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Heroes of Might and Magic V  → Academy Creatures Statistics

by Staff

CREATURES STATISTICS CREATURES ARTWORK
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY
CREATURE STATISTICS

NECROPOLIS

INFERNO

ACADEMY CREATURE STATISTICS


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Comments
Tyber Zann at 2013-09-15 01:30 wrote:
The old school academy. The new school academy. Who. Is. DEADLIEST?!!

1) Gremlins. Saboteurs have better stats, so as a generic shooter they are better. The traditional masters have a much better ability though. Saboteurs can, well, sabotage enemy war machines. This sounds cooler than it is. It can only be used once and it only lasts one turn. all it does is stop the machine for 1 turn. The enemy loses 1 ballista attack, or catapult launch, or heal, or replacement missile for shooters I suppose. Compare this to the masters repair, which restores HP to a friends war machine or mechanical unit stack, that being golems. This can only be used once, but with lots of masters, u can effectively re-build (resurrect) tons of golems. This is wayyyy better than making the enemy lose a war machine turn.

Gremlin masters win. Unless u don't use golems. Who doesn't use golems?

2) Gargoyles. From the French Gargoul, a gaurd against Gouls/monsters.
Obsidian gargoyles are, in my opinion, the most cost effective tank unit in the game. For a low.price, u get an abundant, fast flyer with a ton of HP for a tier 2 and immunity to fire, ice, and air magic. They make the perfect wall on the field. Ideal for a hero that uses magic and shooters. Like wizards.
The other gargoyles (they call em marble here but their not, can't remember the name) are far more specialized. They are very useful in some situations, but are far too specialized, and can't be used as tanks because of their ability. Stats are close enough, but their special ability is basically opposite. While Obsidian gargs are immune to most magic (as elementals they can't be mind affected or poisoned either), the "marble" gargs are actually vulnerable to most elemental magic attacks. The kicker is that they pass this vulnerability off to all adjacent units, friend or foe. So, if u use them as tanks, they will significantly weaken ur army against magic. The way to use them is to rush the enemy lines, pass on the vulnerability, then hit them with destructive magic. Sounds cool, but it has problems. Ur throwing them into the grinder. This is like blitzkrieg, u won't be able to keep it up for long. soon ull have no gargs at all. Who's gonna stop the goulies now? Also, wizards usually don't use destructive magic. They favor the other 3 schools more.
When u look at these potential situations, the Obsidian garg is the clear victor. An awesome tank has infinitely more value than a flying lightning rod. The only other unit the academy has that can tank are golems, and without garg support, a lone golem stack won't last forever, even with repairs. The academy NEEDS a solid tank, and that's what Obsidian gargs r for.

Obsidian gargoyle wins.

3) Golems. One of my favorite units. They're like medieval terminators. "I need your robes, your boots of swift journey, and your horse. Now!"
Steel golems are solid @$$ kickers. One of only a select few units with the coveted "unlimited retaliation" ability. This makes them an unpopular target for enemy melee units. they also have %75 magic proof, making them unpopular targets for casters or enemy magic. So whos gonna have the gonads to fight these things? Shooters. Perfect. Ignore the other dudes, waste my terminators, and ill just fix em with master gremlins. Steel golems are supreme fighters that can tank/retaliate, or just hit, and retaliate.
Magnetic golems have similar stats, but a much more specialized, and sometimes extremely useful ability. Basically, they sacrifice unlimited retaliation in exchange for complete and utter magic immunity. NOTHING insubstantial can touch these things. It's the T-1000 dogget of the terminator golems. As a bonus, they also suck magic damage away from adjacent allies, while suffering no damage themselves. They are the ultimate counter unit to anything magic, in the hands of a wizard no less. So who's better? Depends on ur enemy. Might oriented? Steel. Magic oriented? Magnetic. Both?? Uhhhhhh. Since steel are still %75 magic proof, steel is more versatile.

Steel golem wins, unless ur fighting heavy magic users (warlocks, wizards, necros)

4) Mages. This one is tough, based heavily on player preference. Archmages are simply stronger mages with more spells and the ability to assist the hero with casting, reducing mana cost %25 as long as at least one remains standing. This is a great unit, and suits a player who likes casters. Battle mages, however, take the cake in my opinion. They don't have the casting prowess of the archmage, but, they have better combat stats, natural magic resistance + aura (like a weaker version of magnetic golems abilities), and, a CRAZY SUPER AWESOME ability that for some reason is not explained in their in game info. It's hinted at in their bio, but doesn't show up in their ability list. All mages. Arch or battle, have "magic shot". A ranged attack with no range penalty that travels in a straight line and damages anything it touches, including friendly units. This mean u gotta be careful to not hurt ur army. Battlemages, however, can shoot over the shoulder of adjacent allies. Basically, their magic shot will not damage allied units that are standing directly next to or in front of the battle mages. This means u can treat them like normal shooters and box them in for protection, which u cant do with archmages. u have to leave a gap for them to shoot through, and once the enemy starts moving, it just gets harder. Battle mages are looking better and better. They are more capable shooters and also provide magic defense to their physical protection units. Perfect combo.

