Welcome Visitor [sign up] news downloads walkthroughs forums about  
Welcome to Celestial Heavens! - all things Might and Magic
sections
 
my account
Username
Password
  Forgot password?
  Home
  Submit Map
  Contact Us
 
my account
  Academy Guide 3.1
  Artifacts
  Creature Abilities
  First Month Utopia
  Hero Screen
  Inferno TotE Guide
  New Sylvan Strategy
  Screenshots
  Skill Wheel
  Spells
  Story
  Unofficial Guide
 
my account
  Hammers of Fate
  Tribes of the East
 
my account
  Academy
  Dungeon
  Fortress
  Haven
  Inferno
  Necropolis
  Sylvan
 
my account
  Maps
  Mods
  Patches
 
my account
  Forums
  Equilibris Mod
  LotA
  Thunder Maps
  Wake of Gods Mod
  More Links
 
my account
  Interviews
  Map Reviews
  Special Features
 
my account
H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
game selector


Heroes of Might and Magic V  → Dungeon Creatures Statistics

by

Untitled Document
CREATURES STATISTICS CREATURES ARTWORK
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
CREATURE STATISTICS
NECROPOLIS
INFERNO
SYLVAN CREATURE STATISTICS

This page uses Javascript - you need it enabled to see the page.
Comments
Tyber Zann at 2013-09-18 00:42 wrote:
Inisto, I didn't know they where lesbians. Their outfits are distracting enough, now I'm gonna be thinking about that. Thanks! Anyway, about the new units...

1) Scout: The dungeon takes an odd turn here. The new stalkers seem more like traditional assassins, with their ability to cloak and strike from the shadows. It's an impressive ability, but unfortunately they are still outdone by the original assassin upgrade. Basically because Assassins have "no melee penalty", they are almost as effective in close quarters as stalkers (stalkers do a little extra damage, but that doesn't make up for losing their ranged attack). The main function of these units is poisoning your enemies anyway, and assassins can do that faster. Stalkers must use a turn to cloak, then use turns running toward the enemy, and still risk being interrupted in the process. These turns are turns that an assassin would spend inflicting poison. By the time a stalker made its first hit, an assassin would have poisoned half the enemy units. Since poison damage is based on number of units inflicting poison, this makes assassins the clear better choice. The only situation I can imagine where stalkers are better is for creeping, since neutral stacks would be less likely to interrupt the stalkers (no hero casting spells and often less stacks). So, if u go creeping with a few stacks of stalkers, u could potentially suffer less casualties than with assassins. It's a thin line though, and I still prefer the reliability of assassins.

Assassin wins.

2) Blood Maiden: This ones a pretty close call. The two upgrades are similar, but I think the witch wins this one. Basically, they both behave the same way. Really fast, strike and return with no enemy retaliation. The difference? Witches have quite a bit more HP and are also immune to weakness. The old school Maidens are faster (16 initiative rather than 14), making them the fastest unit in the game, and they have more reliable damage (5-7, rather than 3-8). So, Maidens are a little deadlier, while witches are much sturdier. The thing is, they're both fast enough to run circles around other units, and their damage is close enough that number of units is the desciding factor. Since witches have more HP, they survive longer, maintain higher numbers, and therefore do more damage overall. I find the main problem with maidens is that they die too easily, and the witch upgrade is the perfect cure for this.

Blood witch wins.

3) Minotaur: This ones easy. Guard all the way. The new taskmaster has more HP, and more damage, but loses the awesome "double attack" ability. This is what separates minotaurs from your average mid tier melee unit. Without it, they're nothing special. The only case where the taskmaster might be better is if your using them as early tanks, before you have access to hydras. But, once hydras are in your army (I'd say the 2nd strongest tank in the game, next to the tree ent) you will have no need for a second tank unit. Turn those taskmasters into guards and watch em double slice ur enemies to ribbons.

Minotaur Guard wins.

