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H7: Would you prefer 2D or 3D townscreens?
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Heroes of Might and Magic V  → Sylvan Creature Statistics

by Staff

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Tyber Zann at 2013-09-20 03:05 wrote:
Ahhh Sylvan. The elves, the naturalists, the hippies. They've got an impressive army as is, and with alternate upgrades, we must choose which units will serve us better. Of coarse some units are better in certain situations, but in most cases one of the choices is better most of the time, and that's what were looking for. So, let's take a look at our options here.

1) Pixie: The best tier 1 unit as far as basic fighting ability goes. Personally, I find peasants and Imps much more effective overall because of their special abilities (taxes and mana theft), and assassins for their poison, but as far as just straight up massacre goes, these cute little pixies can sure bring on the slaughter. So which upgrade makes them even deadlier? Let's discuss.
Sprites or Dryads? The old sprite is a basic upgrade, with the addition of spellcasting, giving them one spell. Swarm (the bees or wasps or whatever). This is a pretty good spell. Not much damage but it knocks ATB back a little and allows them to attack while they wait for an opportunity to strike. So what about the Dryad? Little extra damage, little less HP, but with a much better ability.Dryads trade casting for an ability called "symbiosis". It allows them to heal/resurrect tree ents, and vice versa. Sort of like how master gremlins can repair Golems, but imagine the golems then turned around and resurrected some gremlins. That what symbiosis does. When the Dryads heal the ents, the ents then heal the Dryads. It's based on number of units using the ability, but its way more useful than bees, and it more than makes up for having 1 less HP. The choice is pretty obvious.

Dryad wins.

2) Blade dancer. A fast melee unit with a good attack, but light on endurance. They can cause some serious damage, but can't take much themselves. So which upgrade makes them more effective? Let's see

The old War dancer has the "war dance combo", which is a lot like the hydras area attack. Each attack will damage every adjacent enemy unit with no retaliation (retaliation only comes from the unit that was targeted). This is not only a good way to cause damage, but it allows the War Dancer to potentially avoid retaliation, by targeting weak stacks that are near stronger ones. One on one, this ability does nothing, but when outnumbered, these guys actually perform better than if evenly matched. A killer unit to be sure.
The Wind Dancer is the new upgrade, and they trade the War Dance combo for something called "agility". First of all, all of their stats are better. More attack/defense. More damage, more HP, more movement speed. The only thing that doesn't improve is initiative (15 is high enough). That alone makes the Wind Dancer stand out, but remember that they can't multi-kill like the war Dancer, who can inflict greater damage against large groups. So is Agility worth it? It's a close call. Agility gives the Wind Dancer a defense bonus for each tile they covered on their last turn, which lasts until their next turn. They also start combat with a max bonus in place (as if they had just moved their max distance). Basically, as long as you keep them moving, their defense stays very high. This helps keep them alive, giving them more opportunity to kill. Since Blade/War dancers are quite fragile, the Wind dancer offers a welcome improvement to their survivability.
And so we must descide, who is better. This is tough. Both units rock the house. However, since Wind Dancers don't die at the drop of a hat, I gotta give the win to them. It was close though.

Wind Dancer wins.

3) Hunter: The best shooter in the game. A combination of reasonable cost, high numbers, and double shooting makes the hunter an efficient killing machine. So which upgrade is more useful?
Master hunter or Arcane hunter?
This one is tough as well. Stats are pretty close. Master hunters do more damage and have one less initiative, but Arcane Hunters have "no range penalty", allowing them to do full damage at max range. However, the Arcane hunter does NOT shoot twice, therefore the Master Hunter still does more damage at max range, and a LOT more damage at close range. The Arcane Hunter has one more ability, will it turn the tide? "Force Arrow" does 2 things. One, it always ignores 50% of the targets armor. This makes them effective against high tier units with lots of defense. On top of that, force arrow has a chance to push the target back one tile and stun them, a lot like how the Master Hunters Warding Arrow pushes back the targets ATB.
So who's better? This reminds me of the comparison between the Havens Marksmen and Crossbowmen. We have a long range specialist and a short range specialist. The difference here is that the short range specialist actually does more damage at long range than the long range specialist, most of the time (high tier units being the exception). And they can both stun enemies, but since the Master Hunter shoots twice per attack, their odds of stunning are doubled. Looks like the Arcane Hunter is S.O.L on this one. That's what u get for competing with master hunters. The ego.