Battle mages win.

5) Djinn. Like that movie where Shaq is a genie then turns into a djinn.. yeah Nvm. Anyway, the traditional Djinn sultan is great. Fast hard hitter ( little light on the defense side) with the ability to cast random spells on units. Light for allies, dark for enemies. This is good, but I think the new Djinns are better. Visiers, as their called, not affiliated with Vissers, the military chain of command used by yeerks... Yeah never mind. Anyway, visiers have better stats, and a better casting ability. Rather than random spells, they inflict luck. Both good and bad. Good for allies, bad for enemies. the amount is random between 1-3 I think, but at least u know what ur getting. It's more reliable, and can seriously mess up ur enemy. They're just better. Visier 3... Enough.

Djinn Visiers win. (Take that u shapeshifting centaurs from space)

6) Rakshasa. The old school Raja has no enemy retaliation. One of the best unit abilities their is. The new brown cats have replaced this ability with an area damage attack, like hydras or war dancers. This is awesome, but trickier to pull off successfully. I think no enemy retaliation is more useful. But mass murder is just as useful. This ones up in the air. Little help?

Rakshasa... Draw.

7) Titans. This ones pretty straight foreword. Similar stats, so let's look at ability. The old school Titans have a lighting spell that requires no mana. It basically let's them do good damage at long range, and continue to shoot even when blocked. Storm Titans, however, can create a storm once, but this 3x3 storm significantly cripples shooters under its influence. For that reason alone, they win.

Storm Titans win.

Anyone disagree. Let the verbal fencing begin!
Edited on Sat, Sep 14 2013, 21:53 by Tyber Zann
Arreal at 2010-09-06 21:43 wrote:
storm lords? they are storm titans
godsmack at 2009-08-21 14:04 wrote:
storm lords are too slow

ThunderTitan at 2008-02-12 12:21 wrote:
It really does need to be upgraded to TotE already...

Guarderman at 2007-10-20 09:15 wrote:
You should really update the pictures and names on TotE creatures
Inisto at 2007-09-17 22:21 wrote:
Storm Lord+Ancient Treant in Ranger Army = Christmas in July!=)

Grumpy Old Wizard at 2007-07-24 23:20 wrote:
The Storm Lord can't have both unlimited shots and no melee penalty. That's stupidly powerful!

Well, the Titan/Storm Lord is easily blocked since he is a huge creature and the battlefield is so small. Titan/Storm Lord's can't really be considered shooters because of this. Most of the time they will not be shooting much at all. They are really melee creatures (with lower hit points than other level 7s) who also have shots. And I think the number of shots not being specified was probably an oversight anyways.

And the Storm Lord's special as currently revealed is somewhat weak but that is true of most of what we know of the other academy alternate specials too. Hopefully all of the specials are being rebalanced and the academy will fare somewhat better with the reworked ones.

GOW

aaelgr at 2007-07-24 22:17 wrote:
The Storm Lord can't have both unlimited shots and no melee penalty. That's stupidly powerful!

Orfinn at 2007-07-24 21:57 wrote:
Hey ZiRex chew gum until you choke and listen, yeah count for all of you. Lets take the new biggie, he may look eerie green. but wow! Have you ever thought of that the guy itself are blue-steelish in color with as on this pick academys warm yellow-orangish light atctually IS the reason for the sick green color? Yellow + Blue = Green....capiche??? Understoood?
Edited on Tue, Jul 24 2007, 17:58 by Orfinn

Moragauth at 2007-07-19 12:02 wrote:
Odd, how come the Archmage has higher HP than the Combat Mage?

ZireX at 2007-07-19 08:55 wrote:
I don't like the fact that all of the alternative upgs have the same s**t color...They look dumb...and the Djin?Omg...I won't buy it anymore...no way!

Wraith at 2007-06-28 15:32 wrote:
it have unlimited ammo

Panda Tar at 2007-06-28 14:44 wrote:
Storm Lord is a shooter with no shots...?

