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H7: Would you prefer 2D or 3D townscreens?
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Features → Walkthroughs  → Specter of Power → Kreegan Alliance

by Harukaba

Obtain the Eversmoking Ring of Sulfur for the Kreegans to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to level 24, but Sandro and three of his lieutenants will carry their experience, skills and spells on to the next scenario. Starting Bonus: Equestrian Gloves or 10 Wraiths or 10 Wood and 10 Ore.


Click on a map to see a larger version.

Green - Friendly Town
Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy)
N# - Neutral Towns
M# - Mirror Entrances (a) and exits (b). two-way unless stated
E# - Exit (a) entrance and (b) exit
S# - Seer (a) and the location of the item (b)
G# - Guard Tents (a) and the location of the Guard Tower (b)
J - Jail
X - Ambush

Starting Out

This is another one of those maps which pits your undeveloped town versus an enemy with not only a town that is partially built up but with access to more troops, more spells, and has the same stats as you do. You can't afford to sit back and build up because even though you both have one town, Melodia (the enemy hero) will have many more troops than you do. Fortunately she is trapped in the area by her castle so you don't have to worry about her appearing out of nowhere.

Pick the Equestrian Gloves as your bonus as you need the speed and Skeletons and Zombies are very slow and you can't afford to leave them behind as you usually do.

First Leg

Kill the creature stacks in front of the wood and ore mine and kill the Pegasus stack to get some more Skeletons (be sure to build the Necromancy Amplifier) and head along the east path so you can flag the Vampire structures. Use the other heroes to flag mines and the two Wight structures as well as to recruit from them every week. Take gold from the chests and focus on the first week building the Wight and Vampire structures as well as the Castle. Be sure to leave a hero by the Vampire structures so you can recruit from them every week as you need every additional troop you can get. Don't bother having Sandro visit the places of learning in his first visit since he'll be returning and you can visit them then and you want to head south from A1 along the yellow path to visit the mines first. Be sure to visit the crypt because you are guaranteed to get the Skull Helmet which gives you +2 to knowledge and you also need as many magic points as possible.

Second Leg

After you've done all this you can concentrate on building up to a City Hall and Capitol in the second week and then building the upgraded Skeleton, Zombie, Wight, and Vampire structures in the third week. The garrison just before E1a suppresses magic so you need more troops then usual to make it through without many losses. There's no need to place any troops in the garrison since Melodia won't be threatening you.

You can take Sandro underground since there are many Refugee Camps and Trees of Knowledge and wandering stacks but it's very important to use your magic sparingly. You'll need every point when you face Melodia and you should be able to get by with just Magic Arrow and Death Ripple. Just be sure to not go through the last mirror until you're ready.

I gave Sandro Necromancy, Sorcery, Earth Magic, Wisdom, Intelligence, Air Magic, Offense, and Water Magic. While I was also offered Fire Magic I picked Water Magic because Melodia's castle has the spells Summon Water Elemental and Prayer were an important part of my final strategy.

Finishing Up

In Month 2 hire all of the Wights and Vampires and return to A1 and upgrade all of the troops to give to a secondary hero and transport them to Sandro. It's very important to have a second hero in addition to Sandro because you want to lure Melodia out of her castle. Give the second hero one skeleton and have him go through the final mirror and stop below the tree. Send Sandro through the final mirror and have him stop to the left of the magic shrine. Melodia will leave the castle and attack your second hero and not be able to use town portal to return to the castle. Use Sandro and have him take over the Castle which should be easy since Melodia will have left the slower troops such as the Dendroid Soldiers. Then Melodia will attack the castle on the next turn.

This will be a very tough battle and the Summon Water Elemental and Animate Undead spells will be very important. This is why you need as many spell points as possible because Melodia will have as many spell points as you do and will use Raise Dead, Sacrifice, Summon Elemental, and Prayer among other spells. What I did was not use the Wraiths and let them absorb Melodia's spell points and let Melodia come to me while I cast Summon Water Elemental and Animate Undead when necessary. You will likely have to try this battle and perhaps this map several times before you succeed but it is possible if you use magic correctly and attack Melodia in the first week or two of the second month. This is the results of the final battle and these are the artificats she had.

