Grab the three artifacts where you start out, but remove
the chainmail unless you’ve made Solymr into a combat hero. Then head
west. Solymr is all by himself, but that’s ok. The neutral
stacks near his starting position are pretty easy, and you should be able to
defeat them even if you haven’t developed Solymr’s combat skills. Plus, the nearby genie altar is unguarded,
There’s only one path to follow, so follow it to the neutral Order
town. Once you’ve captured the town, go north, and when you come to
the Order shrine guarded by devils, turn east. Heading east will
eventually lead you to an undeveloped neutral Order town, plus another genie
altar, but along the way you’ll have to battle waspworts and cyclopes, and
you might be better off if Solymr fights those battles alone.
Once you capture the town, explore the area. You’ll find some good news
and some bad news. The good news is that there is a gold mine
nearby. The bad news is that the mine is guarded by a large stack of
Nature units. But then there’s more good news: while you can’t defeat
the Nature stack now, neither can the computer players, and so the stack
essentially protects your new town.
So head on back towards your first town, and then
explore to the west. You’ll find a quest hut at (108,91), and when you
visit it “Emilia’s helper” will ask you to defeat Green’s starting town,
Cauldron Hill. So continue west and do just that. The town is a
Life town, so it won’t be much use except for the income, but once you
capture it, send an army (it doesn’t need to contain Solymr) back to the
quest hut to gain access to a Window of the
window will show you where you
to go to finish
Then explore the southern (non-snowy) half of the map. You should be
able to kill everything except for about three or four stacks of neutral
creatures. However, leave alone the stack of efreeti guarding the
green two-way portal. They’re helping you by preventing computer
players from using the portal.
Once you’re ready to head north, visit one of your towns to re-supply your
troops (and maybe learn spells or visit a university). Then proceed
through the western entrance to the northern half of the map. (That
is, the path guarded by a medium-sized stack of Life units.) You’ll
first see some behemoths, and even though they’re guarding a dragon exit, go
ahead and kill them so you can access the nearby gold mine.
Continuing north, you’ll come to an intersection. Head west and flag
the genie altar, and then take the southern branch in the road to an Order
town. Capture the town -- which might still be neutral, but,
regardless, won’t be overly developed -- and then continue west, turning
north when you reach the western edge of the map. You’ll find Orange’s
starting town, Brookside.
Brookside might be well defended, but with dozens of genies and magi, not to
mention a few titans, you should be able to capture it pretty easily. But if you have trouble, build a caravan in you latest town and ship in some
more troops from your other Order towns. It’s also safe to clean out
your resources at this point, selling everything but gems (which you need
for titans), provided your first two Order towns are already built up with
cloud castles. Those two towns will be able to supply you with all the
troops you need, so you don’t need to upgrade any of the towns you capture
from now on. You can spend all your gold on troops.
Next to Brookside you’ll find a quest gate, but it’ll only let you through
after you’ve captured Brookside. So go through and visit the
“rendezvous point.” You’ll meet Tharj, who will agree to let you meet
Emilia, provided you give him 50 genies. Even if you had 50 genies,
such a deal would probably decimate your army, so don’t agree to it. You can use Brookside’s caravan to ferry in 50 genies, and meanwhile you can
head east to pester Blue, or you can head back south to deal with some of
the neutral creatures you couldn’t kill before.
Once you have 50 genies at Brookside, you can send them in an army alone to
complete the quest. That will remove the trees blocking the way to the
cottage you saw before (at the northern edge of the map). So once
you’re ready to end the mission, go visit the cottage. You won’t have
to defeat a large army or anything to get there, so feel free to use up your
army to gain as much experience as possible before moving on.