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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
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Heroes of Might and Magic V  → Inferno Hero

by

Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
HERO
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
Heroes
Demon Lord
Attack
2
Defence
0
Spell Power
1
Knowledge
2
Unique Skill - Gating

Basic Gating

  • Unique Demon Lord's skill. Imps and Demons (as well as their upgrades) are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat. Newly arrived creatures constitute 25% of the gated ones and will disappear after the end of the combat.

Advanced Gating

  • Unique Demon Lord's skill. Imps, Demons, Hell Hounds and Succubi (as well as their upgrades) are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat. Newly arrived creatures constitute 30% of the gated ones and will disappear after the end of the combat.

Expert Gating

  • Unique Demon Lord's skill. All infernal troops except Devils and Arch Devils are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat. Newly arrived creatures constitute 35% of the gated ones and will disappear after the end of the combat.

Ultimate Gating

  • Unique Demon Lord's skill. All infernal troops are granted an ability to gate into infernal plane to bring reinforcements back to the battlefield. Each unit can gate only once per combat. Newly arrived creatures constitute 40% of the gated ones and disappear when combat ends.
Unique Abilities

Consume Corpse

  • Demon Lord receives special combat ability to consume corpses of the fallen creatures to restore Spell Points. Consumed corpses disappear from the battlefield.

Demonic Fire

  • Creatures under Demon Lord's control are granted a 30% chance to deal additional fire damage on attack. The damage is dependant upon the number of creatures in stack and the hero's Spell Power. Demonic Fire drains Demon Lord's Spell Points.

Demonic Strike

  • Demon Lord receives special combat ability to punish the target enemy creature with powerful Demonic Strike if that creature is about to attack, retaliate or cast any spell. Once declared, Demonic Strike is active until next hero's turn. Should target creature remain idle or move without attacking, the Strike will not be performed.

Absolute Gating

  • Gating becomes instant.
Requirements: : Teleport Assault , Dead Luck, Power of Haste
Specializations

Beater

  • Hero's movement points are increased by 5% + 1% per hero level. The cost of Teleport spell is reduced by half.

Bombardier

  • Hit points of all War Machines under hero's command are increased by 20% + 3% per hero level.

Breeder

  • All Hell Hounds and Cerberi in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.

Flagbearer of Darkness

  • Luck of all hero's troops is increased by 1. Also, enemy hero can not use Tactics perk in combat.

Furious

  • The initiative of all creatures in hero's army is increased by 2% per hero level.

Gate Keeper

  • The time of Gating for all creatures under hero's command is decreased by 2% per hero level.

Hypnotist

  • The duration of Hypnotize and Forgetfulness spells is increased by 2 turns.

Impregnable

  • All creatures in hero's army gain 5% Magic Resistance + 1% per hero level.

Temptress

  • All Succubi and Infernal Succubi in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.
Comments
SAITAN at 2007-04-04 03:00 wrote:
Beater is great in long and large missions.
Breza at 2006-04-11 09:24 wrote:
Lol too true

Sandro123 at 2006-02-16 11:36 wrote:
furious is a very good spec, as well as beater and impregnable. it is really quite hard to choose just one...:)

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