Angelspit at 2007-06-17 18:24 wrote:
This is our new template for Heroes V creature stats, including alternate upgrades. Let me know what you think.

Orfinn at 2006-06-08 09:19 wrote:
The basic Mage pic need an update, he has a carmel turban now, tan with brown stripes.

DaemianLucifer at 2006-05-27 22:12 wrote:
Because titans were gods in greek mythology.Besides,someone that big that has the power to control the lightning itself shoud be really powerful,dont you think?

Kronos at 2006-05-27 20:11 wrote:
Well mabye it was among the toughest units in the game, but the question is why?
...because the titan is the biggest enemy of the black dragon, so i dont think he should be stronger, just tough enough to compete the black dragon (not that he should have the same HP, DMG etc., but be able to actually defeat the dragons in battle, so that means even abilities)

DaemianLucifer at 2006-05-26 20:19 wrote:
No.It is very expensive,and it is a shooter just when its upgraded.Titan always was amoung the toughest units.It should be a bit stronger.

Kronos at 2006-05-26 20:02 wrote:
Hmm... Many people say that the titan is too weak, but keep in mind that he is a shooter. That gives him a great advantage, especially with that high DMG. In adition he is immune to mind spells = forgetfullness, he has no meelee penalty and don't have an idea what the call lightning does but it sounds usefull. And shooters generally have less HP than other units so the titan sounds OK to me. But that's just my opinion. Anybody agrees?
Edited on Fri, May 26 2006, 14:03 by Kronos
Durza at 2006-05-21 09:43 wrote:
does enyone know how the titan look or is it just a bigger man (hopfully), ho thews lightning sticks through the air? I liked the Titan from Homm3 whith all the armor and the great exiting feeling when it smach your units ( not becauz itīs good but anyway) ?

Orfinn at 2006-04-22 15:47 wrote:
I think the stone gargs should be named jade gargoyles, because they are so green. and I must say when they fly, well its a funny sight to see lol :D
Breza at 2006-04-08 18:25 wrote:
Lol

ThunderTitan at 2006-04-08 18:20 wrote:
For the same reason you would make a flying square rock?
Breza at 2006-04-08 18:17 wrote:
Why would you dress up a golem in mage clothes? This concept seems a bit strange. I think UBI have rushed and put some desert clothes on them just because of the location. I prefer the diamond golem look personally. Or maybe a new golem altogether Jade perhaps?

ThunderTitan at 2006-03-19 01:12 wrote:
"The difference is bigger in-game,"

It's bigger just because the Titan has lightning around him? So when he gets upgraded he's pluged in? That stupid just like the Inferno creatures, who upgrade to being set on fire.

Cleanpea at 2006-03-04 16:15 wrote:
Methinks academy creture stats are low because of all the artifacts academy heroes can mass produce for their armies. They WILL get more powerful!

ThunderTitan at 2006-03-04 15:22 wrote:
So if it was lame in H3 it should be lame everywhere else?! (I don't think it was in H3, but whatever)

Orfinn at 2006-03-04 14:14 wrote:
"BTW, is it just me or is the Titan just a palette swap of the Giant?!"

The difference is bigger in-game, those are just portraits and the biggies in H3 didnt have much more of a difference either.

ThunderTitan at 2006-03-04 12:57 wrote:
The only reason the Lightsabre Wielding Chip was not found is because the damn organic meatbags were too afraid to let me handle one. So what if I would just behead them all, show some metal, you liquidous fleshbags!

BTW, is it just me or is the Titan just a palette swap of the Giant?!

Gaidal Cain at 2006-03-04 08:41 wrote:

Or being "Stupid, frail, non-compartmentalized organic meatbags!"

You're just bitter about not getting to use a Lightsabre :tongue:

ThunderTitan at 2006-03-03 22:39 wrote:
Being a rusty old robot who has to spell out whenever he's doing a clarification or statement?"

Or being "Stupid, frail, non-compartmentalized organic meatbags!"

Orfinn at 2006-03-03 22:29 wrote:
"And plus, how do we know that the spinning top hat really isn't a special helmet, with an image projected to the djinn's eyes, and the band around the outside really a sensor array, which an see in all 360 degrees? Superior to a regular hat, it could be."

Does the djinn also have X-Ray and IR vision or are they special abilities for the djinn sultan upgrade?

LordHoborgXVII at 2006-03-03 22:04 wrote:
It's not a rusty old robot, can't you see... I'TS A GUNDAM!
Never mind what it was meant to be initially.

