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H7: Would you prefer 2D or 3D townscreens?
I don't care.
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Heroes of Might and Magic V  → Necropolis

by Ubisoft

Untitled Document


“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”

  • Aka: The Necromancers, The Undead
  • Associated colors: black and fluorescent (toxic) green
  • Worship: Necromancers worship the Primordial Dragon of Order in a twisted version of her destructive aspect
  • Core philosophy: “Embrace the Void”. Morbid fascination for death and fanatic devotion to the cause
  • Country / kingdom: None (they are a secret society hidden within Academy and Haven)
  • Capital city: None (same reason)
  • Key symbols: the mother spider
  • Description:Necromancers are a split-order of the Wizards. They study death-magic to become eternal. They can control the spirits of the deceased (ghosts) or raise the dead form their graves (skeletons, zombies). Necromancers believe that pleasures are sensual (linked to our five senses) and that each pleasure leads to pain (being sick from eating too much, grieving the death of one's beloved, etc.). The solution is to embrace death, which is perfection through sensory deprivation. Necromancers believe in an eternal, unchanging, neutral life rather than maintaining moderation in all things until the next life.High-ranking Necromancers become Vampires: eternally young, beautiful and powerful, but as cold and insensitive as alabaster statues. On the battlefield, Necropolis troops are generally weaker than their opponents. However their cost is lower as they are less dependent on “material” resources to grow. So they tend to benefit from a clear numeric advantage. But Necropolis troops also compensate their relative weakness with other abilities. All Necropolis creatures are Undead. Undead creatures are not affected by morale: the dead don't care, you can't motivate them with the prospect of victory and they are not afraid to die. Mind Effects and poisons also don't work on them: they don't have minds or bodies. On top of that some units will drain life from their enemies or remain untouched by non-magical attacks.


The origins

62 YSD: The Schism of the Seven

Schism between the disciples of Sar-Elam, who can't agree on the best way to follow the road laid down by the Seventh Dragon and, hopefully someday surpass him. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts.

74 YSD: Mysterious death of Sar-Shazzar

Sar-Shazzar dies in his sleep. When attendants attempt to move his body to the Necropolis for preparation and burial, it crumbles to ashes.

461 YSD: Discovery of Necromancy

Belketh, a disciple of Sar-Shazzar, discovers the path of Necromancy. Necromantic experimentations begin in the Seven Cities.

610-660 YSD: Rise of the Necromancers

The Necromancer presence grows until they are a powerful political force in the Seven Cities

The modern ages

751-770 YSD: Purge of the Necromancers - Civil war in the Seven Cities

Jealous of the power acquired by the Necromancers, the Wizards of the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions.

A long and gruesome civil war ensues. The ancient cities are destroyed and much of the land is rendered uninhabitable.

771 YSD: Foundation of the Silver League

Survivors of the Seven Cities establish the Silver League (the second kingdom of Magic) in the lands to the south. Necromancers flee east to the haunted valley of Heresh.

813-822 YSD: War of the Broken Staff

The Necromancers attempt to crush the newborn Silver League but the Wizards gain the upper hand and invade Heresh. The Necromancers are utterly defeated and their kingdom shattered.

aggy100 at 2010-09-17 05:26 wrote:
super good..
Luigi Leprechaun at 2010-08-23 18:30 wrote:
The Necromancy skill is the best thing about the Necropolis faction :-)
absinthox at 2008-01-11 12:37 wrote:
Edited on Fri, Jan 11 2008, 07:38 by absinthox
absinthox at 2008-01-11 12:35 wrote:
......i wanna play the game that its necromancy is of 1.2 or less vers.:-S(is that right sayin? i don't speake english well//
Edited on Fri, Jan 11 2008, 07:40 by absinthox
SSLaw at 2007-11-01 14:02 wrote:
I like the H3 vampires better. Still, favourite unit. Raise the same lvl creature is something that all the Necromancer players wanted in H3. How can you slay a dragon and raise a puny sceleton of it? Wights are good but not better than Death knights.
Inisto at 2007-08-10 12:25 wrote:
Well theyre French and as far as im concerned all the information i have of theyre whereabouts is 66° 'downtown, and Mont Black highroad.Hmmmmmmm.........
AlexEternalChamp at 2007-07-29 20:45 wrote:
And although the necromancy has a been WEAKENED a bit with those dark energy points YET if used correctly can be insanely strong the necromancers still have a huge unfair advantages over the other races which is plain dumb in my opinion or well maybe the creators are some SECRET NECROMANCERS THEMSELVES ROFLMAO
AlexEternalChamp at 2007-07-29 20:43 wrote:
It might've already been stated but i'm corious anyways, has anyone ever considered how exagerately strong the necromancer mark is IF combined with the hero whose specialty is Raise Dead, u can basically get out of incredible battles EVEN WHEN FIGHTING HUMAN PLAYERS with NO HARM BEING DONE to u even if the armies are almost equal or if the player is not very good maybe even bigger armies.
hein231 at 2006-07-06 13:14 wrote:
lonedruid the main reason to that would be that the undead is the stronger faction of homm i played homm2-4 for years and i was always just BETTER with the academy faction but this could not migrate with me to homm5 i totally suck with the academy faction now despite my 8 years experience with academy so now i am the best with the necropolis, was always good with thant in homm3 used to beat a lot of players at conventions but they were not my total fav but this faction is just unusually poweful in hommV i am having a hard time beating them too on hard diff