Master Hunters win.

4) Druids. Everybody's favorite neutral stack!! So which upgrade will have u pulling even more hair out of your head when u gotta fight them?

Druid Elders or High Druids? Well, stats r close. High druids have a hair more damage and HP, but a whopping 4 less defense, making their extra 1 HP a form of compensation. What about abilities? They're both shooters. They're both casters with good spells, and each of them is capable of assisting their hero with casting, in different ways.
Elder Druids can channel mana, giving their mana to their hero which adds to their pool as normal. This is.useful not just for casting in combat, but to help you keep your mana up between battles. You can channel mana as you creep, so as to not enter a big battle unprepared. What about High Druids. The name certainly suits the faction, being naturalists and all. Rather than giving mana, the High Druid can temporarily boost their heroes spellpower. This lasts until the end of combat, or until the High Druids bite the dust, but it cannot improve your spellpower beyond your current knowledge. I'm sure this is simply to avoid reaching rediculous levels of spellpower, as a few hundred druids would be able to make you a god like caster.
So, this is a great ability too. The problem is that Rangers are not usually magic heroes. They can use magic, and often use summoning or light magic. Light magic does not require a lot of spellpower. Summoning magic can be boosted a fair amount with spellpower, but its just not as pertinent as it is with a Magic oriented hero like a wizard or warlock. This ability to boost spellpower seems out of place here. It would almost suit the inferno better, since they use spellpower for things like hellfire. Overall, I find having an endless mana pool (in the long run) better than being able to summon a stronger pheonix. Summoning magic is more intended as an obstacle to your enemies for a ranger, rather than a primary fighting force as it is for Wizards. Obviously wizards have armies too, but the point is that elves don't need powerful magic to succeed. Having mana to keep up the smokescreen is more useful.

Druid Elders win.

5) Unicorns. Cavalry without the mounted infantry. Which upgrade will have your enemies flipping you the bird over your webcam faster? Let's take a look.
Silver unicorn or white unicorn?
Stats are close. the most notable difference being that silver unicorns have 2 extra initiative that white. So let's look at abilities.
Both units have a chance to blind their opponent. Then, each one has one additional ability. The old silver unicorn has "aura of magic resistance", a passive ability that provides constant 30% magic resistance to the silver unicorn as well as all adjacent allies. Simple and effective.
White unicorns trade magic resistance for "bond of light". This makes any light magic spell cast in the field apply to the white unicorn as well, regardless of who casts it. I think this excludes divine vengeance, but I haven't tested it. What a bummer that would be eh?
So, assuming white unicorns don't get hit with every divine vengeance, which one is actually better?
Magic resistance is magic resistance. A light magic magnet is about 2 1/2 inches from useless in most cases. To clerify, let's go through the possible situations in which this bond of light actually helps you.
Fighting an enemy hero that uses light magic. Likely a knight or wizard. If its a wizard, you've got a lot more to worry about magic wise than buffs, therefore the silver unicorn would help more. Against a knight, you could actually leech a few good buffs from their hero.
You might think it helps if you have light magic, but be realistic. Mass divine strength, mass haste, mass endurance/deflect missile. All the best buffs make bond of light obsolete. The only true benefit would be any time you use cleansing or resurrection. This is great, but still outdone by the silver unicorns magic defense aura.
These few cases of a extra bonus or 2 to a single unit, pale in comparison to a constant magic defense shield that is also faster. We have a winner.

Silver unicorn wins.