4) Lizards: This ones pretty close. Both upgrades are great units, but it looks like the new black rider is just a little more useful. Their stats are almost identical. Grim has 2 extra max damage, black has 1 extra initiative (which does make a difference). It's the abilities that make the difference. The old school grims get the rider charge, doing extra damage with each tile crossed, sort of like cavaliers, but by negating defense rather than increasing damage (which makes Cavaliers ability superior). Anyway, that's great, but its hard to pull off after the first hit, making them less useful as the battle unfolds. They then become an auxiliary hitter, getting free shots at adjacent enemies that are attacked by other units. Black riders can do this as well, and what's more, they've traded the rider charge for a more useful ability that is more suited to a unit that specializes in getting free hits. The black rider inflicts physical damage on every enemy unit it touches while moving, and receives no retaliation for these free hits. On top of its "lizard bite" free hits, this unit can slay enemy stacks without ever even "attacking them". As such, its just a little more useful.

Black riders win.

5) Hydra: The Dungeons primary tank unit. Both upgrades help in this case. Let's analyse. The old school deep hydra does full spread damage (melee attack damages all adjacent enemies in one attack), has "no enemy retaliation" (great for dishing out damage while maintaining its "tank" role), and has "enraged", which increases its damage as allied stacks die. As a final bonus, it also has "regeneration", which restores HP every turn and can even resurrect fallen Deep Hydra (up to and including the quantity that entered the battle). That's an impressive package for 1 unit, especially considering its high HP value and descent damage. It's only drawback is that it is slow. Pfffft. It's a tank, it doesn't have to be fast (though fast tanks like the gargoyle can quickly change position if needed). So how does the new acidic hydra compare? (These names r a little off so I'm just using the names from the list above for now). Well, its almost the same. Little more HP, little less damage. Same set of abilities, except, it trades "regeneration" for "acid blood", like a xenomorph alien I suppose. Kinda looks like one as well. Acid blood is a lot like fire shield. It returns a portion of damage to enemy melee attackers. Acid blood is physical damage, however, and is calculated as such (fire shield being fire elemental), it also effects a 2x2 area behind the target. So how does this relate to performance? Who's a better tank. That's tough. The acid hydra has more HP, but no regeneration. So, really, the deep hydra can take more abuse before dieing. However, the acid hydra discourages attackers by providing return damage. Hmmm. Well, the acid hydra can fend off attackers more effectively, but, since its ability discourages attackers, that actually makes it a less effective tank. Tanks want to be attacked. That's their purpose. To take damage in place of other units. The acid hydra is better as a generic attacking unit, but since its slow and the only effective tank unit in the dungeon arsenal, it must fill the role of a tank. Therefore, the classic deep hydra is simply a better choice. Even when using the "strictly hydra" tactic of only using hydras as a HP pool while using your warlock to cast spells, the deep hydra will last longer and therefore performs the job better.

Deep hydra wins.

6) Shadow witch: Arguably one of the best units in the game. Powerful shooter & caster, and capable of taking significant abuse, Shadow witches are a force to be feared. So which upgrade is better? I hate to say it but once again, the old school upgrade wins. I actually like the idea of "cloaking" introduced in the new dungeon lineup, but, just like with the stalker, the shadow mistress sacrifices its ranged attack for the "cloak" ability, and that is simply unacceptable. Unlike with the assassin, who's ranged attack is incredibly weak and serves only to deliver poison, the shadow matriarch has a powerful ranged attack, made even more effective by its high combat stats (being a tier 6 shooter, outclassed only by the Titan/Storm Titan). By relinquishing this ranged attack, the new shadow mistress has given up its most useful attribute, and replaced it with something much less useful. Cloaking is great, but the time it takes for the mistress to cloak, then sneak in is too long (not to mention the risk involved), and even if she does make an awesome sneak attack, she is now deep in enemy territory and likely to suffer heavy casualties. Not good for an expensive, low growth unit. The Shadow Matriarch fills the much needed role of shooter in the warlocks army, who otherwise would have only assassins (assuming they didn't go with stalkers in stead). The ability to shoot people is infinitely more useful than the off chance of being able to whip someone when they're not looking.

