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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
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Heroes of Might and Magic V  → Artifacts

by Bad Wolf

Untitled Document
Artifacts
Hammers of Fate Artifacts

Bearhide Wraps

  • Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.

Minor

Worth 3000 g

Beginnerís Magic Wand

  • Increases Spellpower by +2

Minor

Worth 4000 g

Tarot Deck

  • Increases hero's Luck and Knowledge by +1.

Minor

Worth 4500 g

Rune of Flame

  • Increases hero's Spellpower by +1, and grants a runic spell.

Major

Worth 9000 g

Dwarven Smithy Hammer

  • Increases hero's Offense by +3 and gives additional +25% Defense from fire-based spells.

Major

Worth 10000 g

Ogre Club

  • Increases Attack by +5, but decreases Initiative of all creatures in hero's army by -5%.

Major

Worth 12000 g

Ogre Shield

  • Increases Defense by +5, but decreases Initiative of all creatures in hero's army by -5%.

Major

Worth 12000 g

Runic War Axe

  • Increases hero's Attack and Spellpower by +2

Major

Worth 16000 g

Runic War Harness

  • Increases hero's Defense and Knowledge by +2.

Major

Worth 16000 g

Tome of Dark Magic

  • Allows all Dark Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Destruction

  • Allows all Destruction Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Light Magic

  • Allows all Light Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Tome of Summoning Magic

  • Allows Summoning Magic spells to be cast without any skill in this school.

Relic

Worth 30000 g

Skull of Markal

  • Increases hero's Spellpower and knowledge by +5, but decreases Morale by -2.

Relic

Worth 38000 g

Helms

Crown of Sar-Isuss

  • Adds +6 to hero's knowledge.

Relic

Worth 36000 g

Helm of the Dwarven Kings

  • Adds +4 to hero's knowledge and renders all creatures in hero's army immune to Blind spell.

Relic

Worth 25000 g

Lion Crown

  • Increases hero's morale and luck by +2.

Relic

Worth 24000 g

Dragon Talon Crown

  • Adds +3 to hero's knowledge and increases initiative of all war machines in hero's army by 10%

Major

Worth 14000 g

Turban of Enlightment

  • All experience gained by hero is increased by 10%.

Major

Worth 5000 g

All-Seeing Crown

  • Allows hero to see much farther over terrain.

Major

Worth 3000 g

Helm Of Chaos

  • Increases hero's knowledge by +3, but decreases his defense by -1.

Minor

Worth 8000 g

Necromancer's Helm

  • Increases hero's knowledge by +2

Minor

Worth 4000 g

Necklace

Pendant of Mastery

  • Grants hero a free level of his or her primary skill. This level is gained even
    if the hero's skill is on Expert level.

Relic

Worth 40000 g

Pendant of Conflux

  • Hero gains 1 mana point for every 2 mana points spent by enemy hero.

Relic

Worth 15000 g

Amulet of Necromancy

  • Necromancy skill +20%

Relic

Worth 0 g

Necklace of Victory

  • Adds +2 to hero's Attack and Spellpower.

Major

Worth 16000 g

Dragon Teeth Necklace

  • Adds +3 to hero's Spellpower and increases initiative of all casters in hero's army by 10%

Major

Worth 14000 g

Evercold Icicle

  • Enhances your cold-based spells by 50%.

Minor

Worth 5000 g

Necklace of the Bloody Claw

  • Adds +1 damage to all creatures in hero's army.

Minor

Worth 3000 g

Necklace of the Lion

  • Increases morale by +1.

Minor

Worth 1500 g

Cuirass

Robe of Sar-Issus

  • Adds +6 to hero's Spellpower.

Relic

Worth 36000 g

Armor of the Forgotten Hero

  • Adds +2 to hero's primary stats and grants 20% magic resistance to hero's army.

Relic

Worth 36000 g

Cuirass of the Dwarven Kings

  • Adds +4 to hero's defense and renders all creatures in hero's army immune to Implosion spell.

Relic

Worth 30000 g

Dragon Scale Armor

  • Adds +3 to hero's attack and increases initiative of all large creatures in hero's army by 5%

Major

Worth 14000 g

Scale Mail of Enlightenment

  • All experience gained by hero is increased by 20%.