6) Treant. The Sylvan tank. This is a tough one, mainly because the treant is the Sylvans only tank unit. Since elves rely heavily on shooter, tank are that much more important than normal, as opposed to say, inferno or dungeon heroes, who's shooters are auxiliaries compared to their melee units. The Sylvan need a tank more than anyone, and since treants are expensive and come in sparse numbers (being a tier 6 unit), there is little margin for error when choosing an upgrade. What have we got to work with?
Ancient Treant or Savage Treant. Let's see.
Stats indicate an "offensive/defensive" role difference. The Savage treant is an attack unit. A little more damage and attack skill, a little less HP and defense skil. Speed and initiative are equal. So it comes down to abilities. The Ancient Treants abilities lean heavily toward defense, solidifying its role as the tank. They have "entangling roots", allowing them to pin enemy units down and prevent them from moving. Savage treants have this as well, but their other ability takes this one away. Both also have "enrage", increasing their damage as enemy stacks die. Now were down to 1 unique ability each.
Ancient Treants can "take root", planting themselves firmly in place, quite literally. This is triggered any time they are given the defend command (not wait), and will remain/re active any time they defend. While rooted, they revieve a greater defense bonus (50%), and gain unlimited retaliation while rooted. On top of that, if the hero has "stand your ground" perk, take roots gives (100%) increase, doubling defense. That's quite the package. Combined with their insane HP (181!! That's close to most tier 7s), the ancient treant is the single strongest tank in the game. Not the cheapest/most effective, but the one that will hold its ground the longest.
So how does a savage treant compare?
They sacrifice "take roots" in exchange for "rage of the forest", an ability that turns the savage treant into a full on assault unit. It subtracts half of its defense and puts it toward attack, and increases initiative by 5!!!!! Until the end of battle. This ability also takes away the entangle roots ability. I guess they're too mad to concentrate at that point. The funny thing is, this ability turns the treant into an awesome unit, but it simply does not compare with the tanking ability of the ancient treant. As I said, Sylvan need a tank, and having those tanks drink 1000 shots of espresso and run off into battle does not help the army as a whole. The only time that these pissed off trees are better is if you for some reason have no shooters in your army. After a big battle I guess, during recovery, turn them into savage trees, then when u have more shooters, turn em back into ancient tree tanks.

Ancient treant wins (unless you have no shooters)

7) Green Dragon. And so we come to the least impressive of the dragons. I know, know, someones saying bone dragons but their upgrades are better. Anyway, let's look at what a hippie dragon can do. They are actually great units.
Emerald or crystal dragons?? This one is interesting.
Emerald dragons have "immune to earth" and acid breath, which is exactly like fire breath that shadow and lava dragons use, coloured green.
Crystal Dragons have a strange ability. They sacrifice both earth immunity and acid breath in exchange for "prismatic breath". A melee attack that behaves in a way similar to chain shot or chain lighting, like when a thane hits something, but not as many units.
Basically, the damage will jump from unit to unit in the direction opposite the attacker. Each hit is the same, initial damage, and the number of hits is random between 1-5, with the only changeable factor being luck. If you have high luck, your chances of more hits is better. Since elves usually have good luck, this is a good unit.
Both units have near identical combat stats. A few units off on damage and attack/defense, which means less with higher tier units (+1 damage is huge for a tier 1, etc).
So who's better? This is tough. I like crystal dragon, but the emerald dragon is just more.reliable. earth immunity and u can control which targets you hit. Crystal dragons are only better if you have high luck (5+ I'd say) so that your consistantly hitting 3-5 units each time, otherwise you might as well be spraying acid. For versatility and reliability, emerald wind.

Emerald dragon wins (unless you got super luck (5+))

That's my elf list. If anyones got better uses for these units, lemme know.

Saturas at 2007-10-28 19:25 wrote:
There are other names mentioned in official manual. Arcane archer instead of Sharpshooter, Savage treant instead of Anger treant and Crystal dragon, Pristine unicorn and Wind dancer
Edited on Sun, Oct 28 2007, 15:26 by Saturas

Wulfstan8182 at 2007-10-28 17:55 wrote:
its crystal dragon not rainbow dragon

Wraith at 2007-07-28 17:48 wrote:
maybe but i hope not that ability havent chanced

Elvin at 2007-07-28 16:20 wrote:
Correct. Not sure if the ability is renamed as well though :)

Gnoll_Mage at 2007-07-28 12:12 wrote:
Did I hear right, that Rainbow dragon has had its name changed, to Sapphire or something?