Shadow Matriarch wins.

7) Shadow Dragon: Finally, a tough call. We've got 2 upgrade options, either of which will have your enemies soiling themselves. So which one is "better". Uuuuuuhhhhhh.
Stats are close. The old school black dragon has a little more HP and a bit more max damage, but the new Red dragon has 1 more initiative than the black dragon. Abilities? Both can fly, both have fire breath (attack damages units one tile.behind the tile that is attacked (if any)). Here's where they differ. The black dragon is immune to magic, the red dragon has an ability called "incinerate", which is a special attack (activated ability) that damages one unit without triggering retaliation. This attack also inflicts %50 more damage than a normal attack. This is very useful, and can only be outdone if the normal fire breath attack kills the initial target, which would prevent retaliation as well, and possibly inflict greater overall damage that incinerating a single target. So, who's better? I say it depends on your enemies. Might oriented? Red dragon. Magic oriented? Black dragon. Both? Uuuhhhhh. Hmmmmm. I'd say Red dragon, since their ability to dish out damage without receiving it can be used in any situation, wheras the Black Dragons magic immunity will only help in some situations. Enemy magic users will likely target your more vulnerable units anyway (blood maiden/witches seem to have targets painted on them cause they always take the first hits). The only spell a Black Dragons immunity would be really worth preventing is puppet master or frenzy, but then there's always the chance the enemy has Sandros cloak. Too many variables. The Red Dragon is simply more reliable most of the time. Unless you know the enemy has a Puppet master store and DOESN'T have sandros cloak, Red dragons will serve you better.

Red dragons win (unless ur facing dark magic users with no Sandro cloak)

That's it. I'm actually trying to find more useful applications for the "cloak" capable units, because I do like the ability itself. I'll let u all know if I discover anything. And of coarse, if anyone disagrees or can disprove my theories, please, don't hesitate. I'm always up for a good debate.

Moragauth at 2007-12-22 00:13 wrote:
Yeah, they need to be reworked, no objection to that. ;)
Inisto at 2007-11-19 18:33 wrote:
Yes but the Matriarchs don't quite fit in the Dungy.They're supportive spell:Righteous might does'nt work on the Black Dragon and their Curses are somewhat gay because the Dark elfs focus on destroying their enemy as quick as possible.

Moragauth at 2007-10-08 15:06 wrote:
I don't think you understood me. The Matriarch is nearly worthless compared to the Mistress - hence I meant to rebalance her, not the Mistress (who is actually worth her extreme cost.) As for the alternates, most of Dungeon's are very useful, so I am not sure what you mean.
Galib at 2007-10-07 20:05 wrote:
Why should they rebalance it? If every other alternate dungeon upgrade is worthless, why make shadow misstrisses worthless?

Moragauth at 2007-09-26 11:40 wrote:
"OH'RLY? they are good against what? peasants? they are only good with unicorn horn bow,without that 40 matriach kill 1-4 blackies or 1-2 magmas useless same thing against tier 5-6 creatures and sometimes against tier 4"

I also disagree on this - they are useful units. The shadow mistress will be much stronger than them though (about the only Dungeon alternate that is much stronger than the original), so Nival might have to rebalance the Matriarch.

aaelgr at 2007-09-03 18:03 wrote:
Perhaps I wasn't clear. They're useful for the spells they cast more than the damage they do. The reason I mentioned Eruina is because she increases their damage. Minotaurs are useful, but I've found that it's only in the longer battle where they actually do anything. The fighting tends to be over before they get involved (though I admit that Teleport Assault remedies that).

Wraith at 2007-09-03 17:43 wrote:
heh they are always your last card and most times you win with them

Elvin at 2007-09-03 16:46 wrote:
No they are useful because they usually don't die right away :D Maybe only with teleport assault.

Wraith at 2007-09-03 16:15 wrote:
minotaur guards are very useful to combine grim raider,and they double attack is useful without grim raider also,they have always positive morale.

