- Find the Sword of the Gods.
- Defeat Mazellian.
- Emilia, Solymr, and Kodge (max level 36)
This is basically two scenarios in one. Emilia, Tharj, and some low
level heroes need to explore the surface part of the map (and find the
sword) while Solymr explores the underground part of the map (and defeats
the hero). But the two groups will never meet up with each other, so,
instead of trying to cover both groups at once, Iím going to write a
walkthrough for each.
Note that Kodge carries over, but not Tharj. This puts you in a
quandary: should you try to level up Kodge and ignore Tharj, or group Emilia
and Tharj together anyway since theyíre your best heroes, or ignore Kodge
since youíll get Emilia and Solymr in the next scenario anyway? I
think the best answer is the first one. Emilia wonít gain many levels
regardless, so you might as well make Kodge as powerful as possible heading
into the last scenario. So put Emilia and Kodge in your main army
while Tharj and the other heroes form your utility army.
The map starts out pretty linear. Thereís only one way to go, so go
that way while killing all the neutral creatures you run into. If you
find a stack thatís too difficult for Emilia and Kodge to defeat, then bring
in Tharj to help out. Eventually youíll pass a blue keymaster gate
leading to Blueís lands, but you wonít be able to do anything about
it. The blue keymaster tent is on the other side, so only Blue can use
the gate. Eventually Blue will exit the area and start capturing your
resource buildings, but by then it shouldnít matter.
Past Blueís lands, youíll come to a fork in the road near an ivory
tower. The southern trail leads to a dead end area without much in it,
so you can go ahead and skip it. The main trail is the northern trail,
and itíll stay linear for a while until you reach a ferry. The ferry
allows you to cross the river to get to the area that eventually leads to
the sword, but itís better to skip the ferry. Eventually youíll find a
portal that will lead you to the same area.
So keep heading south. Youíll pass Greenís area (which, just like Blue,
you wonít be able to do anything about), and youíll find lots of skill
altars, plus lots of large stacks of neutrals. Eventually, after
turning east, youíll come to a neutral army guarding a portal. Compared to some of the neutral stacks youíve just seen, the neutral army
shouldnít be very difficult. Just be sure to take down the heroes
first. Then go through the portal.
This new area is similar to the area where you just were, with lots of skill
altars and large stacks of neutral creatures around. The difference
here is that Teal, Blue, and Green all have access to the area, so they
might have killed some of the neutrals and used some of the altars. (But more likely, theyíve just gotten themselves killed.)
So explore the area. The western side eventually leads to Tealís lands,
so itís optional, and you should do it first. The southern side
eventually leads to a quest gate that will only allow Emilia to pass. Past the gate youíll find a garrison of Life troops, and then beyond that,
underground, youíll find a disappointingly small stack of bone dragons
guarding the Sword of the Gods. If youíve been able to defeat the
previous neutral stacks of creatures with just Emilia and Kodge, then you
shouldnít have any problem with the dragons.
Once the bone dragons are dead and the sword is in your possession, you can
go through a yellow two-way portal that leads to the teal, blue, and green
keymaster tents. So if Solymr is still tracking down Mazellian under
the surface, you can mess around attacking the other computer players if you
Solymr once again starts with some genies, so put Solymr and the genies
together into one army, and put the dwarves in the other. Then
Solymrís army can kill things while the dwarves pick up stuff.
You should notice a quest gate just to the south of where Solymr starts
out. It wonít open until you bring eight earth elementals to it, but
conveniently there is an earth elemental portal just to the west. So
immediately flag the portal, and then explore the eastern tunnel (and
generally hang out) until the portal produces enough elementals. Then
pass through the gate.
At about this time youíll receive an underground Order town, but it will
arrive unannounced, so watch for it. Then you can build it up while
Solymr makes his way through the tunnels. With your starting town
providing money, plus nobility on a few of your heroes, you should have all
sorts of money, so concentrate on adding troop buildings before money
Youíll pass a few troop building as you make your way to the town. Have
Solymr flag them, but donít recruit more troops into his army. Theyíll
just slow him down. Instead, add the troops to your utility army,
which will be slow anyway because of the dwarves and earth elementals.
When Solymr reaches the town, have him follow the tunnel to the east (but
donít take the dragon portal). The tunnel becomes a dead end, but
youíll still find a mage tower and a genie altar, and by the time you get
back to your town, it should be built up enough that you can create a
sizable army when heading south.
To the south the tunnel branches. The eastern branch is guarded by some
bone dragons, and it leads to the towns you need to defeat to end Solymrís
part of the scenario. Since the underground part of the map has fewer
places to visit than the surface, itís best for Solymr to take the (mostly)
optional tunnel branch to the south. (But go ahead and kill the
dragons first if you want.)
In the next area youíll find some resource buildings, plus the red keymaster
tent, plus a tree of knowledge. Since youíll be passing by this area
on your way back, check Solymrís experience. If heís a long way from
gaining his next level, use the tree now. Otherwise, wait for the
Continuing down the tunnel, youíll find one of Redís Death towns. Since
itís split off from Redís other two towns, it should be lightly defended and
easy to take. Then, if you continue along the tunnel, youíll find yet
another Death town. It might be neutral or controlled by Red. Regardless, capture it, clean out any neutrals nearby that you want to kill,
and then head back towards your Order town. But donít go to the town;
instead take the eastern branch of the tunnel that you skipped before, and
use the dragon portal next to your town to quickly re-supply your army.
Progressing through the tunnel, youíll first notice a quest gate. Itíll
only let you pass if you capture the Red town to the north. So do just
that. Redís towns are divided by gates as well as by distance, and so
theyíve all probably remained separated, making them easier to
conquer. But once you get to Mazellian in the town past the quest
gate, heíll have a stocked army with him. But heíll probably standing
on a turret when you face him (if heís inside the town at all), and if you
can kill him right away, his army should be straightforward to defeat. If not, just keep Solymr near the town and keep ferrying troops to him, and
eventually you should have enough.