Orfinn at 2007-07-24 21:02 wrote:
And that bladesinger reminds me of Spok...just with long, blonde hair...pointing to the facial expression, except eyes and to long ears...

BTW most icons not only here nedds updating and the rainbow dragon...gay? grow up kids, jeeez if it has ben gay it would be PINK!
Edited on Tue, Jul 24 2007, 17:04 by Orfinn

Orfinn at 2007-07-24 21:01 wrote:
"The Silver one is so brown that it could have as well been named Copper Unicorn."

Yeah, agree, replace that icon....WAKE UP! ;P

Wraith at 2007-07-20 08:21 wrote:
go to AOH,there are explained what those new abilities do

Zamolxis at 2007-07-19 22:00 wrote:
Gay or not gay that dragon, most confusing for me is still the Unicorn. The Silver one is so brown that it could have as well been named Copper Unicorn. And the Porcelain... sorry, White Unicorn has mostly lower stats, but still costs almost double. Dunno what that "bond of light" is, but I hope it makes up for the difference.

ThunderTitan at 2007-07-19 13:05 wrote:
Except it's a bit gayer. :devil:

Wraith at 2007-07-19 12:07 wrote:
rainbow breath is awesome if you remenber,it shuold work like mega dragons breath on heroes4

ThunderTitan at 2006-06-18 16:59 wrote:

See the bolded word?It refers to avatars.Call it a special if you want,it still is a big dwarf.

Which was not his normal form. Might as well say that X has some flying humans because there's a spell that can make them fly for 30 minutes.

DaemianLucifer at 2006-06-18 16:42 wrote:
"True, Warcraft had some big dwarves"

No it didn't. They had a special which made them huge, but the race was smaller then humans as a rule.

See the bolded word?It refers to avatars.Call it a special if you want,it still is a big dwarf.

ThunderTitan at 2006-06-18 16:01 wrote:
"True, Warcraft had some big dwarves"

No it didn't. They had a special which made them huge, but the race was smaller then humans as a rule.

Silverblade at 2006-06-18 12:02 wrote:
@ Sauron

True, Warcraft had some big dwarves, but they were exceptions, not the norm. In a normal, physical race with genes such exceptions should exist (like 7 foot tall humans). But designers can and should take some creative liberties with mythological creatures, especially with classical fantasy themes which have been used so many times. I really like the Sprites. American designers tend to make them look like Barbies with wings... not at all sprite-like.
Edited on Sun, Jun 18 2006, 06:03 by Silverblade

Omega_Destroyer at 2006-06-14 16:21 wrote:
Don't forget the wing textures being incorrect.

CloudRiderX at 2006-06-14 16:15 wrote:
Its funny, Emerald Dragons aren't emerald colored at all, they are like a purple-green, and their pic is still emerald colored. Hope they fix that soon.

ThunderTitan at 2006-06-03 13:11 wrote:
Unless I sue ur @$$ for libel. :devil:

Sauron at 2006-06-03 12:34 wrote:
You can, why not? I can yell that you are a laprecheun, nothing is stoping me :P

ThunderTitan at 2006-05-27 23:51 wrote:

And I can call 3-headed horses Humans. I can call you a Crocodile. Don't make it right.

Sauron at 2006-05-27 21:17 wrote:
Yep, you can make dwarves 5 meters tall. All what you need to do is to make theme look like ordinary dwarves, just much biger, and say that they were called dwarves by giants and that name still stands in the language of men.
It is not the same, but Warcraft had dwarves that were as big as humans and some even bigger.

However, it seems that we can't understand what is one to another saying or either noone can have an normal conversation with you :P

Kronos at 2006-05-27 20:14 wrote:
Hmm.. hey, i never thought about it like that. And it can be enchanted with blessings as well. Thanks DaemianLucifer! Now the greeD seems O.K. to me

DaemianLucifer at 2006-05-26 20:21 wrote:
Considering that it can be resurrected while BD cant,it is powerful enough.