Wraith at 2007-09-03 16:11 wrote:
OH'RLY? they are good against what? peasants? they are only good with unicorn horn bow,without that 40 matriach kill 1-4 blackies or 1-2 magmas useless same thing against tier 5-6 creatures and sometimes against tier 4

aaelgr at 2007-09-03 15:45 wrote:
Shadow Witches/Matriarchs are very useful in my experience, and with Eruina are just deadly (the extra shot when you cast a spell is nice too). If there was a creature that could do with a boost it's the Minotaurs. They hardly ever get to hit anything before the other units!

@Zamolxis. Wouldn't basic defence be better? ;-)
Edited on Mon, Sep 03 2007, 11:54 by aaelgr

Wraith at 2007-09-03 14:35 wrote:
well too bad i shuold give this waste for one more chance

Elvin at 2007-09-02 12:46 wrote:
I cannot agree. Yes they are expensive and their upg dwelling is outrageous but I have found them very helpful with slow/righteous might early(a few split) or shooting for the endgame - especially with a bow. Their damage may not seem enough but if you add the warlock's attack stat possibly buffed with enlightenment it can be pretty good.

Wraith at 2007-09-02 10:49 wrote:
shadow witch and shadow matriachs sucks,i never buy they dwellings is its wasting of money
Inisto at 2007-08-07 14:13 wrote:
The Dark elves have high stats because they eat healthy nutritious meals which makes them look good but the Haven peasants spend time at McDonalds which makes them fat idiots hardly capable of withstanding a hit or two.

Not posted,Inisto =)

Moragauth at 2007-08-03 10:36 wrote:
The Shadow Mistress will be quite good with Righteous Might - it'll boost her attack to 29.

Zamolxis at 2007-07-19 22:09 wrote:
Don't remember who/where made a joke that now we'll need a "Basic" spell to neutralize this alternate Hydra. :D

ThunderTitan at 2007-07-19 13:06 wrote:
What the heck is wrong with chaos Hydra? Certainly sounds better then Acidic Hydra.

Wraith at 2007-07-19 12:04 wrote:
matriach and mistress dont have bigger hp than deep hydra or acidic hydr***
Edited on Thu, Jul 19 2007, 08:04 by Wraith

Orfinn at 2007-05-26 11:51 wrote:
Yup its like the legendary tale about David and Goliat :)

Moragauth at 2007-05-22 18:49 wrote:
"Hey guys... Isn't it a bit weird that a berely naked thin woman (matriarch), has more HP than a gigantic, heavy, scaled monster(hydra)?
And something so gigantic like chaos hydra could easily be eqal to a black dragon. "

She might use magic to enhance her strength. I am also guessing dark elves have a very efficient muscle structure, so she might easily be stronger than what her size would suggest.

"2) Why do Matrons have red eyes and Matriarchs have normal one, but with make up? If they're a symbol of magical power, shouldn't it be the other way around? Or maybe Matrons can't control magic as well as Matriarchs an that's why their eyes are red? "

The Matriarch does actually have red eyes. It's lovely. Makes her look emotionless.
Edited on Sat, Jun 02 2007, 21:55 by Moragauth

Panda Tar at 2007-01-31 16:10 wrote:
Yes, they are.

Saturas at 2006-11-25 00:05 wrote:
Icons of shadow witch and shadow matriarch are misplaced or...?

Wraith at 2006-11-10 08:16 wrote:
actually,when you play against computer sometimes,computer`s controlled blod maidens/furies strike but not return

DaemianLucifer at 2006-09-04 22:31 wrote:
That was introduced in patch 1.2 and wasnt available before that for furries.
sylvanllewelyn at 2006-09-04 16:46 wrote:
You hold down the control key while attacking with the blood furies, and they'll not return. How did you guys flag mines without knowing this command?

DaemianLucifer at 2006-07-02 17:42 wrote:
Can anybody please explain why there is not an option to have blood fury/maidens attack but not return? The harpy hags had that command, why not the maidens???? Does anybody know if you can force this with some sort of hotkey?

That option was available to harpies only in HIV,and thats why its not present here.In fact,Im suprised that archers can do a melee attack now.