Major

Worth 10000 g

Tunic of the Carved Flesh

  • Increases hero's Spellpower by +3 but decreases his morale by -1

Minor

Worth 7500 g

Breastplate of Eldritch Might

  • Adds +2 to hero's spell power.

Minor

Worth 4000 g

Armor of Valor

  • Increasing hero's Defence and Morale by +1

Minor

Worth 3000 g

Cloak

Wings of the Angel

  • Grants hero the ability to fly over terrain.

Relic

Worth 40000 g

Sandro's Cloak

  • Negates enemy Mind Affect immunity

Relic

Worth 25000 g

Cloak of Death's Shadow

  • Decreases morale and luck of enemy creatures by -2.

Relic

Worth 24000 g

Dragon Wing Mantle

  • Adds +3 to hero's knowledge and increases initiative of all flying units in hero's army by 10%

Major

Worth 14000 g

Bag of Endless Gold

  • Provides +1000 gold per day to your cause.

Major

Worth 10000 g

Cape of the Lion's Mane

  • Increases morale by +2.

Major

Worth 6000 g

Sack of Endless Gold

  • Provides your kingdom with 500 gold every day.

Minor

Worth 5000 g

Phoenix Feather Cape

  • Enhances your fire-based spells by 50%.

Minor

Worth 5000 g

Cloak of Sylanna

  • Decreases damage from enemy earth spells by 50%

Minor

Worth 5000 g

Boots

Sandals of the Blessed

  • Increases all hero stats by +1

Relic

Worth 30000 g

Boots Of Levitation

  • Hero can move over the sea

Relic

Worth 30000 g

Greaves of the Dwarven Kings

  • Adds +4 to hero's attack and renders all creatures in hero's army immune to Slow spell.

Relic

Worth 25000 g

Boots of the Swift Journey

  • Increase hero`s movement over land.

Major

Worth 25000 g

Dragon Bone Greaves

  • Adds +3 to hero's Spellpower and increases initiative of all melee non-flying units in hero's army by 10%

Major

Worth 14000 g

Boots of the Open Road

  • Allows hero to travel through the rough terrain without any penalties.

Major

Worth 10000 g

Golden Horseshoe

  • Increases luck by +2.

Major

Worth 6000 g

Boots of Swiftness

  • Increases all units speed by +1

Minor

Worth 6000 g

Emerald Slippers

  • +50% damage to earth spells

Minor

Worth 5000 g

Boots of Magical defense

  • Grants hero a 10% magic resistance.

Minor

Worth 5000 g

Weapon

Staff of Sar-Issus

  • Negates enemy magic resistance. Magic immunities if any are not affected and still remain.

Relic

Worth 25000 g

Staff of the Netherworld

  • Decreases initiative of enemy creatures by 20%.

Relic

Worth 20000 g

Dragon Flame Tongue

  • Adds +2 to hero's attack and defense. Grants a 50% protection from cold-based spells

Major

Worth 21000 g

Axe of the Mountain Lords

  • Adds +4 to hero's attack.

Major

Worth 16000 g

Unicorn Horn Bow

  • Negates range penalties for all shooting units in hero's army.

Major

Worth 15000 g

Wand

  • Allows casting of a magic spell from this wand. The wand has a limited number of uses and can be recharged at a Magic Guild.

Major

Worth 7000 g

Trident of the Titans

  • Enhances your lightning-based spells by 50%.

Minor

Worth 5000 g

Sword of Might

  • Adds +2 to hero's attack.

Minor

Worth 4000 g

Shield

Shackles of the Last Man

  • Prevents you and all your foes from retreating from combat.

Relic

Worth 40000 g

Shield of the Dwarven Kings

  • Adds +4 to hero's defense and renders all creatures in hero's army immune to Frenzy spell.

Relic

Worth 25000 g

Dragon Scale Shield

  • Adds +3 to hero's defense and increases initiative of all small creatures in hero's army by 5%

Major

Worth 14000 g

Moonblade

  • Increases hero's attack by +3

Major

Worth 6000 g

Magic Scroll

  • Allows to cast a magic spell from the scroll.

