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H7: Would you prefer 2D or 3D townscreens?
2D
3D
I don't care.
game selector


Heroes of Might and Magic V  → Dungeon

by Ubisoft

Untitled Document

 

FACTION INFO
CREATURES STATISTICS CREATURES ARTWORK
SKILLS ABILITIES
TOWN BUILDINGS STRATEGY

DUNGEON FACTION


“Hide, listen, watch, learn… And when the time is right, strike from the shadow.”

  • Aka: The Dark Elves.
  • Associated colors: Black and purple.
  • Worship: Malassa, the Dragon of Darkness, keeper of deadly secrets.
  • Core philosophy: “We rule the shadows, and someday the shadows will rule everything.”
  • Country / kingdom: Ygg-Chal, the Dark Below.
  • Capital city: Konos, the Maze of Shadows.
  • Key symbols: Snake, featureless mask.
  • Description: The Dark Elves are renegades from the Sylvan factions who long ago made a pact with the mysterious Faceless. As a result, the whole nation embraced the darkness and chose to live in the underground world of Ashan, building their cities in the huge caves there. The Dark Elves worship the Dragon of Darkness, and because their deeds in her name are their worship, the Dungeon society is built around secrecy, plots, betrayal, and occultism. Each town is ruled by a clan with a High Priestess at its head. Women are almighty in the Dungeon society, for they lead the religious, political, and military powers. They do not raise their children themselves, but send them to the temple instead, where they will learn all the arts a young Dark Elf must know to survive. In peace time, the Dark Elves use their very particular skills against other Dark Elf cities, to strengthen their own clans. But in war time, all these skills dedicated to murder and plots are turned on the common enemy. On the battlefield, Dungeon troops are renowned for their superior agility and power, even amongst their basic units. Fortunately for their enemies, this superiority is scarce and comes at a higher cost, for the Dark Elves are few in numbers and each loss is a severe blow to their military might.

BRIEF HISTORY

The origins

528 YSD: Tuidhana's Secession

Tuidhana, legendary founder of the Dark Elves, declares independence from the Elven Kingdom.

540 YSD: War of the Bitter Ashes – Birth of the Dark Elves

The Elves of Irollan and the Human Knights of the Holy Falcon Empire are at war, with Tuidhana's kingdom as the main battlefield. Her territory under attack from both sides, Tuidhana makes a pact with the Faceless for the power to protect her people. Those who follow her are changed by the blessing of Malassa, Dragon of Darkness. From this day on, they will be known as the Dark Elves. With the support of their new allies, they will expel both the Elves and the Humans from their land.

548 YSD: The Peace of New Spring

The Holy Falcon Empire forfeits any claim to elven lands and makes extensive reparations. The Dark Elf kingdom's independence is recognized – at sword point – by Elves and Humans, but intermittent hostilities persist across the borders.

566 YSD: Day of the Tears of Fire – Death of Tuidhana

A massive fire burns down the Elven capital. The High King dies in the flames with most of his court. Brythigga, the Mother of Trees, sacred to the Elves, is also consumed by the fire. The loss is devastating.

The Dark Elves are blamed and offered exile or death. Most choose exile; the rest are hunted down and destroyed without mercy. Tuidhana remains with her lands and is killed.

585 YSD: Discovery of Demon Implication in the Day of the Tears of Fire

The Dragon Knights bring evidence to the Elves that Brythigga's criminal fire was set by a Demon spy.

Emissaries are sent from the forest to the wandering Dark Elves, offering amnesty and inviting them to return home. The offer is refused.

Comments

Moragauth at 2007-11-17 01:04 wrote:
Do you mean the elemental vision? If you have many towns it is good. It is a skill in need of a boost though. Irresistible spells OTOH is always useful...

ThunderTitan at 2007-11-01 15:47 wrote:
Yes, i too am a fan of teh Druchii...
emi_emi at 2007-11-01 15:40 wrote:
man you're right dungean's cool but the special skill for the town isn't that cool only if you're playing a game time of like 4 years...
Edited on Thu, Nov 01 2007, 11:42 by emi_emi
Inisto at 2007-08-20 13:09 wrote:
When used properly the Assassins are almost unbeatable.I had 36 of them attacking an army of 42 footmen only loosing 4 assassins.

Apocalypse at 2007-05-22 18:56 wrote:
I agree - Dungeon is fantastic. I love their units, especially the Dark Elven ones.
:up:
Totally agree with you ;)

Moragauth at 2007-05-22 18:47 wrote:
I agree - Dungeon is fantastic. :) I love their units, especially the Dark Elven ones.

Abaddon at 2007-05-07 23:09 wrote:
Dungeon is the best. :D

gallubg at 2007-01-12 00:24 wrote:
dungeon, hmmm ....
Grandmasta at 2006-11-11 21:17 wrote:
It's where it probly sayz "strategy"

Gaidal Cain at 2006-05-24 14:05 wrote:
There was a dungeon guide on the site, now i cant find it... i want to read about those elemntal chains

Elemental chains are quite easy now: In the initiative bar, you can see a small icon on your creature portraits, edpicting the element they're currently associated with. If you hit a creture with the opposing element (air-earth and fire-water), you do bonus damage. Then the element of the recieving creature change- I've not quite figured out how yet, and the attacking creature also seems to have their element changed at times.