ThunderTitan at 2006-07-02 17:15 wrote:
Can anybody please explain why there is not an option to have blood fury/maidens attack but not return? The harpy hags had that command, why not the maidens???? Does anybody know if you can force this with some sort of hotkey?

No they didn't. Maybe in WoG, but not in the original game.

LordErtz at 2006-07-02 17:04 wrote:
Can anybody please explain why there is not an option to have blood fury/maidens attack but not return? The harpy hags had that command, why not the maidens???? Does anybody know if you can force this with some sort of hotkey?

Metathron at 2006-06-01 23:23 wrote:
What really irks me is the stunning similarity between the lvl 2 and 6 creatures. They are very poor reproductions of one another and diminish the versatility of the Dungeon.

igoraki at 2006-05-26 12:50 wrote:
Hey guys... Isn't it a bit weird that a berely naked thin woman (matriarch), has more HP than a gigantic, heavy, scaled monster(hydra)?
<br>And something so gigantic like chaos hydra could easily be eqal to a black dragon.

this is good observation,i asked myself that very same question...its ok if hydra is lower level then the matriarch,but he can hardly have better defence or hp unless he have some sort of magic armor and i fail to see any around her.She can have great attack and damage that are increased by some sort of powerfull magic and mighty spell to justify higher level.On the other hand hydras damage is very low,imho...that same gigantic beast should be able to do great damage.

Kronos at 2006-05-26 09:53 wrote:
Hey guys... Isn't it a bit weird that a berely naked thin woman (matriarch), has more HP than a gigantic, heavy, scaled monster(hydra)?
And something so gigantic like chaos hydra could easily be eqal to a black dragon.

...oh, and the black dragon is my favorite unit, but why should it be stronger than other dragons (ofcourse except undead ones) ?

Orfinn at 2006-04-22 15:52 wrote:
but the looks are great, hope they stay as they are

lord_bajus at 2006-03-04 19:18 wrote:
I think there is a little mistake:
Shadow witch- 28 defence
Shadow matriarch- 20 defence

Cleanpea at 2006-03-04 16:18 wrote:
One additional comment on minotaurs:::
WHY do they have sheep buck horns? Why why why?

Orfinn at 2006-03-04 14:17 wrote:
The black dragon isnt what it once was, the evil king of the dragons with 300hp or more ;( Only its great damage saves it from being a ordinary downgrade or a weakling like the titans :devil:

DaemianLucifer at 2006-03-03 07:47 wrote:
Does any one else think it is studip that th Black Dragon has only twice as much health as a dark elf (matriach) this game could possible be made so powerful creatures like the matriach have less health and perhaps take less damage... or at least the huge creatures liek hydra's titans and dragons have more health.

Well they want to speed up battles.And this is obviously done by decreasing HP and increasing damage of creatures.Other options for speeding up the battle arent acceptable!

Xanatus Sirloin at 2006-03-03 00:31 wrote:
*excuse the spelling*

Xanatus Sirloin at 2006-03-03 00:25 wrote:
Does any one else think it is studip that th Black Dragon has only twice as much health as a dark elf (matriach) this game could possible be made so powerful creatures like the matriach have less health and perhaps take less damage... or at least the huge creatures liek hydra's titans and dragons have more health.

ThunderTitan at 2006-02-22 22:51 wrote:
Shadow Dragon is taken by the Necropolis.
BlackDragon at 2006-02-22 20:34 wrote:
many whine becouse my favorite town in all hereos series (dungeon) is too unbalanced becouse of too many hp for hydra etc... but their low numbers compensate that.. and as the fan of the dungeon,i demand a black dragon being BLACK,and the deep dragon iz a stupid name,shadow dragon would be cooles

Orfinn at 2006-02-07 07:28 wrote:
Judging by the color from the portrait and ingame the shadow, deep dragon should be named blue or even better COBALT dragons because of their now dark, blue like colors or do they still have the greenish grey colors? If then they could be named SAGE dragon because of their darkish green.
Edited on Wed, Feb 08 2006, 08:59 by Orfinn

