    gallubg at 2006-09-22 10:34 wrote:
    we will see how it goes, but its good to see the dwarwes back in game.
    maby they need to have they frenzy ability automaticaly
    dracon at 2006-09-22 00:30 wrote:
    Seems like a worthy and long awaited upgrade. A few more addons like this and the entire gameplay and hours playable will be lifted. Seems like ubisoft are taking they're first go at HOMM seriously, lets just hope they fix more bugs this time round....

    Kalidor at 2006-09-17 00:44 wrote:
    This is awesome news; can't wait!

    DaemianLucifer at 2006-09-15 11:56 wrote:
    i don't understand the renegade units does it mean we will get 2 upgrades of cavaliers etc or what?

    Basically it means we will have two havens,differing only by its upgraded units(and maybe the spells they get and heroes racial,but I doubt that).
    hein231 at 2006-09-15 11:34 wrote:
    i don't understand the renegade units does it mean we will get 2 upgrades of cavaliers etc or what?

    the stupid dwarves could've gotten the desert instead of the academy
    Edited on Fri, Sep 15 2006, 05:48 by hein231

    DaemianLucifer at 2006-09-10 15:20 wrote:
    that giant dwarf looks funny... i mean dwarf basically means he is a small man, but a giant dwarf?

    In its original meaning,yes.But here,as in many other fantasies,it is just a name for a race.

    vhilhu at 2006-09-10 12:28 wrote:
    that giant dwarf looks funny... i mean dwarf basically means he is a small man, but a giant dwarf? a centaur would have been better. otherwise, mammoths and bears are cool and the rest is fine too.

    kingcranium14 at 2006-09-10 02:31 wrote:
    I think it looks awesome and that the name Hammers of Fate is pretty good. This also explains why there are pictures of red angels on some various HOMMV websites.

    Cleanpea at 2006-09-08 13:01 wrote:
    MAny of these abilities are insanely cool. Many new tactics here, small changes and it will be worth every penny, as long as it is priced below 37$

    Malicen at 2006-09-07 11:04 wrote:
    They could call Cleave - Strike Twice instead. I mean the creature that have cleave will probably in 90% of cases attack twice. It will not only if it is attacking 7th level unit or its own stack is way too small (like 1-5...).

    Xanatus Sirloin at 2006-09-07 06:14 wrote:
    I think the big guy is the Thane or Stormlord as it is the only other "large" unit in the Dwarven line up.
    In which case am i to assume the lava dragon and upgrade are not large creatures?? this could make some interesting tactics availiable... and also be annoying as they would be the only level 7 that isnt large...

    Orfinn at 2006-09-06 20:03 wrote:
    Speaking of map dwellings, they should really return, I would like to hire tons of wolves, they looks great! I guess they are tier 3. Now wheres my werewolves? :p

    But about the big dude in on the pack, is that a brawler/berserker or is it a fire mage? For me he looks like an giant, his basic name could at least be that, since he undoubtly are taller than hmm. a human squire.
    Edited on Wed, Sep 06 2006, 14:06 by Orfinn

    ThunderTitan at 2006-09-06 14:58 wrote:
    Fortress?! Poor Zalmoxis, his swamp towns return seem less and less likely.

    DaemianLucifer at 2006-09-05 14:25 wrote:
    i can't imagine dwarves as magic users. magic blockers like from h3 i can accept, but not this. though they say rune magic will different from normal magic(probably it will use resources), i still can't imagine a dwarf casting armageddon.

    Why not?I had a dwarven mage in NWN(inspired by drognan :D ).Besides,dwarves are known for using runes very often,so its nothing new.

    Sandro123 at 2006-09-05 12:11 wrote:
    i can't imagine dwarves as magic users. magic blockers like from h3 i can accept, but not this. though they say rune magic will different from normal magic(probably it will use resources), i still can't imagine a dwarf casting armageddon.

    the wolves abilities seem a bit too powerful for a creature of their size. i hope they will have puny stats to compensate for the abilities. if they have more than 30 hp, they will be comparable to a 5th level creature upgrade.

    cooper82 at 2006-09-04 20:58 wrote:
    Dwarves don't like dragons, are they? (Think on J.R.R. Tolkien's books, they hunted for dragons... and fighted against them)

    I hope that Runemagic will be a great skill and interesting to use...

    I think those Renegades will be neutrals only, perhaps they'll have map dwellings.
    Edited on Mon, Sep 04 2006, 15:01 by cooper82

    DaemianLucifer at 2006-09-03 20:19 wrote:
    No,its not two upgrades per tier,its two haven towns.One has one set of upgrades,the other has the other set,but both share the same basic units.

    Orfinn at 2006-09-03 18:52 wrote:
    This is shnaiz :) But im confused, now we get another set of upg for the haven? 2 upg per tier, Am I dreaming? But there one thing I cant accept calling a wingless draconian for dragon is outrageous, dont they care for draconic anatomy etc at all? >_<
    Edited on Sun, Sep 03 2006, 13:04 by Orfinn

    DaemianLucifer at 2006-09-03 10:29 wrote:
    Farmers of hate eternal!

    Im not sure that this one is correct though:

    According to Jolly Joker, Red Haven units are alternative Haven upgrades. They are rebellious units who chose to fight the demon army by themselves.

    They sound to me like they are allied with the demons,not fighting them.

    Sauron at 2006-09-03 09:26 wrote:
    Nice site

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