And plus, how do we know that the spinning top hat really isn't a special helmet, with an image projected to the djinn's eyes, and the band around the outside really a sensor array, which an see in all 360 degrees? Superior to a regular hat, it could be.

Gaidal Cain at 2006-03-03 21:58 wrote:
Being a rusty old robot who has to spell out whenever he's doing a clarification or statement?

ThunderTitan at 2006-03-03 21:51 wrote:
What the eff could be worse than being called Spinning Top Head!?

LordHoborgXVII at 2006-03-03 21:47 wrote:
Beneath their hats, they look like THIS: :cry:
And they get upset when you take their hats off. The reason they wear their hats is to look remotely serious . Without them they would never be respected within the ranks of the army.

DaemianLucifer at 2006-03-03 07:42 wrote:
Seems some djinns shrink their head to look more mystical. If we only could see the djinns without their hats.....I bet we get some interesting results =p

Scarry is more like it :devil:

Orfinn at 2006-03-02 12:31 wrote:
Seems some djinns shrink their head to look more mystical. If we only could see the djinns without their hats.....I bet we get some interesting results =p

ThunderTitan at 2006-02-28 17:16 wrote:
"The feathers you see are on top of the Djinns Hat."

Actualy that's more like his head.

Orfinn at 2006-02-28 16:58 wrote:
The only ones that dont need a change at all are the mages, they look pretty cool...and wise :)
BlackDragon at 2006-02-22 20:25 wrote:
lol,when i first saw rakshasha,i was laughing for 1 minute...but i like it..

Archaion at 2006-02-17 07:35 wrote:
The feathers you see are on top of the Djinns Hat.

Sandro123 at 2006-02-15 17:09 wrote:
The change from golems to titans is really hardly noticable. The picture should change in some other way than a different scary look on their faces and almost invisible armor.
Also, genies with feathers for heads, this is simply ridiculous!
Edited on Thu, Feb 16 2006, 06:18 by Sandro123

LordHoborgXVII at 2006-02-04 00:35 wrote:
Pictures are interesting...
Golems look simply ridiculous with that colour scheme and clothes, I was expecting a more mechanical, dull greyish appearance. I do love the gargoyles, though, and have ever since the first pics came out ages ago. Who cares if it's a jukebox that can't move? It's a perfectly done design, even if it is a bit... "different."
The genies, of course, are silly without heads. Fortunately their gigantic hands are not shown in the icon.
The Titan icon very effectively cuts out all the things that made the titan cool, leaving just the head and shoulders, which incidentally, is really ugly.
If only the upgraded Rickshaw, or whatever, had hair some other colour instead of orange, it might possibly even look impressive. As of now, it merely looks enraged at whoever dyed its hair.

theLuckyDragon at 2006-02-03 16:16 wrote:
Hmm... someone edited the pictures... so now I can clearly see that the Genie really is ridiculous with only that feather sticking out of its head...
Boromir at 2006-02-03 08:22 wrote:
Generally Academy units' stats are low. Titan should have far more HPs - not only due to balance, but also due to the ultimately high cost of the dwelling and to his appearance (the biggest unit in the game). Rakshasa is the one which I would not change, as its very strong (but slow - that's the problem), but genie is definitely the weakest level 5 unit in the game, with its very low HPs and ultra-low skills (compare with Demilich). Surely something should be done about this (especially Titans).
Wowm4n at 2006-02-03 01:07 wrote:
well after few comparison i think that djiinii has too less HP !! it`s dramatically small amount if we compare them with hydra for example (100 hp) i understand that they are spell caster but not 40 hp !!
Wowm4n at 2006-02-03 00:48 wrote:
Why golems have so less life ?? and why does Titans dont have 200 hit points like black dragons and archangels?? Rakshasa should have damage- 30 like nagas in H3:p . The rest is ok

Malicen at 2006-02-02 22:50 wrote:
@DemianLucifer (krecu se kao sifonjeri sa krilima veruj mi)
They move in a funny way, like wardrobes with wings. :P And why Genies do not have head? They put theit hat on shoulders, and earring on hat? Some creatures are really funny.

Orfinn at 2006-01-31 21:24 wrote:
On notes? My ass!!! No they fly, gargoyles start to fly when they want and just keeps still to hide or when just tired ;P

Hehe just noticed, the Titan looks like a very masculine version of Duke Nukem, he only need a pair of sunglasses with immunity against light spells =D

DaemianLucifer at 2006-01-31 20:55 wrote:
1) Someone who's betatesting please tell me... how to gargoyles move if they're in that position?