Skullmane at 2006-05-24 12:54 wrote:
ok then.. are there going to be any more guides?

Angelspit at 2006-05-24 12:37 wrote:
The Dungeon Guide is going through a major update based on the retail version. It will be back soon.

Skullmane at 2006-05-24 11:30 wrote:
There was a dungeon guide on the site, now i cant find it... i want to read about those elemntal chains

ThunderTitan at 2006-05-23 21:28 wrote:
@hein321
I don't know.... slipery floors are dangerous. And in my experience the best chefs are male.

hein321 at 2006-05-23 19:08 wrote:
nah don't like women in games they belong in da kicthen on scrubbing the floors never had a tomb raider day in my life

ThunderTitan at 2006-05-12 17:07 wrote:
Nope, no Wolf. Maybe in an expansion.

RommeL_666 at 2006-05-11 23:09 wrote:
hmm is there going to be some creature like Wolf in the game,I just ant to know:x)

ThunderTitan at 2006-02-19 02:12 wrote:

And armour = FR humans, and horns = FR demons.

Most of the races of Faerun wear armour boyo. And the horns would be for FR Demons(CE) and Devils(LE). :tongue:

Always wanted to say boyo... :oex:

LordHoborgXVII at 2006-02-19 00:17 wrote:
Oh, definatly unified... in they're love for S&M.

Hence the italics.:baby:

And crossbow pistols = FR drow.

And armour = FR humans, and horns = FR demons. I'm sure these are all just coincidences. :rolleyes: But yeah you're right, crossbow pistols are largely unique to drows. Nonetheless, they are very well implemented for the assassins' weapon, I still have to agree with that.

ThunderTitan at 2006-02-18 23:59 wrote:
Oh, definatly unified... in they're love for S&M. And crossbow pistols = FR drow.

LordHoborgXVII at 2006-02-18 23:35 wrote:
Can it be, a two word post? Tsk tsk.

But about the dungeon, it looks certainly unified , at the expense of having an, er, questionable theme and certainly no more troggies. However I do have to admit that the upgraded Hydra's armour looks very... interesting. It makes me think of Halo armour, with all the bright colours. The fact that the scouts/assassins have crossbow pistols is a very good stylistic choice, as are the symbols around the base of their cloaks.

Orfinn at 2006-02-18 13:11 wrote:
It is.

kage at 2005-12-01 06:07 wrote:
yea, i guess so, but this is interesting too

Orfinn at 2005-11-30 15:10 wrote:
The past warlock/dungeon towns were mostly theme based. Evil wizards with a interest for bizarre, evil like-minded and fierce creatures including dragons,minotaurs.

kage at 2005-11-29 07:22 wrote:
its definitely cooler than the original dungeon team. That one didn't make as much sense. No real racial unity, just creatures. Also cool how this one's mostly women.

Orfinn at 2005-10-26 14:17 wrote:
to metius: I'm pretty sure both the scout and assassin are men.It just wouldnt make sense that a female get upgraded to man and vise versa, like with the H3 genie (female) and master genie (male).
The elves in Sylvan are all males except the 1st lvl pixies-sprites which are females, similar to Dungeon where all are females except the 1st lvl scouts-assassins which i highly suspect are male.
Edited on Wed, Oct 26 2005, 08:23 by Orfinn
bladesinger at 2005-10-17 13:43 wrote:
I dont like much those dark elves, but the dragon is cool indeed.

Shogun_Razor at 2005-10-06 18:58 wrote:
I agree with madcat_lives.
Metius at 2005-10-05 10:03 wrote:
scout's upgrade is assasin and ıts man.I saw it on a screenshot.

CloudRiderX at 2005-09-22 18:49 wrote:
Thet might do something like that, but they certainly didn't say.
madcat_lives at 2005-09-22 15:08 wrote:
I think the crossbow should do poison.

Orfinn at 2005-09-22 08:51 wrote:
This is great! Its good that they choosed the dragon as their faction symbol instead of the mother spider which i guess is very poisonus,and which faction focus mostly on and likes toxic fluids and nasty stuff the most ? Yes thats right, its Necropolis so the mother spider symbol for the Necros is great!

Zombie_Inc at 2005-09-22 07:14 wrote:
Very similar to RA Salvatore's books. I like it!

Jerrie at 2005-09-22 07:13 wrote:
But I would have loved some gigant black hairy ugly spider as higher-leveled creature :)

Jerrie at 2005-09-22 07:12 wrote:
yes, it's said in the Q&A. They changed it for the sake of Dragons being most important creatures in the New Universe.
madcat_lives at 2005-09-21 23:52 wrote:
I always thought DE worshiped Spider Queen.

CloudRiderX at 2005-09-21 21:08 wrote:
That is interesting, but I like something new. Wonder what it will be like.

Jerrie at 2005-09-21 20:45 wrote:
don't like women, do you? *g*

vinius at 2005-09-21 20:01 wrote:
interesting faction, only women... :(

Jerrie at 2005-09-21 16:30 wrote:
You're quick, I have to admit :)

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