LordHoborgXVII at 2006-02-04 00:41 wrote:
Another town which looks completely awesome, in terms of its icons. The dragons especially are one of the most impressively done unit icons in the game. Finally they got rid of the Blood Sisters and changed them to Witches, which sounds less forced. And the upgraded hydras have Halo armour... how much cooler can you get?
Wowm4n at 2006-02-03 18:24 wrote:
The fourth level creature ( i dont know the name :p ) is too strong i think.it`s fast - ok but definitelly its has too much HP and too high stats

DaemianLucifer at 2006-02-03 18:21 wrote:
"Maybe Minotaurs are still muzzled because they become kings of their respective clans or whatever but still remain sclaves to the Dark Elves."

Notice what the DE's are wearing? Maybe the muzzle is a fashion statement.

No its there to prevent them from nibling during the times of war :devil:

ThunderTitan at 2006-02-03 16:37 wrote:
"Maybe Minotaurs are still muzzled because they become kings of their respective clans or whatever but still remain sclaves to the Dark Elves."

Notice what the DE's are wearing? Maybe the muzzle is a fashion statement.

theLuckyDragon at 2006-02-03 16:34 wrote:
Maybe Minotaurs are still muzzled because they become kings of their respective clans or whatever but still remain sclaves to the Dark Elves.

Malicen at 2006-02-02 22:26 wrote:
IMO Minotaurs suck badly, when I played with Dungeon they were really pathetic to receive the blows, they die quickly. But Ravagers are so strooong, I mean those creatures just kept surprising me on each hit they made.

Orfinn at 2006-02-01 08:49 wrote:
@Khaelo

"quote: "So Minotaurs have broken free from slavery and become kings :)"

If they're kings, why are they still muzzled?"

Thats a very good question, they should be freed thanks to their bravery as slaves, and second instead of kings WARRIORS would be a much better name and please give them a golden or at least a silver armor =D

Minotaur Slave---->Minotaur Warrior

@weaponx

"deep dragon???? how about shadow dragon
black dragon should be BLACK
and why sylvan's green dragon is so strong?"

The Necropolis Spectral Dragon have changed to Shadow Dragon instead, then the Deep Hydra have changed to Chaos Hydra and given its Deep name to the Shadow Dragon which is now named Deep Dragon, got it? Hehe, well I think instead of Deep Dragon it should be named Viridian Dragon, because Viridian is a color blend between grey and green. Yes as said the "black" dragon should really be black, just as black as the NP's Shadow Dragon. But the blackie should have a slight bit of green on its scales since it evolved from the grey-green deep dragon.

Viridian Dragon----> Black Dragon

I have no idea why the dragon in Sylvan is so strong, maybe they just are the competitiors of the Dungeon dragons. I think they are great as they are.
Second I'll hope they stick with Emerald Dragon as the Gren Dragons upg, it seems as a natural evolvment from green to emerald.
Edited on Wed, Feb 01 2006, 01:54 by Orfinn

Khaelo at 2006-02-01 00:56 wrote:
quote: "So Minotaurs have broken free from slavery and become kings :)"

If they're kings, why are they still muzzled?
george137 at 2006-01-31 23:20 wrote:
It just doesn't seem right that matron's defence goes down by eight points when it is upgraded. Problem fixed.
Edited on Thu, Apr 20 2006, 17:43 by george137
weaponx at 2006-01-31 21:28 wrote:
deep dragon???? how about shadow dragon
black dragon should be BLACK
and why sylvan's green dragon is so strong?

Orfinn at 2006-01-31 21:18 wrote:
From the screenies I have seen the Black Dragons should be much blacker, they are dark greygreen! Make the dragon BLACK as the NIGHT, otherwise I like their look.

theLuckyDragon at 2006-01-31 20:25 wrote:
1) Is it me, or do Assassins have greenish hair?
2) Why do Matrons have red eyes and Matriarchs have normal one, but with make up? If they're a symbol of magical power, shouldn't it be the other way around? Or maybe Matrons can't control magic as well as Matriarchs an that's why their eyes are red?

