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H7: Would you prefer 2D or 3D townscreens?
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Features → Walkthroughs  → Unholy Alliance → Agents of Vengeance

by Harukaba

You must capture Castle Crypthome to win the scenario. However, if Gem or Gelu is defeated in combat, the scenario is lost. The heroes are limited to level 33 but will carry their experience, skills and spells on to their next scenario. Starting Bonus: 15 Wood Elves or 20 Silver Pegasi.


Click on a map to see a larger version.

Green - Friendly Town
Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
N# - Neutral Towns
M# - Mirror Entrances (a) and exits (b). two-way unless stated
E# - Exit (a) entrance and (b) exit
S# - Seer (a) and the location of the item (b)
G# - Guard Tents (a) and the location of the Guard Tower (b)
J - Jail
X - Ambush

Starting Out

I picked the Wood Elves as my bonus so that Gelu would have a bigger army of Sharpshooters and Gem will be ok with her huge pool of spell points.

First Leg

You are protected by Garrisons but that doesn't mean you can rest easy. I sent Gem to the east and Gelu to the west to flag mines and to take over N2 and N1. They don't have the Fort built so I used them for gold and relied on A1 for my troops. By the start of the third week I had explored the entire starting area and was ready to make the trip to the enemy area. I used Gelu for this because he had better Attack and Defense skills. He used primarily his Sharpshooters while Gem followed with the other troops and attacked the wandering stacks while Gelu concentrated on the enemy.

The two enemy Garrisons contain 600 Skeleton Warriors, 50 Black Knights, and 20 Bone dragons. Gelu used Expert Slow and his Resurrection spell ensured that no Sharpshooter was lost. He picked a direction at random and went east while Gem stayed in the area to flag mines and protect the starting area from any enemy hero. The fight with O2a (orange) was pretty easy and Gelu went to take over O1b (red). Gem used her Expert View Air to keep track of the enemy heroes and I had either Gem or Gelu portal to the nearest town to ensure it wasn't taken over. I also used Gem to transport more troops for Gelu (primarily Wood Elves so he could transform them to Sharpshooters) so that he wouldn't have to use his spell points for that.

Finishing Up

Gelu then went northwest from O1b (red) to take over O1a (orange). He made sure to defeat any remaining orange troops to eliminate them from the game. He portaled back to O1b (red) and headed south to defeat any red heroes along the way. O2b (red) is protected by a Garrison which contains 100 Ghost Dragons, 60 Vampire Lords, and 80 Power Liches. So I left either Gem or Gelu in front of it while the other looked for places of learning and experience. Visiting the Dragon Utopia south of O2a (orange) is a good idea as that can be worth quite a bit of experience. Unfortunately, Gem and Gelu have a tough time gaining levels as they don't have any Altar of Sacrifice and, even if they did, could only sacrifice artifacts so would have a limited amount of experience as opposed to being able to sacrifice creatures.

After exploring as much as possible, Gelu attacked the Garrison with as many troops as possible and easily defeated O2b (red) to win the map.

einherjar at 2010-10-15 15:55 wrote:
Yay Gem is back... she's level 2 lol.

Grail Quest at 2007-07-18 15:59 wrote:
If Gelu has Fly or Dimension Door from a previous scenario, he can have a great advantage by charging early with Sharpshooters and retreating if necessary for reinforcements.
It's interesting that in the early game, it's better to have maybe 4 to 5 stacks of Sharpshooters rather than fielding as varied an army as possible, as most Sylvan walkers and flyers can't reach the enemy in the first turn. This means if you have more stacks of sharpshooters, they can kill an enemy army before the hero gets to act (usually to cast Death Ripple) or flee. In this way, you can preserve your army.
The Red garrison can't be bypassed to attack the castle, so the most tedious part of this map was to assemble a big enough army to finish the scenario.

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