Major

Worth 3000 g

Shield of Crystal Ice

  • Adds +2 to hero's defense and grants a 50% protection from fire-based spells while equipped.

Minor

Worth 5000 g

Sextant of the Sea Elves

  • Allows hero to travel faster over sea.

Minor

Worth 2500 g

Four-Leaf Clover

  • Increases luck by +1.

Minor

Worth 1500 g

Ring

Ring of Sar-Issus

  • Reduces the mana cost of all hero's spells by half.

Relic

Worth 40000 g

Ring of Speed

  • Increases initiative of all your creatures by 20%.

Relic

Worth 20000 g

Dragon Eye Ring

  • Adds +1 to all hero's attributes and increases initiative of all shooters in hero's army by 10%

Major

Worth 25000 g

Ring Of Celerity

  • +10% to all units' initiative during combat

Major

Worth 10000 g

Ring of the Broken Will

  • Decreases morale of enemy creatures by -2.

Major

Worth 6000 g

Cursed Ring

  • Decreases enemy luck by 2

Major

Worth 6000 g

Ring of the Unrepentant

  • Immunity to Word of Light spell.

Major

Worth 0 g

Ring of Caution

  • Increases hero attack and defense by +2, but decreases all creature's speed in hero army by -1

Minor

Worth 10000 g

Ring of Lightning Protection

  • Grants a 50% protection from lightning-based spells.

Minor

Worth 5000 g

Elemental Waistband

  • Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast

Minor

Worth 5000 g

Ring of Vitality

  • Increases maximum hit points of all creatures in hero's army by +2.

Minor

Worth 4000 g

Grail

Tear of Asha

  • Carry the Tear of Asha back to the city of your choice, and the populace will glorify it with a fantastic structure that will provide numerous bonuses.

Worth

1000000 g

P
Comments

SplinterHoMM at 2011-10-03 17:02 wrote:
Not a single one useless artifact... Isn't that great?..

scroat666 at 2008-04-10 08:32 wrote:
thnx rH87

Ravenheart87 at 2008-04-09 10:34 wrote:
Patch 1.4 solves most of your problems. Version 1.0 is a BIT buggy, and has no map editor... The fanmade manual can also help you, you can find it here:
http://www.heroesofmightandmagic.com/heroes5/game_manuals.shtml

scroat666 at 2008-04-09 06:49 wrote:
yo cuzzas can anyone tell me what "windstrider boots" do? cos my version can't!
Galib at 2007-10-07 20:14 wrote:
Behan? Who is Behan? %(

By the way, the evercold icicle probably isn't that cold around your neck.
Galib at 2007-09-18 23:26 wrote:
No, no, I meant there isn't a weapon artifact that raises your creatures initiative. Why?

Grumpy Old Wizard at 2007-09-18 03:18 wrote:
Why is there no Dragon initiative raising weapons????
<br>
<br>And why is there 'Elemental Waistband'? It's like a scroll that gives you a skill!(Master of conjuring)and it's the most common artifact in the game!!!!(at least that's how it seems.)

Elemental Waistband
Allows Summon Elemental spell to be equipped. Increases spellpower by +4 when Summon Elemental spell is cast


It is a minor artifact for a reason. Even though Summon Elementals is a level 4 spell, its not all that great. The ring can be useful to start with though.

And I don't think dragons need any special initiative boosters. They benefit from the artifacts that boost the initiative of all creatures. I wouldn't be suprised to see Nival introduce such an artifact though since the Academy has no dragon. :devil:

GOW
Galib at 2007-09-18 00:56 wrote:
Why is there no Dragon initiative raising weapons????

And why is there 'Elemental Waistband'? It's like a scroll that gives you a skill!(Master of conjuring)and it's the most common artifact in the game!!!!(at least that's how it seems.)
SATAN at 2007-06-19 23:09 wrote:
yah in the first game there were dawaven artifacts and in hammers there were ogre stuff and now in tribes of the east there are goblins and such
Inisto at 2007-05-27 23:24 wrote:
I'd still like to see something coming out of these Lion Artifacts.