And Matron --> Matriarch is an interesting twist in naming creatures. This choice no longer uses the name of some mythological creature or being, but instead reflects an aspect of Dark Elves society: the matriarchate (hope I spelled it right).

ThunderTitan at 2006-01-31 18:02 wrote:

"Not quite.
Matron = runs a household
Matriarch = runs anything from household to ethnic or religous group"

Sure, ruin all our fun. :mad:

Oh yeah, here's another one: http://en.wikipedia.org/wiki/Matron

Gaidal Cain at 2006-01-31 17:38 wrote:
Matron = runs a brothel!
Matriarch = runs a household!

Yeah, quite similar.

Not quite.
Matron = runs a household
Matriarch = runs anything from household to ethnic or religous group
Tyreal at 2006-01-31 16:50 wrote:
the minotarur kings stats aren't very good compared to the next creature it'sa attack and defense should be higher not to mention the hp's and damage.
4-10 damage
attack 8
defense 5
hp 40
is more like what it should be.
Prayer-Loynis at 2006-01-31 15:28 wrote:
I agree with the other posters:
Reminds me on Disciples-Rise of the Elves!
noahmo at 2006-01-31 15:11 wrote:
That assasin is a clone!

ThunderTitan at 2006-01-31 14:37 wrote:
Not really. Only the ears, maybe.
noahmo at 2006-01-31 14:26 wrote:
Don't these pics look like they came from Disciples ROE!??!

ThunderTitan at 2006-01-31 13:43 wrote:
"Well, brothel can be viewed as a special kind of household, so yes, they are very similar"

Exactamundo! It also mashes well with the overall theme of the Dungeon.

DaemianLucifer at 2006-01-31 13:35 wrote:
Matron = runs a brothel!
<br>Matriarch = runs a household!
<br>
<br> Yeah, quite similar.

Well,brothel can be viewwd as a speciall kind of household,so yes,they are very similar :D

ThunderTitan at 2006-01-31 13:27 wrote:
Matron = runs a brothel!
Matriarch = runs a household!

Yeah, quite similar.

DaemianLucifer at 2006-01-31 11:38 wrote:
I thought that Matron and Matriarchs meant the same thing.Am I wrong here?

umfridus at 2006-01-31 11:31 wrote:
So Minotaurs have broken free from slavery and become kings :)

Is the history for the game going to be rewritten?

ramparter at 2006-01-31 09:47 wrote:
Really great work(the troops pages, not the troops themselves :P) but could you also mention the creatures growth?

Orfinn at 2006-01-31 09:23 wrote:
@Boromir
I think it is a bug, but anyway it would be balanced against the Matriarchs better stats like hp, mana etc
Boromir at 2006-01-31 09:04 wrote:
Does Matron really have 28 defence skill? Or is it a bug?

Orfinn at 2006-01-31 06:57 wrote:
Only one thing to say here after seenig them on screenshots. Black Dragons should be black!!! Not just a bit darker version of the Deep Dragon, oh instead of Deep dragon, why not grey, adamantinum, cobalt or shade?

DaemianLucifer at 2006-01-31 06:01 wrote:
Well,it does have a certain depth in it :devil:

Has anyone tried placing multiple ravagers next to an opponent and attacking?How would the lizard bite act then?

ThunderTitan at 2006-01-30 22:28 wrote:
Rider? What was wrong with Raider? And does anyone like Deep Dragon as a name?

igoraki at 2006-01-30 21:45 wrote:
where ?

:>

fixed

Monastor at 2006-01-30 21:35 wrote:
Hmm... also a new thing here :)
Hydras can now upgrade to war unicorns :/

I really don't like Ubi's new ideas ;(

Needles at 2006-01-30 21:33 wrote:
There is an error on dungeon creatures statistics page, it stands Hydra=War unicorn ??

Note: You must be logged in to post comments.

Copyright 1999-2015 Celestial Heavens. All rights reserved.
site statistics