Kronos at 2006-05-26 20:15 wrote:
I hate the horns on the emerald/gold dragons head. The green dragon looks much better. LOL, actually the unupgraded one looks much more like emerald than the upgrade but nevermind...
Hmm dont like that the emerald dragon is so weak comparing it to Black D.
They shoul be more equal. Mybe adding some effect to its attack would do the trick. It has acid breath though =P

ThunderTitan at 2006-05-22 18:33 wrote:
But you can't have Dwarves be 5 meters tall. That one never changed.

And you didn't get my point Aboout the Djinn either. They just changed their disppozition/aligment etc. Not what they were.
I have nothing against civilized Orcs, as long as they don't have the body of a snake and the head of a duck.

Sauron at 2006-05-22 17:53 wrote:
What I want to say is that they can do whatever they want to. Almost everyone uses mytology creatures and most of theme change theme as they want it. And even the old HoMM games were not mytology correct.

And you didn't get the point when I was "talking" about genies. The pre-islamic ones were demons and always evil while those after islam are like humans - they can choose will they be good or evil or in betewen. The fact is that that you can never have the correct mitology because the time and people change theme.

ThunderTitan at 2006-05-21 13:42 wrote:

Then what's the point of using mythology creatures or calling the game HoMM?

And the Djinn were still spirits before Islam, and even after there were Djinn that stole the energy of people (called Ghouls).

Sauron at 2006-05-21 10:42 wrote:
To Gaidal, Demian and Orffin:

There are more mythes for every fantasy creatrure. The best sample is the Djin. Before islam, they were evil ghosts who stole the energies of living, destroyed the fields... But after islam came, they became spirits who can decide will they either be good or evil and are not very similiar to pre-islamic genies.

At the same way, every nation or the same nation in different times has different mythos about the same creature.

And Nival can do whatever they want. They can say that demons are good, they can say that elves are barbarians while orcs are civilised nation; they can say that dwarves are 5 meters tall... It is their game world and they can do with it what ever they want. The titans in Ashan are dead heroes and elves have too long ears. You should have been aware that Nival doesn't have "classical fantasy" universe.
Edited on Sun, May 21 2006, 04:43 by Sauron
Durza at 2006-05-21 09:19 wrote:
From my view the Green Dragon is better
Durza at 2006-05-21 09:15 wrote:
Why do the Green Dragon have a higher minimum dmg. then the Emerald dragon?...Is it beacuz of the new upg. system?

Gaidal Cain at 2006-04-28 22:54 wrote:
Well, they're an old norse (or perhaps germanic, dunno about that) myth, and there they're used as a general term for "unnatural" creatures, specifically including jotuns/giants...

DaemianLucifer at 2006-04-28 22:43 wrote:
I think I read somwhere that trolls were small originaly,and became giants in later mythos.

Gaidal Cain at 2006-04-28 22:39 wrote:
And youd want trolls to be small,and elves that can fit in your hand.

Actually, the elves you describe is a language mixup where "fairie" has been wrongfully translated. The "original" elves in norse mythos are actually quite human-like.

And trolls where described having sizes ranging from human to giant.


DaemianLucifer at 2006-04-28 22:11 wrote:
And youd want trolls to be small,and elves that can fit in your hand.

Gaidal Cain at 2006-04-28 21:57 wrote:
Orfinn: D&D isn't mythology. If you'd wanted the Unicorn to be mythologically correct, you'd wished that it'd looked more of a goat than a horse, and that it could fly. [quote:13c030d758="Wikipedia"]Though the popular image of the unicorn is that of a white horse differing only in the horn, the traditional unicorn has a billy-goat beard, a lion's tail, and cloven hoofs, which distinguish him from a horse. [...]The unicorn can always fly.[/quote:13c030d758]

Orfinn at 2006-04-28 12:47 wrote:
Well, ok but since the unicorns havent had any resemblance from myths from previous homm games (from gold to silver), why not now?

Ethric at 2006-04-28 11:52 wrote:
Oh dear, is this another case of mythology-fundamentalism? :disagree:

Nival\Ubi are free to come up with their own setups, they are not and should not be ironbound to follow some old stories to the letter. Also, many myths have different versions, depending on region etc.

It's a game not a mythology-encyclopedia.