Panda Tar at 2007-02-12 12:29 wrote:
Maybe they must yet design a way so that a combination wouldn't be too killing? Like combining all Dragon artifacts would imply that many initiative raising attributes would remain, such as other abilities. But if you think on that, combining with some other artifact like that ring of of speed and a Hero with Initiative boost ability, that should make the hero and his troops almost like echoing their actions. ^^

Maybe increasing the number of artifacts with some really peculiar abilities and combining them into something fun, more than appelative, should do.
sublife21 at 2007-01-14 23:30 wrote:
Is there by any chance a combination-thingy with the Sar-Issus artifacts? You know, like how in HOMMIII there was that one dragon combination?

Orfinn at 2006-09-06 20:11 wrote:
that would be shnaiz, to have dual wielding weapons...or even shields...ok that would we cowardly :p

Ogre shield and club? A hint that Ogres may be added as creatures in the new barb town or as neutral? But I dont expected it, no werewolves seen thanks to the tooth necklace :ohmy:
Edited on Thu, Dec 21 2006, 11:48 by Orfinn

stefan.urlus at 2006-08-23 05:17 wrote:
be nice if there was a right handed shield then!!! instead of almost forcing you into dual wielding weapons

vhilhu at 2006-08-17 03:38 wrote:
increases hero's attack by +3
says my moonblade description.

WarChicken at 2006-08-15 10:38 wrote:
vhilhu wrote:"... And i found Moonblade, a purple sword that is, as i found out, actually a shield! so i have 2 swords equipped on the same time. this(HOMMV) is a seriously buggy thing..."

Nay! Read the description of the Moonblade! It says, that it is a LEFT HANDED sword and therefor goes into the left hand (=shield) slot.

vhilhu at 2006-08-13 22:06 wrote:
i am playing my first FFA vs computers and i found without description Helm of Chaos.

And i found Moonblade, a purple sword that is, as i found out, actually a shield! so i have 2 swords equipped on the same time. this(HOMMV) is a seriously buggy thing. btw i have collector's edition.
pakkin at 2006-08-06 05:44 wrote:
Ring of caution: movement -1, atk+2, def +2 on units
morge at 2006-07-31 12:46 wrote:
Tunic of the carved flesh:
+3 spell power
-1 morale

theLuckyDragon at 2006-06-26 16:11 wrote:
As do all the faction pages, but I think everything is being worked on.

Orfinn at 2006-06-26 16:08 wrote:
No doubt this page needs an update :surprised:
earthworm at 2006-06-20 07:29 wrote:
I beleive the Platemail of Stability is supposed to be called armor of the forgotten hero

Skullmane at 2006-05-30 11:12 wrote:
Yes, and the artifacts of magi have been changed to artifacts of Sar-Issus
Edited on Tue, May 30 2006, 05:13 by Skullmane

Yrkoon at 2006-05-30 05:42 wrote:
I've run accross the "nightmarish ring" But I believe it was called the ring of broken will
JagoBC at 2006-05-29 20:59 wrote:
Does anyone know if there is an updated, complete artifacts list anywhere on the web. This one is not nearly complete (Emerald Slippers, Windstrider Boots, Ring of Celerity), and clearly the Grail was replaced by the Tears of Asha. Ubisoft doesn't even have a list on their website. I would think that if the hardcore gamers have had time to already create two mods, one of them might have taken time out to compile a thorough list of artifacts (oh, and don't look at me, I'm just a casual gamer and hardcore whiner).

DaemianLucifer at 2006-05-24 13:56 wrote:
it must be freezing to have the evercold icicle around your neck

Nah.Once it completely freezes your neck you dont feel a thing.Ever again :devious: :devil:

behan at 2006-05-24 13:45 wrote:
it must be freezing to have the evercold icicle around your neck

ThunderTitan at 2006-05-24 11:41 wrote:
Funny, I counted at least 7 artifact without description. And that was only on 1 map.

drakonas at 2006-05-24 10:15 wrote:
Today i found two more mysterious artefacts WITH NO DISCRIPTION. Tuning of the carved flesh and Ring of caution. It is great that there are more artefacts but it's sad because of discriptions.

