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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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Heroes of Might and Magic V  → Academy

by Ubisoft

Untitled Document



“All secrets will be understood, and mastered, in time.”

  • Aka: The Wizards, the Mages
  • Associated colors: orange (saffron) and gold
  • Worship: Wizards do not view the dragons as gods, merely as more powerful beings. With enough study and experimentation, they too will achieve the power of the dragons
  • Core philosophy: “No Gods, no Masters. Knowledge is Power, Power is Freedom”. The universe is a puzzle to be solved… and the ends justify the means.
  • Country / kingdom: the Silver Cities
  • Capital city: Al-Safir, the Sky Dome
  • Key symbols: the Silver Star, the Cross of Wisdom
  • Description:

    The Academy wizards are proud seekers after knowledge and subjugators of the natural order. The Academy society is dedicated to wisdom and knowledge. The mages spend their lives studying and writing occult research studies. A senate of wizards, called The Circle of Nine, rules the Silver Cities, though each of the cities maintains a greater or lesser degree of independence. Citizens who are incapable of magic are essentially second class, with an ability to harness sorcerous power being the key to social and political advancement. Magic is taught in academies in the large cities, as hedge wizardry is frowned upon. These academies are formal places (much like Oxford or Cambridge in the real world) where which school you’re in means a great deal about what you will learn, how you learn it, and how the rest of your life plays out. Wizards tend to cluster into “schools” following the teachings of one great magus or another, and rivalries between schools are fierce.

    The wizards rule a people of servant creatures that have been either summoned or magically animated by them.



0 YSD: The Revelation of the Seventh Dragon
Sar-Elam the first wizard reaches the conscience of the Dragon of Order who teaches him on the nature of matter and spirit and shows him the higher path of power. Enlightened by his new understanding, Sar-Elam becomes the Seventh Dragon.

62 YSD: The Schism of the Seven
Schism between the disciples of Sar-Elam, who can’t agree on the best way to follow the road laid down by the Seventh Dragon and, hopefully someday surpass him. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts.

330 YSD: 1st Eclipse - War of the Blood Moon
A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords force their way out and raven across Elven lands. Caught by surprise, they are rapidly overwhelmed.

Called upon for assistance, the wizards of the Seven Cities send their forces into battle. They experiment with demon blood, which they inoculate into human slaves and criminals. The monstrous Orcs are created as a result. Bolstered by the Orc shock troops, the Alliance defeats the Demons. The Demon Lords are cast down, and the surviving demons banished back to their hellish prison.

In the wake of this second demon war, Orcs are re-settled in the Falcon Empire as well as the Seven Cities. They are not granted their freedom, but instead serve as indentured troops.

467-504 YSD: The Orc Crusades
Orcish rebellion in the Seven Cities, which spreads to Haven.

Rejecting their masters and the Dragon Gods, the Orcs declare themselves free.

In the Falcon Empire, Crusades are declared against the Orcs – attempts to subjugate them and convert them back to dragon worship. The fighting is brutal, and the Orcs are relentlessly driven back. Eventually, the unrepentant survivors flee wherever they can, including the deserts of the south, the steppes of the north-east and the Barrier Islands of the east.

A great storm sinks the Haven fleet that was prepared to follow the Orcs to their island refuge. The Falcon Emperor declares this a sign from the Dragons, and formally ends the Orcish Crusades.

512 YSD: Creation of the Beast-men
Beast-men (minotaurs, centaurs, harpies…) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace the Orcs.

610-660 YSD: Rise of the Necromancers
The Necromancer presence grows until they are a powerful political force in the Seven Cities.

751-770 YSD: Purge of the Necromancers - Civil war in the Seven Cities
Jealous of the power acquired by the Necromancers, the Wizards of the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions. A long and gruesome civil war ensues. The ancient cities are destroyed and much of the land is rendered uninhabitable.

The modern ages

771 YSD: Foundation of the Silver League
Survivors of the Seven Cities establish the Silver League (the second kingdom of Magic) in the lands to the south. Necromancers flee east to the haunted valley of Heresh.

813-822 YSD: War of the Broken Staff
The Necromancers attempt to crush the newborn Silver League but the Wizards gain the upper hand and invade Heresh. The Necromancers are utterly defeated and their kingdom shattered.


winterfate at 2008-02-10 23:40 wrote:
@Orfinn: You did use expect twice in the same sentence though. ;)

That's kinda like saying:

The electron s have an electron ic configuration...

(The above gem comes from a Ph.D in Physics. Someone should've taught him that electrons HAVE to be electronic...otherwise, they're not electrons...:wall:)

But, nevermind that. The important part is that everyone understood what you meant. ;)
(And I hate to be the Grammar Police...it feels so nit-picky. :))

Anyways...hmm...Academy town.

Don't really like them much, and seeing as how I don't have TotE, I don't have relevant feedback to leave in this thread. :sad:

Orfinn at 2008-02-10 13:51 wrote:
(unexpected twice)

neither. Unexpectily and expect.

Elvin at 2007-07-30 00:09 wrote:
Yeah but if they did you'd be alone with nobody to torment. At least you have something to look forward to.