Orfinn at 2006-04-28 11:13 wrote:
Dammit! Unicorns are born golden and are golden in their young years and get silvery when adult and getting older, do you really want nival and ubi to make this totally lame or what?? Heh Im glad it wont be changed anyway, sry for rough comment but I get a bit provoked by someone that will change the myths about unicorns from silver to gold instead of the classic gold to silver. anyway gold dosent mean better and silver is prettier, theres enough gold and yellow in the sylvan upg anyway so Im glad at least the unicorns turns silver after they get upg :p

dragonn at 2006-04-17 09:51 wrote:
In most versions elves are a race prettier than humans and eternal young, so they don't have moustaches which are considered as signs of ageing...and Uland is a dwarf I think...

CHANGE BACK THOSE UNICORNS NIVAL!!! I'm thinking of making a petition. I wan't the version as shown above in creature statsitics!
Edited on Mon, Apr 17 2006, 03:52 by dragonn

Orfinn at 2006-02-17 20:12 wrote:
nope, you see the upgrades are prettier =p
still I think the druid elders should have white beard and moustache, it shows wisdom ala Uland from H3.
Edited on Fri, Feb 17 2006, 13:14 by Orfinn

Sandro123 at 2006-02-16 13:26 wrote:
is it just me or are pixie and sprite pics misplaced?

DaemianLucifer at 2006-02-03 18:57 wrote:
They could always try having babies in vitro,if the size is the problem :devil:

theLuckyDragon at 2006-02-03 18:54 wrote:
I don't know what you people are arguing about. Sprites and Pixies aren't elves!

The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in their branches in a close symbiotic relationship.
gedassan at 2006-02-03 18:32 wrote:
"Why are all the wood elves male? The Dark Elves are more mixed with one male among all the women. I think there ought to be a female elf here. "

Well, statistically, in terms of production per week, there are anough sprites for all the elves in the Sylvan faction. It is a good match too.

Orfinn at 2006-02-03 13:35 wrote:
No it was emerald dragon,but then it got changed,and no one knows why.

I know why, it was too good a idea to have an emerald dragon instead of gold dragon so they had to ruin it with including yet another creature with a name and/or color from H3.
Edited on Fri, Feb 03 2006, 06:50 by Orfinn

DaemianLucifer at 2006-02-03 11:14 wrote:
I think the upgraded Green Dragon is called Emerald Dragon so that would be why it's green.

No it was emerald dragon,but then it got changed,and no one knows why.

Farilis at 2006-02-03 05:19 wrote:
I think the upgraded Green Dragon is called Emerald Dragon so that would be why it's green.

Malicen at 2006-02-02 22:45 wrote:
Really nice faction. They surprised me nicely when I took them at first. I like the way some units look but I really do not know why are Gold Dragons green? Anyway Blade Jugglers and War Dancers have baby face :P.

Orfinn at 2006-01-31 21:14 wrote:

1) No doubt they are hot!
2) Hes just looks tired after a long days hunt.
3) They are superb!
4) Yeah they do but the upg should be a silver colored unicorn, a silver unicorn!!!!!

theLuckyDragon at 2006-01-31 20:42 wrote:
1) Sprites and Pixies look just marvellous
2) The shape of the Grand Elves' face looks awkward. Is it just me?
3) Druid Elders -- already covered (no pun intended :) )
4) Unicorns look good as well

Cleanpea at 2006-01-31 10:47 wrote:
How do I get rid of this silly peasant look, anyway...

Cleanpea at 2006-01-31 10:46 wrote:
Women are evil? Or Independant? What is the message?

OOh, like in the Matrix; there is no message...
Edited on Tue, Jan 31 2006, 11:39 by Cleanpea

Campaigner at 2006-01-31 10:43 wrote:
It should be Ancient Treant like WBC III.

And the reason as to why all the female Elves left for Dungeon is simple: Women are evil :D

DaemianLucifer at 2006-01-31 10:03 wrote:
New name for blade jugglers:Bowling pin juglers.Satisfied?

Gold dragon has been so long exposed to air that it oxidized.