DaemianLucifer at 2006-05-23 12:58 wrote:
There are not all artefacts. I found one very strange. Blue Boots with wings and there were no discription about this artefact. I am playing Full version of the game and I think this is a Bug.

It seems that they forgot to put descriptions for several artifacts.Thats not the inly "mistery" artifact people have reported.

drakonas at 2006-05-23 12:37 wrote:
There are not all artefacts. I found one very strange. Blue Boots with wings and there were no discription about this artefact. I am playing Full version of the game and I think this is a Bug.

Sandro123 at 2006-02-27 20:49 wrote:
i think there is no weapon that gives 1 point primary skill. perhaps this is why there are so few artifacts...

ThunderTitan at 2006-02-16 10:31 wrote:
"And this could make insane creatures like the hyppogrif or weregriffs, for instance(it sounds a bit crazy, but this could bring the diversity the H series need)..."

Hippogrifs are actual mythological creatures, the product of a griffin and a horse mating. Weregriffs aren't!

Sandro123 at 2006-02-16 10:16 wrote:
I think that you can combine all 8 dragon artifacts into a more powerful one. in H3 SoD it was named "power of the dragonfather" and it gave all the creatures the spell immunity of a gold dragon(at least i think that was it).
Also, the dwarven artifacts could combine in some way to provide better resistance, i suppose.

I personally like best the cape of enlightment and the ring of life.
If I had to choose between the grail and the ring of life, i would choose the ring...

The staff of vexing is also really good...

There could be an artifact that allows the combining of creatures for a price. For example, an archangel with a war dancer could make an angel without ressurection, but with a devastating combo.

And this could make insane creatures like the hyppogrif or weregriffs, for instance(it sounds a bit crazy, but this could bring the diversity the H series need)...

Orfinn at 2006-02-08 12:06 wrote:
@dragonn

you forgot drakes =)

Pol at 2006-02-07 23:57 wrote:
Since there is grail on this page that probably means there is a grail somewhere in the game, I wonder where it is...
Not quite clear...
* but is either owned solely by CH
* or definitively stamped out by Thunder Titan in the whole Beta :D

ThunderTitan at 2006-02-07 22:47 wrote:
Grail:
http://www.celestialheavens.com/homm5/images/artifacts/grail.jpg

Malicen at 2006-02-07 22:42 wrote:
Since there is grail on this page that probably means there is a grail somewhere in the game, I wonder where it is. I did not find it, though maybe I'm expecting too much since I played one map just once. Well time to play it again.

dragonn at 2006-02-07 17:47 wrote:
@ Orfinn

I was kidding of course :D Strangely enough, there are creatures that never showed themselves in Heroes series: werewolfs, wyrms, hippogryphs (I know, I know the ARE already griffins and pegasus in the game). Maybe it's about time to introduce some of them to the game.

I like the idea of spooky forest maps (with all this Necropolis landscape)!

Orfinn at 2006-02-07 16:32 wrote:
@dragonn

"Then maybe Werewolfs have talons and fly!? They are licantrophes, so maybe they have human hands with too long, uncut nails..."

No please no! Dont give the smarties on Nival ideas, lol ;P I want normal werewolves NOT some wicked flying werewolves! Then I will make a nice map for the werewolves with additional ghosts, vampires and other spooky stuff lurking in a map wide forest =D I love spooky woods!!!
Speaking about woods I hope they Include the scary trees like the ones from H4....oh I forgot that "§"##@ anti H4 rule *sigh*
If turning humans into dragons Therianthropy would be a more fitting word.

http://en.wikipedia.org/wiki/Therianthropy

@Marzhin

Oh! Lol sorry hehe, didnt know about that one =P
Edited on Tue, Feb 07 2006, 09:38 by Orfinn

Campaigner at 2006-02-07 12:37 wrote:
Well, I certainly hope that stronger artifacts have stronger guardians as default.

Man! Staff of Vexing is insane!

dragonn at 2006-02-07 12:32 wrote:
@ Bad Wolf
I wonder if you put on the entire Dragon Gear if your hero doesn't turn into a dragon himself :P that would be fun...

