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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
game selector


Heroes of Might and Magic V  → Dungeon Common Buildings

by

Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
TOWN BUILDINGS
  NECROPOLIS

 

 

SYLVAN

 

 

 

 

DUNGEON

 

 

  INFERNO
     
Dungeon Town Buildings
 
Special
Common Buildings
 
Town

Village Hall

  • The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day.

Cost: 0

Requirements:
   

Town Hall

  • The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day.

Cost: 2000g

Requirements: Town Level 3, Village Hall
   

City Hall

  • The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.

Cost: 5000g

Requirements: Town Level 9, Town Hall
   

Capitol

  • The Capitol earns your kingdom 4000 gold per day.

Cost: 10000g

Requirements: Town Level 15, City Hall
   
Fort

Fort

  • The Fort provides your town with defensive walls.

Cost: 5000g 10w

Requirements: Town Level 6
   

Citadel

  • The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses.

Cost: 5000g 10o

Requirements: Town Level 9, Fort
   

Castle

  • The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.

Cost: 5000g 10w 10o

Requirements: Town Level 12, Citadel
Magic Guild

Magic Guild 1

  • Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.

Cost: 2000g 5w 5o

Requirements:
   

Magic Guild 2

  • Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle.

Cost: 1000g 5w 5o 1g 1s 1m 1c

Requirements: Magic Guild 1
   

Magic Guild 3

  • Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle.

Cost: 1000g 5w 5o 2g 2s 2m 2c

Requirements: Magic Guild 2
   

Magic Guild 4

  • Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle.

Cost: 1000g 5w 5o 3g 3s 3m 3c

Requirements: Magic Guild 3
   

Magic Guild 5

  • Allows a visiting hero to learn the spells kept within. Adds 2 spell of the fifth circle.

Cost: 1000g 5w 5o 5g 5s 5m 5c

Requirements: Magic Guild 4
Other

Tavern

  • The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.

Cost: 500g 5w

Requirements:
   

Shipyard

  • The Shipyard allows you to purchase ships.

Cost: 2000g

Requirements: Town Level 12
   

Marketplace

  • With the Marketplace you can buy and sell resources (exchange rates increase with each Marketplace you own).

Cost: 500g 5w

Requirements:
   

Resource Silo

  • The Resource Silo provides you with an additional +1 sulfur each day.

Cost: 5000g 5o

Requirements: Marketplace
   

Blacksmith

  • The Blacksmith provides your armies with warmachines.

Cost: 1000g 5w

Requirements: Town Level 3
Comments

Zombie_Inc at 2006-05-08 10:42 wrote:
Most of the differences are subtle, a statue or something like that. But in the case of the Fort and Citadel here I couldn't find anything...
NurDas at 2006-02-05 16:41 wrote:
I believe there are some differences in details, but they're minor still. Though as Zombie_Inc stated the pictures may be wrong in some of the cases.

Jerrie at 2006-02-04 23:19 wrote:
Most of the buildings look quite the same, no?
What about the fort upgrades and the village hall upgrades? Do you see much of a difference, if any at all?

Zombie_Inc at 2006-02-04 09:29 wrote:
The Fort and the Citadel have the same pic

Orfinn at 2006-02-03 16:20 wrote:
"The Resource Silo provides you with an additional +1 ore +1 wood each day."

Not sulfur? And why does it look as there are crystals at the silos bottom?

Sauron at 2006-02-03 10:40 wrote:
Now you tell? Ouch! My backs :O

Orfinn at 2006-02-03 08:38 wrote:
They who are afraid of heights shouldnt play this town, lol its a loooong way down =P

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