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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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Heroes of Might and Magic V  → Spells


Untitled Document

Adventure Map Spells
Level I
Level II

Vessel of Shalassa

  • Summons a sea ship. Hero must stand on a shore and there must be an unoccupied
    boat nearby for the spell to be successful.

Cost: 4

Level III

Summon Creatures

  • Summons creatures from nearest town.

Cost: 1 for every creature summoned

Level IV

Instant Travel

  • Teleports the hero and his entire army to another location on adventure map.

Cost: 15

Level V

Town Portal

  • Transports hero to the nearest friendly town (all movement points will be lost).

Cost: 20

annetterennne at 2010-10-01 03:01 wrote:
can anyone tell me how to get the summon a ship. i don't seem to be able to get it.

scroat666 at 2008-04-10 08:26 wrote:
oh yeh, off topic. ok.

Ravenheart87 at 2008-04-09 09:31 wrote:
Just like me...:P But don't get offtopic, if you really want to talk about ravens, just send me a PM, okay? :)

scroat666 at 2008-04-09 06:40 wrote:
lolz. why, thankyou. aaaah yes the gf well she got me into heroes2 u c! and my mate in the city gave me hommv so we r on the same curve now.oops i mean it was a bought copy... : / i think ravens are the most awesome birds! did u know they r thought to have evolved in australia and spread across the globe from here? i talk to them alot- but i dont know what i am saying:] they must think i am mad...

Ravenheart87 at 2008-04-08 15:52 wrote:
No, ADs can summon from distance too. I never really used Instant travel, just to jump over mountains and forests, or to escape from enemy hero chasing me. But why don't you ask your gf?:)
Thought you are new to the genre. You write in an awful style (like most FPS players), but a hungarian raven is still able to decipher your words...:P Welcome to the wondrous world of HoMM.

scroat666 at 2008-04-08 13:08 wrote:
thats an australian raven

scroat666 at 2008-04-08 13:07 wrote:
o yeah does instant travel reaaly only transport hero like, an inch on the map as it does for me...pox!!!

scroat666 at 2008-04-08 13:03 wrote:
k... do aD's need to stand next to the fallen stack, and is it enemy only or can i summon from friendly stiffs? i was sooo frustrated when i wrote that lolzorr... this game really gets me haha. i come from FPS mostly, never had the patience to build in strategy games- turnbased i found just wack...but my gf got me started and now, well : / it has me talkin to the screen more than bf2... my cs buddies laugh at me for playing it- they say its yeah u guessed it "gay"...damn 'phobes''''''''''''''''''''''''''''''''__________- cheerz

Ravenheart87 at 2008-04-07 11:37 wrote:
Maybe they resisted the spell. Arch-devils can summon pit lord from the bodies of fallen creatures. I have no other ideas, except running into a bug. Some of them can be solved by restarting the map.

scroat666 at 2008-04-07 11:27 wrote:
greetings... i am up to "the ship" and i have a couple of questions: 1- why can emerald dragons choose to defend after i cast frenzy on them [very annoying!] and 2-what gives with puppet master? i tried it on the emerald dragons and druid masters; both stacks -when it got to their turn on initiative bar, were operated by the enemy! ? a total waste of time! also my archdevils do not get the option to use "summon pit lords in this campaign for some reason. any help with these q's would be great as i am totally hooked on this game and i must win :/

Saturas at 2006-12-12 03:02 wrote:
It is that necro I'm complaining about.Thanks Daemian.

DaemianLucifer at 2006-12-12 01:01 wrote:
Theres a hero that prevents spells from being recast in a battle.

Saturas at 2006-12-12 00:43 wrote:
Can anyone tell me why I can't cast any spell in battle more than few times even if I have enough mana or expert level of magic school of spell that I want to cast? Is the use for any spell in one battle limited and if it is what determines that limit?

vhilhu at 2006-12-01 15:05 wrote:

imo it would fit the spell hexagon well, as its system (5*2 spells) resembles a lot the 4 normal spell schools.

plus maybe add a link to it from dwarf page. so it can be accessed from both.

igoraki at 2006-12-01 10:09 wrote:
i have created page for runes,just not sure if they should go together with spells or in fortress section,since they are available only to dwarves unlike other magic schools any hero can learn


vhilhu at 2006-11-30 18:32 wrote:
is Rune Magic coming here any time soon? i havent HoF, but im curious about it

ThunderTitan at 2006-07-07 19:59 wrote:
It's none for Vessel.