That would be great. I was disapointed when back in H3 Mutare, although her portrait changed, didn't change into a dragon. Just think of it. Instead of a normal hero there would be a flying dragon. Maybe the modders in WoG will think of that?

@ LordHoborgXVII

Then maybe Werewolfs have talons and fly!? They are licantrophes, so maybe they have human hands with too long, uncut nails...
Edited on Tue, Feb 07 2006, 05:33 by dragonn

Marzhin at 2006-02-07 12:30 wrote:
@ Orfinn

they were speaking of the "biblical" Ark of the Covenant (as seen in, say, "Raiders of the Lost Ark" for instance), not the Halo 2 one ^^'

DaemianLucifer at 2006-02-07 11:19 wrote:
I wonder where are the relics, the reeeeeally strong artifacts.

So you dont find giving +4 to HP of all your units is strong enough? :|

Orfinn at 2006-02-07 11:01 wrote:
I have played Halo 2 and the ark there was pyramid shaped, the icon for the grail artifact in H5 does not look like a pyramid =)
Edited on Tue, Feb 07 2006, 04:02 by Orfinn

theLuckyDragon at 2006-02-07 10:51 wrote:
I have played the game and the ark was somewhat pyramid shaped.

So the icon looks like the Ark of the Covenant, but the in-game graphics look like a pyramid? :|

Orfinn at 2006-02-07 10:28 wrote:
@theLuckyDragon

"Actually, it does look like the the Ark of the Covenant. With guarding cherubs (hence the wings) and everything. And where did you find the Ark described as having the shape of a pyramid???"

I have played the game and the ark was somewhat pyramid shaped.

@Bad Wolf

"The angel wings strap on looks a bit lame, and the Boots of Interference look a bit like boots that fools used to wear :) they only need bells attached on each end and it'll be perfect :)"

How else can non-angels get angel wings? =P
So you think by drinking a potion Flight, giving you angel wings would be better? =D

Bad Wolf at 2006-02-07 09:54 wrote:
Hey, Bad Wolf here :)

I wonder if you put on the entire Dragon Gear if your hero doesn't turn into a dragon himself :P that would be fun...
On that note, I hope they change the Endless artifacts icons cause I mean comon, they look the same!
The angel wings strap on looks a bit lame, and the Boots of Interference look a bit like boots that fools used to wear :) they only need bells attached on each end and it'll be perfect :)

to LordHoborgXVII: The Helm of Enlightment should look like that, since the archmages wear turbans now, in a Hindu style.

and on a final note, the Scroll of 'Spell' and Wand of 'Spell', isn't actually named like that, instead they are named Scroll/Wand of *Name of specific spell*.
Wand of Armageddon! who's with me :D

theLuckyDragon at 2006-02-07 09:33 wrote:
@ Orfinn

Actually, it does look like the the Ark of the Covenant. With guarding cherubs (hence the wings) and everything. And where did you find the Ark described as having the shape of a pyramid???

Orfinn at 2006-02-07 07:22 wrote:
I bet these are not all the artifacts, there got to be more of them. Yes combining artifacts would be nice =)

Hehe imagine a small werewolf, a infected leprechaun, or what about a werewolf dragon?...No that is stretching it TOO far! But humanoids would be great, like elves, dwarves, humans maybe orcs and ogres too but I think they may be a bit green for that or they could simply be immune.

vissai at 2006-02-07 06:56 wrote:
I wonder where are the relics, the reeeeeally strong artifacts. (Yes, combining artifact into a much stronger one would be very nice.) Will there be a Marketplace of some sort where you can sell the unused gear?

Orfinn at 2006-02-07 06:47 wrote:
Werewolves, a sign of my ferious werewolves hurray!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And dwarven armors, gotta be dwarves in there too!!!!!!!!!!!!
My call for werewolves have been heard! Now the look and the fitting lvl (lvl 4 to compete against the lame vampires) remains!! This is glorious.
........*calming down*...

