The Price of Peace: The Price of Peace
by Steven W. Carter
The map is divided into two parts. Teal (Reed) and Blue (Magnus) are on
the left side while Green, Red, and you are on the right. Teal is your
ally, and it’ll try its best to hold Blue in check, but it’ll be defeated as
soon as Reed is defeated, and that’ll probably happen within the first
couple months, unless the two players just spend the entire scenario trading
resource buildings, which is possible.
Meanwhile, you won’t be able to get to Blue or Teal until you acquire the
Mind Shield, which will be a while. But this will give you the
opportunity to watch a computer player at work, and so if you ever suspected
that the opponent AI is weak, now is your chance to verify that theory
Note: If you’re using the retail release of the game, Blue won’t capture any
of Teal’s towns or resource buildings after Teal is defeated, making the
last part of the scenario easier. But if you’re using the patched
version, then you’ll have to deal with a stronger Blue at the end.
To start off, if any of your heroes has nobility, have that hero visit your
starting town. Then you can either put all your heroes together into
one army, or you can try splitting them up so they cover more ground.
If you built up Kodge in the last scenario, then he can probably work well
enough by himself and kill some of the neutral stacks while Emilia and
Solymr take on the heavy duty fighting.
Your part of the map is pretty standard with resource buildings and troop
buildings -- except that the troop buildings are for Life units rather than
Order units. If you want to keep Kodge separate from Emilia and Solymr
then this works out well enough since he’s a Life hero anyway.
Otherwise, feel free to ignore the Life troop buildings, and only recruit
from them if an enemy hero approaches.
Once you’ve cleared everything from the ferry (to the north) to Green’s
garrison (to the south), put as many Order troops as possible into your main
army and head for Green. With three high level heroes plus two towns
backing you, you should be able to easily defeat Green, who only has one
town. Once Green is eliminated, clear out everything beyond the
garrison and then head for Red (by using the ferry).
Red’s island, like the main map, is divided into two
parts. The western side has a single Red town plus some things useful
to your heroes (artifacts, ability gems, trees of knowledge), while the
eastern side has two Red towns plus the Mind Shield. Since obtaining
the Mind Shield opens up the path between your lands and Blue’s lands, you
should do the eastern
There shouldn’t be any problem conquering everything in Red’s domain.
Chances are, your three heroes can do it by themselves, and with lots of
titans, genies, and magi, it should be overkill. The only difficult
fight is likely to be the titans holding the Mind Shield. They’re
located next to the purple dragon portal at (7,114), just past Red’s two
eastern towns. But with liberal use of hypnotize, martyr, and
forgetfulness, even a stack of 60+ titans poses no problem. Once you
defeat the titans and gain the Mind Shield, take the dragon portal,
re-supply your troops, and then head for Blue. The path should be open
All you have to do in Blue’s lands is kill Magnus, so don’t worry about
capturing towns or resource buildings, unless you just want to increase your
visibility in the area. Note also that you shouldn’t capture Blue’s
southern town. For some reason if you capture it and Blue captures it
back, you’ll lose the scenario. So just hunt for Magnus, and kill him
when you find him. He’ll only be around level 25, and he probably
won’t have a strong army with him. None of your heroes needs to wear
the Mind Shield. Once Magnus is down, the scenario (and campaign) will