Orfinn at 2006-07-07 19:52 wrote:
10 for summon creatures and I guess lvl 5 or none for vessel of shalassa.

ThunderTitan at 2006-06-19 11:08 wrote:
It's 20. 15 is for Instant Travel.

DaemianLucifer at 2006-06-19 09:30 wrote:
Can anyone tell me why I can't cast town portal? It shows as available in the Dungeon mage guild, but it doesn't show up in my spellbook. What gives?

You need a specific level to cast it(I think its 15,but Im not sure).
Friscoblitz at 2006-06-19 06:21 wrote:
Can anyone tell me why I can't cast town portal? It shows as available in the Dungeon mage guild, but it doesn't show up in my spellbook. What gives?

arturchix at 2006-06-13 09:50 wrote:
Aren't these spell lists a bit outdated? Some of the info now is incorrect.
Mitzah at 2006-06-12 11:26 wrote:
Angelspit, why don't you modify the Summon Creatures spell cost(?) with something like:
Cost : Depends on number of creatures which can be summoned(Example: To summon X pixies, you need X mana)
Durza at 2006-05-21 10:04 wrote:
no may the 19:th
Ace at 2006-05-03 01:04 wrote:
Can't wait for the final version to be released. What's the exact date - May 16?

Skullmane at 2006-04-30 18:31 wrote:
You should change the spells names, afterall most of them were changed, in to gross ones. Just a reminder for future

DaemianLucifer at 2006-04-23 14:22 wrote:
Cat reflexes,confusion,various summons,...Its a pitty all those spells were left out in order to "speed up combat".

ThunderTitan at 2006-04-23 14:10 wrote:
To be fair H4 also included mass spells in it's number. H5 also has mass spells, their just not counted because they're only given by skills.

But there are some spells that were left out that we're very useful, like Cat Reflexes. And they changed Bless and Curse for no good reason.
george137 at 2006-04-23 13:35 wrote:
So your suggesting they toned down the number of spells to be mainstream?

Cleanpea at 2006-03-26 18:28 wrote:
I think there is a reason for this relatively low amount of spells:

In H3, everybody could learn all spells (with wisdom).
In H4, each faction had it's own school (except Might), but many spells had pretty much the same effect.
H5: There is only one spell per effect. Which means your heroes will be much more specialized. Which means that "bufferspells" (which are the spells you never use, but just fills up the magic schools) is kicked out. They are Effective.

I think the "making the heroes brand more streamlined" can be a very good.

dallasmavs41 at 2006-03-26 17:53 wrote:
The amount of spells is pretty disappointing.

Sauron at 2006-03-13 11:13 wrote:
HOMM3 had 69 spells
HOMM4 had 147 spells (without Equilibrius mod)
And HOMM5 has magnificently 40 spells?!

ThunderTitan at 2006-02-07 23:13 wrote:
There's a total of 40 spells. 10 per each school. 2 per level.

Malicen at 2006-02-07 22:57 wrote:
Just two spells per level? I'm a bit disappointed. I expected more. And I think some spells completely does not fit into a category where they are placed.

Orfinn at 2006-02-01 11:59 wrote:
Oh my theres alot of mispelling about the spells info, lol so not only do you summon a boat, you summon an entire enemy army at the same time ;P
That is asking for trouble unless the army is weak that is.

BTW I dont care if a magic school has a few more spells than the others as long as the spells fits in the schhool
Edited on Wed, Feb 01 2006, 05:05 by Orfinn

Pol at 2006-02-01 11:18 wrote:
"Summons a sea ship. Hero must stand on a shore and there should be an occupied boat nearby for the spell to be successful."

I think that should probably be "unoccupied".

Or it may be one of the newly added challenging options.... ;)
jackolake at 2006-02-01 11:08 wrote:
I guess we need more than 60 spells =.=

Orfinn at 2006-02-01 10:57 wrote:
Sigh, they had to include the dimension door spell, I would rather see the vision spell. Hope its balanced though.

umfridus at 2006-02-01 00:25 wrote:
If there's no picture for summon creatures yet, maybe it's better to not anything at all.

Fnord at 2006-01-31 23:48 wrote:
"Summons a sea ship. Hero must stand on a shore and there should be an occupied boat nearby for the spell to be successful."

I think that should probably be "unoccupied".

thePillsburyDoughboy at 2006-01-31 22:53 wrote:
cool artwork...
but are they really this few?

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