They fly on a carpet of musical notes that they emit

Gaidal Cain at 2006-01-31 20:53 wrote:
1) Someone who's betatesting please tell me... how to gargoyles move if they're in that position?
2) Do iron golems really have a crack in their heads?
3) All I can see from the Genie is a hat with a red feather... I sure hope that's fromt the text being placed over it...


1. Believe me- you're better off not knowing...
2. Yup.
3. Nope, they seem to look as they're intended.

theLuckyDragon at 2006-01-31 20:48 wrote:
1) Someone who's betatesting please tell me... how to gargoyles move if they're in that position?
2) Do iron golems really have a crack in their heads?
3) All I can see from the Genie is a hat with a red feather... I sure hope that's fromt the text being placed over it...
4) Giants' and Titans' hair looks... interesting... :|

DaemianLucifer at 2006-01-31 12:13 wrote:
And why the hell is the steel golem wearing clothes!? :(

So it doesnt freeze :devil:

And I prefered just the djinn.Rani->raja is stupid(it still is tupid that its female->male),I want my titans alive,so I like giants,and having horde of sultans is stupid as well.

Tysar at 2006-01-31 12:07 wrote:
yup, dfinately preferred rakshasa rani-raja, djinn-djinn sultan and colossus-titan. There is still a chance they change it though. And why the hell is the steel golem wearing clothes!? :( otherwise the town is pretty cool.

Campaigner at 2006-01-31 10:29 wrote:
Where's the Genies head?? All I see is two nipples and the feather....

And the Rakshassa upgrading from female is male is nothing unusual. Males are stronger than females.
Boromir at 2006-01-31 09:01 wrote:
Yes the Colossus-Titan was cool. Generally they've ****ed up the names; Djinn was far better then Genie, and for Rakshasas: Rani (Hindi: queen, a wife of raja (rajah)) and Raja (Hindi: king) - this was GREAT!!!

Orfinn at 2006-01-31 07:03 wrote:
With those googles the master gremlin looks pretty cool, but where is his plane?
Instead of Giant-Ttan, Colossus-Titan was much better.
Save the Giant name for a huge barbaric humanoid in the expansion ;)

DaemianLucifer at 2006-01-31 06:08 wrote:
Rukh is a right winged political movement in ukraine :devil:

Symeon Star-Eyes at 2006-01-31 00:33 wrote:
So it's no longer Djinn-Djinn Sultan but Genie-Master Genie? That's ok.
Hmm...What do the women think about the male Rakshasa being the upgraded version... ;)
It seems as though the female version has higher initiative though (may be a misprint).
This is definitely an instance where Nival could have made the upgrade not a no-brainer. The female Rakshasa could have been a magic user, while the male could have been a fighter. A bit stereotypic perhaps, but it would have been more interesting at least.

Veldrynus at 2006-01-31 00:19 wrote:
Rakshasa Rukh ???

Sir William S Titan at 2006-01-30 23:34 wrote:
Meet the pez-dispenser genie, now with 2 different flavours! Next up is the press-papier gargoyle, now with glowing action. If anyone has any ideea what a Rukh is please let me know.

The genies look more like they could be used as tops. Just remove the feathers, turn them upside down, and spin away!

dragonn at 2006-01-30 22:49 wrote:
ThunderTitan: I know that, I'm not that stupid. I see some of her "atributes" that make her a She-Raksha. I simply don't like how the unit looks...or does she...come to think of it, after seeing her on a screenshot, she is not a bad unit afterall! :P
Edited on Mon, Jan 30 2006, 15:55 by dragonn

ThunderTitan at 2006-01-30 22:45 wrote:
"I'm kinda dissapointed about the non-upgraded Rakshasa. It looks like some kind of freak."

It's a She-Rakshasa actualy.

dragonn at 2006-01-30 22:29 wrote:
Well, it's a bird. We know this bird. It's a Persian word for something like a roc --> yes, the giant eagle like birdie capable of lifting elephants...

I'm kinda dissapointed about the non-upgraded Rakshasa. It looks like some kind of freak. In older version I saw a Rakshasa in two versions: green and blue legged. I think they should leave it that way, a bit diffrent from each other like two hand non-upgraded --> four hands upgraded etc.
Edited on Mon, Jan 30 2006, 15:34 by dragonn

ThunderTitan at 2006-01-30 22:19 wrote:
Meet the pez-dispenser genie, now with 2 different flavours! Next up is the press-papier gargoyle, now with glowing action. If anyone has any ideea what a Rukh is please let me know.

Monastor at 2006-01-30 21:51 wrote:
This town owns :)
It has the ugliest and most spoiled creatures in the game.

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