LoneDruid at 2006-06-24 20:59 wrote:
When i play hot seat with my sister, she chooses Necropolis!!!She knows all the secrets. She is hard to win and thats annoying! =)

Orfinn at 2006-01-31 08:03 wrote:
Years of the Seventh Dragon
the-darkest at 2006-01-24 15:51 wrote:
Could you tell me what that shorcut means: YSD? ? ? Please explain :)

kage at 2005-11-29 07:17 wrote:
they havent added the symbol here yet?
bladesinger at 2005-10-17 13:50 wrote:
Very cool town and if it was my doing, I would make Wight the top creature (ghost dragons are fine too).

CloudRiderX at 2005-10-12 21:18 wrote:
Dude the swords rule.....

Shogun_Razor at 2005-10-06 18:48 wrote:
Necros are kool 'cept Vampire - lose the sword dude - How 'bout energy draining with green neon glowing through their fingers (Similar to Dark Side Jedis)? All together now - Blah!

Orfinn at 2005-09-06 16:00 wrote:
For me every Necro unit is perfect (maybe add some red or green glow to the Liches and the Vampires eyes=)
Its good to see Vampires down on the fourth level again like in H3.I guess the vampires would be way too powerful on a higher level (*caugh,H4*) and with the life drain-ressurect fallen members ability.
Puzon_351 at 2005-09-02 18:32 wrote:
My question is out of time thanks
Puzon_351 at 2005-09-02 06:56 wrote:
Why field of battle is such small???
mati098 at 2005-09-01 13:12 wrote:
Vampire is only creature in Necropolis which I like in Necropolis. I must check will in the Heroes V be alike how befor. I want so that vampire in Heroses V will be the best of everyone unit in four level and his is having special skill how always. But we should wait so that become convinced.
Puzon_351 at 2005-09-01 11:11 wrote:
I hope the Wights Substitute dignified the Black Knights !
Puzon_351 at 2005-09-01 11:06 wrote:
There are definitely fairest creatures which Ubi make. From many years I`m fan necropolis and I would not envisage game without it. If only so further!

Zombie_Inc at 2005-08-31 11:02 wrote:
Awsome job. Good idea making the skeletons archers, unlike in HoMM3 where the only ranged unit the Necromnacers had was 5th level.

Paladin at 2005-08-25 08:51 wrote:
I sure hope the death knights will return in an expansion (like HoMM4). They're so cool!

JustTimmY at 2005-08-25 07:21 wrote:
Fantastic :D keep going like that.. I want to see their stats too :D

CloudRiderX at 2005-08-24 22:20 wrote:
Well, they can change that around. it doesn't matter to me. It's nice to see a change in moster level once in a while.

Mitzah at 2005-08-24 20:45 wrote:
Wight better than the lich and vampire...from where is this info coming from...?

gravyluvr at 2005-08-22 19:42 wrote:
I might miss the mummies (will not miss the death knight) but I'm glad they have another fast flyer in the mix.

Kuwanger at 2005-08-22 16:21 wrote:

themusicguy at 2005-08-21 21:10 wrote:
Is It just me, or does some-one else think if the undead were like this in III, they would have kicked all ass! Skeleton ARCHERS!! Wow! And I love the new wights/wraiths. It fricken amazing! Plus, the new dragons might not be hit! That is amazing. . . Great job so far

gravyluvr at 2005-08-21 14:47 wrote:
Maybe it's like weekness, fatigue, or slow.
Archexecutor at 2005-08-20 16:03 wrote:
Probably not. It could mean that it lowers the damage dealth and/or the speed of the affected enemy. That's still just guessing, though^^

Ryder at 2005-08-20 09:27 wrote:
"On top of that Plague Zombies have the ability to drain the stamina of their enemies in combat, thus progressively reducing their fighting ability. "

So is that saying stamina is a stat in battles?
Archexecutor at 2005-08-20 09:00 wrote:
Some heavy LotR influence in the design of the Wight/Wraith and the Ghost/Spectre. The Vampire and Lich are PERFECT, though:) Only the lich's skirt annoys me a little. Oh well, nothing can be perfect. The Bone/Spectral dragon is looking sharp as well.
Neat decision on the skeletons, being upgraded into archers. This will result in quite the interesting strategies. All in all- thumbs up on account of the design of the undead! Go Nival!^^

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