Druid wears syntetic skin :devil:

Orfinn at 2006-01-31 06:50 wrote:
There must be emerald dragon, it was such an interesting new dragon!
If they absolutely must have the Gold Dragon at least make the emerald dragon a bit more golden!
Unicorn is gold, well thats true but the upgrade should really be Silver Unicorn and have silver as color!!
Wood Elves-Grand Elves? No please make it as before : Hunter,
Master Hunter.
At least they havent changed Treant back to Dendroids.....I better shut about that =P

About the female-male conflict.

Dont you folks see. For dungeon Scout - Assassin are the towns only elven males, in Sylvan Pixies and Sprites are the only female elves.

RK at 2006-01-31 03:57 wrote:
druid totems.

Friend_of_Gunnar at 2006-01-31 01:07 wrote:
Why are all the wood elves male? The Dark Elves are more mixed with one male among all the women. I think there ought to be a female elf here.

good point. All the elves are strong handsome types and all the Drow are half-naked hotties. But they are at war. This makes no sense at all.

Symeon Star-Eyes at 2006-01-31 00:38 wrote:
Why are all the wood elves male? The Dark Elves are more mixed with one male among all the women. I think there ought to be a female elf here.

Sir William S Titan at 2006-01-30 23:27 wrote:
"can someone explain why the greater druid is wearing what looks like the greater portion of a deer carcass on top of his head?"

Possible answers:
A- It died of natural cause
B- It's synthetic
C- Because he couldn't wear a living one.

Or maybe he's just a cheap immitation druid

Wildbear at 2006-01-30 23:22 wrote:
"can someone explain why the greater druid is wearing what looks like the greater portion of a deer carcass on top of his head?"

Possible answers:
A- It died of natural cause
B- It's synthetic
C- Because he couldn't wear a living one.

Rosensmart at 2006-01-30 23:00 wrote:
Fear not only the Blade Jugglers... they brought along their best freinds... the WAR DANCERS!!!! (Lets disco...)

Their most effective way to kill are the passodoble

Few people are aware of this, but the WAR DANCERS(beware!!) have all their powerfull dancing skills from..... MADONNA and Steven Segal!!!

There, I said it.... and must take the punnishment...

See you on the other side.....

May the schwatch be with you......... ;-)

igoraki at 2006-01-30 22:20 wrote:
hm,am using pics from the open beta...i can add some yellow to that gold dragon if you want,not sure how will boys from nival and ubi react on that

ThunderTitan at 2006-01-30 22:13 wrote:
Fear the Blade Jugglers! By usong their incredible Juggling skill they awe their oponents into surrendering. And then dozens of evil clowns come out of the tiny car.

No one mentioned the green coloured GOLD dragon yet?

EDIT: and someone did mention them while I was writing this.

Edited on Mon, Jan 30 2006, 15:14 by ThunderTitan

dragonn at 2006-01-30 22:10 wrote:
Sprites --> Pixies are misplaced and also Unicorns

Are you sure those are Gold Dragons, not Emerald Dragons? They are not even gold...

theLuckyDragon at 2006-01-30 22:00 wrote:
That's probably a totemic figure. It might have been sacrificed in an initiation ritual. Or, of course, if we presume that bond with nature to be absolute, then that deer might have come to the druid when it knew its time had come and offered itself to the elf.

P.S. I do hope they'll change Blade Juggler to something less hilarious. He's not a sidewhow attraction you know, he's a warrior defending his homeland and conquering new territories. Even something plain like "Blade Warrior" would be better than "Juggler".
Arzang at 2006-01-30 21:56 wrote:
Attuned to nature obviously means showing off what sweet animal ass you got your hands on by decapitating your victims/partners.

Corribus at 2006-01-30 21:37 wrote:
May I just make an artistic comment? If druids are supposed to be all "attuned to nature" and "respectful of nature" and whatever, can someone explain why the greater druid is wearing what looks like the greater portion of a deer carcass on top of his head?

Monastor at 2006-01-30 21:33 wrote:
Aren't the pictures of unicorn and war unicorn misplaced?

According to the tendency, more tattoos should mean a better creature (an upgrade)

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