And no tLD that dosent look like the covenant ark, the ark was like a pyramide, that one looks like an coffein block.
Edited on Mon, Feb 06 2006, 23:49 by Orfinn

Grumpy Old Wizard at 2006-02-07 06:25 wrote:
the great Werewolf Claws Hunt

Werewolves don't have claws, or I'm a Leperchaun. :proud:

Werewolves have long sharp claws and chase anything with wheels, Lord Leperchaun.

Leperchaun=leprechaun infected with leprocy? ;|

GOW

thePillsburyDoughboy at 2006-02-07 03:19 wrote:
are these like those of HoMM III? can i combine artifacts to form one uberpowerful artifact?

LordHoborgXVII at 2006-02-06 23:38 wrote:
the great Werewolf Claws Hunt

Werewolves don't have claws, or I'm a Leperchaun. :proud:

DaemianLucifer at 2006-02-06 22:47 wrote:
Werewolf Claw Necklece. Does it mean there is a possibilty there will be werewolfs in the game (yay!)?


Nope.They were exterminated during the great Werewolf Claws Hunt,which took place when someone decided to make a necklace out of them :devil:

dragonn at 2006-02-06 22:07 wrote:
Werewolf Claw Necklece. Does it mean there is a possibilty there will be werewolfs in the game (yay!)?

Also there are more Dragon artifacts (yay!).
Edited on Mon, Feb 06 2006, 15:08 by dragonn

LordHoborgXVII at 2006-02-06 21:34 wrote:
Maybe Ring of Life is a relic of some sort? But personally I don't like such a drastic effect either. It should provide regeneration instead. At least that's more subtle.

Still, I do hope there will be more artifacts introduced later, something interesting we haven't seen yet before.

DaemianLucifer at 2006-02-06 20:07 wrote:
Ring of life adds +4 on creature hp!Isnt it a bit too much?That means that just one weeks population of lvl 1s gets as much HP as most of lvl 6s!

Qurqirish Dragon at 2006-02-06 19:59 wrote:
I personally like the pendant of mastery (more the effect than the look). Now we know how those 4th levels of skill can be obtained. :)
NurDas at 2006-02-06 19:39 wrote:
"only 53 artifacts :(

I was expecting about at least 200-300."

I remember it was said that they will make a single artifact matter more this time, so that there won't be "an abundance of artifacts" like in H3.

LordHoborgXVII at 2006-02-06 18:38 wrote:
The helm of Enlightenment looks... odd. It's... a turban. Besides that the artifacts look very nice, especially with the cartoonish style of the icons. The colours are very well done.

Monastor at 2006-02-06 17:41 wrote:
The icicle and the frosty shildy thing are perfect for me ;]

However, some of the artifact have lame colurs :/ Too bright and reminding me the colour palette of some games for GB ;P
This one for instance: http://www.celestialheavens.com/homm5/images/artifacts/dragonscaleshield.jpg

DaemianLucifer at 2006-02-06 17:39 wrote:
It's strange... there is a bunch of Dwarven artifacts, but there are no dwarves in the game... Maybe Ubi / Nival are planning a dwarf town in the future?

Dwarves were erradicated so the artifacts would remain scarce,in order to speed up gameplay :devil:

Gljivko a.k.a Vortex at 2006-02-06 17:29 wrote:
only 53 artifacts :(

I was expecting about at least 200-300.

Gaidal Cain at 2006-02-06 17:02 wrote:
The Grail looks alot like the Ark of the Covenant


Remember the Law? It was a cup proper in H4, and so it couldn't be that again in H5, so they reverted back to H3-style :disagree:
laoveja at 2006-02-06 16:55 wrote:
It's strange... there is a bunch of Dwarven artifacts, but there are no dwarves in the game... Maybe Ubi / Nival are planning a dwarf town in the future?

pasto-sor at 2006-02-06 16:28 wrote:
i love that cartoon-like style... are they gonna be like that on the adventure map or something?
Edited on Mon, Feb 06 2006, 09:36 by pasto-sor

theLuckyDragon at 2006-02-06 16:02 wrote:
The Grail looks alot like the Ark of the Covenant

edit: Mods, can you close the other Artifacts thread I started? (starting this one was unintentional; I had forgotten that posting a comment on the site will create a new thread here...)

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