ThunderTitan at 2007-07-29 23:22 wrote:
>Some dreams become unexpectedly true when you least expect them.<

I'm still waiting for demons to eat you all.... and u used unexpected twice in that sentence, that's a no-no.
AlexEternalChamp at 2007-07-29 20:56 wrote:
Cool UNITS cool abilities SUPERB CATS FOR LEVEL 6 but due to their STUPID LOOKING HEROES i hate Academy town, i mean GOOOD those heroes look like a bunch of fools and when they cast a spell they move their finger like they are the leading man of an orchestra ROFLMAO

Orfinn at 2007-07-25 19:50 wrote:
Drem on, Some dreams become unexpectily true when you least expect them.
Inisto at 2007-05-26 12:03 wrote:
How about Academy Alt.upg.As for an example an Rakshasha Bastet:Hp.145,dmg:30-30,df:34,atk36,speed:7 and having Nine lives and immunity to Dark magic as specials.

The nine lives special would be like if the Raksha would die it would reincarnate with 1hp for nine times.

The Immunity to dark magic needs no explanation for how it works but i'd dream of it as a special ability because the ancient Egyptian cat-godess Bast protected farmers from plague and vermin.But its only a dream.=(

Cleanpea at 2007-05-07 20:40 wrote:
there are plenty others (purple obelisks) "hidden" around the CH, is it a contest or something? The obelisk treasure hunt? Prizes?

Orfinn at 2007-05-07 10:41 wrote:
Why are there an purple obelisk next to the teal eye sign?

hein321 at 2007-05-05 12:09 wrote:
i only recently finished hommV throughout this game names like crag hack,solmyr and sandro popped up all over the place i think they sed this game has no relation to any previous homm don't if it happened in dark messiah haven't played it yet, you guys encounter any of these "ghosts from the past" in dark messiah?
Inisto at 2007-04-07 12:03 wrote:
At least i think that a copy of a town is better than a limited version of it.What the **** do you want?Goblins,Gobshooter,orcs,ogres,ogre mutants,orc warlord and a some Giant Golly Gruntking???????You also state that its fine to have no snow???Is it just me or is there no WINTER in the Griffin empire??Is there no North or South just some limited imagination of some savannah monkeys??Of course we dont have to have towns for every landscape.(Although i'd like to have water beings)We only have to keep some real value of creatures.As i'd like to have an ugly Behemoth instead of the 6th flying reptile owhateva.

sir Aayren ili Essen at 2007-04-02 13:45 wrote:
You have a right Campaginer! I think that Nival could make a two barbarian towns (if they got a many and time;).
First - greenskin faction witch orks, goblins and ogres.
Second - faction looks like fortess of HommIII but witch cyclops, centaurs, harpies, gnols and bochemots.
Oh!!! Ando water's dragon faction of naga's viverns and mermainds! (made by Orfinn)

Campaigner at 2007-04-01 17:31 wrote:
I can't understand how people think...demanding that there "MUST BE" one town for every landscape like that's a golden rule....saying that the lack of snow terrain is a "BIG" problem....and that every alignment that was in the previous HoMMs must be present in every version....get real! Think outside the box and we can get new and better stuff! I f.e think that the Academys desert theme is great! And if they were in snow I wouldn't mind either since both terraintypes fit them.

You people who want a Barbarian faction. You want it to be a copy of the Heroes III stronghold with Behemoths, Thunderbirds and Cyclops..?

I would welcome a greenskin faction with Orks, goblins, Ogres and variations of those. Maybe a Gobshooter from WBC III...and a Ork Warlord from Age of Wonders...:)

sir Aayren ili Essen at 2007-04-01 15:55 wrote:
I loveeeee Academy!!! It's my favourite town. And I think that only 6 towns and +1 in expansion its really small! In my imagination i see 12 towns... But its only a dream:/...
Inisto at 2007-03-25 18:35 wrote:
In this game according to Academic history: Centaurs,orcs and goblins exist.With additional ogres,cyclops,thunderbirds/Rocs and Behemoths:Beasts of the land,im looking forward to see my favourit town RETURN.

Eolian Mage at 2007-02-22 17:08 wrote:
Regarding: heim321--this town is totally weak and useless compared to other homm's!

It behooves us all to remember that HOMM5 is a strategy game. Consequently, FPS tactics will not ensure a win against a foe who has a strength advantage.

hein321 at 2006-09-12 14:02 wrote:
this town is totally weak and useless compared to other homm's!

LoneDruid at 2006-06-26 10:38 wrote:
If you havent HoMM V go and play at www.heroesmini.com.....
you'll see, enjoy it :)

ThunderTitan at 2006-06-01 15:19 wrote:
You do know that Wizards are human, right?

Sauron at 2006-06-01 15:13 wrote:
Wizards created the orcs, so they have the right to have theme in their timeline.

In fact, humans let orcs escape.

soupnazii at 2006-03-27 22:22 wrote:
the "Cross of Wisdom" looks like Ankh Cross (ancient egyptian symbol of life and afterlife) with some eye in it. Dunno why, but its clear that they worship Anubis.

the eye in it is Ra, who was really just an eye with no body or something. they deffinetly worshipped egyptian gotd. prob why they r in the desert and not snow..

