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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
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Heroes of Might and Magic V  → Dungeon Hero

by

Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
HERO
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
Hero
Warlock
Attack
1
Defence
0
Spell Power
3
Knowledge
1
Unique Skill - Invocation

Basic Invocation

  • Partially negates magic protection and allows to deal 20% of normal spell damage to otherwise resistant creatures.

Advanced Invocation

  • Notably negates magic protection and allows to deal 40% of normal spell damage to otherwise resistant creatures.

Expert Invocation

  • Drastically negates magic protection and allows to deal 50% of normal spell damage to otherwise resistant creatures.

Ultimate Invocation

  • Effectively negates magic protection and allows to deal 75% of normal spell damage to otherwise resistant creatures.
Unique Abilities

Dark Ritual

  • Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.

Elemental Vision

  • Allows Warlock to see elements associated with each creature to wilfully plan on building and blowing up elemental chains.

Empowered spells

  • All damaging spells cast by hero deal 50% more damage, but the mana cost is doubled.

Absolute Chains

  • Elemental chain effects inflict double damage.
Requirements: : Last Aid, Grail Vision, Academy Award
Specializations

Dark Acolyte

  • Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level

Evasive

  • Less damage is suffered from distant attacs, reduction depends on hero level

Lizard Breeder

  • Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level

Witch Salvo

  • Shadow Witches and Matrons has a chance for free shot at the target of hero’s current damaging spell. Chance increases depending on hero level.

Poisoner

  • Enemy units may enter the combat already poisoned, chances depend on hero level

Power Bargain

  • Empowered Spells mana cost is reduced according to hero level. Empowered Spells is a warlock’s special class ability

Prudent

  • Enemy units has penalty to initiative, depending on hero level

Savage

  • Specializes in Scouts. Scouts and Assasins are more effective depending on hero level

Seducer

  • Specializes in Witches. Witches and Blood Witches are more effective depending on hero level

Slaveholder

  • Specializes in Minotaurs. Minotaurs and Minotaur Kings are more effective depending on hero level
Comments
AlexEternalChamp at 2007-08-05 00:37 wrote:
damn Prudent is AWESOME it's like Agrael from the inferno campaign, well it doesn't increase the your own initiative but it decreases the enemy's which should have pretty much the same effect i mean imagine how much of an adv u will have with a hero that is level 40 (haven't played that hero yet but if it's like agrael sorta is 1%/Lev) and at lev forty the enemy would have a 40% lower iniative) PRETTY DAMN HARD TO BEAT THAT I WOULD SAY
MenegaBR at 2007-05-05 18:33 wrote:
Dark Acolyte too
Grandmasta at 2006-11-11 21:01 wrote:
Poisoner sounds cool

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