hirohn at 2014-09-22 06:04 wrote:
In my opinion this level is quite boring, I waited until I had around 100 vampire lords and launched an attack, it was a hard battle but nothing a stack of 100 vampire lords + expert counterstrike + animate dead cannot manage.
mfranchise at 2013-12-04 13:42 wrote:
I read this post and tried to get melodia out of the castle but it never worked for me. so without having dimmension door either I decided i had to beat her in the castle. even after building sandro the best way i can on the previous maps i couldn't beat her. so I came up with the idea to give 2 of my other heroes recruits and send them to melodia first to weaken her with implosion and make her use up her spell points. perhaps this was the purpose of having recruit tents in the first place. melodia casts a lot of unnecessary magic the longer you stay alive so summoning helped. and then i sent sandro and it wasn't so hard to beat her when she used up most of her spell points. funny thing is i beat her exactly the same day as Dec on M2 W1 D7 with nearly identical enemy units. I've beaten all ROE, SOD, and AB but this was the single most difficult map for me.
Edited on Wed, Dec 04 2013, 08:47 by mfranchise
Dec at 2013-09-18 17:30 wrote:
Completed on M2 W1 D7. I hit Melodia while she was in her castle. Main problem are the Elves who had Golden Bow. I casted basic Forgetfulnes on them thus making them do only 50% of the damage.

My Sandro 14-15-17-15 218/300 pts
Army: 128 Skeleton, 38 Vamp lords, 3 B Dragon, 6 B Knight, 6 Liches

Melodia: 11-10-12-16 160/160 pts, had Tactics
Army: 5 Green Dragon, 176 Centaur capt, 35 Dendroid, 128 B dwarves, 8 War unicorn, 65 Silv Pegasi, 86 Grand Elves!

She casted Prot from Earth so I didn't really try Implosion on Elves so I started summoning Earth eles while Melodia summoned Air ones. When I got about 6-7 out (she had the same amount) I shielded and hasted mine. I took the advantage easily and saved 14 mana for Animate Dead for the Vamps who took care of the elves , they were locked in the castle as my Catapult was destroyed. (I didn't have Earthquake.....)

The main goal here is to flag the vampire dwellings early and prioritize them over all other necro creatures. Those together with Counterstrike and Shield are unkillable. Sadly, the elves took care of mine early as I didnt know they do as much damage.
welldone at 2010-09-09 03:43 wrote:
Thank you so much for this...I literally beat her on the last possible day, and getting her to come out of her castle was the trick.

Thanks again.
lexaeus at 2010-05-16 10:59 wrote:
melodia won't leave the castle for me. also, her troops become twice as strong after she cast prayer and haste on them. not to mention, once her army is starting to shrink, she casts resurrection, sacrafice and summon elemental to last even longer.
in my opinion, beating this level is all about having played the first two scenarios as future-oriented as possible. also, restarting the scenario until you can recruit units like enchanters and master genies at the refugee camps helps out a lot.

Ansive at 2009-02-06 13:05 wrote:
I picked the secondary heroes with 350 gold bonuses and Estates so I got about 1500 extra gold daily.

The crypt behaves as usual, random.
Had Town Portal and Dimension Door so the map wasn't very hard.

It's sad that if you finish the maps too quickly you miss some of the story. I never found out what that spy found about Melodia.

I built all the creature dwellings so I had 7 dragons, 16 dread knights, 60 vampire lords, 25 power liches, 500 skeleton warriors and an Arch Devil for first strike.
I attacked her in the castle and the battle went pretty good. When she was down to a stack of Dwarfs she casted a 600 dmg Armageddon. That hurt a lot :)
Implosion, and off to the next map.

Grail Quest at 2007-07-30 14:42 wrote:
If you got Dimension Door from a previous scenario, you can try to short-cut this mission and go for a quick finish. If you walk at the mountain edge southeast of the Stables, you will find a single tile that is accessible. Jump there, then jump again to reach Melodia's castle. Seize it and she will immediately move to siege you on her turn. If you have enough mana, you can raise a lot of elementals. Save a Ressurrect or Animate Dead to finish the combat by raising one of your stacks if all your original troops are gone. You will, of course, miss the permanent bonuses from going the long way.
For some reason she started combat by casting all elemental protection spells, but she does have a cartload of artifacts. Yuck.

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