ThunderTitan at 2006-03-27 21:11 wrote:
Both the Haven and Academy factions had Orc slaves. So it belongs in both timelines.

Echo_ at 2006-03-27 21:00 wrote:
Mistake or no? Shouldn't the "467-504 YSD: The Orc Crusades" be in th Haven faction timeline and not the academy faction timeline?
K-Dog at 2006-03-16 21:26 wrote:
the "Cross of Wisdom" looks like Ankh Cross (ancient egyptian symbol of life and afterlife) with some eye in it. Dunno why, but its clear that they worship Anubis.

ThunderTitan at 2006-01-27 16:06 wrote:
" YSD? ? ? What is that? Please explain! "

Year of the Seventh Dragon.
the-darkest at 2006-01-25 22:30 wrote:
YSD? ? ? What is that? Please explain!

dragonn at 2006-01-20 20:38 wrote:
The only thing I dislike about Academy is that it took the role of Tower which is connected to the snowy landscape. The lack of snow :P in Heroes V is a big problem! I hope there will be snow in the expansions, for barbarians maybe?

CloudRiderX at 2005-12-23 01:44 wrote:
We all know that Nival said when they were done with H5 expansion, there would be as many creatures in h5 as there was in h3, so we know there will be at least 2 more factions in the expansion.

kage at 2005-11-29 07:14 wrote:
i also remember hearing about some other potential themes for other towns. somethin like a mechanical one, but in HoMM3, that would have been the wizard one, so...yea.

Angelspit at 2005-11-28 21:42 wrote:
Worship Order in a non-twisted way? Everyone who worships Order is twisted if you ask me. :)

ThunderTitan at 2005-11-28 21:26 wrote:
To Angelspit
I think Fabrice said that there will be 5 more sides in the M&M universe, but not all of them will appear for sure in HoMM5! My guess is Fire, Water , Air, Orcs (Might/Stronghold/Barbarian :D) and maybe one that worships Order in a non-twisted way.

Daystar at 2005-11-28 21:12 wrote:
I can't remember where i saw it either. Notes:
No water dragon being worshiped.
No air dragon being worshiped.
No barbarians, though they have been in all games till now.

Angelspit at 2005-11-28 20:56 wrote:
I remember seeing something about an expansion with a large number of towns. Not sure if it was a rumor or a confirmed fact.

sisko at 2005-11-28 20:48 wrote:
@ronald, can you elaborate why you think there will be 5 more factions (and how many of them in homm5

ronald at 2005-11-28 16:15 wrote:
No, you may expect 5 more factions overall (that is in all games inclueding DMoMM and (the probably to be announced) M&M X)

admira99 at 2005-11-28 09:59 wrote:
for this release? no, they won't do any more faction. But you may expect more than 1 faction in the expansion(s)

kage at 2005-11-28 05:46 wrote:
Are they gonna do any more towns, or is this the last one? They need a barbarian town, that was cool.

admira99 at 2005-11-15 13:37 wrote:
not only orcs. If you read the Haven history here:
"Emperor Brian Falcon gives absolute power to the Church of the Dragon of Light. The Human kingdom is renamed “Holy Falcon Empire”. Dissent grows among many citizens who resent being forced to abandon their faith in Sylath. Many will leave the Empire's territory to found the Free Cities of the East. "

yeah, Sylath is Air Dragon. I thought that these sylath worshiper is Academy but since academy don't worship any Dragon God, and they are located in south while Sylath refugees are at east, I have a good feeling they will be a new faction included in expansion with let's say, phoenix as their lvl 7 units :) since air and bird get along really well :)

Orfinn at 2005-11-15 12:50 wrote:
"467-504 YSD: The Orc Crusades
Orcish rebellion in the Seven Cities, which spreads to Haven.

Rejecting their masters and the Dragon Gods, the Orcs declare themselves free.

In the Falcon Empire, Crusades are declared against the Orcs – attempts to subjugate them and convert them back to dragon worship. The fighting is brutal, and the Orcs are relentlessly driven back. Eventually, the unrepentant survivors flee wherever they can, including the deserts of the south, the steppes of the north-east and the Barrier Islands of the east."

Very interesting. Seems the Orcs will be barbaric (duh!) and their home terrain may be steppes or rough.

Mitzah at 2005-11-14 11:46 wrote:
I didn't see that...it should be more...visible.

Angelspit at 2005-11-12 13:26 wrote:
Click on Academy Creatures at the top.

Mitzah at 2005-11-12 13:17 wrote:
Why aren't there concept art pics on this page ?

vulnevia at 2005-11-11 23:25 wrote:
I know which god they worship: Anubis.

Daystar at 2005-11-11 22:26 wrote:
Possible, but i still hope that we will get a water themed town in expansions.

Orfinn at 2005-11-11 19:38 wrote:
Nice description of this town. Seems they dont belive in a Dragon god.
No water dragon god maybe the dwarves.......

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